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Blogs > Osmoses
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Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 09:10 GMT
#1
OK, so I don't know if this has been asked before, and to be honest I don't even know what I would search for to find out, but here's the thing: making a bunch of stuff is a pain in the butt, and as far as I'm concerned, totally unnecessary.

At the moment, if you want to make 10 rines from 10 rax you have to press A 10 times. Same deal if you want to morph a bunch of banelings, or warp in a dozen zealots. This is not terrible, I mean you may want to mix up your composition, making 5 marauders and 5 rines or 10 zeals and 2 stalkers, but I still feel there ought to be a choice here.

How about if you want your order to apply to all selected units/buildings, you just hold down ctrl or something? ctrl+a equals a marine queued on all selected barracks or all your lings turning into banelings? Or for that matter, a whole group of zeals morphing in rather than one at a time?

I feel this has been suggested before, in beta, but it isn't in the game and I don't see why not. Anyone have a clue?

*
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 27 2010 09:13 GMT
#2
It would make macroing even easier. Hey, I'm I need another round of units, 6a, done. Of course, warp-in is already ridiculously easy for Protoss and Zerg are left behind T_T.
opiuman
Profile Blog Joined March 2009
United States187 Posts
August 27 2010 09:18 GMT
#3
Holding the button down for z is good alternative that a lot of people aren't using when they literally want to make the same unit from all the selected larva. It's faster than spam pressing.

Also you can shift + hotkey and spam click to warp in.
So say we all.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
August 27 2010 09:19 GMT
#4
The mechanics for SC2 are already very easy, I don't see a reason to go even further down that road. Why not just implement an action so you can just press a button and it does everything for you? Seriously press a button 10 times is so little, and most people can spam a button pretty quickly, how about you just practice pressing the A button faster? lol.
"So I turned the lights off at night and practiced by myself"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2010-08-27 09:20:31
August 27 2010 09:20 GMT
#5
On August 27 2010 18:13 neobowman wrote:
It would make macroing even easier. Hey, I'm I need another round of units, 6a, done. Of course, warp-in is already ridiculously easy for Protoss and Zerg are left behind T_T.

Is taking away the need to press the same key 10 times really a detriment to the game? It requires no skill.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
August 27 2010 09:27 GMT
#6
On August 27 2010 18:20 Osmoses wrote:
Show nested quote +
On August 27 2010 18:13 neobowman wrote:
It would make macroing even easier. Hey, I'm I need another round of units, 6a, done. Of course, warp-in is already ridiculously easy for Protoss and Zerg are left behind T_T.

Is taking away the need to press the same key 10 times really a detriment to the game? It requires no skill.

Is pressing a button 10 times really that hard to do? I'd prefer to see speed be a factor in video game competition if you're worried about, "Oh but pressing a button 10 times takes too long, I could've been doing this or that". You should think about trying to bring more useful mechanics into SC2 like, the Fkeys, those keys were so great at moving around your bases so much easier and quicker.
"So I turned the lights off at night and practiced by myself"
nOia.pod
Profile Joined May 2010
Hungary263 Posts
Last Edited: 2010-08-27 09:37:27
August 27 2010 09:37 GMT
#7
Hold the button. If you are playing toss shift+key+spamclick.
You see? The Drone became an extractor!
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 09:46 GMT
#8
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
green.at
Profile Blog Joined January 2010
Austria1459 Posts
August 27 2010 09:51 GMT
#9
On August 27 2010 18:13 neobowman wrote:
It would make macroing even easier. Hey, I'm I need another round of units, 6a, done. Of course, warp-in is already ridiculously easy for Protoss and Zerg are left behind T_T.


you cant be a protoss player
Inputting special characters into chat should no longer cause the game to crash.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
August 27 2010 09:55 GMT
#10
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?

Well apparently it is hard for you because of the repetitiveness, and also Starcraft IS REPETITIVE! I'm OK with it because it just isn't a big deal pressing something 10 times, now if you had to actually spell out the unit name that you wanted to create, then it would be a big deal, but come on now. I'm against it because there's no reason to bring something like this in the game when you can bring other important things like I said before (the Fkeys) and I'd love to stop seeing things in SC2 so automated.
"So I turned the lights off at night and practiced by myself"
Redunzl
Profile Blog Joined January 2010
862 Posts
August 27 2010 10:01 GMT
#11
the only hotkey fix need is SHIFT + F keys.
there is no excuse for these not to be in the game.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 10:03 GMT
#12
On August 27 2010 18:55 Sephy69 wrote:
Show nested quote +
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?

