• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:30
CEST 05:30
KST 12:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy10
Community News
Weekly Cups (August 25-31): Clem's Last Straw?32Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Speculation of future Wardii series Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Simple editing of Brood War save files? (.mlx) ASL20 General Discussion Starcraft at lower levels TvP BW General Discussion
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 635 users

Small Zerg Buff Idea

Blogs > Ndugu
Post a Reply
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-19 03:45:53
August 19 2010 03:39 GMT
#1
Okay.

It seems to me Zerg has a problem early game. My tiny, tiny balance change would be as follows:

Queen
• Build time decreased to 30 seconds, down from 50.
• Now spawns with 15 energy, down from 25.

My numbers are close to accurate. I didn't feel like doing exact math. The goal of this is that from when you queue a queen to when you cast spawn larva takes exactly the same amount of time, but you get your actual queen 20 seconds faster. (I don't want that faster Queen to enhance some kind of ling/roach all-in. I'm trying to leave the tiniest balance footprint possible in suggesting a fix.)

The faster queen makes it easier to deal with some varieties of early aggression. Also, you are potentially able to get lair 20 seconds faster, assuming you were being limited by the build time of your Queen. And finally, it makes losing a Queen to early game aggression 2/5ths less painful. Losing a Queen early might not be a GG by itself, but getting the lair a solid 50 seconds late because you decide to wait for another Queen rather than fast lair very well may be. This would help alleviate that.

It would significantly buff early game Zerg against air. Not really something I feel is entirely necessary, since Queens are already so mighty for cost that air-rushing a Zerg who hasn't managed to tech can still sometimes be worthless. I also fear that the potential for 1-base Zerg to get mutas out 20 seconds faster is a bit scary. I'm not sure its scary enough to be a balance concern, though.

Overall, I feel that Zerg early game is fragile, thats the only word for it. Between having to balance drones between units, between having to use Queens both as a defensive unit, despite their death meaning 50% less production... one small misstep means a dead Zerg. This change would very, very slightly make life easier on the poor Zergs.

Obviously I don't think this is the only balance change necessary in the whole wide world. Just a small push in the right direction.

Discuss.

*
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
August 19 2010 03:54 GMT
#2
This sounds pretty reasonable to me, but then again im a zerg so there might be some bias and i'm forgetting some serious implications this might have ^_^
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
August 19 2010 04:19 GMT
#3
reasonable buff. i play zerg and it would help against early air and cheeses. though your analogy about getting spire 20 seconds faster is a bit false.

think to build a spire you need lair and 200/200 minerals and gas.

just because you get to lair 20 seconds faster doesnt mean you get the 200 gas any faster.
and again you wouldnt get to lair 20 seconds faster any way, just because your queen is out faster doesnt mean you'll always have the 100 gas 150 minerals straight away to get to lair, considering these days you need to get ling speed queen and 6 lings incase of early pressure. and if pressure is coming another set of lings or a spine or two.

so a buff like this isnt so much to tech faster but will help rebounding from attacks and early pressure. AND helping early expand buids alot with 2 queens out in potentially the same time as one. might bring that shift to the zerg early game that is needed.
Forever ZeNEX.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 19 2010 04:23 GMT
#4
This would ruin Protoss air openings against Zerg

I would be a sad panda.
My strategy is to fork people.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-08-19 04:28:31
August 19 2010 04:27 GMT
#5
On August 19 2010 13:23 Severedevil wrote:
This would ruin Protoss air openings against Zerg

I would be a sad panda.

by air "openings" you mean making 1-2 voidrays to rape thier base
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 19 2010 04:27 GMT
#6
i think 30s might be too short. 40s would be fine. 30s would essentially allow you to pop 2 queens in the time of one (10 seconds is really nothing on fastest). zerg could seriously just pump queens until lair and be okay thanks to transfusion.
starleague forever
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 19 2010 04:29 GMT
#7
On August 19 2010 13:27 a176 wrote:
i think 30s might be too short. 40s would be fine. 30s would essentially allow you to pop 2 queens in the time of one (10 seconds is really nothing on fastest). zerg could seriously just pump queens until lair and be okay thanks to transfusion.


Thats true. I think that is why its very possibly to even think of how to fix Zerg early game-- every small change can have such a HUGE domino effect. Now that I think about it, this might have a hilarious effect on ZvZ.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 19 2010 04:30 GMT
#8
On August 19 2010 13:27 Tabbris wrote:
Show nested quote +
On August 19 2010 13:23 Severedevil wrote:
This would ruin Protoss air openings against Zerg

I would be a sad panda.

by air "openings" you mean making 1-2 voidrays to rape thier base

No, but any Zerg bad enough to lose to 1-2 voidrays should lose to 1-2 voidrays.
My strategy is to fork people.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-08-19 04:33:06
August 19 2010 04:31 GMT
#9
On August 19 2010 13:30 Severedevil wrote:
Show nested quote +
On August 19 2010 13:27 Tabbris wrote:
On August 19 2010 13:23 Severedevil wrote:
This would ruin Protoss air openings against Zerg

I would be a sad panda.

by air "openings" you mean making 1-2 voidrays to rape thier base

No, but any Zerg bad enough to lose to 1-2 voidrays should lose to 1-2 voidrays.

but 1 base phoenix is awful against zerg :/. i find it only useful in pvt and "some" pvp
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-08-19 04:38:00
August 19 2010 04:36 GMT
#10
I found 1 base Pheonix very effective against Zerg back in the beta. (I don't own SC2.) I would go 1 gate 1 stargate --> Phoenix w/+1 air and a mainly zealot ground army. Usually I would bring in the ground force around the time of my fourth Phoenix, if the Zerg didn't have adequate anti-ground, and I would expand.

