• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:26
CEST 12:26
KST 19:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C Small VOD Thread 2.0 Toronto invitational lan 22 august
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6172 users

SC2 vs Brood War

Blogs > neobowman
Post a Reply
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 09 2010 05:29 GMT
#1
Since my last blog entry, I've learned how to play, and now hold a pretty decent 50-21 record in the platinum league as Zerg, with my points hovering around mid-1500s. Seeing as how I'm a C- player in Brood War, I was pretty surprised.

I was thinking while watching Flash vs Pure. There's so much going on in Brood War, but I can do almost as well in SC2. Sure, I might miss a spawn larva every now and then, but overall, there's not as huge of a skill gap between me and the top.

For example, in Brood War, if I played a B player, there was no way in hell I would win unless I pull off some of my cheese. My macro just isn't good enough. If we played in SC2, even if we both have solid strategies, I still would have a chance at winning. Macro is just a lot easier.

Same thing with micro. My general SC2 gameplan for the mid-game, mass roaches and hydras. The most micro I do for that is splitting them into two groups so I can send in roaches first to soak damage. That and occassionally splitting them more for a good flank. My late game is infestors, which don't require much micro either, just e and click for parasite, and something else and click for fungal growth. No having to manually click each infestor and cast each spell with a seperate spellcaster. It's just too easy.

I'm not saying that I can win every game in SC2. It's still pretty difficult. But really, the challenge isn't the same as in Brood War. Just doesn't "feel" right.

*****
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
May 09 2010 05:32 GMT
#2
sc2 has been completely noobified. you dont even have to 1a2a3a4a anymore its just 1a. thats just the way it is for now anyway. i guess its now a lot more friendly to the noob community.
i pikachu in the shower
intrudor
Profile Blog Joined December 2009
Canada446 Posts
May 09 2010 05:46 GMT
#3
basically you want your right to be a newbie handed back to you


otherwise 5/5, would read again
USER MIGHT BE WARNED FOR THIS COMMENT
sqwert
Profile Blog Joined May 2008
United States781 Posts
May 09 2010 05:46 GMT
#4
more strategy, less mechanics. wait until the pros in korea find some glitches that can't be fixed after the game is released so we can have fun again
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
Last Edited: 2010-05-09 06:09:49
May 09 2010 06:09 GMT
#5
seriously the skill gap needs to be increased
i miss the skill gap between me and the noobs
Long live BroodWar!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 09 2010 06:16 GMT
#6
Before when I didn't have the beta, I thought that SC2 was going to be dumbed down for the noobies, and I was actually shocked in how much skill I needed to put into the game. Some of my friends were actually hard to beat (soo easy in BW, lol) and took a lot longer than when I played BW with them. The game is definitely easier to play, but it's probably just to get more people playing. More people = more cashmoney for blizzard.
133 221 333 123 111
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 09 2010 06:27 GMT
#7
On May 09 2010 15:09 haruharu wrote:
seriously the skill gap needs to be increased
i miss the skill gap between me and the noobs

POGGERS
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
May 09 2010 06:35 GMT
#8
On May 09 2010 14:32 GeMicles wrote:
sc2 has been completely noobified. you dont even have to 1a2a3a4a anymore its just 1a. thats just the way it is for now anyway. i guess its now a lot more friendly to the noob community.

well now its just 1
Shine[Kal] #1 fan
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 09 2010 07:29 GMT
#9
Neo, what do you expect, the game is only in beta. Right now, the difference between what I consider a good player and the rest is knowledge and that's it. If you know what counters what, and which units to make in general, you're going to get to platinum and you should do quite well (1500+ ELO). Nothing is streamlined yet, I don't even have a set build I do, I just kind of play and the game just flows. In Starcraft I had a very specific build for each match-up which depending on the map. That isn't the case for SCII unless I decide to 10/10 gate in my natural maybe.

Basically, I think once the very best builds began to show themselves, people will gravitate towards them and then people can work on the little, little things that make them better than every body else. That's just my opinion, give it time, I like SC II more than SC I already, and I was one of the few who blogged about how much I hated it at the time of launch!
brokenSC
Profile Joined November 2009
United States84 Posts
Last Edited: 2010-05-09 07:44:15
May 09 2010 07:43 GMT
#10
On May 09 2010 16:29 Salv wrote:
Neo, what do you expect, the game is only in beta. Right now, the difference between what I consider a good player and the rest is knowledge and that's it. If you know what counters what, and which units to make in general, you're going to get to platinum and you should do quite well (1500+ ELO). Nothing is streamlined yet, I don't even have a set build I do, I just kind of play and the game just flows. In Starcraft I had a very specific build for each match-up which depending on the map. That isn't the case for SCII unless I decide to 10/10 gate in my natural maybe.

