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What if there were no Reapers

Blogs > MrBitter
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1 2 Next All
MrBitter
Profile Joined January 2008
United States2940 Posts
September 15 2010 22:07 GMT
#1
I just want to say up front that I'm not calling for the deletion of the Reaper. I just want to pose this question to the other TL bloggers and see what comes up.

I've been thinking about this lately. Admittedly, the thoughts are much more prevalent after getting spanked by reaper play, but I really wonder:

If reapers weren't in the game at all, would it change much for Terran?

The way I see it, they'd still have some ludicrously powerful early game options, they'd still have extremely viable harass options, and they'd still have units capable of "base raiding" and quickly tearing down buildings when players overextend and leave bases undefended.

To me, the reaper serves all those functions... But on top of other units that also do the same thing.

Lately I just see it as a "win more" unit...

Opinions?

*****
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2010-09-15 22:11:26
September 15 2010 22:11 GMT
#2
I believe only Z has problems with reapers, they look fine in the other matchups.

But, if there were no reapers for terran, iguess not much would change.
"When the geyser died, a probe came out" - SirJolt
Hunch
Profile Blog Joined August 2010
Canada336 Posts
September 15 2010 22:12 GMT
#3
nope, t would still be imba and the world would still keep on turning.
I have a Hunch.770
andeh
Profile Blog Joined August 2009
United States904 Posts
September 15 2010 22:15 GMT
#4
If reaper didnt exist, z could hatch first.

Then the other problem with t for z (mech) would be fixed with larger maps.

Stim marauder should be taken out though
sixghost
Profile Blog Joined November 2007
United States2096 Posts
September 15 2010 22:16 GMT
#5
I think it would make early game ZvT look and feel alot more like broodwar. Any hatch first BO in sc2 basically feels like cheesing because of how badly a reaper first bunker rush destroys it.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-09-15 22:19:21
September 15 2010 22:18 GMT
#6
if reapers were removed, the game would be so much better. I don't face reapers much as Protoss, but just from watching games and sometimes getting Terran when I random in team games, for me, watching reaper play is boring as hell and USING them is also boring
blabberrrrr
Lexpar
Profile Blog Joined March 2009
1813 Posts
September 15 2010 22:19 GMT
#7
Imagine there's no reapers,
It's easy if you try,-

etc etc etc.

Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2010-09-15 22:21:37
September 15 2010 22:21 GMT
#8
The return of the firebat?
I can only play starcraft when I am shit canned. IPXZERG is a god.
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
September 15 2010 22:25 GMT
#9
No Reapers?

+ Show Spoiler +
[image loading]

Its not only the rain that brings the thunder
MrBitter
Profile Joined January 2008
United States2940 Posts
September 15 2010 22:28 GMT
#10
o.O

I honestly expected more people to defend the reaper...
DarkPlasmaBall
Profile Blog Joined March 2010
United States45368 Posts
September 15 2010 22:30 GMT
#11
Yeah as a Protoss, I don't really have too much trouble with reapers. Fast stalker bam. The Zerg do, I think. But I think speedlings (which are pretty much a necessary unit for Zergs anyway) deal relatively well with them, no?

Taking the marauders out... now THAT would be game-changing for both the Zerg and the Protoss, in my opinion. I think they're the #1 unit in need of a nerf, tbh. The stim + concussive shells, hoo boy.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 15 2010 22:31 GMT
#12
If there were no reapers, it would be a very good day for a zerg player
DarkPlasmaBall
Profile Blog Joined March 2010
United States45368 Posts
Last Edited: 2010-09-15 22:33:58
September 15 2010 22:32 GMT
#13
On September 16 2010 07:28 MrBitter wrote:
o.O

I honestly expected more people to defend the reaper...


Well yeah, Morrow used them really well against Idra recently, but more focus is on other units as far as people crying out "omg imba!" Reapers are cute and can be really useful as a *possible* strategy, but they aren't gamebreaking (imo). Or maybe it's because they're in the shadow of the fearsome bio ball.

Maybe the Terrans haven't shown up yet to defend reapers?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 15 2010 22:35 GMT
#14
Reapers aren't as bad as blue flame hellions.
My. Copy. Is. Here.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
Last Edited: 2010-09-15 22:50:43
September 15 2010 22:41 GMT
#15
I play Terran, and the reaper is still probably my least favorite unit in the game. It doesn't fit what I imagine as the Terran player mentality at all, in my opinion. But then again maybe I'm just stuck on SC1, but I liked it better when us Terrans had no early game harassment options, and were therefore, much more manly.

In fact, let's look at Terran's strong harassment options in SC2

Hellion
Raven
Medivac
Reaper
Banshee

Anddd strong harassment options in SC1

Vulture
Dropship (Compare to Medivac, lol)
Vessel
Wraith (Compare to Banshee, lol)

I severely dislike Terran being so harassment based in SC2. It's like a complete change in race role. I just want to do epic manly pushes. =(

In conclusion, I'd be all for removing the damn reaper. (I love hellions/vultures though.)
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 15 2010 23:06 GMT
#16
i almost never build reapers, maybe sometimes i'll build one to scout and harass, but i like marauders so much more
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
September 15 2010 23:06 GMT
#17
Removing reapers would allow Zerg/Protoss to use openings not catered to block early reapers, without risking immediate death (except against BBS, which is a much riskier cheese).

I approve wholeheartedly. Marauders, Ghosts (w/academy), and infantry upgrades are a big enough draw for the Rax + Tech Lab. The Factory gets a similar payoff for its tech lab.

It would also be a massive boon to 2v2, in which mass reapers is even more effective because they force you to leave quite a few units in two bases instead of one.
My strategy is to fork people.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 15 2010 23:12 GMT
#18
On September 16 2010 08:06 jalstar wrote:
i almost never build reapers, maybe sometimes i'll build one to scout and harass, but i like marauders so much more



Which is the worst part about reapers. If you don't build for them zerg are behind because they have to alter there build significantly in case you were going reapers.
#1 Kwanro Fan
brain_
Profile Joined June 2010
United States812 Posts
September 15 2010 23:33 GMT
#19
On September 16 2010 07:25 skindzer wrote:
No Reapers?

+ Show Spoiler +
[image loading]




ROFL. Golden.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 15 2010 23:58 GMT
#20
just remove d8 charges
starleague forever
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