Well apparently it is hard for you because of the repetitiveness, and also Starcraft IS REPETITIVE! I'm OK with it because it just isn't a big deal pressing something 10 times, now if you had to actually spell out the unit name that you wanted to create, then it would be a big deal, but come on now. I'm against it because there's no reason to bring something like this in the game when you can bring other important things like I said before (the Fkeys) and I'd love to stop seeing things in SC2 so automated.

You can have the F-keys. You just go in the hotkey file and change it. I don't remember quite how I did it but here's a guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139014

Stop trying to interpret what I mean, because I mean exactly what I say, pressing the same key 10 times in a row is not hard, it is BORING, it requires no skill and as such has no business being in the game. This isn't going to make magically make everyone crazy good at macro, it's JUST going to remove the 1 second and 9 extra taps on the same key on the keyboard that you have to do when you're making the same unit from a bunch of buildings. If you need more diversity, this would obviously not be used.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
August 27 2010 10:09 GMT
#13
On August 27 2010 19:03 Osmoses wrote:
Show nested quote +
On August 27 2010 18:55 Sephy69 wrote:
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?

Well apparently it is hard for you because of the repetitiveness, and also Starcraft IS REPETITIVE! I'm OK with it because it just isn't a big deal pressing something 10 times, now if you had to actually spell out the unit name that you wanted to create, then it would be a big deal, but come on now. I'm against it because there's no reason to bring something like this in the game when you can bring other important things like I said before (the Fkeys) and I'd love to stop seeing things in SC2 so automated.

You can have the F-keys. You just go in the hotkey file and change it. I don't remember quite how I did it but here's a guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139014

Stop trying to interpret what I mean, because I mean exactly what I say, pressing the same key 10 times in a row is not hard, it is BORING, it requires no skill and as such has no business being in the game. This isn't going to make magically make everyone crazy good at macro, it's JUST going to remove the 1 second and 9 extra taps on the same key on the keyboard that you have to do when you're making the same unit from a bunch of buildings. If you need more diversity, this would obviously not be used.

Thanks for that thread.

Well ok if it requires no skill, then I assume you'll think making a hotkey for it will require no skill either. Of course it'll be boring, there are tons of aspects in the game that are boring, this game is repetitive as fuck. Making workers, telling them to mine, making units, building tech buildings, upgrading, all of this is repetitive. So everything that's boring should be simplified even further?
"So I turned the lights off at night and practiced by myself"
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 27 2010 10:09 GMT
#14
Honestly, I can't agree with you. Actually, I'm opposed to MBS in general so I'm naturally opposed to this. Macro is already so ridiculously easy in SC2 compared to Brood War.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 10:20 GMT
#15
On August 27 2010 19:09 Sephy69 wrote:
Show nested quote +
On August 27 2010 19:03 Osmoses wrote:
On August 27 2010 18:55 Sephy69 wrote:
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?

Well apparently it is hard for you because of the repetitiveness, and also Starcraft IS REPETITIVE! I'm OK with it because it just isn't a big deal pressing something 10 times, now if you had to actually spell out the unit name that you wanted to create, then it would be a big deal, but come on now. I'm against it because there's no reason to bring something like this in the game when you can bring other important things like I said before (the Fkeys) and I'd love to stop seeing things in SC2 so automated.

You can have the F-keys. You just go in the hotkey file and change it. I don't remember quite how I did it but here's a guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139014

Stop trying to interpret what I mean, because I mean exactly what I say, pressing the same key 10 times in a row is not hard, it is BORING, it requires no skill and as such has no business being in the game. This isn't going to make magically make everyone crazy good at macro, it's JUST going to remove the 1 second and 9 extra taps on the same key on the keyboard that you have to do when you're making the same unit from a bunch of buildings. If you need more diversity, this would obviously not be used.

Thanks for that thread.

