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I think ultralisks were borderline overpowered against terran mech as i've been using them and I think this will be ridiculous when people start using them to drop in mineral lines//on armies more. Frenzy is kinda silly but you have like 2 infestors can cast it on 8 ultras for free damage. Feels like a WoW/WC3 spell though.
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North american forums, can't reply :/ Well, I doubt that Zerg will be a cool race to play in the long run anyways, no matter the current balance, there just are too many things with boring -or no- replacements compared to broodwar.
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I think you have some good points (I'm also wondering why the ultralisk is being designed as a high-DPS and relatively low HP unit instead of a tank), but some of your language is so over the top it's a little hard to take you seriously. Almost every patch has had a huge number of people crying that the changes are "absolutely mind boggling and nearly game breaking," but it's turned out fine--and if it doesn't turn out fine this time they're going to keep releasing new balance patches of course, so there's plenty of opportunity to fix it.
Likewise suggesting that they need to "think twice about their balance changes" is a little silly: if you calm down for a minute and think about it rationally, Blizzard is almost certainly putting a huge amount of thought and analysis into these changes with a large design and balance team and a ridiculous number of statistics. Moreover since it's a beta the changes are (in this case) clearly aimed at experimenting with new options, rather than balancing perfectly what they had before with minor stats tweaks.
Anyways, nitpickings with your dramatic language aside, I really think that you should wait to play the patch before you draw any conclusions. Specifically about the overseer: overseers start with 50 energy, and contaminate takes 75 energy. This means that it will not be ready in time to stop most 1-base allin immortal pushes, so it's not that much of a concern there. Also, you could always just leave a handful of stalkers near your robo bay . . . it's not as if the overseer is invincible. Even if it gets off 1 contaminate it'll die to the stalkers, and I'd gladly trade 30s of colossus/immortal production time for a unit that costs 150mins and 100gas and provides 8 supply.
The point is I could see contaminate being useful, or I could see it being largely unused except for 1 or 2 by a single overseer over the course of a game, or I could see it being overwhelmingly OP late-game with a 200/200 army + 50 overseers--but I really don't know and I don't think you know either so there's no reason to start making "the sky is falling" claims like a whiny 12 year old on the WoW balance forums. Clean up some of the crying in your post and I think you have some solid suggestions and thoughts on the patch and gameplay in general.
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On May 22 2010 02:09 teekesselchen wrote: North american forums, can't reply :/ Well, I doubt that Zerg will be a cool race to play in the long run anyways, no matter the current balance, there just are too many things with boring -or no- replacements compared to broodwar.
zerg is not supposed to be microed in a cool fashion, its supposed to be macroed in a cool fashion, get a shitload of units and throwing them at your opponent, trading armies, then having that army back in 60 seconds with a complete techswitch to top it off.
thats cool
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Calgary25954 Posts
On May 22 2010 02:42 Roblin wrote:Show nested quote +On May 22 2010 02:09 teekesselchen wrote: North american forums, can't reply :/ Well, I doubt that Zerg will be a cool race to play in the long run anyways, no matter the current balance, there just are too many things with boring -or no- replacements compared to broodwar. zerg is not supposed to be microed in a cool fashion, its supposed to be macroed in a cool fashion, get a shitload of units and throwing them at your opponent, trading armies, then having that army back in 60 seconds with a complete techswitch to top it off. thats cool Where are you pulling that from? That isn't consistent with Brood War so...
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maybe everyone should play the patch a bit before jumping to conclusions.
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On May 22 2010 03:06 Foreplay wrote: maybe everyone should play the patch a bit before jumping to conclusions. That would be far too reasonable.
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play the patch out, see what happens. overseer seems insane though, gonna need some pro tech building placements
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30 seconds can make a huge difference
A queen can get an extra round of larvae in 30 seconds. If you're delayed 30 seconds for that Collosus, you're going to be facing a lot more troops, especially if you try to hit the timing where zerg goes to hydralisks
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I love how everyfuckingbody and their grandmother are suddenly experts on the game and know EXACTLY how to make this game "better" AND also have the insight from God nows where that they know where Blizzard is going with their patches.
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Roffles
Pitcairn19291 Posts
On May 22 2010 05:33 Clamev wrote: I love how everyfuckingbody and their grandmother are suddenly experts on the game and know EXACTLY how to make this game "better" AND also have the insight from God nows where that they know where Blizzard is going with their patches.
It's because they're all plat players, which instantly makes them qualified to make suggestions as if they know everything.
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If u read the patch notes its pretty hilarious. Terran gets buffed in every patch. First time decreased for buildings. Then stuff becomes cheaper. Then units build faster. Then units and unit upgrades become cheaper. I don't mind because I'm Terran but the trend is Protoss is nerfed and Terran is buffed continuously for all patches.
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