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Active: 32110 users

Raging about patch 13 changes?

Blogs > asdfTT123
Post a Reply
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 21 2010 16:50 GMT
#1
Hi all,

Many of the patch 13 changes have been completely mind boggling...especially such huge zerg change such late into the lifespan of the beta. I've made a lengthy post addressing my concerns here...please check it out and post if warranted.

http://forums.battle.net/thread.html?topicId=25026322804&sid=5000

Many thanks.

*
n.Die_Jaedong <3
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 21 2010 17:00 GMT
#2
I think ultralisks were borderline overpowered against terran mech as i've been using them and I think this will be ridiculous when people start using them to drop in mineral lines//on armies more. Frenzy is kinda silly but you have like 2 infestors can cast it on 8 ultras for free damage. Feels like a WoW/WC3 spell though.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
May 21 2010 17:09 GMT
#3
North american forums, can't reply :/
Well, I doubt that Zerg will be a cool race to play in the long run anyways, no matter the current balance, there just are too many things with boring -or no- replacements compared to broodwar.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
May 21 2010 17:21 GMT
#4
I think you have some good points (I'm also wondering why the ultralisk is being designed as a high-DPS and relatively low HP unit instead of a tank), but some of your language is so over the top it's a little hard to take you seriously. Almost every patch has had a huge number of people crying that the changes are "absolutely mind boggling and nearly game breaking," but it's turned out fine--and if it doesn't turn out fine this time they're going to keep releasing new balance patches of course, so there's plenty of opportunity to fix it.

Likewise suggesting that they need to "think twice about their balance changes" is a little silly: if you calm down for a minute and think about it rationally, Blizzard is almost certainly putting a huge amount of thought and analysis into these changes with a large design and balance team and a ridiculous number of statistics. Moreover since it's a beta the changes are (in this case) clearly aimed at experimenting with new options, rather than balancing perfectly what they had before with minor stats tweaks.


Anyways, nitpickings with your dramatic language aside, I really think that you should wait to play the patch before you draw any conclusions. Specifically about the overseer: overseers start with 50 energy, and contaminate takes 75 energy. This means that it will not be ready in time to stop most 1-base allin immortal pushes, so it's not that much of a concern there. Also, you could always just leave a handful of stalkers near your robo bay . . . it's not as if the overseer is invincible. Even if it gets off 1 contaminate it'll die to the stalkers, and I'd gladly trade 30s of colossus/immortal production time for a unit that costs 150mins and 100gas and provides 8 supply.

The point is I could see contaminate being useful, or I could see it being largely unused except for 1 or 2 by a single overseer over the course of a game, or I could see it being overwhelmingly OP late-game with a 200/200 army + 50 overseers--but I really don't know and I don't think you know either so there's no reason to start making "the sky is falling" claims like a whiny 12 year old on the WoW balance forums. Clean up some of the crying in your post and I think you have some solid suggestions and thoughts on the patch and gameplay in general.
. . . nevermore
Roblin
Profile Joined April 2010
Sweden948 Posts
May 21 2010 17:42 GMT
#5
On May 22 2010 02:09 teekesselchen wrote:
North american forums, can't reply :/
Well, I doubt that Zerg will be a cool race to play in the long run anyways, no matter the current balance, there just are too many things with boring -or no- replacements compared to broodwar.


zerg is not supposed to be microed in a cool fashion, its supposed to be macroed in a cool fashion, get a shitload of units and throwing them at your opponent, trading armies, then having that army back in 60 seconds with a complete techswitch to top it off.

thats cool
I'm better today than I was yesterday!
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
May 21 2010 17:45 GMT
#6
On May 22 2010 02:42 Roblin wrote:
Show nested quote +
On May 22 2010 02:09 teekesselchen wrote:
North american forums, can't reply :/
Well, I doubt that Zerg will be a cool race to play in the long run anyways, no matter the current balance, there just are too many things with boring -or no- replacements compared to broodwar.


zerg is not supposed to be microed in a cool fashion, its supposed to be macroed in a cool fashion, get a shitload of units and throwing them at your opponent, trading armies, then having that army back in 60 seconds with a complete techswitch to top it off.

thats cool

Where are you pulling that from? That isn't consistent with Brood War so...
Moderator
Foreplay
Profile Joined May 2008
United States1154 Posts
May 21 2010 18:06 GMT
#7
maybe everyone should play the patch a bit before jumping to conclusions.
Better than Pokebunny
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2010-05-21 18:19:04
May 21 2010 18:18 GMT
#8
On May 22 2010 03:06 Foreplay wrote:
maybe everyone should play the patch a bit before jumping to conclusions.

That would be far too reasonable.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
May 21 2010 19:06 GMT
#9
play the patch out, see what happens. overseer seems insane though, gonna need some pro tech building placements
frogmelter
Profile Blog Joined April 2009
United States971 Posts
May 21 2010 19:54 GMT
#10
30 seconds can make a huge difference

A queen can get an extra round of larvae in 30 seconds. If you're delayed 30 seconds for that Collosus, you're going to be facing a lot more troops, especially if you try to hit the timing where zerg goes to hydralisks
TL+ Member
Clamev
Profile Blog Joined January 2010
Germany498 Posts
May 21 2010 20:33 GMT
#11
I love how everyfuckingbody and their grandmother are suddenly experts on the game and know EXACTLY how to make this game "better" AND also have the insight from God nows where that they know where Blizzard is going with their patches.
6Pool or die trying
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
May 21 2010 20:48 GMT
#12
On May 22 2010 05:33 Clamev wrote:
I love how everyfuckingbody and their grandmother are suddenly experts on the game and know EXACTLY how to make this game "better" AND also have the insight from God nows where that they know where Blizzard is going with their patches.

It's because they're all plat players, which instantly makes them qualified to make suggestions as if they know everything.
God Bless
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
May 21 2010 23:45 GMT
#13
If u read the patch notes its pretty hilarious. Terran gets buffed in every patch. First time decreased for buildings. Then stuff becomes cheaper. Then units build faster. Then units and unit upgrades become cheaper. I don't mind because I'm Terran but the trend is Protoss is nerfed and Terran is buffed continuously for all patches.
Marines > everything
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