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Ok, i do not get why immorts are important in PvP. Zeal/chargelots rip the to shreds, stalker's may take a few hits, but who uses alot of them in PvP anyways? Sentries dont get affected by shields. Air rips them apart without stalker support or aa. So, lets se whats left. DTs - Seriously, who other than me, uses DTs in pvp? Immorts/collosus - Ok, so if your opponent is going robo heavy, why just not rip them apart with zealots instead?
So yea, they do good damage against buildings, robo units and stalkers. But what use is that immortal going to be when 10 chargelots are at your front door?
Edit: Heres a replay demonstrating.
http://www.sc2replayed.com/replays/53834-1v1-protoss-scrap-station
Edit: Idk why i blog this stuff, probably should post in SC2 strat forum.
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I find them fairly useful against a 4 gate if I did 3 gate. An Immortal there to help tank some damage helps out a bit, and it does do decent damage
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You use them to rape your opponents stalkers and buildings...from BEHIND your zealots.
If you have zealots and they have stalkers they can rape you with micro, one or two immortals halts this.
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I've only played ~40 ranked games, but whenever I scouted immortals I just went more zealot/sentry heavy in my gateway mix (I almost exclusively open 3gate robo). With 5-6 stalkers supporting a handful of sentries and a splash of zealots, immortals and stalkers (even with blink) just get melted away.
To sum up, yeah, immortals IMO are pretty useless in PvP except for when you've scouted a 100% stalker composition (maybe he anticipated void ray cheese), but that's about it.
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On August 10 2010 14:13 57 Corvette wrote:
So yea, they do good damage against buildings, robo units and stalkers. But what use is that immortal going to be when 10 chargelots are at your front door?
if immortals didn't exist there would be no reason to build anything but stalkers in this match up. don't get immortals if your opponent is going chargelots....
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On August 10 2010 14:32 DevAzTaYtA wrote:Show nested quote +On August 10 2010 14:13 57 Corvette wrote:
So yea, they do good damage against buildings, robo units and stalkers. But what use is that immortal going to be when 10 chargelots are at your front door? if immortals didn't exist there would be no reason to build anything but stalkers in this match up. don't get immortals if your opponent is going chargelots....
Well, the only reason i see i need stalkers in PvP is to deny the scout, and defending VS air. If you see them going robo, then you would know there would be little use for stalkers (killing obs). This makes the opponent's robo tech less viable since you will cut stalkers for more zeals. Why would a person go for immortals if they know you are not? Or that you have litte/no stalkers.
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stalker's may take a few hits, but who uses alot of them in PvP anyways?
What...
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Even 1immortal early game will do the same damage as 5 stalkers in just Stalker immortal vs stalker zealot or what have you just 1 adds alot of damage to small fights, not as much as colossi but they still have their uses
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some zealots is standard, but from then players need stalkers to back the zealots up if your opponent makes too many stalkers then immortals own that also immortals aren't bad vs collossus
and players don't just instantly have charge. immortals come out before charge. and if all a player has made is zealots he is going to get owned by a zealot/stalker mix. and owned badly.
you clearly don't know how useful stalkers are..
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On August 10 2010 14:13 57 Corvette wrote: Stalker's may take a few hits, but who uses alot of them in PvP anyways?
Most people, it's the most common unit built imo, rare to see chargelots early mid-game
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it shouldnt be a question about not getting immortals, but how many. as a protoss-player i find it really good having a couple of immortals in my unit-composition. against chargelots you have FF and stalkers. by the way, im not talking about immortals vs chargelots, im saying that in a pvp you should have a healthy dose of variasion(?) in your composition.
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On August 10 2010 15:34 Inori wrote:Show nested quote +On August 10 2010 14:13 57 Corvette wrote: stalker's may take a few hits, but who uses alot of them in PvP anyways? o_O Somebody didn't meet a proper 3 gate + blink Stalker rush.
well, i think he should be educated, besides, I always have at least 1 Immortal in PvP. I usually do a regular Zealot/Stalker/Sentry/Colossi kinda thing in PvP, but I almost always make 1 Immortal while I build the robo support bay (if I'm outnumbered, Forcefield + Imm on high ground is very powerful)
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Immortals both tank and pack a lot of damage. Fair said =D Also give you a good scouting as you get an observer alongside with it, and gives you a possible transition into colossus.
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On August 10 2010 14:13 57 Corvette wrote: DTs - Seriously, who other than me, uses DTs in pvp?
I started going dts almost every PvP now...
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On August 10 2010 17:18 Chaos wrote:Show nested quote +On August 10 2010 14:13 57 Corvette wrote: DTs - Seriously, who other than me, uses DTs in pvp? I started going dts almost every PvP now...
people like you are why I go obs every single PvP now XDD
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If you go primarily zealots, you're going to get eaten alive by stalkers before you have charge (or you should- if you don't, your opponent isn't that good or you're building a ton of sentries to delay the stalkers- I don't think you can indefinitely delay stalkers with only sentries though). If you go primarily stalkers, you're going to get eaten alive by immortals.
I've generally found its best to have a nice mix of units in PvP... a sentry or two for guardian shield, a few zealots, the rest stalkers, and immortals to help clean up stalkers. People seem to like to mass stalkers, and then once they see the immortal try to compensate with their own, but its generally too late to matter. Zealots are not really a problem either, since the stalkers clean those up pretty well.
Also- mass zealots beating collosi? Uh... right. Easiest way to piss an advantage is to think you can take on an army with collosi when you've got a zealot heavy army. I suppose you might kill them before then, but I kind of feel like your opponent has to screw up really badly for that to happen. It's not that hard to defend a ramp against zealots.
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