Well ok if it requires no skill, then I assume you'll think making a hotkey for it will require no skill either. Of course it'll be boring, there are tons of aspects in the game that are boring, this game is repetitive as fuck. Making workers, telling them to mine, making units, building tech buildings, upgrading, all of this is repetitive. So everything that's boring should be simplified even further?

Remembering to make workers requires skill, we don't send them to mine because there is automine, remembering to make units requires skill, knowing which units to MAKE requires skill... actually all those things you mentioned require skill. The only time the mass hotkey would come into play would be when you're already about to make a bunch of the same kind of unit and are about to start pushing buttons. Nothing is made easier, just less repetitive.

And really, this is your argument? "There's a bunch of repetitive shit in the game, so why remove repetitive shit?" That's no argument at all.

This is not making anything easier, its just removing a bunch of superfluous button mashing.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 27 2010 10:25 GMT
#16
On August 27 2010 19:20 Osmoses wrote:
Show nested quote +
On August 27 2010 19:09 Sephy69 wrote:
On August 27 2010 19:03 Osmoses wrote:
On August 27 2010 18:55 Sephy69 wrote:
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?

Well apparently it is hard for you because of the repetitiveness, and also Starcraft IS REPETITIVE! I'm OK with it because it just isn't a big deal pressing something 10 times, now if you had to actually spell out the unit name that you wanted to create, then it would be a big deal, but come on now. I'm against it because there's no reason to bring something like this in the game when you can bring other important things like I said before (the Fkeys) and I'd love to stop seeing things in SC2 so automated.

You can have the F-keys. You just go in the hotkey file and change it. I don't remember quite how I did it but here's a guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139014

Stop trying to interpret what I mean, because I mean exactly what I say, pressing the same key 10 times in a row is not hard, it is BORING, it requires no skill and as such has no business being in the game. This isn't going to make magically make everyone crazy good at macro, it's JUST going to remove the 1 second and 9 extra taps on the same key on the keyboard that you have to do when you're making the same unit from a bunch of buildings. If you need more diversity, this would obviously not be used.

Thanks for that thread.

Well ok if it requires no skill, then I assume you'll think making a hotkey for it will require no skill either. Of course it'll be boring, there are tons of aspects in the game that are boring, this game is repetitive as fuck. Making workers, telling them to mine, making units, building tech buildings, upgrading, all of this is repetitive. So everything that's boring should be simplified even further?

Remembering to make workers requires skill, we don't send them to mine because there is automine, remembering to make units requires skill, knowing which units to MAKE requires skill... actually all those things you mentioned require skill. The only time the mass hotkey would come into play would be when you're already about to make a bunch of the same kind of unit and are about to start pushing buttons. Nothing is made easier, just less repetitive.

And really, this is your argument? "There's a bunch of repetitive shit in the game, so why remove repetitive shit?" That's no argument at all.

This is not making anything easier, its just removing a bunch of superfluous button mashing.


I guess remembering how many raxes you have and pressing that many times A requires skill
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
Last Edited: 2010-08-27 10:38:15
August 27 2010 10:35 GMT
#17
On August 27 2010 19:20 Osmoses wrote:
Show nested quote +
On August 27 2010 19:09 Sephy69 wrote:
On August 27 2010 19:03 Osmoses wrote:
On August 27 2010 18:55 Sephy69 wrote:
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?

Well apparently it is hard for you because of the repetitiveness, and also Starcraft IS REPETITIVE! I'm OK with it because it just isn't a big deal pressing something 10 times, now if you had to actually spell out the unit name that you wanted to create, then it would be a big deal, but come on now. I'm against it because there's no reason to bring something like this in the game when you can bring other important things like I said before (the Fkeys) and I'd love to stop seeing things in SC2 so automated.

You can have the F-keys. You just go in the hotkey file and change it. I don't remember quite how I did it but here's a guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139014

Stop trying to interpret what I mean, because I mean exactly what I say, pressing the same key 10 times in a row is not hard, it is BORING, it requires no skill and as such has no business being in the game. This isn't going to make magically make everyone crazy good at macro, it's JUST going to remove the 1 second and 9 extra taps on the same key on the keyboard that you have to do when you're making the same unit from a bunch of buildings. If you need more diversity, this would obviously not be used.

