• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:47
CEST 03:47
KST 10:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues21LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris75
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues SpeCial on The Tasteless Podcast What happened to Singapore/Brazil servers?
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
The Korean Terminology Thread [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A Is there English video for group selection for ASL BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
Nomor CS NeoBank 0822'606969 The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1295 users

SC2 doesn't have enough personality - Page 2

Blogs > LunarC
Post a Reply
Prev 1 2 3 Next All
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
November 13 2010 16:46 GMT
#21
On November 14 2010 01:22 zemiron wrote:
We already have Brood War, there's no reason to make Starcraft 2 into Brood War. You don't need to make the AI worse to make a game have personality. I feel that the game has plenty of personality. Watching Kiwikaki hold off a superior army with only a few units is a thing of beauty. And when units act smarter, it allows focus to go into doing other things in the game.


But doesn't "holding off a superior army" happen in every game? I don't see how this argument is exclusive to Starcraft 2.

And while I agree that "smarter" units allows focus to go into doing other things into the game.......

You see, whenever I see that posted on TL, I always have to ask myself where I've seen players doing "other things into the game". And at the moment, I can't really think of any moment in SC2 that comes into my mind at the moment.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
November 13 2010 18:32 GMT
#22
Efficiency is the way of the world. "Wouldn't it be more beautiful if we were all stuck in the middle ages with the Plague every few decades??" No.

You either adapt to it or you fall behind. There's no arguing against it.

Also note that Starcraft is a real-time strategy game. Watching Bisu beat people by pure multi-tasking, i.e. the real-time part, makes it less strategic but more of a mechanics duel--in which case you're better off just watching sports like basketball.
Marines > everything
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 13 2010 18:43 GMT
#23
Rather than purposely make the game dumber, I think the maps could be made -much- bigger and the supply cap increased. Even most Brood War maps are larger than the current SC2 maps and SC2's units are smarter.
Mothra
Profile Blog Joined November 2009
United States1448 Posts
November 13 2010 19:00 GMT
#24
lol very interesting that you find personality in BW's pathfinding inefficiency. I too think SC2 doesn't have nearly as much personality but I attributed it more to the dreary art and colors. You're right though that the unit movements are not nearly as distinctive, especially when the army clumps up into a ball.
SiegeMode
Profile Joined August 2010
United States206 Posts
Last Edited: 2010-11-13 19:12:14
November 13 2010 19:12 GMT
#25
On November 14 2010 03:32 vnlegend wrote:
Also note that Starcraft is a real-time strategy game. Watching Bisu beat people by pure multi-tasking, i.e. the real-time part, makes it less strategic but more of a mechanics duel--in which case you're better off just watching sports like basketball.


Also, note that starcraft is a real-time strategy game. Forcing your opponent to react to multiple threats at a faster and faster pace until he can't keep up and starts making mistakes is a valid tactic, a good one. But since it's real-time, only an amazing player like Bisu can pull it off.. best of both worlds.

Mechanics are an important part of the genre, possibly the most important because after a time, strategies become completely mapped out and good execution becomes the dividing line between a good player and a better one because the decisions are already made for you. Just look at War3, or even BW (although BW's ever-changing map pool results in strategies changing with the maps so it's less pronounced.)

This is why a game that emphasizes "decision making" over mechanics will always be inferior for esports.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2010-11-13 19:25:56
November 13 2010 19:22 GMT
#26
On November 14 2010 03:43 Sinensis wrote:
Rather than purposely make the game dumber, I think the maps could be made -much- bigger and the supply cap increased. Even most Brood War maps are larger than the current SC2 maps and SC2's units are smarter.

If SC2's maps were bigger, units like nydus wurm, warp prism, and medivacs would not just be super strong, but mandatory and force a very dull style of play. Well that's theory craft, but I imagine that is Blizzard's reasoning behind making awful small maps.

