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Active: 1375 users

GSL2 RO4: Foxer vs HopeTorture

Blogs > pullarius1
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pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2010-11-04 18:05:37
November 04 2010 16:20 GMT
#1
Thanks for the positive feedback :-). I tried to make it a bit more readable this time with paragraphs.

FoxeR v HopeTorture

Game 1
+ Show Spoiler +
Game 1: Delta Quadrant, close positions, Hope clockwise

      Foxer MakaRaxes, Hope goes baracks/tech lab then factory. Foxer gets up Hope's ramp with three marines and an scv, which manage to take out a constructing bunker and two marines. Hope has to pull a bunch of scvs, but they all fall to Foxer's micro. Hope tries to micro a hellion against the now five marines in his base, but it's too much.

Hope was essentially dead as soon as he went for the tech lab and factory.

Foxer 1-0


Game 2
+ Show Spoiler +
Game 2: Lost Temple, cross positions

      Boxer goes for a one-barracks expand; Hope goes for the same start as before. Scouting is denied to both players. Hope adds on a reaper and a starport as Foxer adds on another two more barracks and a tech lab for stim. A banshee with cloak starts to make for Hope, which goes in and takes out a fair amount of scvs. Foxer sets up a softish contain at Hope's expansion with marines and marauders, stranding an orbital command in Hope's base. But Hope breaks it and successfully expands, though many minutes after Hope did.
      Foxer invests a lot into production capacity, bringing himself up to five barracks and a starport, all with reactors except for one tech lab that is getting combat shields. A weapons upgrade is also on its way for Foxer's many marines, which are taking out his gold's rocks. A drop on the ledge of Hope's expansion denies a bunch of mining, and then retreats. Siege finishes for Hope. Foxer goes for a very strange drop right on top of Hope's army, which deals middling damage. However, it allows Hope to move out to the middle of the map and setup with tanks. Hope's position is fairly easily broken with a bunch of marauders, though, after which Foxer is able to move in for the win.

Foxer was way ahead in economy this entire game, showing that he is definitely not just a micro-based flashy player. Hope is very frustrated, and actually leaves his booth to collect himself.

Foxer 2-0


Game 3
+ Show Spoiler +
Game 3: Xel'naga Caverns

      Foxer expands right after his barracks again, and Hope goes for the early two-gas tech play again, actually proxying a starport in Foxer's third. Foxer, on the other hand, gets FIVE barracks with no gas at all. Foxer pushes out with twenty or so marines, but it is repelled. In the meantime, cloaked banshees take out a ton of scvs. Foxer makes a desperation attack with his remaining marines, but it's not enough against a bunch of tanks that have just gotten siege mode.

Interesting game. Foxer made only un-upgraded marine the entire game. Each banshee managed to live with single-digit hit points and went on to kill many more units, so the could have been entirely differnt if a couple marine got off a just a few more shots. It is hard, though, to see how pure marines could beat even two or three sieged tanks with enough support.

HopeTorture 1-2


Game 4
+ Show Spoiler +
Game 4: Steppes of War

      Hope again quickly techs up to a starport, in his own base this time. Foxer goes rax/expand/raxraxrax again. This time, he does get a little bit of gas, which he uses to get two tech-labs and eventually stim. Hope gets a second factory and another barracks. Foxer intercepts the banshee before it gets to his base, and flushes a bunch of Hope's resources down the drain. Hope starts to push out into the middle of the map with marines and tanks, but Foxer senses it and stims right into the army with his marines just before siege mode finishes researching for Hope. Hope's army just melts under the crazy DPS of the marines, and there is nothing left between Foxer's army and victory.

Foxer's marine play wins again. Hope just doesn't seem to know how to fight it. I feel, though, that there are definitely timings against this build that can take it out, maybe with hellions. Hope just cannot find them.

Foxer 3-1


Game 5
+ Show Spoiler +
Game 5: Blistering sands

      Foxer gets gas before command center for the first time in his entire life this game, as both players go barracks-factory-reactor-starport. Foxer slips some tanks in there as well. Foxer uses his starport to get a medivac, whereas Hope gets his usual banshee with cloak, which spots an incoming marine-tank push. The push breaks through the rocks, Hope's banshees get taken out, and it really looks like that might be game. However, another banshee comes out and cleans up, and a banshee has been in Foxer's base this whole time. But Hope is eventually left with exactly zero scvs. Hope goes on to put up an impressive struggle, but it's not enough: the game, and match, is lost.