You lift and kill the hydralisk as they spawn.

Anyways, I'd rather see Zerg get a better response way to control the map against hellions.
My strategy is to fork people.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
August 19 2010 04:45 GMT
#11
On August 19 2010 13:36 Severedevil wrote:
I found 1 base Pheonix very effective against Zerg back in the beta. (I don't own SC2.) I would go 1 gate 1 stargate --> Phoenix w/+1 air and a mainly zealot ground army. Usually I would bring in the ground force around the time of my fourth Phoenix, if the Zerg didn't have adequate anti-ground, and I would expand.

You lift and kill the hydralisk as they spawn.

Anyways, I'd rather see Zerg get a better response way to control the map against hellions.

yeah but a roach opening would crush it :/
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 19 2010 04:51 GMT
#12
On August 19 2010 13:45 Tabbris wrote:
Show nested quote +
On August 19 2010 13:36 Severedevil wrote:
I found 1 base Pheonix very effective against Zerg back in the beta. (I don't own SC2.) I would go 1 gate 1 stargate --> Phoenix w/+1 air and a mainly zealot ground army. Usually I would bring in the ground force around the time of my fourth Phoenix, if the Zerg didn't have adequate anti-ground, and I would expand.

You lift and kill the hydralisk as they spawn.

Anyways, I'd rather see Zerg get a better response way to control the map against hellions.

yeah but a roach opening would crush it :/

...

If I misread a roach rush as a 2 base lair, I deserve to be destroyed.
My strategy is to fork people.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 19 2010 05:14 GMT
#13
On August 19 2010 13:29 Ndugu wrote:
Show nested quote +
On August 19 2010 13:27 a176 wrote:
i think 30s might be too short. 40s would be fine. 30s would essentially allow you to pop 2 queens in the time of one (10 seconds is really nothing on fastest). zerg could seriously just pump queens until lair and be okay thanks to transfusion.


Thats true. I think that is why its very possibly to even think of how to fix Zerg early game-- every small change can have such a HUGE domino effect. Now that I think about it, this might have a hilarious effect on ZvZ.


zerglings and banelings will rape queens no matter how many you have ...
starleague forever
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-08-19 06:00:09
August 19 2010 05:58 GMT
#14
On August 19 2010 13:51 Severedevil wrote:
Show nested quote +
On August 19 2010 13:45 Tabbris wrote:
On August 19 2010 13:36 Severedevil wrote:
I found 1 base Pheonix very effective against Zerg back in the beta. (I don't own SC2.) I would go 1 gate 1 stargate --> Phoenix w/+1 air and a mainly zealot ground army. Usually I would bring in the ground force around the time of my fourth Phoenix, if the Zerg didn't have adequate anti-ground, and I would expand.

You lift and kill the hydralisk as they spawn.

Anyways, I'd rather see Zerg get a better response way to control the map against hellions.

yeah but a roach opening would crush it :/

...

If I misread a roach rush as a 2 base lair, I deserve to be destroyed.

Not a roach rush. Some zergs like to build a roach warren incase of early pressure/giving them a option to switch to roaches . They dont always make roaches tho. So say they went 2 base. The stargate is generally timed when lair is starting or around 25% done if it was very fast. They could easily cancel the lair and go roaches if they scout it, And with ovis that wont be hard. then your stuck with 1-2 gates having to pump stalkers causeing a gas conflict. the zerg is clearly ahead in that situation even if you dont lose the game from it
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Playoffs
CranKy Ducklings157
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 132
StarCraft: Brood War
Britney 18356
sSak 159
yabsab 46
NaDa 36
Icarus 11
Dota 2
NeuroSwarm122
LuMiX1
League of Legends
JimRising 581
Counter-Strike
Stewie2K370
Super Smash Bros
hungrybox748
C9.Mang0662
Other Games
summit1g6537
shahzam978
WinterStarcraft275
ViBE167
Sick132
Maynarde91
Livibee72
Mew2King54
kaitlyn27
Organizations
Other Games
gamesdonequick919
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH252
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2715
League of Legends
• Lourlo828
Other Games
• Scarra1129
Upcoming Events
The PondCast
6h 30m
RSL Revival
6h 30m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
13h 30m
Classic vs TriGGeR
Reynor vs SHIN
OSC
23h 30m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d 6h
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 13h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 15h
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[ Show More ]
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.