Blizzard has created a game where they sort of force battles to happen within the first 3 minutes, because I guess they think that's what people come to see.
LEGEND!! LEGEND!!
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
November 13 2010 19:31 GMT
#27
i don't think skill should have to come out by seeing who can fight the terrible AI better. with a good ai, the players can actually focus on doing what they wanna do with their units, rather than focusing on preventing the units from doing stupid shit. really, it's only gonna get better from here. i still see pretty terrible bio micro against banelings. people are impatient, it's gonna take time for everyone to get better so the pros stand out a bit more.
How's the weather down there?
puppykiller
Profile Blog Joined August 2009
United States3129 Posts
November 13 2010 20:20 GMT
#28
i agree with op. I also think that these bugs lead to very subtle changes among the pros, flash marines are diffrent then light marines although both are excellent.
Why would I play sctoo when I can play BW?
Enervate
Profile Joined August 2010
United States1769 Posts
November 13 2010 20:29 GMT
#29
I don't see how slower game speed would help but the other points are reasonable. However, I think it also has to do with the fact that there aren't really any great players at SC2 yet, at least none on the level of Bisu, Jaedong, Flash.
PH
Profile Blog Joined June 2008
United States6173 Posts
November 13 2010 20:37 GMT
#30
I agree completely with the OP. Actually, to be honest, the smooth unit pathing and clumping annoys the hell out of me. I also think it severely detracts from the game visually. In BW, seeing just two dozen marines and medics being moved around looked awesome. It looked like there were actually a large number of units moving across the map - it looked like an actual army about to pound shit in.

However, in SC2, the same numbers of units just don't look nearly as impressive. It's really disheartening. The game just doesn't ever feel as epic anymore. It also makes controlling units like terran bio really weird and difficult in a counter-intuitive way, lol.

On November 14 2010 01:22 zemiron wrote:
We already have Brood War, there's no reason to make Starcraft 2 into Brood War. You don't need to make the AI worse to make a game have personality. I feel that the game has plenty of personality. Watching Kiwikaki hold off a superior army with only a few units is a thing of beauty. And when units act smarter, it allows focus to go into doing other things in the game.

Imagine how awesome of a game SC2 would be if it were BW, though. Just imagine.
Hello
Elroi
Profile Joined August 2009
Sweden5595 Posts
November 13 2010 20:41 GMT
#31
I don't see why you have to formulate the AI argument in a negative way. Why don't say that the units should be hard to use in an optimal way instead of saying that they should be stupid. The reasoning translates to any game: we don't want CS with aim bot, do we?

But the point is valid. I'm yet to see some micro that impress me in SCII. I'm sure would be more impressed if I knew the game better. Then again I was stunned first time I saw a BW pro game.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
PH
Profile Blog Joined June 2008
United States6173 Posts
November 13 2010 20:45 GMT
#32
On November 14 2010 03:32 vnlegend wrote:
Efficiency is the way of the world. "Wouldn't it be more beautiful if we were all stuck in the middle ages with the Plague every few decades??" No.

You either adapt to it or you fall behind. There's no arguing against it.

Also note that Starcraft is a real-time strategy game. Watching Bisu beat people by pure multi-tasking, i.e. the real-time part, makes it less strategic but more of a mechanics duel--in which case you're better off just watching sports like basketball.

It's a real-time strategy game.

BW is inarguably one of the most influential and lasting games in all of computer games. It has had the kind of lasting influence you just don't ever see, and one of the most grueling competitive scenes ever. This was even after nearly every strategic permutation had been mapped out and you were never really left wondering how a game was going to pan out in the end.

Despite that, it's still going strong and it's still incredibly entertaining.

Why? That's because the game is incredibly difficult to play. While having an immense amount of strategic depth, it still rewarded the player better at, well, doing things. Mechanics are incredibly important to SC as a whole. It's what separates it from games that play themselves like SupCom and other novel games that will never have lasting competitive impact.

When you watch pro BW, you can see the skill of the players. You can see the amount of practice they've put in and their incredible mental dexterity. That they're able to perfectly macro, yet harass and push with their main army all while making knife edge strategic decisions was incredibly entertaining, and is largely something that is lost in SC2. Macro has been dumbed down to nothing. You barely have to manipulate your units for them to perform relatively effectively. The hard counters in the game really dumb down strategic decisions with borderline rock/paper/scissors gameplay. I could go on, but you should get the point.
Hello
PH
Profile Blog Joined June 2008
United States6173 Posts
November 13 2010 20:47 GMT
#33
On November 14 2010 05:20 puppykiller wrote:
i agree with op. I also think that these bugs lead to very subtle changes among the pros, flash marines are diffrent then light marines although both are excellent.

That's a very good point, actually. I hadn't thought of that, but it's definitely true and apparent.
Hello
im a roc
Profile Blog Joined April 2010
United States745 Posts
November 13 2010 21:14 GMT
#34
I agree that SC2 seems to have less room for amazing play because of the very well implemented pathfinding and the updated UI. I also agree that this leads to SC2 being less incredible to watch at the highest level. I do not, however, believe that the solutions you suggested would be in the best interests of SC2.

