• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:54
CET 20:54
KST 04:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Do you consider PvZ imbalanced? Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Mexico's Drug War US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1933 users

SC2 doesn't have enough personality - Page 2

Blogs > LunarC
Post a Reply
Prev 1 2 3 Next All
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
November 13 2010 16:46 GMT
#21
On November 14 2010 01:22 zemiron wrote:
We already have Brood War, there's no reason to make Starcraft 2 into Brood War. You don't need to make the AI worse to make a game have personality. I feel that the game has plenty of personality. Watching Kiwikaki hold off a superior army with only a few units is a thing of beauty. And when units act smarter, it allows focus to go into doing other things in the game.


But doesn't "holding off a superior army" happen in every game? I don't see how this argument is exclusive to Starcraft 2.

And while I agree that "smarter" units allows focus to go into doing other things into the game.......

You see, whenever I see that posted on TL, I always have to ask myself where I've seen players doing "other things into the game". And at the moment, I can't really think of any moment in SC2 that comes into my mind at the moment.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
November 13 2010 18:32 GMT
#22
Efficiency is the way of the world. "Wouldn't it be more beautiful if we were all stuck in the middle ages with the Plague every few decades??" No.

You either adapt to it or you fall behind. There's no arguing against it.

Also note that Starcraft is a real-time strategy game. Watching Bisu beat people by pure multi-tasking, i.e. the real-time part, makes it less strategic but more of a mechanics duel--in which case you're better off just watching sports like basketball.
Marines > everything
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 13 2010 18:43 GMT
#23
Rather than purposely make the game dumber, I think the maps could be made -much- bigger and the supply cap increased. Even most Brood War maps are larger than the current SC2 maps and SC2's units are smarter.
Mothra
Profile Blog Joined November 2009
United States1448 Posts
November 13 2010 19:00 GMT
#24
lol very interesting that you find personality in BW's pathfinding inefficiency. I too think SC2 doesn't have nearly as much personality but I attributed it more to the dreary art and colors. You're right though that the unit movements are not nearly as distinctive, especially when the army clumps up into a ball.
SiegeMode
Profile Joined August 2010
United States206 Posts
Last Edited: 2010-11-13 19:12:14
November 13 2010 19:12 GMT
#25
On November 14 2010 03:32 vnlegend wrote:
Also note that Starcraft is a real-time strategy game. Watching Bisu beat people by pure multi-tasking, i.e. the real-time part, makes it less strategic but more of a mechanics duel--in which case you're better off just watching sports like basketball.


Also, note that starcraft is a real-time strategy game. Forcing your opponent to react to multiple threats at a faster and faster pace until he can't keep up and starts making mistakes is a valid tactic, a good one. But since it's real-time, only an amazing player like Bisu can pull it off.. best of both worlds.

Mechanics are an important part of the genre, possibly the most important because after a time, strategies become completely mapped out and good execution becomes the dividing line between a good player and a better one because the decisions are already made for you. Just look at War3, or even BW (although BW's ever-changing map pool results in strategies changing with the maps so it's less pronounced.)

This is why a game that emphasizes "decision making" over mechanics will always be inferior for esports.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2010-11-13 19:25:56
November 13 2010 19:22 GMT
#26
On November 14 2010 03:43 Sinensis wrote:
Rather than purposely make the game dumber, I think the maps could be made -much- bigger and the supply cap increased. Even most Brood War maps are larger than the current SC2 maps and SC2's units are smarter.

If SC2's maps were bigger, units like nydus wurm, warp prism, and medivacs would not just be super strong, but mandatory and force a very dull style of play. Well that's theory craft, but I imagine that is Blizzard's reasoning behind making awful small maps.

