• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:56
CEST 14:56
KST 21:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Tesagi Viewer - A new era of replay watching 14k games analyzed: Cross Spawn Nexus first good? FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4801 users

Why do you have to be such dicks about maps

Blogs > semantics
Post a Reply
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-05-23 06:22:35
May 23 2010 06:12 GMT
#1
This is probably just an incoherent rant thus = blog
Blizzard why?

Was it so hard for map makers in the past to get their work out in circulation?

Apparently it takes immense skill to open up a blog and link your updated map versions from file hosting sites like mediafire.

Apparently it also took immense skill to edit the loading screen to tell people where to look for updates.

Apparently none of those two things never happened

So now blizzard(dicks) is stepping in and being GOD all mighty

So now you can publish your maps (as long as they fit our requirements) and everyone can look search and download them yeah!

WTF was wrong with maps in folders like replays which you can sort and go though easily.

Fuck just add the search ability in the game if you think it's so fucking convient.

And wth now names are limited, it will be like bands where after awhile all the good names to maps will be taken and random strings of words are thrown together for maps just so you can get published.

It's like different versions by different people was a bad thing, Fuck with Dota was still new there was many versions, which mostly split into koreans playing ontlands and everyone else playing All-stars version.

Granted i do see some benefit from this, one can keep an updated version of a map online and all people have to do is know the name and search for it.

But what about older versions, people don't always want to play the latest version maybe they like throw backs.

Along with what about search criteria, you need to expand it so poeple list if it's a Melee map, if a UMS what type, TD, Arena, Tag etc else i mean how can i get to find obscure maps that map not be popular but great.

It just seems like to me this publish system burns more bridges then it mends.

***
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
May 23 2010 06:23 GMT
#2
Blizzard had such a good reputation before bnet 2.0... we've had so many expectations and blizzard just fucked them all up and pooped on us while they're still going to roll in money with all the casual gamers buying WoL... honestly if blizz doesnt fix these problems im boycotting the next two games
FragKrag
Profile Blog Joined September 2007
United States11565 Posts
May 23 2010 06:24 GMT
#3
Yeah, I honestly have no idea where they got all of these stupid ideas from. It's all restrictions and different ways to get in the way of a streamlined interface like B.net -_____-
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
coltrane
Profile Blog Joined June 2008
Chile988 Posts
May 23 2010 06:29 GMT
#4
its all about money, didnt you notice?
Jävla skit
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 23 2010 06:31 GMT
#5
fucking

5/5
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 23 2010 06:35 GMT
#6
ugh blizzard. so disapoint. bnet 0.02 imo
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
May 23 2010 06:43 GMT
#7
The only drawback of Blizzards way of doing it is not being able to play past versions.. and that's it i believe. This can be circumvented by simply allowing a previous version to be published.

In return, you get one single place where all possible UMS maps are 1 click away from being able to be played. This is something that far outweighs previous point in my opinion.

Instead of people having to:

1) find map in random forum 2) download in megaupload 3) put in correct folder 4) play the map 5) kick everyone that don't have the map forcing them to repeat steps 1-4 6) play

now all you need to do is 1) find using search bar in create game 2) play.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 23 2010 06:49 GMT
#8
No local hosting = such a massive fall backwards from... everything.
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
May 23 2010 07:15 GMT
#9
blizzard and its fail >.>
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Spinks
Profile Joined April 2010
South Africa23 Posts
May 23 2010 07:23 GMT
#10
Sc2 will fail if there is no local hosting etc, i mean i remember when everyone went to internet cafes' to link up in wc3.(its where i was introduced to wc3 and i bought 4 of it) its allows the game to grow faster and of course creates alot of fun.

I hate it when companies only think about themselves and the money.. i hope they fix up the mess which was unfortunetly created
semantics
Profile Blog Joined November 2009
10040 Posts
May 23 2010 07:33 GMT
#11
On May 23 2010 15:43 FortuneSyn wrote:
The only drawback of Blizzards way of doing it is not being able to play past versions.. and that's it i believe. This can be circumvented by simply allowing a previous version to be published.

In return, you get one single place where all possible UMS maps are 1 click away from being able to be played. This is something that far outweighs previous point in my opinion.

Instead of people having to:

1) find map in random forum 2) download in megaupload 3) put in correct folder 4) play the map 5) kick everyone that don't have the map forcing them to repeat steps 1-4 6) play

now all you need to do is 1) find using search bar in create game 2) play.

There are more drawbacks.

Currently it is unknown if the limitation of only 5 maps per account will be lifted this will likely be lifted, as it would be stupid as fuck, frankly good map creators make a shit ton of maps becuase they are good at it.

