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[SC2] "new patch = new game" blizzard mistakes - Page 2

Blogs > avilo
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TurboDreams
Profile Joined April 2009
United States427 Posts
October 07 2010 21:01 GMT
#21
I actually wish they revert Terran back to how it was in the beta. Back then Terran was the underpowered race, but do to the cost effectiveness of its units, it became even in some way. I guess i miss the BW days....
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-10-07 21:22:13
October 07 2010 21:19 GMT
#22
Zerg over all has to work much harder with micro to defend early game agression well, while it is enough for Protoss and Terran to simply make the right unit and chill out behind their walls.

The theme of Zerg vs Terran, is Zerg frantically microing around trying to hold off terran harrass while terran can do whatever since Zerg cant leave his base. I dont think this is what blizzard wants.

And as far as patches go, do you guys not remember, I think it was SC1 patch 1.08? Which completely changed the game and it was fine?
One fish, two fish, red fish, blue fish.
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
October 07 2010 21:24 GMT
#23
So what do you expect Zerg to use against Hellions and Reapers ? Roaches were always the counter to both that's why you have Marauders and actually have to make decisions instead of having one build to rule all Zerg builds. DERP Hellion into whatever is the answer to everything since Hellions can kite Roaches.
"Suum Cuique" - Cicero
bbq ftw
Profile Joined September 2010
United States139 Posts
October 07 2010 21:36 GMT
#24
Forgive me, as I'm not very familiar w/ SC2 Terran mechanics.

But wouldn't all the hellion kiting come at a cost to macroing? Or is macroing really that trivial to do at that early in the game?

I would tend to think that being able to counter native advantages with superior micro is a good thing. After all, its quite satisfying to take out a lurker field with a well executed surround.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-10-07 21:51:55
October 07 2010 21:50 GMT
#25
On October 08 2010 06:24 Nyxs wrote:
So what do you expect Zerg to use against Hellions and Reapers ? Roaches were always the counter to both that's why you have Marauders and actually have to make decisions instead of having one build to rule all Zerg builds. DERP Hellion into whatever is the answer to everything since Hellions can kite Roaches.


yeah....derp hellions...

Thats why you see all those mass hellion builds completely rolling over Z.


No, roaches still counter hellions/reaper, its just possible in some circumstances to still use them against each other. With these proposed changes you go from a "traditional" SC counter that can be equalized with enough apm investment in small numbers (vulture-dragoon, mutalisk-MnM, Lurker-Marine) into a much simpler hard counter relationship.

Yes, Z has been having trouble with these units in SC2, but hopefully we can find a solution that doesn't dumb down and simplify the game.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Lazy_Peasant
Profile Joined June 2010
United States13 Posts
October 07 2010 22:14 GMT
#26
I don't think blizz is going to make kiting roaches obsolete. I'm going to guess blizzard would make no change larger than giving roaches 4 range. Reapers will still have a .5 range advantage on them. Hellions will still have a 1 range advantage. That's still an advantage that is exploitable. Now it takes more micro.

Personally I've never like the reaper, it has no purpose other than as a harass unit. Sometimes its okay as part of a ground army early on, but once you have stim, marines are clearly better.

For all those claiming roaches are going to be just like they were in beta.... think about it again. beta roach had 2 armor and was 1 food with 3 range. Is a 2 food unit with 1 armor and 4 range just as imbalanced?

The terran supply depot requirement surprised me, but its the "balance teams without affecting 1v1". Proxy reaper+lings is insane. Still it hurts terran's cheesing opportunities in 1v1.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 07 2010 22:44 GMT
#27
On October 08 2010 06:50 sob3k wrote:
Show nested quote +
On October 08 2010 06:24 Nyxs wrote:
So what do you expect Zerg to use against Hellions and Reapers ? Roaches were always the counter to both that's why you have Marauders and actually have to make decisions instead of having one build to rule all Zerg builds. DERP Hellion into whatever is the answer to everything since Hellions can kite Roaches.


yeah....derp hellions...

Thats why you see all those mass hellion builds completely rolling over Z.


No, roaches still counter hellions/reaper, its just possible in some circumstances to still use them against each other. With these proposed changes you go from a "traditional" SC counter that can be equalized with enough apm investment in small numbers (vulture-dragoon, mutalisk-MnM, Lurker-Marine) into a much simpler hard counter relationship.

