• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:33
CEST 22:33
KST 05:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202574RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Google Play ASL (Season 20) Announced14BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Power Rank - Esports World Cup 2025 #1: Maru - Greatest Players of All Time What tournaments are world championships? I offer completely free coaching services Server Blocker
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced BGH Auto Balance -> http://bghmmr.eu/ Dewalt's Show Matches in China Simple editing of Brood War save files? (.mlx) Ginuda's JaeDong Interview Series
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
[G] Mineral Boosting Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Post Pic of your Favorite Food!
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 632 users

Marauder ramp plug + Hellion timing attack

Blogs > petergibbons
Post a Reply
pyaar
Profile Blog Joined August 2010
United States423 Posts
Last Edited: 2010-10-30 16:33:17
October 30 2010 16:31 GMT
#1
Since I switched to Terran from Protoss not even a month ago, TvZ is my weakest MU in the later stages of the game since mutas make me rip my hair out in rage.

Thus, I've been heavily favoring 1 base play to try and end the game early or at least do moderate economic damage before I let the zerg run wild. I've come up with a pretty good variant on a stim timing attack, I think, that substitutes hellions for marines. My mechanics aren't anywhere near the point where they'd allow me to give an accurate BO with supply timings and everything, but you should aim for around 8 marauders, 4 marines (made off 1 barracks before adding tech lab), and 5-6 hellions.

This attack needs to happen before spire gets out, and if you can nail that timing then there's little the zerg can do if you don't let him scout it unless he's blindly going mass spines or maybe mass roaches. As such, this is definitely a build to use on smaller maps and not gigantic ones like Shakuras.

When you attack, put your infantry in one hotkey (1) and your hellions in another (2). If the ramp to his natural is not blocked, quickly stim your infantry and put them on hold position there. Try to take down spine crawlers while you're going there if you can; this shouldn't be too much trouble since marauders melt them. From here, put your hellions next to your infantry.

[image loading]


If all his army is stuck on the top, leave a couple of hellions at the ramp and go to town on his natural mineral line. After you take down the hatch, scan or scout the main and see if you can end it with a push. Don't forget to rally your barracks and factory to his natural to reinforce your push.


BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2010-10-30 16:33:00
October 30 2010 16:32 GMT
#2
Sounds similar to what Nada did in ro16. (or was that ro32?)
Compilers are like boyfriends, you miss a period and they go crazy on you.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
October 30 2010 16:35 GMT
#3
If you kill the nat but can't go up the ramp and he starts popping mutas, how do you transition back at your main to not die to mutas?
ModeratorThere are animal crackers for people and there are people crackers for animals.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 30 2010 16:40 GMT
#4
marauder hellion allins are great. Plugging the ramp is something i hadn't thought of, but you really need to make sure its not scouted. Speedling flanks or a bunch of spines can really wreck your day.

With this kinds of builds you usually drop an ebay as you move out and spam turrets + marines while you push in case it doesn't work
Writer
pyaar
Profile Blog Joined August 2010
United States423 Posts
Last Edited: 2010-10-30 16:42:08
October 30 2010 16:41 GMT
#5
On October 31 2010 01:35 micronesia wrote:
If you kill the nat but can't go up the ramp and he starts popping mutas, how do you transition back at your main to not die to mutas?


That's the biggest weakness I can find with this build. Since I've only done this 4ish times and it's worked every time, I haven't really had to deal with that. I'd say that you should scan the main when you attack the natural to get intel on what part of his army he has there and how far along his spire is. (If it's at the natural, just run a hellion around to scout it.) If it's pretty far along, I'd say it'd be best to swap a rax with the factory, start powering marines and retreat as soon as you've pounded the natural. Sufficient numbers of marines should be out by the time mutas can get to your base and you can gradually work your way to thors with turrets helping along the way.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-10-30 16:55:04
October 30 2010 16:54 GMT
#6
this pretty much relies on not being scouted while teching it, while moving across the map, and while actually doing it.

marauder hellion is the best terran all in imo though.
..and then I would, ya know, check em'. (Aka SpoR)
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 30 2010 19:17 GMT
#7
On October 31 2010 01:35 micronesia wrote:
If you kill the nat but can't go up the ramp and he starts popping mutas, how do you transition back at your main to not die to mutas?