Basically, I think once the very best builds began to show themselves, people will gravitate towards them and then people can work on the little, little things that make them better than every body else. That's just my opinion, give it time, I like SC II more than SC I already, and I was one of the few who blogged about how much I hated it at the time of launch!


The fact that the game is in beta doesn't change anything. This is pretty much the game you will get out of the box with an the exception of a few unit tweaks. Since sc2 is so easy right now, i could practice for 8 hours every single day and you could practice 2 times a week and pretty much macro on par with me. Does that seem fair -.-
roronoe
Profile Joined May 2009
Canada1527 Posts
May 09 2010 07:48 GMT
#11
On May 09 2010 16:43 brokenSC wrote:
Show nested quote +
On May 09 2010 16:29 Salv wrote:
Neo, what do you expect, the game is only in beta. Right now, the difference between what I consider a good player and the rest is knowledge and that's it. If you know what counters what, and which units to make in general, you're going to get to platinum and you should do quite well (1500+ ELO). Nothing is streamlined yet, I don't even have a set build I do, I just kind of play and the game just flows. In Starcraft I had a very specific build for each match-up which depending on the map. That isn't the case for SCII unless I decide to 10/10 gate in my natural maybe.

Basically, I think once the very best builds began to show themselves, people will gravitate towards them and then people can work on the little, little things that make them better than every body else. That's just my opinion, give it time, I like SC II more than SC I already, and I was one of the few who blogged about how much I hated it at the time of launch!


The fact that the game is in beta doesn't change anything. This is pretty much the game you will get out of the box with an the exception of a few unit tweaks. Since sc2 is so easy right now, i could practice for 8 hours every single day and you could practice 2 times a week and pretty much macro on par with me. Does that seem fair -.-


This is what blizzard was aiming for and I think its perfectly fine. Because macro levels are similar, the difference of skill in micro and strategy will influence the game more. That is what a good player should win games by, not by hand speed. Sc1 was way too limiting in the sense that if you can't play very fast, you can't be top tier.
The Purgatory of Endless Depths
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
Last Edited: 2010-05-09 08:10:20
May 09 2010 08:08 GMT
#12
On May 09 2010 16:48 roronoe wrote:
Show nested quote +
On May 09 2010 16:43 brokenSC wrote:
On May 09 2010 16:29 Salv wrote:
Neo, what do you expect, the game is only in beta. Right now, the difference between what I consider a good player and the rest is knowledge and that's it. If you know what counters what, and which units to make in general, you're going to get to platinum and you should do quite well (1500+ ELO). Nothing is streamlined yet, I don't even have a set build I do, I just kind of play and the game just flows. In Starcraft I had a very specific build for each match-up which depending on the map. That isn't the case for SCII unless I decide to 10/10 gate in my natural maybe.

Basically, I think once the very best builds began to show themselves, people will gravitate towards them and then people can work on the little, little things that make them better than every body else. That's just my opinion, give it time, I like SC II more than SC I already, and I was one of the few who blogged about how much I hated it at the time of launch!


The fact that the game is in beta doesn't change anything. This is pretty much the game you will get out of the box with an the exception of a few unit tweaks. Since sc2 is so easy right now, i could practice for 8 hours every single day and you could practice 2 times a week and pretty much macro on par with me. Does that seem fair -.-


This is what blizzard was aiming for and I think its perfectly fine. Because macro levels are similar, the difference of skill in micro and strategy will influence the game more. That is what a good player should win games by, not by hand speed. Sc1 was way too limiting in the sense that if you can't play very fast, you can't be top tier.


Yeah, next thing they will make turn-based football, cuz its too limiting, if you are not durable enough, you'll get tired and you won't abe to run. The way it is right now, people who can't run as fast or can't do awesome tricks to prevent tackles or can't tackle properly can't be top tier, this is so not fair
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
shindigs
Profile Blog Joined May 2009
United States4795 Posts
May 09 2010 08:21 GMT
#13
We're all a bit spoiled from BW where what made a player good was outline in standard play and expert mechanics displayed by korean progamers.

