• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:13
CEST 18:13
KST 01:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL62Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event21Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays FEL Cracov 2025 (July 27) - $8000 live event Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL Practice Partners (Official) ASL20 Preliminary Maps
Tourneys
The Casual Games of the Week Thread CSL Xiamen International Invitational [BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 657 users

The Best Maps Aren't On The Ladder

Blogs > DeckOneBell
Post a Reply
1 2 Next All
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
August 03 2010 07:22 GMT
#1
SC2 post, naturally.

I'm a pretty big fan of larger maps. Personally, I think that at least one expo should go down in a map, and maybe that expo could determine who wins or loses (if either player breaks the expo) but it should at least start building. A lot of SC2 games at where I'm at right now end up going one way or another off one-base. I was diamond in beta, and I thought the maps were too small then, and now, same thing.

Except, there's FANTASTIC maps that are part of the SC2 map pool that just aren't on the ladder. Crossfire, anyone? That map is ridiculously fun. Large, lots of room to expand, lots of positions to hold and push forcing players to keep on their toes so they're not caught off guard. Extremely fun.

Jungle Basin has a natural going backwards, which makes up for the smaller map size. Suddenly, macro builds like forge fast expand (I play protoss, like EVERYONE else) aren't that risky, and instead more similar to standard play.

Another map I really enjoyed was Terminus. Huuuge distances, great Xel'Naga watch towers to control, tons of fun in a more macro oriented game, but with the bases being risky enough to take that each base is punishable by drops, or sneaky attacks.


Instead of these maps, we get... Desert Oasis. Luckily, I've thumbs downed that right away, and haven't played it ever since retail.

Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 03 2010 07:29 GMT
#2
Even on the macro oriented (at least as perceived) Metalopolis ends up close positions 1/3 of the time. They need to have maps which are 3-4 players but the distances between bases are equal (think Python, Medusa, Tau Cross).
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
August 03 2010 07:34 GMT
#3
Yeah, definitely. Close positions on Metalopolis and Lost Temple (the close non-air distance) gets into Steppes of War style play, almost. What I wouldn't give for Fighting Spirit...
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 03 2010 07:36 GMT
#4
On August 03 2010 16:34 DeckOneBell wrote:
Yeah, definitely. Close positions on Metalopolis and Lost Temple (the close non-air distance) gets into Steppes of War style play, almost. What I wouldn't give for Fighting Spirit...


The fighting spirit port to sc2 looks funky to me, looks smaller than its BW counterpart (must be the graphics/art style).

Match Point would be a good ladder map.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
August 03 2010 07:42 GMT
#5
I thought the Fighting Spirit port was plenty big enough for play. Easy to take natural is nice enough. Destination was fun too. Match Point might be a little broken with reapers. =/
green.at
Profile Blog Joined January 2010
Austria1459 Posts
August 03 2010 07:43 GMT
#6
Crossfire is the best map, maybe because it looks like a sc2 version of this http://www.teamliquid.net/tlpd/korean/maps/6_Sin_Peaks_of_Baekdu
Inputting special characters into chat should no longer cause the game to crash.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
August 03 2010 07:45 GMT
#7
Oh, I was actually thinking Chupung Ryeoung (or however it's spelt), but yeah, forgot about that. Definitely more similar, hahaha.

Kwidowmaker
Profile Blog Joined October 2007
Canada978 Posts
August 03 2010 07:47 GMT
#8
On August 03 2010 16:43 green.at wrote:
Crossfire is the best map, maybe because it looks like a sc2 version of this http://www.teamliquid.net/tlpd/korean/maps/6_Sin_Peaks_of_Baekdu


It doesn't just look like, it is.

[image loading]
Kk.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
August 03 2010 07:49 GMT
#9
add xel naga towers and you have crossfire
Inputting special characters into chat should no longer cause the game to crash.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 03 2010 08:34 GMT
#10
Wow i never knew their was a Peaks port omg
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 03 2010 08:36 GMT
#11
Peaks is dead, long live Peaks
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 03 2010 09:42 GMT
#12
My hope is that tournaments will stop using a lot of the current ladder map pool and instead use these sc1 ports or other community made maps. So that Blizzard sees that some of their maps are in disfavour and use new maps instead.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 03 2010 09:43 GMT
#13
Chupung-Ryeong is my favorite SC2 map, i really hope it makes its way into the ladder map pool as a Steppes of War replacement.