Very, very impressive win by Foxer. His play style is very unique and hard to deal with. The thing that sticks out, though, is that there wasn't ever a time when it seemed like HopeTorture had a chance to win the series. Foxer attacked at the right time, every time, and never really even had to defend except against harass.

Not to take anything way from Foxer's victory, it is worth noting that he did essentially the same thing in every game but the last, so it is worth wondering what might happen when someone figures out what counters this style. Mass hellion, quick siege tanks, a thor rush, or even the same three-marine rush Foxer used in the first game all feel like they'd put up more of a fight then the continual banshee play did against one-barracks expand. It is hard to argue with results, though, and nobody has been able to beat Foxer so far.


Game 6
+ Show Spoiler +
Not needed.


Game 7
+ Show Spoiler +
You open the spoiler. There are ten-thousand marines waiting. You die quickly.


***
@pullarius1
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
November 04 2010 16:55 GMT
#2
Better luck next time, + Show Spoiler +
ITR!
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-11-04 17:02:20
November 04 2010 17:01 GMT
#3
Don't forget that Hope torture did the same thing every time, so perhaps Foxer was merely reacting against his build with one that he knew would work. I think the biggest danger for this build is a blue flame hellion drop but none of the maps were close air positions so perhaps Foxer knew that they would not work against him.
zcxvbn
Profile Joined August 2009
United States257 Posts
November 04 2010 17:07 GMT
#4
Thank you for these recaps! I don't feel like going through 80 pages of LR just to find out what happened.
NA: proberecall
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
November 04 2010 17:30 GMT
#5
In the first spoiler you mean bunker not barracks.
I always try to shield slam face, just to make sure it doesnt work
pullarius1
Profile Blog Joined May 2010
United States523 Posts
November 04 2010 18:07 GMT
#6
@FinalWord Absolutely. He really seemed focused on those banshees.

@MoreFasho Yep! Thanks for the catch.
@pullarius1
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
November 04 2010 19:07 GMT
#7
Thank's for the writeup pullarius, I don't have time to watch the games for a few days.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Sabu113
Profile Blog Joined August 2009
United States11078 Posts
November 04 2010 19:24 GMT
#8
Really liked the writeups. Dont have time to watch these games so appreciate the detail.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Raeleigh
Profile Blog Joined September 2010
Canada902 Posts
November 04 2010 19:43 GMT
#9
Dividing them up into paragraphs really made it easier, thank you!
They're incredibly awesome, I was too tired to stay up till 3am to watch them live. Thanks! ♥♥
you are perfect porcelain.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
November 04 2010 20:41 GMT
#10
foxers style is so awesome, i love marines too
Redmark
Profile Joined March 2010
Canada2129 Posts
November 04 2010 20:58 GMT
#11
You're assuming that EllenPage (or Clare/whatever) himself probably has more than one build; the whole reason that he builds so many marines is because it works, and why wouldn't he do it if it works? If it gets countered, who knows, maybe he'll show us some astounding tank/ghost/raven micro
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 05 2010 00:25 GMT
#12
On November 05 2010 08:08 jalstar wrote:
Foxer DOES adapt.

Foxer was very good about making just enough marauders to kill ITR's tanks every time ITR went tank-heavy. During that last game when Foxer didn't fast-expand he made vikings because he knew he wouldn't have enough marines to effectively deal with banshees.

It's not that Foxer hasn't lost because no one's found a way to exploit his one-dimensional play, it's because he's found ways to exploit everyone else's one-dimensional play. Foxer adapts more than any other player I've seen, it's just that his adaptations are more subtle because they don't involve complete tech switches, just changing the support for his marines or deciding whether to push or drop.


Completely disagree with your analysis of Foxer.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
November 05 2010 02:04 GMT
#13
http://i.imgur.com/g5d3v.jpg
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
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