Can´t you throw down ebay when attacking and when you see spire or mutas just spam turrets?
https://steamcommunity.com/id/*tlusernamehere*/
micronesia
Profile Blog Joined July 2006
United States24676 Posts
October 30 2010 19:30 GMT
#8
On October 31 2010 04:17 HwangjaeTerran wrote:
Show nested quote +
On October 31 2010 01:35 micronesia wrote:
If you kill the nat but can't go up the ramp and he starts popping mutas, how do you transition back at your main to not die to mutas?


Can´t you throw down ebay when attacking and when you see spire or mutas just spam turrets?

That's what I'd think and it would depend on the timing. Hopefully the OP will be able to report back to us on how successful that actually is.
ModeratorThere are animal crackers for people and there are people crackers for animals.
DM20
Profile Joined September 2008
Canada544 Posts
October 30 2010 19:34 GMT
#9
I never understood why people make these threads and not post replays.
pyaar
Profile Blog Joined August 2010
United States423 Posts
Last Edited: 2010-10-30 19:44:31
October 30 2010 19:40 GMT
#10
On October 31 2010 04:34 DM20 wrote:
I never understood why people make these threads and not post replays.


sorry, I haven't been saving my ladder games since I've only switched just recently. I'll get the one from the screenshot uploaded.

edit: here it is. again, my mechanics are bad, but you should get a general idea of what to do.

http://filebeam.com/87fc4ef95addb5c5e7db444a661a4deb
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
October 30 2010 19:46 GMT
#11
On October 31 2010 04:30 micronesia wrote:
Show nested quote +
On October 31 2010 04:17 HwangjaeTerran wrote:
On October 31 2010 01:35 micronesia wrote:
If you kill the nat but can't go up the ramp and he starts popping mutas, how do you transition back at your main to not die to mutas?


Can´t you throw down ebay when attacking and when you see spire or mutas just spam turrets?

That's what I'd think and it would depend on the timing. Hopefully the OP will be able to report back to us on how successful that actually is.


Ive done this lots of times, and I find its near impossible to transition out of if the zerg got an early lair. You essentially need to kill him before mutas come out, because if you dont, your forced to make turrets, and marines out of tech lab barracks, and then he will just contain you with mutas. That said, if they have a late lair, this gives you time to build either a thor or enough marines at your base, and generally you will win.

I tend to win using this when the zerg goes 15 hatch into roach, as opposed to speedling/muta openers. At least thats my experience.
"losers always whine about their best, Winners go home and fuck the prom queen"
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
March 25 2011 11:54 GMT
#12
hey. sorry about the bump but i've been searching around on this topic for a while and it would seem to make more sense to re-open an older discussion than starting an entirely new one. i want to start experimetning with a marauder hellion timing all in / early game composition. if there is anyone who can advice on a optimised bo or link me to one elsewhere that would be greatly appreciated. thanks
pyaar
Profile Blog Joined August 2010
United States423 Posts
March 25 2011 12:26 GMT
#13
This build has been refined a lot by pros since I made this post. A popular variant goes for blue flame instead of reactored hellions. Not sure where a good BO might be, but anything with two barracks for marauders and one factory for hellions should be good. Check out some pro replays, too.
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 3
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
ZZZero.O270
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 274
JuggernautJason108
StarCraft: Brood War
Britney 14346
ZZZero.O 270
Aegong 96
HiyA 32
MaD[AoV]4
JulyZerg 4
Dota 2
syndereN377
League of Legends
Grubby3406
JimRising 145
Counter-Strike
fl0m2700
Stewie2K546
flusha419
Super Smash Bros
hungrybox1134
Mew2King181
Westballz31
Heroes of the Storm
Liquid`Hasu475
Khaldor370
Other Games
FrodaN2154
Dendi828
KnowMe108
Trikslyr99
QueenE72
Sick61
ProTech29
Organizations
Other Games
gamesdonequick2034
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 110
• davetesta87
• StrangeGG 64
• Adnapsc2 9
• Dystopia_ 4
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22113
League of Legends
• Doublelift3801
Other Games
• imaqtpie1292
Upcoming Events
FEL
12h 27m
BSL20 Non-Korean Champi…
17h 27m
BSL20 Non-Korean Champi…
21h 27m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
CSLPRO Last Chance 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.