Blizzard has created a game where they sort of force battles to happen within the first 3 minutes, because I guess they think that's what people come to see.
LEGEND!! LEGEND!!
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
November 13 2010 19:31 GMT
#27
i don't think skill should have to come out by seeing who can fight the terrible AI better. with a good ai, the players can actually focus on doing what they wanna do with their units, rather than focusing on preventing the units from doing stupid shit. really, it's only gonna get better from here. i still see pretty terrible bio micro against banelings. people are impatient, it's gonna take time for everyone to get better so the pros stand out a bit more.
How's the weather down there?
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
November 13 2010 20:20 GMT
#28
i agree with op. I also think that these bugs lead to very subtle changes among the pros, flash marines are diffrent then light marines although both are excellent.
Why would I play sctoo when I can play BW?
Enervate
Profile Joined August 2010
United States1769 Posts
November 13 2010 20:29 GMT
#29
I don't see how slower game speed would help but the other points are reasonable. However, I think it also has to do with the fact that there aren't really any great players at SC2 yet, at least none on the level of Bisu, Jaedong, Flash.
PH
Profile Blog Joined June 2008
United States6173 Posts
November 13 2010 20:37 GMT
#30
I agree completely with the OP. Actually, to be honest, the smooth unit pathing and clumping annoys the hell out of me. I also think it severely detracts from the game visually. In BW, seeing just two dozen marines and medics being moved around looked awesome. It looked like there were actually a large number of units moving across the map - it looked like an actual army about to pound shit in.

However, in SC2, the same numbers of units just don't look nearly as impressive. It's really disheartening. The game just doesn't ever feel as epic anymore. It also makes controlling units like terran bio really weird and difficult in a counter-intuitive way, lol.

On November 14 2010 01:22 zemiron wrote:
We already have Brood War, there's no reason to make Starcraft 2 into Brood War. You don't need to make the AI worse to make a game have personality. I feel that the game has plenty of personality. Watching Kiwikaki hold off a superior army with only a few units is a thing of beauty. And when units act smarter, it allows focus to go into doing other things in the game.

Imagine how awesome of a game SC2 would be if it were BW, though. Just imagine.
Hello
Elroi
Profile Joined August 2009
Sweden5599 Posts
November 13 2010 20:41 GMT
#31
I don't see why you have to formulate the AI argument in a negative way. Why don't say that the units should be hard to use in an optimal way instead of saying that they should be stupid. The reasoning translates to any game: we don't want CS with aim bot, do we?

But the point is valid. I'm yet to see some micro that impress me in SCII. I'm sure would be more impressed if I knew the game better. Then again I was stunned first time I saw a BW pro game.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
PH
Profile Blog Joined June 2008
United States6173 Posts
November 13 2010 20:45 GMT
#32
On November 14 2010 03:32 vnlegend wrote:
Efficiency is the way of the world. "Wouldn't it be more beautiful if we were all stuck in the middle ages with the Plague every few decades??" No.

You either adapt to it or you fall behind. There's no arguing against it.

Also note that Starcraft is a real-time strategy game. Watching Bisu beat people by pure multi-tasking, i.e. the real-time part, makes it less strategic but more of a mechanics duel--in which case you're better off just watching sports like basketball.

It's a real-time strategy game.

BW is inarguably one of the most influential and lasting games in all of computer games. It has had the kind of lasting influence you just don't ever see, and one of the most grueling competitive scenes ever. This was even after nearly every strategic permutation had been mapped out and you were never really left wondering how a game was going to pan out in the end.

Despite that, it's still going strong and it's still incredibly entertaining.

Why? That's because the game is incredibly difficult to play. While having an immense amount of strategic depth, it still rewarded the player better at, well, doing things. Mechanics are incredibly important to SC as a whole. It's what separates it from games that play themselves like SupCom and other novel games that will never have lasting competitive impact.

When you watch pro BW, you can see the skill of the players. You can see the amount of practice they've put in and their incredible mental dexterity. That they're able to perfectly macro, yet harass and push with their main army all while making knife edge strategic decisions was incredibly entertaining, and is largely something that is lost in SC2. Macro has been dumbed down to nothing. You barely have to manipulate your units for them to perform relatively effectively. The hard counters in the game really dumb down strategic decisions with borderline rock/paper/scissors gameplay. I could go on, but you should get the point.
Hello
PH
Profile Blog Joined June 2008
United States6173 Posts
November 13 2010 20:47 GMT
#33
On November 14 2010 05:20 puppykiller wrote:
i agree with op. I also think that these bugs lead to very subtle changes among the pros, flash marines are diffrent then light marines although both are excellent.

That's a very good point, actually. I hadn't thought of that, but it's definitely true and apparent.
Hello
im a roc
Profile Blog Joined April 2010
United States745 Posts
November 13 2010 21:14 GMT
#34
I agree that SC2 seems to have less room for amazing play because of the very well implemented pathfinding and the updated UI. I also agree that this leads to SC2 being less incredible to watch at the highest level. I do not, however, believe that the solutions you suggested would be in the best interests of SC2.