So any limitation = draw back

Storage Requirements - Battle.net has the following limits for published files per user: up to five individual maps or mods (represented as "slots" in the dialog), with no more than 20 MB total size, and no more than 10 MB used for any single map or mod.

If there are any additional requirements for publishing the map or mod, they will be listed on the left. Once everything has been configured, you can accept the dialog, and your file will be uploaded to Battle.net. Upload progress can be seen in the File Transfers window which will automatically be shown. When the upload is complete, you can get online in the game and play your map!


Seriously? If you limit the size of the total storage and the amount in retail fucking ffs you'll have to give your maps to friends so they can publish it for you if you tun out of slots.

Blizzard is like oh hey, well host it for you oh..oh wait that's going to cost us in server requirements fuck it limit it.


And again names, you know how many bound games i've played or art of defense, different version are fucking great they weed out the shitty version even if it was from the first map maker of it's type. Not every project is passed on to a successor shit will just die without communities holding it up passing it along like old times, but when the successor gets it the original has to be taken down or he has to rename the map.

And map name restricts = every map after the first like 10,000 = random ass things added to the name to make it "unique"
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
May 23 2010 08:14 GMT
#12
because they can.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
faseman
Profile Joined April 2009
Australia215 Posts
May 23 2010 08:45 GMT
#13
You'll probably have to pay to upload more than 5, seeing as Blizzard is hosting them.
ShroomyD
Profile Blog Joined November 2008
Australia245 Posts
May 23 2010 09:29 GMT
#14
This is a very important issue! We need free-market maps now! Democracy NOW!!! I will be deeply saddened if this is how it is at launch. I really don't understand why they are trying to centralise Bnet 2.0 so much, it's just terrible T_T
아나코자본주의
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
May 23 2010 10:56 GMT
#15
facebook + apple store+ WoW? Gotta cash in yo.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Squallcloud
Profile Joined February 2008
France466 Posts
May 23 2010 12:02 GMT
#16
What about making a post on the official forum to report the problem?
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
May 23 2010 14:40 GMT
#17
Oh Blizzard.
To think I was so foolish as to think you would be the last big developer to care more about your fans than the stream of casuals.

sighduck...
KingofHearts
Profile Blog Joined January 2009
Japan562 Posts
May 23 2010 15:52 GMT
#18
thats what happen when blizzard let Red alert team take over.. massive fail..
moshi moshi~
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-05-23 23:04:12
May 23 2010 23:03 GMT
#19
On May 23 2010 21:02 Squallcloud wrote:
What about making a post on the official forum to report the problem?

It has been bought up many times in the map part of the battle.net forum so far no official word about wth is going to happen during release.

I've only messed around with creating maps made my own td and defense game was pretty simple one you got used to the gayest UI ever devised for a map editor, i'm not diving into that shit storm of an api to make some really original shit that has been shown around.


Alot of map makers are concerned becuase blizzard is hosting the files for download, that part is great.

But so far we have to word if limitations will carry over, a big ball buster.

Along with how the database will be displayed, if have to know the exact name of the map i want to play wtf is the point of blizzard hosting it if i'll just end up search for maps online.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 197
BRAT_OK 77
Classic 37
StarCraft: Brood War
Britney 39631
Calm 10985
EffOrt 791
firebathero 549
Horang2 478
Mini 468
Light 291
Last 197
ggaemo 188
ZerO 176
[ Show more ]
BeSt 172
Rush 171
Zeus 152
Pusan 83
Hyun 81
Leta 79
hero 69
scan(afreeca) 61
910 41
Mind 34
ToSsGirL 24
Mong 21
sorry 18
Noble 18
yabsab 16
Sacsri 15
zelot 14
GoRush 13
IntoTheRainbow 12
Barracks 11
Icarus 6
Terrorterran 5
Dota 2
Gorgc4968
Dendi828
XcaliburYe199
LuMiX1
Counter-Strike
fl0m5599
byalli579
zeus283
Super Smash Bros
Mew2King59
Heroes of the Storm
Khaldor183
Other Games
singsing3091
B2W.Neo1059
Lowko550
Happy195
Sick88
Hui .79
MindelVK15
ZerO(Twitch)13
OptimusSC23
Organizations
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2808
• Jankos1807
Upcoming Events
uThermal 2v2 Circuit
2h 4m
Grudge Match
3h 4m
FlaShFTW vs A.Alm
OSC
8h 4m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
19h 4m
herO vs Rogue
Maru vs Cure
Patches Events
1d
uThermal 2v2 Circuit
1d 2h
BSL
1d 6h
Bonyth vs Dewalt
OSC
1d 11h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Maestros of the Game
4 days
Classic vs Lambo
Clem vs Maru
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.