+ Show Spoiler [Chupung-Ryeong] +
[image loading]
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 03 2010 10:02 GMT
#14
On August 03 2010 18:43 KinosJourney2 wrote:
Chupung-Ryeong is my favorite SC2 map, i really hope it makes its way into the ladder map pool as a Steppes of War replacement.

+ Show Spoiler [Chupung-Ryeong] +
[image loading]


My god that looks like great fun o:
maneatingshoe
Profile Joined April 2009
Canada484 Posts
August 03 2010 11:37 GMT
#15
On August 03 2010 18:43 KinosJourney2 wrote:
Chupung-Ryeong is my favorite SC2 map, i really hope it makes its way into the ladder map pool as a Steppes of War replacement.

+ Show Spoiler [Chupung-Ryeong] +
[image loading]

This map actually looks gorgeous
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
August 03 2010 12:07 GMT
#16
I really would like to see this maps in ladder Fighting Spirit, Medusa, Python, Destination, Heartbreak, Chupung-Ryeong, Match Point, Longinus.
Basically the ladder maps in iccup we should use them till Blizzard dont make "good" maps.
I Can Fly...
GTR
Profile Blog Joined September 2004
51434 Posts
August 03 2010 12:19 GMT
#17
i hope they replace xel'naga caverns with peaks of baekdu crossfire.

it's so damn good.
Commentator
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-08-03 12:46:01
August 03 2010 12:45 GMT
#18
Jungle Basin is actually quite horrible. If it didn't have destructible rocks into the nat it might be worth while to look at it, but currently it's like having 2 entrances to your base. Not even a backdoor that requires a bit of travel time for your opponent to get to.

But there's some maps I'd like definitely try out and never get the opportunity to cause they arent on ladder and bnet doesnt want you to interact with other people
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 03 2010 12:49 GMT
#19
Crossfire is pretty baller, hopefully Blizzard will cycle through maps so that the ladder map pool doesn't get stale.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-08-03 13:30:32
August 03 2010 13:29 GMT
#20
The only problem with Crossfire is how narrow it is almost everywhere. In the original baekdu you had that tight path and then the much bigger path but in the sc2 engine they are both of kind of cramped. Places where you should be able to flank seem like they'd be incredibly easy to lock down with tanks forcing you into horrible fights where your units basically clump up awaiting death.

I hope we start seeing it in competitive play so we can know for sure how it will work out, but it's looking like Peaks of Rapedu for terrans at the moment. It looks just as technical as the original, just everything always seems cramped and smaller on the SC2 engine
1 2 Next All
Please log in or register to reply.
Live Events Refresh
FEL
12:00
Cracov 2025: Qualifier #2
CranKy Ducklings652
IndyStarCraft 379
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 597
IndyStarCraft 379
Hui .275
MindelVK 8
StarCraft: Brood War
Calm 3961
Rain 3275
Shuttle 1633
Horang2 1213
Bisu 981
EffOrt 757
Stork 325
Mini 270
Hyuk 256
GuemChi 179
[ Show more ]
Soma 167
TY 112
hero 111
ToSsGirL 82
Hyun 78
Barracks 62
GoRush 57
PianO 45
sas.Sziky 32
Free 29
Terrorterran 21
HiyA 11
ivOry 8
Stormgate
BeoMulf125
Dota 2
qojqva3485
canceldota232
League of Legends
singsing2840
Counter-Strike
byalli278
edward91
kRYSTAL_70
Super Smash Bros
Mew2King50
Chillindude49
Westballz4
Heroes of the Storm
Khaldor771
Liquid`Hasu470
Other Games
Gorgc3403
FrodaN1559
Fuzer 368
ArmadaUGS98
KnowMe91
Organizations
Other Games
gamesdonequick8605
EGCTV1638
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3588
• Ler137
Other Games
• WagamamaTV511
• Shiphtur52
Upcoming Events
BSL: ProLeague
1h 47m
Dewalt vs Bonyth
Wardi Open
18h 47m
Monday Night Weeklies
23h 47m
Replay Cast
1d 7h
Sparkling Tuna Cup
1d 17h
WardiTV European League
1d 23h
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
4 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.