Yes, Z has been having trouble with these units in SC2, but hopefully we can find a solution that doesn't dumb down and simplify the game.


Mass reaper builds were'nt defended by roaches until you got roach speed, you used mostly speedlings.
Nobody goes mass hellions. Hellions are a way of
1: Forcing spines/queens/roachs/speedlings
2: killing/preventing drones
3: having a safe expo.
Loanshark
Profile Blog Joined December 2008
China3094 Posts
October 08 2010 00:24 GMT
#28
Yeah this is pretty good analysis here from the OP.

The point is that you need "soft-counters" like we see in Brood War. The idea that units only have advantages over other types of units when properly microed , or when a unit can do OK against another unit when microed. Literally all combat situations were soft counters in Brood War.

No one seems to understand this concept anymore, and without soft counters the game degenerates into a "macro only 1a2a3a" game. Notable examples include stuff like AOE2, Empire Earth, CnC (already mentioned).
No dough, no go. And no mercy.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
October 08 2010 00:38 GMT
#29
NO FUCKING WAY!

SUPPLY DEPOT BEFORE BARRACKS?

WTF BLIZZARD?

I ABSOLUTELY LOVE A 10 RAX OPENING, FOR NON CHEESE PURPOSES!!!!!

Ok, I do get slightly quicker hellions if I want it, or quicker Marauders, but the difference is less than 10 seconds quicker than a standard 12 rax, and I have to delay my OC until after my Factory (I like to play aggressively, but not cheesy). This change would throw literally hundreds of games of testing out the window for me..... The reaper nerfs I get, the zerg buffs I get, but this is just fucking crazy.....

I mean, an equivalent change for Z would be adding a requirement for a 2nd hatch before a spawning pool..... Or 2 additional overlords. Or some other, stupid change.....

This is fucking pathetic if they actually change that..... I don't mind the changes to the reaper, but this is fucking rediculous..... I'm glad I bought Civ 5 today.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
funnybananaman
Profile Joined April 2009
United States830 Posts
October 08 2010 00:47 GMT
#30
supply depot before barracks? that is absolutely retarded
SubtleArt
Profile Blog Joined January 2010
2710 Posts
October 08 2010 01:07 GMT
#31
So, a strategy becomes too powerful, and instead of slightly nerfing it to balance it, Blizzard goes the other way and makes it completely useless. Nice...I don't think we're gonna see a single reaper built in a serious game now
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
SubtleArt
Profile Blog Joined January 2010
2710 Posts
October 08 2010 01:11 GMT
#32
On October 08 2010 04:40 KeKeZergRush wrote:
I don't see why the terran player is complaining. No matter how bad you're doing, you pretty much get 3 chances to cheese in the game. If that doesn't work, you can turtle on 2 bases, and hope the zerg flies a bunch of ols filled with ultralisks into your thors.


And then you learn how to play the game
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
October 08 2010 01:30 GMT
#33
Completely agree with the OP. Unfortunately Blizzard couldn't care less. They've achieved their goal of making SC2 extremely popular, and now almost a mainstream e-sport. The majority of players now are ones that started when the game was released and have zero idea what competitive BW was like. They just see the competition and the hype and get all excited, when the old BW players facepalm at the state of SC2 as a competitive game.

In Blizzard's view, if customers want more competition and an extremely balanced in-depth game, then they can play BW. However, at the moment all the noobies seem quite content with HD and Husky and the new graphics and MLG, so Blizzard just says "that's done, let's work on our new game now and hype that up for years".

Blizzard has insisted on not listening to the competitive BW scene...so what can you do. I didn't bother with SC2 for this reason.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 08 2010 01:57 GMT
#34
So true, avilo. I hope Browder changes his mind about all of these.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
October 08 2010 03:07 GMT
#35
Those changes make me really sad. I really love using Zerg to be honest, but those are not the changes the game needs. They just revamp Zerg and they will play differently. Giving roaches more range is a "terrible terrible" idea.

I dunno I think the OP covered most of what I would want to complain about so I'll just leave it at that.
Not bad for a cat toy.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
October 08 2010 03:07 GMT
#36
These changes are so absolutely terrible... this is the first I've read of them. Requiring depot before barracks means when playing vs. terran you simply don't have to worry about any super early rush. And I don't see why a roach range increase is needed at all.
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