• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:46
CET 03:46
KST 11:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
MMOexp FC26 rounds out the forward recommendations Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
BWCL Season 64 Announcement The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Online Quake Live Config Editor Tool Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3113 users

Anyone decent with C++ (Need basic help!)

Blogs > renixian
Post a Reply
renixian
Profile Blog Joined February 2010
United States50 Posts
Last Edited: 2010-10-07 12:44:09
October 07 2010 12:40 GMT
#1
I'm trying to do a code that the program "guesses" your number between 1-100 then lists the number of attempts it took to achieve that. But I can't seem to get my coding to work, I'm quite new to this so I'm sure I made multiple mistakes but I can't see them at the moment nor does VStudios tell me :[


The major issue I'm currently having is that it's not changing the variable guess to the estimate, keep thinking that it's still 100+1/2 so constantly outputs 50. I'm sure I'm missing a way to change the constant within the switch or I'm missing a loop but I don't see it right now :[

Any help/advice would be greatly appreciated!

The code is as follows


#include <iostream>
using namespace std;

int main()
{
int low = 1, high = 100;
bool correct = false;
int guess = (high + low) / 2;
int response;
int counter=1;

cout << "Think of a number between 1 and 100\n";
cout << "tell me if I'm too high(1), too low(2), or if I'm correct(3)\n";

do
{
cout << "My guess is " << guess << " ,is it..\n";
cout << "1 - High?\n";
cout << "2 - Low?\n";
cout << "3 - Correct?\n";
cin >> response;

for(counter = 1; counter >=100; counter++);

switch(response)
{
case 1:
high = guess - 1;
break;
case 2:
low = guess + 1;
break;
case 3:
correct = true;
break;
default:
cout << "Invalid response\n";
continue;
}
}

while(!correct);

cout << "Your number is " << guess << "this was achieved in " << counter << "tries.\n";
return 0;
}

Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
October 07 2010 12:48 GMT
#2
You change high and low but you never change guess.

Try moving "guess = (high + low) / 2" line inside the do block (but keep the declaration outside).
renixian
Profile Blog Joined February 2010
United States50 Posts
October 07 2010 12:59 GMT
#3
Thank you! That solved my problem of the value not changing! \o/
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
Last Edited: 2010-10-07 13:04:13
October 07 2010 13:00 GMT
#4
Yeah, when you initially declare the variables, thats only the value they are created with. Every time you want to update the value you need to run that line of code again.

An easier way to do the problem would be to get rid of high and low altogether. Since you know the value is between 1 and 100 already you can just start guess at 50 and then add or subtract 1 depending on how the position. This uses less variables and is generally more efficient.
renixian
Profile Blog Joined February 2010
United States50 Posts
October 07 2010 13:11 GMT
#5
Yeah I was thinking of doing that, but I felt it would be annoying for the end-user to sit there and hit lower 49 times til it finally gets to 1.

Now I'm having a run-time issue :[ I'll ask a friend more in-depth tomorrow. Thanks for your help already though!
Navane
Profile Blog Joined February 2007
Netherlands2751 Posts
October 07 2010 13:18 GMT
#6
You are not supposed to just add or substract 1. You are supposed to go from 50 to 25, to 34 to 29 to 27 to 28; go to halfway. That way you reach your destination much quicker.
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
October 07 2010 13:27 GMT
#7
See above, efficiency is a big deal especially when dealing with large sorting algorithms. Pretty much the logical approach to the question is:

Guess 50, find out if higher or lower.
Guess 25 or 75 depending, find out if higher or lower.

So and an so forth, halving the possible remaining numbers. Even though this may be inefficient for a range of 100, a correctly coded program can accept any parameters (range > 100).

I'll let you figure out how to code it

tofucake
Profile Blog Joined October 2009
Hyrule19193 Posts
October 07 2010 15:32 GMT
#8
first, code tags are awesome.

second,
#include <iostream.h>

int main()
{
int guess = 50;
int in = 0;
int n = 3;
bool cond = false;

while(cond == false)
{
cout << "Enter a number between 1 and 100: ";
cin >> in;
cond = in < 1 || in > 100 ? false : true;
}

while(in != guess)
{
cout << "Is your number less than [0], greater than [1], or equal to [2] " << guess << "? ";
cin >> n;
if(n == 2) break;
if(n == 0) guess /= 2;
if(n == 1) guess += (guess / 2);
}
return 0;
}
Liquipediaasante sana squash banana
Please log in or register to reply.
Live Events Refresh
Next event in 6h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 253
StarCraft: Brood War
Sea 5824
GuemChi 1823
Artosis 737
Shuttle 409
Moletrap 9
Dota 2
monkeys_forever600
NeuroSwarm84
League of Legends
JimRising 669
Counter-Strike
Fnx 2180
taco 762
Super Smash Bros
hungrybox2028
Mew2King20
Heroes of the Storm
Khaldor160
Other Games
summit1g13717
C9.Mang0376
Maynarde173
JuggernautJason23
Organizations
Other Games
gamesdonequick934
Counter-Strike
PGL124
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 107
• davetesta58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4049
• Rush571
Upcoming Events
Replay Cast
6h 15m
Wardi Open
9h 15m
Monday Night Weeklies
14h 15m
Replay Cast
21h 15m
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
Ultimate Battle
4 days
Light vs ZerO
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.