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The Best Maps Aren't On The Ladder

Blogs > DeckOneBell
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1 2 Next All
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
August 03 2010 07:22 GMT
#1
SC2 post, naturally.

I'm a pretty big fan of larger maps. Personally, I think that at least one expo should go down in a map, and maybe that expo could determine who wins or loses (if either player breaks the expo) but it should at least start building. A lot of SC2 games at where I'm at right now end up going one way or another off one-base. I was diamond in beta, and I thought the maps were too small then, and now, same thing.

Except, there's FANTASTIC maps that are part of the SC2 map pool that just aren't on the ladder. Crossfire, anyone? That map is ridiculously fun. Large, lots of room to expand, lots of positions to hold and push forcing players to keep on their toes so they're not caught off guard. Extremely fun.

Jungle Basin has a natural going backwards, which makes up for the smaller map size. Suddenly, macro builds like forge fast expand (I play protoss, like EVERYONE else) aren't that risky, and instead more similar to standard play.

Another map I really enjoyed was Terminus. Huuuge distances, great Xel'Naga watch towers to control, tons of fun in a more macro oriented game, but with the bases being risky enough to take that each base is punishable by drops, or sneaky attacks.


Instead of these maps, we get... Desert Oasis. Luckily, I've thumbs downed that right away, and haven't played it ever since retail.

Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 03 2010 07:29 GMT
#2
Even on the macro oriented (at least as perceived) Metalopolis ends up close positions 1/3 of the time. They need to have maps which are 3-4 players but the distances between bases are equal (think Python, Medusa, Tau Cross).
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
August 03 2010 07:34 GMT
#3
Yeah, definitely. Close positions on Metalopolis and Lost Temple (the close non-air distance) gets into Steppes of War style play, almost. What I wouldn't give for Fighting Spirit...
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 03 2010 07:36 GMT
#4
On August 03 2010 16:34 DeckOneBell wrote:
Yeah, definitely. Close positions on Metalopolis and Lost Temple (the close non-air distance) gets into Steppes of War style play, almost. What I wouldn't give for Fighting Spirit...


The fighting spirit port to sc2 looks funky to me, looks smaller than its BW counterpart (must be the graphics/art style).

Match Point would be a good ladder map.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
August 03 2010 07:42 GMT
#5
I thought the Fighting Spirit port was plenty big enough for play. Easy to take natural is nice enough. Destination was fun too. Match Point might be a little broken with reapers. =/
green.at
Profile Blog Joined January 2010
Austria1459 Posts
August 03 2010 07:43 GMT
#6
Crossfire is the best map, maybe because it looks like a sc2 version of this http://www.teamliquid.net/tlpd/korean/maps/6_Sin_Peaks_of_Baekdu
Inputting special characters into chat should no longer cause the game to crash.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
August 03 2010 07:45 GMT
#7
Oh, I was actually thinking Chupung Ryeoung (or however it's spelt), but yeah, forgot about that. Definitely more similar, hahaha.

Kwidowmaker
Profile Blog Joined October 2007
Canada978 Posts
August 03 2010 07:47 GMT
#8
On August 03 2010 16:43 green.at wrote:
Crossfire is the best map, maybe because it looks like a sc2 version of this http://www.teamliquid.net/tlpd/korean/maps/6_Sin_Peaks_of_Baekdu


It doesn't just look like, it is.

[image loading]
Kk.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
August 03 2010 07:49 GMT
#9
add xel naga towers and you have crossfire
Inputting special characters into chat should no longer cause the game to crash.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 03 2010 08:34 GMT
#10
Wow i never knew their was a Peaks port omg
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 03 2010 08:36 GMT
#11
Peaks is dead, long live Peaks
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 03 2010 09:42 GMT
#12
My hope is that tournaments will stop using a lot of the current ladder map pool and instead use these sc1 ports or other community made maps. So that Blizzard sees that some of their maps are in disfavour and use new maps instead.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 03 2010 09:43 GMT
#13
Chupung-Ryeong is my favorite SC2 map, i really hope it makes its way into the ladder map pool as a Steppes of War replacement.

+ Show Spoiler [Chupung-Ryeong] +
[image loading]
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 03 2010 10:02 GMT
#14
On August 03 2010 18:43 KinosJourney2 wrote:
Chupung-Ryeong is my favorite SC2 map, i really hope it makes its way into the ladder map pool as a Steppes of War replacement.

+ Show Spoiler [Chupung-Ryeong] +
[image loading]


My god that looks like great fun o:
maneatingshoe
Profile Joined April 2009
Canada484 Posts
August 03 2010 11:37 GMT
#15
On August 03 2010 18:43 KinosJourney2 wrote:
Chupung-Ryeong is my favorite SC2 map, i really hope it makes its way into the ladder map pool as a Steppes of War replacement.

+ Show Spoiler [Chupung-Ryeong] +
[image loading]

This map actually looks gorgeous
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
August 03 2010 12:07 GMT
#16
I really would like to see this maps in ladder Fighting Spirit, Medusa, Python, Destination, Heartbreak, Chupung-Ryeong, Match Point, Longinus.
Basically the ladder maps in iccup we should use them till Blizzard dont make "good" maps.
I Can Fly...
GTR
Profile Blog Joined September 2004
51707 Posts
August 03 2010 12:19 GMT
#17
i hope they replace xel'naga caverns with peaks of baekdu crossfire.

it's so damn good.
Commentator
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-08-03 12:46:01
August 03 2010 12:45 GMT
#18
Jungle Basin is actually quite horrible. If it didn't have destructible rocks into the nat it might be worth while to look at it, but currently it's like having 2 entrances to your base. Not even a backdoor that requires a bit of travel time for your opponent to get to.

But there's some maps I'd like definitely try out and never get the opportunity to cause they arent on ladder and bnet doesnt want you to interact with other people
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 03 2010 12:49 GMT
#19
Crossfire is pretty baller, hopefully Blizzard will cycle through maps so that the ladder map pool doesn't get stale.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-08-03 13:30:32
August 03 2010 13:29 GMT
#20
The only problem with Crossfire is how narrow it is almost everywhere. In the original baekdu you had that tight path and then the much bigger path but in the sc2 engine they are both of kind of cramped. Places where you should be able to flank seem like they'd be incredibly easy to lock down with tanks forcing you into horrible fights where your units basically clump up awaiting death.

I hope we start seeing it in competitive play so we can know for sure how it will work out, but it's looking like Peaks of Rapedu for terrans at the moment. It looks just as technical as the original, just everything always seems cramped and smaller on the SC2 engine
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