• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:31
CEST 00:31
KST 07:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Pros React To: ASL S21, Ro.16 Group C ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator Data needed
Tourneys
[ASL21] Ro16 Group C [Megathread] Daily Proleagues [ASL21] Ro16 Group D [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2882 users

Mass use hotkey - Page 2

Blogs > Osmoses
Post a Reply
Prev 1 2 All
Magdain
Profile Joined June 2010
United States58 Posts
August 27 2010 12:17 GMT
#21
Did you ignore the post that told you that you can just hold the key down? Unit production for all races repeats indefinitely while a key is depressed, same as in any text input in your OS.

Protoss: W -> Hold down unit hotkey -> spam click.
Zerg: Hatch hotkey -> S -> Hold down unit hotkey.
Terran: Building hotkey -> Hold down unit hotkey.

It works identical to spam clicking except it's faster and doesn't cause RSI. You're trying to make a solution for a problem that doesn't exist.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
August 27 2010 13:10 GMT
#22
Alright cool so we both agree you using ridiculous arguments that don't help with the discussion.

I don't know what's next, maybe the next person that doesn't appreciate the fact that Blizzard implemented a more easy macro mechanic will bring up another discussion about implementing unnecessary things into the game.

It would make the game easier, because with just doing something "once" as opposed to doing it multiple times would make it easier to do the NEXT thing on your to do list.
(Sorry late response, I was doing something else.)
"So I turned the lights off at night and practiced by myself"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 13:34 GMT
#23
Sephy, you are probably mentally challenged. You should have that looked at. In the meantime, I'm banning you from my blog.

Magdain, I did see those posts, and I didn't know you could do that. I'm obviously going to try it, but dont you agree it would make more sense to press one key once rather than holding one down for a while (trying to time when you should let go)?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
August 27 2010 13:34 GMT
#24
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?


Well implementing what you suggested won't take away the repetitiveness, but it will take a way the versalitity, encouraging people to just make one unit type at a time.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 13:37 GMT
#25
Well of course if you're wanting to make more than one kind of unit you wouldn't use this. And in this specific case, it would take away the repetitiveness of pressing the exact same button several times in a row.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
SubtleArt
Profile Blog Joined January 2010
2710 Posts
August 27 2010 14:16 GMT
#26
This thread can't be serious.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 14:28 GMT
#27
I'd ask you to elaborate, but clearly this is not a popular idea, so fuck it.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
August 27 2010 16:10 GMT
#28
Reading through this blog makes me sad. At first I did not want to respond but since I have te time I will
From the perspective of a Starcraft player who played SC1 and BW from the beginning on, this blog is just sad.
When Blizz anounced that SC2 will have MBS, many many people said that its a joke and macro will be handled by a 5 yo kid. I agreed. Now, I think that MBS isnt that bad. Protoss would be just impossible without when there are more than 9 gates...
Zerg would have an even harder time comparing to the other races and terran would be similar to their macro in BW.
BUT, the idea to make 10 or 20 units with 1 (one) klick cannot be serious at all. Sorry if this sounds offending but be serious....
It would be such a joke. Maybe implement this for UMS or Singleplayer, but it just doesnt fit to the idea of competitive RTS gaming, which is one part that Blizz and the players really focus on!!
I would even go this far and say that you could just let the computer play and you just sit back and watch. It wouldnt make the game easier at all. Your opponent could do the same so its fair..
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 16:11 GMT
#29
How about zerg in BW? Select all larvae, press a key, get fifty mutas? Did that ruin the game?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
August 27 2010 16:23 GMT
#30
Well no, but I honestly think that the macro is very balanced in SC2 the way it is.
How should protoss make use of this with warpgates? Placing one unit and randomly getting the other units placed around?
Well, I think what really made me thinking is that I just dont see any need for your idea.
Never change a running system. Macro seems to be fine in SC2, why change it? If there is something to be changed its of course balance issues. It was the same with SC1 and BW. A million patches have been released until today to make/keep the game balanced. But thats another topic and is discussed more than enough here i guess
Now, that you know, that you can hold down a key to produce multiple units, do you still want this to be changed? I wouldnt be suprised if this is basically what you were asking for
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
DemiSe
Profile Blog Joined May 2010
883 Posts
August 27 2010 17:30 GMT
#31
Thank blizzard for even puting MBS in the game. We don't really need a "mass-key" unit. The idea to make more than 10 units with one single click just seem ridiculous to me. We don't really need an easier time to macro.

And I feel if blizzard were to implement a "mass-key" unit it would decrease the gap between a top macro player and a mediocre macro player.
Let's See Who's Stronger, Your Tricks, Or My Skills.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
August 27 2010 17:52 GMT
#32
That would make sense actually.. Wish they would include more hotkey bindings
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
mOnion
Profile Blog Joined August 2009
United States5657 Posts
August 27 2010 17:58 GMT
#33
On August 27 2010 18:13 neobowman wrote:
It would make macroing even easier. Hey, I'm I need another round of units, 6a, done. Of course, warp-in is already ridiculously easy for Protoss and Zerg are left behind T_T.


lol yes it must be so hard for you to save up larvae on 200/200 so that you can insta max in 10 seconds after losing everything
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
August 27 2010 20:32 GMT
#34
The only thing I could think of doing would be adding in the type of mechanic used in the original Dawn of War games (and some other RTS games, but this is probably the most well-known), where you could right-click on the portrait (or some hotkey, I think it was ctrl-click), and it would automatically queue the unit again as soon as the previous unit finished. You could simply set the barracks to make marines, and forget about it.....

Granted, it got very, very annoying when you were trying to do other things and it would suck up your resources, which made controlling everything manually became far more efficient. But it was easy. And, over a few minutes, you would save a lot of clicks. But I know I wouldn't use it.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
August 27 2010 23:08 GMT
#35
On August 28 2010 01:11 Osmoses wrote:
How about zerg in BW? Select all larvae, press a key, get fifty mutas? Did that ruin the game?


unlike sc2 you cannot select 50 things at once in BW
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 28 2010 05:35 GMT
#36
On August 27 2010 22:34 Osmoses wrote:
Sephy, you are probably mentally challenged. You should have that looked at. In the meantime, I'm banning you from my blog.

Magdain, I did see those posts, and I didn't know you could do that. I'm obviously going to try it, but dont you agree it would make more sense to press one key once rather than holding one down for a while (trying to time when you should let go)?


What about when I have 20 larvae and want to build 5 hydras, 5 roaches, 3 overlords and 7 drones?
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 251
ProTech138
NeuroSwarm 89
StarCraft: Brood War
Britney 14032
Artosis 454
ajuk12(nOOB) 37
Dota 2
monkeys_forever323
League of Legends
JimRising 62
Counter-Strike
tarik_tv3853
pashabiceps2057
Pyrionflax113
Super Smash Bros
hungrybox591
Heroes of the Storm
Liquid`Hasu361
Other Games
summit1g9994
Grubby3784
FrodaN633
shahzam431
C9.Mang0336
Trikslyr152
ViBE75
Mew2King63
Organizations
Other Games
BasetradeTV396
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift2457
Other Games
• imaqtpie1158
• Shiphtur271
Upcoming Events
Replay Cast
1h 29m
The PondCast
11h 29m
KCM Race Survival
11h 29m
WardiTV Map Contest Tou…
12h 29m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
16h 29m
CranKy Ducklings
1d 1h
Escore
1d 11h
RSL Revival
1d 18h
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Proleague 2026-04-22
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.