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Blogs > wanderer
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wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-31 19:39:47
May 31 2010 19:29 GMT
#1
All in all, after going back to SC1, it feels like driving a much simpler, much more raw manual race car vs driving an automatic F1 racecar (the ones with paddle shifts and no clutch, with 5000 buttons for fuel changes). I think that was one of the reasons why SC1 was such a success in eSports and why Warcraft 3 was a pretty big failure. It's simplicity and ease of learning (compared to War3's 5 races, 15 heroes and god knows how many units) create a quick fan following because the average person can quickly understand what is going on.


Does anyone else here feel that this "critical mass", or "ball" mechanic of the game is at least a little bit lame?

I personally feel that it greatly discourages me from using micromanagement to gain an advantage, because a ball that flattens out into a concave via homeomorphism just seems... counter-intuitive, given my Brood War background, and WC3-esque in that it is like the micromanagement-heavy gameplay... only inflated...

[image loading]

I mean, yeah, it did work for the Spartans and all because of how efficient it is... but I'm just not as impressed by the skill required in order to use it (e.g. zero skill because the game does it for you automatically)

Yes, units path around things far quicker and more efficient than in SC1 (running up ramps is a big problem in SC1) but also turns down the tactical-ness of the gameplay.

Let me explain - in SC2, you often moved your units into a ball, and balls of units would attack each other. Micro usually consists of moving them back and forth until one side wins.

SC1 had locked down control. That is, units for some reason would stay in formation. Probably due to the magical box. I find this a good and bad thing. It's good because you have consistent unit behavior, the formation they started in will end in. And units didn't always clump up into a tight ball meaning engagements were tactical, rather than ball vs ball. Units usually spread out to cover more area so instead of massive balls of stalkers coming in at you, you see a wide front of dragoons moving down the map.


( quotes from this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128317 )

Maybe if my selection groups were capped at 12 like before... then my critical mass balls wouldn't be as big and it would require 1m2m3m4m to get them into that shape... which would be a nice start...

Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
May 31 2010 19:35 GMT
#2
If you have 2 balls of units they form a concave faster then just 1. 3 balls even faster. Just because you can 1a doesn't mean you have to. Shred some newbs with some hardcore 1a2a3a "micro".
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-31 19:38:44
May 31 2010 19:38 GMT
#3
It sounds like a nice story, but I don't think I can believe it until I see it happen in the tourney VODs... if you know what I mean...
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
May 31 2010 19:43 GMT
#4
On June 01 2010 04:38 wanderer wrote:
It sounds like a nice story, but I don't think I can believe it until I see it happen in the tourney VODs... if you know what I mean...


so you're saying you've never played sc2
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-31 19:55:53
May 31 2010 19:55 GMT
#5
troll, troll, go away
come again another day
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
mOnion
Profile Blog Joined August 2009
United States5660 Posts
Last Edited: 2010-05-31 20:12:39
May 31 2010 20:10 GMT
#6
On June 01 2010 04:55 wanderer wrote:
troll, troll, go away
come again another day


could you be more dense?

i dont even see the point of this blog

just dont get more than 1 tab in your hotkeys, cap your own unit selection with self control
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
buhhy
Profile Joined October 2009
United States1113 Posts
May 31 2010 20:12 GMT
#7
On June 01 2010 04:55 wanderer wrote:
troll, troll, go away
come again another day


Lol, why would you want the troll to come back another day?

And Terran has no melee unit in sc2 o__O
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
May 31 2010 20:22 GMT
#8
On June 01 2010 05:12 buhhy wrote:
Show nested quote +
On June 01 2010 04:55 wanderer wrote:
troll, troll, go away
come again another day


Lol, why would you want the troll to come back another day?

And Terran has no melee unit in sc2 o__O

they had the scv and firebat in sc1 and those werent really considered melee since firebats did only splash in swarm and scvs didnt hit at all in swarm
Nada's body is South Korea's greatest weapon.
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