Thanks for that thread.

Well ok if it requires no skill, then I assume you'll think making a hotkey for it will require no skill either. Of course it'll be boring, there are tons of aspects in the game that are boring, this game is repetitive as fuck. Making workers, telling them to mine, making units, building tech buildings, upgrading, all of this is repetitive. So everything that's boring should be simplified even further?

Remembering to make workers requires skill, we don't send them to mine because there is automine, remembering to make units requires skill, knowing which units to MAKE requires skill... actually all those things you mentioned require skill. The only time the mass hotkey would come into play would be when you're already about to make a bunch of the same kind of unit and are about to start pushing buttons. Nothing is made easier, just less repetitive.

And really, this is your argument? "There's a bunch of repetitive shit in the game, so why remove repetitive shit?" That's no argument at all.

This is not making anything easier, its just removing a bunch of superfluous button mashing.

I was saying all of those things because you said "pressing a button 10 times is repetitive" and I brought up some things that are repetitive. Yes they require skill but it's still repetitive and you also need to remember to rally your workers to the mineral line which is why I brought up "sending your workers to mine". I wasn't talking about skill, I was talking about repetitiveness, because this seems to be what annoys you. Ok so removing superfluous button mashing, how much more simplified does this game need to be for you? How about we just remove all clicking and button mashing and just make it so when we build a geyser, workers are automatically set to mine gas, and when it's diminshed, have it automatically send those workers to other geysers that don't have enough workers, or send them to mine minerals kind of like how we can shift+queue stuff. How about they make it so if we're supply capped, 1 pylon/overlord/supply depot is built for us? Yeah let's get rid of pointless button mashing and let the game play for us.

I'd bring up more things that can be automated, but SC2 has already done that job for me with stuff like automine, MBS, smartcast la la la.
"So I turned the lights off at night and practiced by myself"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 10:59 GMT
#18
On August 27 2010 19:35 Sephy69 wrote:
Show nested quote +
On August 27 2010 19:20 Osmoses wrote:
On August 27 2010 19:09 Sephy69 wrote:
On August 27 2010 19:03 Osmoses wrote:
On August 27 2010 18:55 Sephy69 wrote:
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?

Well apparently it is hard for you because of the repetitiveness, and also Starcraft IS REPETITIVE! I'm OK with it because it just isn't a big deal pressing something 10 times, now if you had to actually spell out the unit name that you wanted to create, then it would be a big deal, but come on now. I'm against it because there's no reason to bring something like this in the game when you can bring other important things like I said before (the Fkeys) and I'd love to stop seeing things in SC2 so automated.

You can have the F-keys. You just go in the hotkey file and change it. I don't remember quite how I did it but here's a guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139014

Stop trying to interpret what I mean, because I mean exactly what I say, pressing the same key 10 times in a row is not hard, it is BORING, it requires no skill and as such has no business being in the game. This isn't going to make magically make everyone crazy good at macro, it's JUST going to remove the 1 second and 9 extra taps on the same key on the keyboard that you have to do when you're making the same unit from a bunch of buildings. If you need more diversity, this would obviously not be used.

Thanks for that thread.

Well ok if it requires no skill, then I assume you'll think making a hotkey for it will require no skill either. Of course it'll be boring, there are tons of aspects in the game that are boring, this game is repetitive as fuck. Making workers, telling them to mine, making units, building tech buildings, upgrading, all of this is repetitive. So everything that's boring should be simplified even further?

Remembering to make workers requires skill, we don't send them to mine because there is automine, remembering to make units requires skill, knowing which units to MAKE requires skill... actually all those things you mentioned require skill. The only time the mass hotkey would come into play would be when you're already about to make a bunch of the same kind of unit and are about to start pushing buttons. Nothing is made easier, just less repetitive.

And really, this is your argument? "There's a bunch of repetitive shit in the game, so why remove repetitive shit?" That's no argument at all.

This is not making anything easier, its just removing a bunch of superfluous button mashing.