I don't want to sound like another voice of "SC2 shouldn't be just like BW" in the mass of them that are already starting to overwhelm this thread, but it seems like your suggestions are purely to make SC2 more similar to BW. I would prefer to let the game develop for now and wait for a few months after the final expansion is out to see exactly how the game will stand in the long run before considering any changes on this scale.

Beyond that, raising the skill cap of a game by reducing the quality of the game's mechanics is an inherently illogical concept. I'd say that if the skill cap does indeed turn out to be noticeably too low to make for consistently impressive high-level play the best solution might be to adjust the game speed, like you suggested in the OP. The question of if it should be lowered to make for more of an emphasis on micromanagement and/or multitasking or to raise the speed to further stress the need for solid macro mechanics is another debate entirely.

I haven't really given this topic enough though in my own time to have any good suggestions to put forth to make the game more entertaining for spectators. All I can say at this point is that making the game harder just by making the game respond slower/more inaccurately to your commands is a completely ass-backwards design approach.
Beware The Proxy Pool Rush
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
November 13 2010 21:30 GMT
#35
Are you a troll?

Units in SC2 are pretty dumb as it is. Yes, smooth unit pathing is ugly - and quite frankly I think it's inefficient as well. It optimizes walking distance for all units and unity of army as well, but quite frankly optimizing these things aren't always the best decisions to make when you walk your army into another one.

There's plenty of space for "personality." The real struggle for control by SC2 players will be avoiding the auto-ball when engaging because units can be left behind or stuck running around attacking unreachable targets due to the whacked out priority system.
once, not long ago, there was a moon here
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
November 13 2010 21:44 GMT
#36
--- Nuked ---
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
November 13 2010 21:45 GMT
#37
On November 14 2010 06:44 Jumperer wrote:
I would say something, but nobody in this thread knows what they are talking about.

Please, do enlighten us with your infinite wisdom.
once, not long ago, there was a moon here
PH
Profile Blog Joined June 2008
United States6173 Posts
November 14 2010 01:19 GMT
#38
On November 14 2010 06:44 Jumperer wrote:
I would say something, but nobody in this thread knows what they are talking about.

Then I'm going to assume you're another SC2 bandwagoner with absolutely no appreciation for what BW has done for competitive gaming as a whole.
Hello
m1LkmaN
Profile Joined January 2010
Australia82 Posts
November 14 2010 01:32 GMT
#39
There's a difference between making shitty AI and having longer attack animations. If the units couldn't clump up so much and the average BAT was 0.5-1s rather than whatever it is now, the control shown by better players would be much more noticeable and impressive.
jlim
Profile Blog Joined September 2010
Spain943 Posts
November 14 2010 02:59 GMT
#40
I thought improved AI was meant to make winning rely more on thinking/mindgaming and less on being a 400APM nerd powerhouse...

However I am a noobie so I might be missing some point like the entertainment of watching or something...
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#48
SteadfastSC226
EnkiAlexander 56
davetesta55
rockletztv 32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 226
Nina 143
RuFF_SC2 103
ProTech66
CosmosSc2 55
StarCraft: Brood War
Artosis 891
sSak 110
NaDa 37
yabsab 33
Icarus 6
Sea 0
Dota 2
monkeys_forever772
League of Legends
Cuddl3bear2
Counter-Strike
fl0m2174
Fnx 1249
taco 129
Super Smash Bros
hungrybox375
Other Games
summit1g7976
tarik_tv6987
Day[9].tv918
C9.Mang0495
Maynarde117
ViBE65
Organizations
Other Games
gamesdonequick1977
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH117
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler33
League of Legends
• Stunt162
Other Games
• Scarra1119
• Day9tv918
Upcoming Events
Kung Fu Cup
10h 13m
ByuN vs HeRoMaRinE
MaxPax vs Creator
TBD vs Classic
OSC
14h 13m
Moja vs Babymarine
Solar vs TBD
sOs vs goblin
Nice vs INexorable
sebesdes vs Iba
Nicoract vs TBD
NightMare vs TBD
OSC
22h 13m
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
1d 8h
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
1d 10h
The PondCast
1d 11h
RSL Revival
2 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
2 days
Kung Fu Cup
2 days
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
[ Show More ]
BSL Team Wars
2 days
RSL Revival
3 days
Maestros of the Game
3 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
3 days
Bonyth vs Dewalt
[BSL 2025] Weekly
3 days
RSL Revival
4 days
Maestros of the Game
4 days
BSL Team Wars
4 days
Afreeca Starleague
5 days
Snow vs Sharp
Jaedong vs Mini
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Light vs Speed
Larva vs Soma
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.