• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:01
CEST 09:01
KST 16:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!0[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)23Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)118$2,500 WardiTV TL Map Contest Tournament 152
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) 5.0.15 Balance Patch Notes (Live version) The New Patch Killed Mech! Weekly Cups (Sept 29-Oct 5): MaxPax triples up Team TLMC #5: Winners Announced!
Tourneys
Tenacious Turtle Tussle Sea Duckling Open (Global, Bronze-Diamond) $2,500 WardiTV TL Map Contest Tournament 15 RSL Offline Finals Dates + Ticket Sales! Stellar Fest
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
Question regarding recent ASL Bisu vs Larva game [BSL21] - How to Qualify to Each League ? ASL20 General Discussion BW General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3
Strategy
Current Meta TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
What your "aura" says about…
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1319 users

New Challenges (SC2)

Blogs > Djeesus
Post a Reply
Djeesus
Profile Blog Joined September 2010
Norway5 Posts
Last Edited: 2010-09-16 03:53:22
September 16 2010 00:42 GMT
#1
Warnings!
- This is just theoretical
- My english is not top notch, so you might see some words that look a bit strange, but im hoping that they actually exist and that im just spelling them wrong.

While I was playing the challenges in SC2 I got some ideas on how to expand them into user made challenges. Especially the basebuildingcomponent of the last challenge as Terran, but I'll get into that later.

The first challenge was pretty basic and I liked it alot. It was not difficult to understand and you had all the time in the world to set up decent counters. You also had the extra incentive to try an minimize your losses which meant it had some replayabillity.

The second challenge as terran I found challenging, but it seemed more like a fun thing to do, rather than really usefull to master. Of course it had that multitaskingcomponent where you had to split up your army and the "Ghost" and "raven"-component in learning how to use those particular units.

The third challenge I found to be the best educational part of the challenges. It dealt with macro, but not only that, it forced you into thinking about which order you would build stuff to optimize your production and at the same time defend. In my mind, this was particularly useful for new players.

What I would like to see in some upcoming challenges from blizzard/userproduced content would be this:

When I saw the timed buildinghints for where to put your barracks and depoes it got me to think of a trainingmap where you for example had a timed building order to master. So that you would start of with (if you were terran):

- A commandcenter (and then normal amount of SCV's)

- As the game progressed green suggestions (as in the 3D picture of a building before you place it down) would pop up around the base (lets say that you had complete vision of the map), and these would all represent different timings (to make it less confusing, it might of be best to name the custom map by its buildorder, and have individual buildorders for each map).

In this way new players could practice just building a base and expansions, with an army and SCV's being produced.

Lets call that the Basic challenge (similar maps could be made for each race, and the database of these builds could expand as new buildorders were discovered, but for the copper player, basic and easy to understand builds would probably suffice).

Under the basic-build-order challenge no pressure from an opposing A.I would be present, but that could easily be included (well, I don't know how easy it would be) with the expansion of the map to include an A.I with a preset unit composition (inside that green forcefield you see in the basic challenges) and if they could somehow be timed to be released at times were it would be normal for them to be there. Included into this "advanced" part there would than be room for pressure from an A.I, a timer could therefor be present on the screen for the player, so that you would know when the opposing forces were coming (a function that could also be possible to "hide" if the player wanted the extra suspense).

Advanced challenge:
- So you would basically have the same stuff as in the "basic"-part and then the addition of the timing pushes from the A.I

Now it would probably be impossible to include every build and every scenario into an idea such as this, do to the constant evolution of StarCraft, but I do think it would help alot of new players out like my self, who struggle with multitasking. The idea is to make what you do in the base secondary to what you do outside of the base. For instance if you're adapt at building in your base, you could spend more time on your scout, which would dictate your build. So an "EXPERT" version of what I've just proposed would be to be blind of what your opponent had, and this part would concentrate more on the aspect of scouting while at the same time building.

Expert challenge:
- Used the fog of war
- The "enemy A.I" had commonly used builds which it would randomly produce, and you would have to scout this with your probe/scv/drone at a prefixed location on the map, and then utilize what you had learned in the basic and advanced part together.

Of course you can't account for the humanaspect of the game, where decoys and other strategic actions would take place, but lets say a "Spire" wouldn't be placed at the ramp, but at a more hidden location (same goes for a starport or a dark templar shrine).

There might not be a way to program the computer A.I to do a certain build, but then you could go back to the prefixed buildings (not producing anthing) and a prefixed army for those buildings with hidden timing-releases, to try an simulate it as best as possible.

Of course these sort of challenges would demand a lot of effort to make, and there for might never be considered by anyone highleveled enough to spend time on. But I think it would be a great addition to the game (especially for new players) and the reward could be a growing community (or perhaps the person who made them would be able to get donations from users who found them usefull). Either way these are my ideas and suggestions for custom challenges.

Input?


"Yes my lord" "Jobs done" "more work?" "God damn it"
Please log in or register to reply.
Live Events Refresh
Next event in 2h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 533
Zeus 242
Leta 220
Shinee 166
ToSsGirL 85
zelot 69
Noble 21
KwarK 16
NotJumperer 8
Dota 2
XcaliburYe252
XaKoH 54
League of Legends
JimRising 644
Counter-Strike
Stewie2K806
Other Games
summit1g9452
C9.Mang0401
Tasteless133
Mew2King47
Nina29
Models8
Organizations
Other Games
gamesdonequick636
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1471
• Lourlo1062
• Stunt568
Upcoming Events
The PondCast
2h 59m
Map Test Tournament
3h 59m
OSC
8h 59m
SKillous vs Krystianer
GgMaChine vs Demi
ArT vs Creator
INexorable vs TBD
ReBellioN vs TriGGeR
UedSoldier vs Iba
sOs vs Moja
Map Test Tournament
1d 3h
OSC
1d 5h
Korean StarCraft League
1d 19h
CranKy Ducklings
2 days
Map Test Tournament
2 days
OSC
2 days
[BSL 2025] Weekly
2 days
[ Show More ]
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Map Test Tournament
3 days
OSC
3 days
IPSL
3 days
Bonyth vs Art_Of_Turtle
Razz vs rasowy
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.