I was saying all of those things because you said "pressing a button 10 times is repetitive" and I brought up some things that are repetitive. Yes they require skill but it's still repetitive and you also need to remember to rally your workers to the mineral line which is why I brought up "sending your workers to mine". I wasn't talking about skill, I was talking about repetitiveness, because this seems to be what annoys you. Ok so removing superfluous button mashing, how much more simplified does this game need to be for you? How about we just remove all clicking and button mashing and just make it so when we build a geyser, workers are automatically set to mine gas, and when it's diminshed, have it automatically send those workers to other geysers that don't have enough workers, or send them to mine minerals kind of like how we can shift+queue stuff. How about they make it so if we're supply capped, 1 pylon/overlord/supply depot is built for us? Yeah let's get rid of pointless button mashing and let the game play for us.

I'd bring up more things that can be automated, but SC2 has already done that job for me with stuff like automine, MBS, smartcast la la la.

Your whole post is what's called a Dune argument around here, and it used to be a bannable offense. I dunno if it's still enforced, but I kinda hope so.

I'm gonna leave a bunch of 'fucking' and 'goddamnit' out of this post, even though I'm starting to think you won't get it until I've cussed you out, but here goes:

How is it that when I say "remove this unnecessary button mashing" you hear "make the game play for me"? I mean are you dyslectic? Are you incapable of understanding basic english?

DID I SAY ANYTHING ABOUT MAKING ANYTHING FUCKING AUTOMATIC? DID I?

... Goddamnit...
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
August 27 2010 11:12 GMT
#19
On August 27 2010 19:59 Osmoses wrote:
Show nested quote +
On August 27 2010 19:35 Sephy69 wrote:
On August 27 2010 19:20 Osmoses wrote:
On August 27 2010 19:09 Sephy69 wrote:
On August 27 2010 19:03 Osmoses wrote:
On August 27 2010 18:55 Sephy69 wrote:
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?

Well apparently it is hard for you because of the repetitiveness, and also Starcraft IS REPETITIVE! I'm OK with it because it just isn't a big deal pressing something 10 times, now if you had to actually spell out the unit name that you wanted to create, then it would be a big deal, but come on now. I'm against it because there's no reason to bring something like this in the game when you can bring other important things like I said before (the Fkeys) and I'd love to stop seeing things in SC2 so automated.

You can have the F-keys. You just go in the hotkey file and change it. I don't remember quite how I did it but here's a guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139014

Stop trying to interpret what I mean, because I mean exactly what I say, pressing the same key 10 times in a row is not hard, it is BORING, it requires no skill and as such has no business being in the game. This isn't going to make magically make everyone crazy good at macro, it's JUST going to remove the 1 second and 9 extra taps on the same key on the keyboard that you have to do when you're making the same unit from a bunch of buildings. If you need more diversity, this would obviously not be used.

Thanks for that thread.

Well ok if it requires no skill, then I assume you'll think making a hotkey for it will require no skill either. Of course it'll be boring, there are tons of aspects in the game that are boring, this game is repetitive as fuck. Making workers, telling them to mine, making units, building tech buildings, upgrading, all of this is repetitive. So everything that's boring should be simplified even further?

Remembering to make workers requires skill, we don't send them to mine because there is automine, remembering to make units requires skill, knowing which units to MAKE requires skill... actually all those things you mentioned require skill. The only time the mass hotkey would come into play would be when you're already about to make a bunch of the same kind of unit and are about to start pushing buttons. Nothing is made easier, just less repetitive.

And really, this is your argument? "There's a bunch of repetitive shit in the game, so why remove repetitive shit?" That's no argument at all.

This is not making anything easier, its just removing a bunch of superfluous button mashing.

I was saying all of those things because you said "pressing a button 10 times is repetitive" and I brought up some things that are repetitive. Yes they require skill but it's still repetitive and you also need to remember to rally your workers to the mineral line which is why I brought up "sending your workers to mine". I wasn't talking about skill, I was talking about repetitiveness, because this seems to be what annoys you. Ok so removing superfluous button mashing, how much more simplified does this game need to be for you? How about we just remove all clicking and button mashing and just make it so when we build a geyser, workers are automatically set to mine gas, and when it's diminshed, have it automatically send those workers to other geysers that don't have enough workers, or send them to mine minerals kind of like how we can shift+queue stuff. How about they make it so if we're supply capped, 1 pylon/overlord/supply depot is built for us? Yeah let's get rid of pointless button mashing and let the game play for us.

