• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:12
CET 03:12
KST 11:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Path of Exile Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1184 users

Mass use hotkey - Page 2

Blogs > Osmoses
Post a Reply
Prev 1 2 All
Magdain
Profile Joined June 2010
United States58 Posts
August 27 2010 12:17 GMT
#21
Did you ignore the post that told you that you can just hold the key down? Unit production for all races repeats indefinitely while a key is depressed, same as in any text input in your OS.

Protoss: W -> Hold down unit hotkey -> spam click.
Zerg: Hatch hotkey -> S -> Hold down unit hotkey.
Terran: Building hotkey -> Hold down unit hotkey.

It works identical to spam clicking except it's faster and doesn't cause RSI. You're trying to make a solution for a problem that doesn't exist.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
August 27 2010 13:10 GMT
#22
Alright cool so we both agree you using ridiculous arguments that don't help with the discussion.

I don't know what's next, maybe the next person that doesn't appreciate the fact that Blizzard implemented a more easy macro mechanic will bring up another discussion about implementing unnecessary things into the game.

It would make the game easier, because with just doing something "once" as opposed to doing it multiple times would make it easier to do the NEXT thing on your to do list.
(Sorry late response, I was doing something else.)
"So I turned the lights off at night and practiced by myself"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 13:34 GMT
#23
Sephy, you are probably mentally challenged. You should have that looked at. In the meantime, I'm banning you from my blog.

Magdain, I did see those posts, and I didn't know you could do that. I'm obviously going to try it, but dont you agree it would make more sense to press one key once rather than holding one down for a while (trying to time when you should let go)?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
August 27 2010 13:34 GMT
#24
On August 27 2010 18:46 Osmoses wrote:
No of course it's not hard to press the same key 10 times. I'm complaining about the repetitiveness, not the difficulty. Holding down the key is apparently an option, but why are you OK with that and against a hotkey?


Well implementing what you suggested won't take away the repetitiveness, but it will take a way the versalitity, encouraging people to just make one unit type at a time.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 13:37 GMT
#25
Well of course if you're wanting to make more than one kind of unit you wouldn't use this. And in this specific case, it would take away the repetitiveness of pressing the exact same button several times in a row.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
SubtleArt
Profile Blog Joined January 2010
2710 Posts
August 27 2010 14:16 GMT
#26
This thread can't be serious.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 14:28 GMT
#27
I'd ask you to elaborate, but clearly this is not a popular idea, so fuck it.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
August 27 2010 16:10 GMT
#28
Reading through this blog makes me sad. At first I did not want to respond but since I have te time I will
From the perspective of a Starcraft player who played SC1 and BW from the beginning on, this blog is just sad.
When Blizz anounced that SC2 will have MBS, many many people said that its a joke and macro will be handled by a 5 yo kid. I agreed. Now, I think that MBS isnt that bad. Protoss would be just impossible without when there are more than 9 gates...
Zerg would have an even harder time comparing to the other races and terran would be similar to their macro in BW.
BUT, the idea to make 10 or 20 units with 1 (one) klick cannot be serious at all. Sorry if this sounds offending but be serious....
It would be such a joke. Maybe implement this for UMS or Singleplayer, but it just doesnt fit to the idea of competitive RTS gaming, which is one part that Blizz and the players really focus on!!
I would even go this far and say that you could just let the computer play and you just sit back and watch. It wouldnt make the game easier at all. Your opponent could do the same so its fair..
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2010 16:11 GMT
#29
How about zerg in BW? Select all larvae, press a key, get fifty mutas? Did that ruin the game?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
August 27 2010 16:23 GMT
#30
Well no, but I honestly think that the macro is very balanced in SC2 the way it is.
How should protoss make use of this with warpgates? Placing one unit and randomly getting the other units placed around?
Well, I think what really made me thinking is that I just dont see any need for your idea.
Never change a running system. Macro seems to be fine in SC2, why change it? If there is something to be changed its of course balance issues. It was the same with SC1 and BW. A million patches have been released until today to make/keep the game balanced. But thats another topic and is discussed more than enough here i guess
Now, that you know, that you can hold down a key to produce multiple units, do you still want this to be changed? I wouldnt be suprised if this is basically what you were asking for
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
DemiSe
Profile Blog Joined May 2010
883 Posts
August 27 2010 17:30 GMT
#31
Thank blizzard for even puting MBS in the game. We don't really need a "mass-key" unit. The idea to make more than 10 units with one single click just seem ridiculous to me. We don't really need an easier time to macro.

And I feel if blizzard were to implement a "mass-key" unit it would decrease the gap between a top macro player and a mediocre macro player.
Let's See Who's Stronger, Your Tricks, Or My Skills.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
August 27 2010 17:52 GMT
#32
That would make sense actually.. Wish they would include more hotkey bindings
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
mOnion
Profile Blog Joined August 2009
United States5657 Posts
August 27 2010 17:58 GMT
#33
On August 27 2010 18:13 neobowman wrote:
It would make macroing even easier. Hey, I'm I need another round of units, 6a, done. Of course, warp-in is already ridiculously easy for Protoss and Zerg are left behind T_T.


lol yes it must be so hard for you to save up larvae on 200/200 so that you can insta max in 10 seconds after losing everything
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
August 27 2010 20:32 GMT
#34
The only thing I could think of doing would be adding in the type of mechanic used in the original Dawn of War games (and some other RTS games, but this is probably the most well-known), where you could right-click on the portrait (or some hotkey, I think it was ctrl-click), and it would automatically queue the unit again as soon as the previous unit finished. You could simply set the barracks to make marines, and forget about it.....

Granted, it got very, very annoying when you were trying to do other things and it would suck up your resources, which made controlling everything manually became far more efficient. But it was easy. And, over a few minutes, you would save a lot of clicks. But I know I wouldn't use it.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
August 27 2010 23:08 GMT
#35
On August 28 2010 01:11 Osmoses wrote:
How about zerg in BW? Select all larvae, press a key, get fifty mutas? Did that ruin the game?


unlike sc2 you cannot select 50 things at once in BW
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 28 2010 05:35 GMT
#36
On August 27 2010 22:34 Osmoses wrote:
Sephy, you are probably mentally challenged. You should have that looked at. In the meantime, I'm banning you from my blog.

Magdain, I did see those posts, and I didn't know you could do that. I'm obviously going to try it, but dont you agree it would make more sense to press one key once rather than holding one down for a while (trying to time when you should let go)?


What about when I have 20 larvae and want to build 5 hydras, 5 roaches, 3 overlords and 7 drones?
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 186
ProTech135
CosmosSc2 73
Nathanias 61
StarCraft: Brood War
Artosis 768
Shuttle 110
NaDa 16
Hm[arnc] 13
Noble 9
Dota 2
monkeys_forever238
NeuroSwarm87
LuMiX1
Counter-Strike
summit1g10724
minikerr29
Heroes of the Storm
Khaldor241
Other Games
JimRising 421
XaKoH 169
Maynarde161
ViBE35
Guitarcheese13
Organizations
Other Games
gamesdonequick1138
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 97
• Mapu10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22544
League of Legends
• Doublelift5697
Other Games
• Scarra1827
Upcoming Events
Replay Cast
6h 48m
Wardi Open
9h 48m
Monday Night Weeklies
14h 48m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.