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[DoB] Oh the Grind

Blogs > Peanutsc
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Peanutsc
Profile Blog Joined August 2008
United States295 Posts
October 30 2010 08:48 GMT
#1
Hi TL,

Seriously, this reminds me of MMORPG grinding, and the leveling curve has just gotten a lot shallower, kind of like Aika Online's did after level 50. We told the developers that Americans would hate this, but did they listen to us? Of course not. Everyone cried and the game died.

Anyway, so last night and this afternoon/evening I played a total of 30 games. I've been keeping a handwritten chart (yeah, alt-tabbing between SC2 and anything else is horrible) with name of opponent, map, opponent's race, and rank after the match, but I guess I'm at the point where winning or losing one game won't affect my ranking. So much for being close to silver.

Date: Thursday, Oct 28
Number of Ladder Games: 6
Starting Rank: 9
Ending Rank: 14
Highest Rank: 9
Lowest Rank: 15

Date: Friday, Oct 29
Number of Ladder Games: 24
Starting Rank: 14
Ending Rank: 6
Highest Rank: 6
Lowest Rank: 15

Total vs.:
Terran: 9
Protoss: 13 (inc. 1 Random)
Zerg: 8
Random: 1 (Protoss)

I should add a column to my chart for win/loss, since I can't tell now by the change in rank. I've been 6 for the last 9 games.

My shoulder hurts again. I've been just taking Advil for it. I've also more or less given up on exercise - it's waaaay too much to play StarCraft, exercise, and do the grownup stuff necessary to keep life rolling smoothly.

Highlights:
- There were a couple games I really should not have lost, except then I went through the replays and noticed that my opponent had a higher income than me because he had more harvesters. Moral: Constantly, constantly make SCVs, not just at the beginning.
- One Protoss kept harassing me but then I killed off his army with good unit composition. The problem was that I didn't press the advantage and then he came back with like 15 warp rays that were already warmed up from destroying my structures. Moral: Don't get comfortable or let up the pressure as long as you have a minimum critical mass of units.
- I've gotten caught with my pants down by nydus worms and warp prisms so many times on Blistering Sands. Moral: Always scout around the base on Blistering Sands or other maps where your base is very large.

Cute Game Opening Exchange of the Day:
Peanut: gl hf
Virginity: u went to blizzcon?
Virginity: u see fruitdealer?
Peanut: ya it was more fun than losing my ... uh yeah

Humor is what separates us from the machines.

Temporal's behind me at his desk playing the Brood War campaign. How quaint!

*****
"You only get one life on this earth, Tasteless, and if you're not spending the majority of it playing StarCraft, I would argue that it might be wasted." "I couldn't agree more, Artosis."
Kage
Profile Blog Joined May 2007
India788 Posts
October 30 2010 08:56 GMT
#2
Replays for better critiquing! And waves hi to you!
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
October 30 2010 09:05 GMT
#3
It sounds like you're spending too much time playing games instead of reviewing replays and drilling mechanics. A good mix of all three will help your development along much faster than focusing almost solely on laddering, and it won't tire you out as badly either.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
October 30 2010 15:25 GMT
#4
Peanut: ya it was more fun than losing my ... uh yeah


hahah i can't imaigne what the guy would think if he thought you were a guy.



Yea i think you just need to work on your mechanics and focusing too much on countering builds
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
CuLane
Profile Joined October 2010
United States160 Posts
October 30 2010 15:50 GMT
#5
Scouting is one thing, but playing with the game sounds turned on and supply depots and other buildings built around your base will give you plenty of heads up when a nydus worm is being attempted. As for the warp prism stim and some mm in your base SHOULD take care of whatever your opponent is dropping/warping.
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