I'd bring up more things that can be automated, but SC2 has already done that job for me with stuff like automine, MBS, smartcast la la la.

Your whole post is what's called a Dune argument around here, and it used to be a bannable offense. I dunno if it's still enforced, but I kinda hope so.

I'm gonna leave a bunch of 'fucking' and 'goddamnit' out of this post, even though I'm starting to think you won't get it until I've cussed you out, but here goes:

How is it that when I say "remove this unnecessary button mashing" you hear "make the game play for me"? I mean are you dyslectic? Are you incapable of understanding basic english?

DID I SAY ANYTHING ABOUT MAKING ANYTHING FUCKING AUTOMATIC? DID I?

... Goddamnit...

So I should be banned because I disagree with you. You're really cool aren't you? I said those ridiculous things because what you want sounds incredibly ridiculous to me. You should calm down, I'm not out here to get you, I'm here to disagree with you. You're right you didn't say anything about making it automatic, I did. Ok so if they were to implement this, what's next? It just seems to me that people want more damned automated.
"So I turned the lights off at night and practiced by myself"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 11:36 GMT
#20
The Dune argument is that whenever someone says "oh, you don't think <ui feature> should be in because it makes things too easy? Then why don't we remove everything and just make you do everything yourself, like in DUNE?"

The reverese Dune argument is when someone says "oh, you want <ui feature>? Well then why don't we just automate EVERYTHING so that you don't have to do any work at all?"

So I guess yours was a reverse Dune argument. Whatever. The point is its not about you disagreeing with me, its about you disagreeing with my using ridiculous arguments that dont help the discussion. I didn't say anything about automatic, you concede that point, so why did you?

If they were to implement this, what's next? You tell me, can you think of any other situation where a bunch of identical commands could be made into one with no difference in gameplay besides a reduction in pressing the same key in a row? Mule casting perhaps, but then it would suffer from the same drawbacks of unit building: instead of making some rines and some marauders, you make all rines, and instead of saving some energy for scans, you use it all on mules.

I don't want more automated. I really don't. All I want is to not have to do an exactly identical task several times in a row when the exact same result could be achieved by doing it once.

This would not affect macro in any significant way.

This would not make the game easier.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Magdain
Profile Joined June 2010
United States58 Posts
August 27 2010 12:17 GMT
#21
Did you ignore the post that told you that you can just hold the key down? Unit production for all races repeats indefinitely while a key is depressed, same as in any text input in your OS.

Protoss: W -> Hold down unit hotkey -> spam click.
Zerg: Hatch hotkey -> S -> Hold down unit hotkey.
Terran: Building hotkey -> Hold down unit hotkey.

It works identical to spam clicking except it's faster and doesn't cause RSI. You're trying to make a solution for a problem that doesn't exist.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
August 27 2010 13:10 GMT
#22
Alright cool so we both agree you using ridiculous arguments that don't help with the discussion.

I don't know what's next, maybe the next person that doesn't appreciate the fact that Blizzard implemented a more easy macro mechanic will bring up another discussion about implementing unnecessary things into the game.

It would make the game easier, because with just doing something "once" as opposed to doing it multiple times would make it easier to do the NEXT thing on your to do list.
(Sorry late response, I was doing something else.)
"So I turned the lights off at night and practiced by myself"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 13:34 GMT
#23
Sephy, you are probably mentally challenged. You should have that looked at. In the meantime, I'm banning you from my blog.

Magdain, I did see those posts, and I didn't know you could do that. I'm obviously going to try it, but dont you agree it would make more sense to press one key once rather than holding one down for a while (trying to time when you should let go)?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
August 27 2010 13:34 GMT
#24
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?


