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TvZ - Bitter Sweet Ramblings

Blogs > Psyonic_Reaver
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Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
May 16 2010 20:38 GMT
#1
These are just my thoughts and I'm sure there are people that will agree or disagree but I just wanted to share. Please share your thoughts as well!

Didn't seem so long ago that all I could do was rant and rave about how hard playing as Terran vs Zerg was. "God! Roaches are too strong! "Jesus! Hydras are so easy to mass a retard could do it!" "What the FUCK Broodlords?" Those were some common expressions on my stream as I struggled to figure out the matchup and every time a patch came out that nerfed Zerg, I was thinking: "Alright, finally." But now I'm starting to change my tune.

Now that TvZ is being figured out, we're seeing interesting strategies develop, for example: Thor drops, more mech like Siege tanks in late game, Nukes, mid game Banshee switches. I've also started to see that Zerg can be easily scouted and countered before any of their tech is brought into play and all a Terran has to do is sit back and slowly push out to take his half the map, no offense is necessary outside some hellion drops or banshee harass, or if you wanna take it back SC1 Vanilla style, just a Marine drop in a vital tech area to snipe an evolution chamber. Zerg has an extremely tough time sieging a Turtle Terran and here are my thoughts on why TvZ is now tougher for the Zerg.

First, Terrans have the best defensive weapons and structures in the game. Bunkers that can be upgraded to hold more men, not to mention the armor upgrade that benefits it and the Plantary Fortress which is the ultimate in expansion defense. Sensor towers that will help you spot where the enemy will be approching from, allowing you amble time to shift your army. Siege Tanks outrange everything in the Zerg arsanel save Broodlords and when you mix more than 5 of those together, the splash just annilates anything that Zerg can field on the ground. As for Broodlords themselves? Terran just has to watch for the Hive building and mass just a small army of Vikings in the background, ready to react to any attack. Thors can easily protect them from Mutalisks or Corrupters.

Second, Terrans are more cost effective, if a Terran can hold his half of the map or almost half. He can amass and save more minerals then a Zerg. In order for a Zerg to win, he has to prevent a Terran from taking and holding expansions, that means he is sacrificing his army over and over to stop a Terran from slowly pushing out. The game ends when a Zerg can successfully prevent a Terran from taking an expansion and the Terran runs out of money or when the Zerg uses all his resources and fails at stopping the push and is forced to concede. This is IF the game gets to this point.

Third, Mech is so damn strong now because the most recent patches have fixed splash damage capabilities. Thor/Tank/Hellion armies coupled with some infantry support are crushing Zerg in the mid game. A good Terran will scout and know when to push to punish a Zerg if he drones too much or techs too hard, and if the Zerg does amass a bigger army, hurting his econ/tech. The Terran will just sit back and continue to turtle and take bases, STILL putting a Zerg behind.

Now I'm not saying Zerg will never win a game ever. It all depends on the player but you will find only the best Zergs are going to be pulling wins out over Terran players and usually it will be because the Terran made a mistake.

So to all my Zerg friends out there. You had your day, but now it is time for the Terrans to rule the Beta. =)

****
So wait? I'm bad? =(
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
May 16 2010 21:45 GMT
#2
It's been like this for a long time. Recent patches were just overkill, forcing zergs to guess and gamble even more to stand a chance.

I like how I can choose (read: guess) the exact counter strategy to whatever the terran is doing, say mutas against banshee opening. He doesn't have any antiair at all when my mutas pop and rape those banshees. But as soon as that 1 thor gets out your 6-7 mutas are worth about as much as a panda bear guy roaming around on destination.

It's so mindnumbingly boring having a single unit nullify all your harass possibilies as soon as it pops out.

One thor effectively kills the entire air tech tree for zerg for the rest of the game. Anyone building more mutas against someone who made a thor is stupid or suicidal.

My biggest beef with terran right now is that they can adapt so well even when the zerg chooses (guesses) a strategy that theoretically should take them by surprise. Most of the strategies zerg has that might possibly take a terran by surprise requires the zerg to commit real early, often without having scouted what the terran is doing or how the terran's wall-in looks like.

1 thor stops any amount of air immediately.

Roach all-in? 1 marauder and repair the wall-in and that's taken care of. Maybe a bunker.

Baneling bust? Use a barrack and a factory as wall.

Infestors? Scout it and attack the zerg before he has an army.


Terran basically dictates the pace of the game. I can't do squat as a zerg but sit on my ass and gamble by taking expansions earlier/later than usual, teching earlier/later than usual, in anticipation for the terran making his decision.

If the terran decides to move out when I want him to, I rolled my dice right.

If the terran decides to move out later/earlier than my strategy would ideally have him move out, I rolled my dice wrong. gg.

The diceroller himself (meaning random player), thelittleone, picks terran when it comes to playing vs zerg. Now there must be a good reason for this.....
TheBeardedWonder
Profile Blog Joined October 2009
United States67 Posts
May 16 2010 21:49 GMT
#3
Delicious zerg tears.
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
May 16 2010 21:58 GMT
#4
I can't wait for the next patch if it buffs zerg, just so I don't have to listen to the continuous whining and raging from the zergs I TvZ with ><
@QxGDarkCell ._.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
May 17 2010 00:27 GMT
#5
On May 17 2010 06:45 LaLuSh wrote:
It's been like this for a long time. Recent patches were just overkill, forcing zergs to guess and gamble even more to stand a chance.

I like how I can choose (read: guess) the exact counter strategy to whatever the terran is doing, say mutas against banshee opening. He doesn't have any antiair at all when my mutas pop and rape those banshees. But as soon as that 1 thor gets out your 6-7 mutas are worth about as much as a panda bear guy roaming around on destination.

It's so mindnumbingly boring having a single unit nullify all your harass possibilies as soon as it pops out.

One thor effectively kills the entire air tech tree for zerg for the rest of the game. Anyone building more mutas against someone who made a thor is stupid or suicidal.

My biggest beef with terran right now is that they can adapt so well even when the zerg chooses (guesses) a strategy that theoretically should take them by surprise. Most of the strategies zerg has that might possibly take a terran by surprise requires the zerg to commit real early, often without having scouted what the terran is doing or how the terran's wall-in looks like.

1 thor stops any amount of air immediately.

Roach all-in? 1 marauder and repair the wall-in and that's taken care of. Maybe a bunker.

Baneling bust? Use a barrack and a factory as wall.

Infestors? Scout it and attack the zerg before he has an army.


Terran basically dictates the pace of the game. I can't do squat as a zerg but sit on my ass and gamble by taking expansions earlier/later than usual, teching earlier/later than usual, in anticipation for the terran making his decision.

If the terran decides to move out when I want him to, I rolled my dice right.

If the terran decides to move out later/earlier than my strategy would ideally have him move out, I rolled my dice wrong. gg.

The diceroller himself (meaning random player), thelittleone, picks terran when it comes to playing vs zerg. Now there must be a good reason for this.....


can you please tell me how 1 thor can stop any amount of air? cuz in my book not even 10 mutas is necessary to totally rape a thor.
i hate this ugly firebat. i want a marine.
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-17 01:04:21
May 17 2010 00:41 GMT
#6
lol lalush cried about tvz being imba even before roach nerf, funny because other top zergs raped terrans hard and never complained about this MU.

ps. tlo picked T vs bratok as well, so maybe he just feels most comfortable with that race ....
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