I don't want to sound like another voice of "SC2 shouldn't be just like BW" in the mass of them that are already starting to overwhelm this thread, but it seems like your suggestions are purely to make SC2 more similar to BW. I would prefer to let the game develop for now and wait for a few months after the final expansion is out to see exactly how the game will stand in the long run before considering any changes on this scale.

Beyond that, raising the skill cap of a game by reducing the quality of the game's mechanics is an inherently illogical concept. I'd say that if the skill cap does indeed turn out to be noticeably too low to make for consistently impressive high-level play the best solution might be to adjust the game speed, like you suggested in the OP. The question of if it should be lowered to make for more of an emphasis on micromanagement and/or multitasking or to raise the speed to further stress the need for solid macro mechanics is another debate entirely.

I haven't really given this topic enough though in my own time to have any good suggestions to put forth to make the game more entertaining for spectators. All I can say at this point is that making the game harder just by making the game respond slower/more inaccurately to your commands is a completely ass-backwards design approach.
Beware The Proxy Pool Rush
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
November 13 2010 21:30 GMT
#35
Are you a troll?

Units in SC2 are pretty dumb as it is. Yes, smooth unit pathing is ugly - and quite frankly I think it's inefficient as well. It optimizes walking distance for all units and unity of army as well, but quite frankly optimizing these things aren't always the best decisions to make when you walk your army into another one.

There's plenty of space for "personality." The real struggle for control by SC2 players will be avoiding the auto-ball when engaging because units can be left behind or stuck running around attacking unreachable targets due to the whacked out priority system.
once, not long ago, there was a moon here
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
November 13 2010 21:44 GMT
#36
--- Nuked ---
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
November 13 2010 21:45 GMT
#37
On November 14 2010 06:44 Jumperer wrote:
I would say something, but nobody in this thread knows what they are talking about.

Please, do enlighten us with your infinite wisdom.
once, not long ago, there was a moon here
PH
Profile Blog Joined June 2008
United States6173 Posts
November 14 2010 01:19 GMT
#38
On November 14 2010 06:44 Jumperer wrote:
I would say something, but nobody in this thread knows what they are talking about.

Then I'm going to assume you're another SC2 bandwagoner with absolutely no appreciation for what BW has done for competitive gaming as a whole.
Hello
m1LkmaN
Profile Joined January 2010
Australia82 Posts
November 14 2010 01:32 GMT
#39
There's a difference between making shitty AI and having longer attack animations. If the units couldn't clump up so much and the average BAT was 0.5-1s rather than whatever it is now, the control shown by better players would be much more noticeable and impressive.
jlim
Profile Blog Joined September 2010
Spain943 Posts
November 14 2010 02:59 GMT
#40
I thought improved AI was meant to make winning rely more on thinking/mindgaming and less on being a 400APM nerd powerhouse...

However I am a noobie so I might be missing some point like the entertainment of watching or something...
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
17:00
PHSC2 Tour S26 Cup #1
RotterdaM855
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 855
ProTech131
elazer 106
JuggernautJason67
Nathanias 46
MindelVK 41
StarCraft: Brood War
Britney 23159
Calm 2664
Mini 153
actioN 119
Dewaltoss 101
soO 19
Sacsri 9
Dota 2
qojqva1588
canceldota40
Counter-Strike
fl0m2449
byalli2348
Super Smash Bros
Mew2King80
Heroes of the Storm
Khaldor397
Other Games
tarik_tv5405
Grubby3455
FrodaN2612
Liquid`RaSZi1840
B2W.Neo703
Beastyqt638
Liquid`Hasu171
ToD84
QueenE77
Harstem67
KnowMe43
Organizations
Other Games
gamesdonequick1397
StarCraft 2
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH128
• maralekos12
• Freeedom6
• Reevou 4
• OhrlRock 3
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV376
League of Legends
• Jankos2611
• Shiphtur360
Other Games
• imaqtpie1115
Upcoming Events
Replay Cast
4h 6m
Replay Cast
13h 6m
Wardi Open
16h 6m
Monday Night Weeklies
21h 6m
OSC
1d 4h
WardiTV Winter Champion…
1d 16h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo Complete
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 1st Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Proleague 2026-02-22
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.