Well implementing what you suggested won't take away the repetitiveness, but it will take a way the versalitity, encouraging people to just make one unit type at a time.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 13:37 GMT
#25
Well of course if you're wanting to make more than one kind of unit you wouldn't use this. And in this specific case, it would take away the repetitiveness of pressing the exact same button several times in a row.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
SubtleArt
Profile Blog Joined January 2010
2710 Posts
August 27 2010 14:16 GMT
#26
This thread can't be serious.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 14:28 GMT
#27
I'd ask you to elaborate, but clearly this is not a popular idea, so fuck it.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
August 27 2010 16:10 GMT
#28
Reading through this blog makes me sad. At first I did not want to respond but since I have te time I will
From the perspective of a Starcraft player who played SC1 and BW from the beginning on, this blog is just sad.
When Blizz anounced that SC2 will have MBS, many many people said that its a joke and macro will be handled by a 5 yo kid. I agreed. Now, I think that MBS isnt that bad. Protoss would be just impossible without when there are more than 9 gates...
Zerg would have an even harder time comparing to the other races and terran would be similar to their macro in BW.
BUT, the idea to make 10 or 20 units with 1 (one) klick cannot be serious at all. Sorry if this sounds offending but be serious....
It would be such a joke. Maybe implement this for UMS or Singleplayer, but it just doesnt fit to the idea of competitive RTS gaming, which is one part that Blizz and the players really focus on!!
I would even go this far and say that you could just let the computer play and you just sit back and watch. It wouldnt make the game easier at all. Your opponent could do the same so its fair..
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 16:11 GMT
#29
How about zerg in BW? Select all larvae, press a key, get fifty mutas? Did that ruin the game?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
August 27 2010 16:23 GMT
#30
Well no, but I honestly think that the macro is very balanced in SC2 the way it is.
How should protoss make use of this with warpgates? Placing one unit and randomly getting the other units placed around?
Well, I think what really made me thinking is that I just dont see any need for your idea.
Never change a running system. Macro seems to be fine in SC2, why change it? If there is something to be changed its of course balance issues. It was the same with SC1 and BW. A million patches have been released until today to make/keep the game balanced. But thats another topic and is discussed more than enough here i guess
Now, that you know, that you can hold down a key to produce multiple units, do you still want this to be changed? I wouldnt be suprised if this is basically what you were asking for
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
DemiSe
Profile Blog Joined May 2010
883 Posts
August 27 2010 17:30 GMT
#31
Thank blizzard for even puting MBS in the game. We don't really need a "mass-key" unit. The idea to make more than 10 units with one single click just seem ridiculous to me. We don't really need an easier time to macro.

And I feel if blizzard were to implement a "mass-key" unit it would decrease the gap between a top macro player and a mediocre macro player.
Let's See Who's Stronger, Your Tricks, Or My Skills.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
August 27 2010 17:52 GMT
#32
That would make sense actually.. Wish they would include more hotkey bindings
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
mOnion
Profile Blog Joined August 2009
United States5657 Posts
August 27 2010 17:58 GMT
#33
On August 27 2010 18:13 neobowman wrote:
It would make macroing even easier. Hey, I'm I need another round of units, 6a, done. Of course, warp-in is already ridiculously easy for Protoss and Zerg are left behind T_T.


lol yes it must be so hard for you to save up larvae on 200/200 so that you can insta max in 10 seconds after losing everything
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
August 27 2010 20:32 GMT
#34
The only thing I could think of doing would be adding in the type of mechanic used in the original Dawn of War games (and some other RTS games, but this is probably the most well-known), where you could right-click on the portrait (or some hotkey, I think it was ctrl-click), and it would automatically queue the unit again as soon as the previous unit finished. You could simply set the barracks to make marines, and forget about it.....

Granted, it got very, very annoying when you were trying to do other things and it would suck up your resources, which made controlling everything manually became far more efficient. But it was easy. And, over a few minutes, you would save a lot of clicks. But I know I wouldn't use it.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
August 27 2010 23:08 GMT
#35
On August 28 2010 01:11 Osmoses wrote:
How about zerg in BW? Select all larvae, press a key, get fifty mutas? Did that ruin the game?


unlike sc2 you cannot select 50 things at once in BW
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 28 2010 05:35 GMT
#36
On August 27 2010 22:34 Osmoses wrote:
Sephy, you are probably mentally challenged. You should have that looked at. In the meantime, I'm banning you from my blog.

Magdain, I did see those posts, and I didn't know you could do that. I'm obviously going to try it, but dont you agree it would make more sense to press one key once rather than holding one down for a while (trying to time when you should let go)?


What about when I have 20 larvae and want to build 5 hydras, 5 roaches, 3 overlords and 7 drones?
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
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