SC2 most likely will rely on a different set of skills and methods yet to be invented by the community. However, as the game evolves I'm pretty sure those with a better understanding of BW will be able to adapt more quickly.
Photographer@shindags || twitch.tv/shindigs
brokenSC
Profile Joined November 2009
United States84 Posts
Last Edited: 2010-05-09 16:52:02
May 09 2010 16:50 GMT
#14
Hahah yeah because there is just so much micro in sc2 right now -.- It is not okay that they toke one of the core mechanics in the game and make it brutally easy.

If macro and micro was as easy as it is in starcraft1 any of those b teamers or practice partner clones could probably take a game off Flash. It just makes the game boring. Anyone could do it.

I feel like you could give someone who has never played sc2 a beta key, teach him a build, and then throw him in a game vs incontrol and he could crap out a descent game....
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
May 09 2010 17:51 GMT
#15
On May 09 2010 17:08 Mortician wrote:
Show nested quote +
On May 09 2010 16:48 roronoe wrote:
On May 09 2010 16:43 brokenSC wrote:
On May 09 2010 16:29 Salv wrote:
Neo, what do you expect, the game is only in beta. Right now, the difference between what I consider a good player and the rest is knowledge and that's it. If you know what counters what, and which units to make in general, you're going to get to platinum and you should do quite well (1500+ ELO). Nothing is streamlined yet, I don't even have a set build I do, I just kind of play and the game just flows. In Starcraft I had a very specific build for each match-up which depending on the map. That isn't the case for SCII unless I decide to 10/10 gate in my natural maybe.

Basically, I think once the very best builds began to show themselves, people will gravitate towards them and then people can work on the little, little things that make them better than every body else. That's just my opinion, give it time, I like SC II more than SC I already, and I was one of the few who blogged about how much I hated it at the time of launch!


The fact that the game is in beta doesn't change anything. This is pretty much the game you will get out of the box with an the exception of a few unit tweaks. Since sc2 is so easy right now, i could practice for 8 hours every single day and you could practice 2 times a week and pretty much macro on par with me. Does that seem fair -.-


This is what blizzard was aiming for and I think its perfectly fine. Because macro levels are similar, the difference of skill in micro and strategy will influence the game more. That is what a good player should win games by, not by hand speed. Sc1 was way too limiting in the sense that if you can't play very fast, you can't be top tier.


Yeah, next thing they will make turn-based football, cuz its too limiting, if you are not durable enough, you'll get tired and you won't abe to run. The way it is right now, people who can't run as fast or can't do awesome tricks to prevent tackles or can't tackle properly can't be top tier, this is so not fair

hahahaha
I don't get why some people want to limit everything to just strategy and micro...seriously why compete on only two fronts when you can compete on more, like say macro? I mean the point of being top tier was because you could do something others couldn't (macro'ing perfectly in SC is difficult but everyone strives for it). Value comes through scarcity. I guess some people don't appreciate how hard macro was in SC?

You should have seen the big smile my friend had when I told him there was auto mining, MBS, and unlimited selection. His smile grew even bigger when I told him what smart casting was all about, to which he replied "awesome, that makes things so much easier now!"
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 09 2010 18:09 GMT
#16
On May 09 2010 16:43 brokenSC wrote:
Show nested quote +
On May 09 2010 16:29 Salv wrote:
Neo, what do you expect, the game is only in beta. Right now, the difference between what I consider a good player and the rest is knowledge and that's it. If you know what counters what, and which units to make in general, you're going to get to platinum and you should do quite well (1500+ ELO). Nothing is streamlined yet, I don't even have a set build I do, I just kind of play and the game just flows. In Starcraft I had a very specific build for each match-up which depending on the map. That isn't the case for SCII unless I decide to 10/10 gate in my natural maybe.

Basically, I think once the very best builds began to show themselves, people will gravitate towards them and then people can work on the little, little things that make them better than every body else. That's just my opinion, give it time, I like SC II more than SC I already, and I was one of the few who blogged about how much I hated it at the time of launch!


The fact that the game is in beta doesn't change anything. This is pretty much the game you will get out of the box with an the exception of a few unit tweaks. Since sc2 is so easy right now, i could practice for 8 hours every single day and you could practice 2 times a week and pretty much macro on par with me. Does that seem fair -.-


You completely missed what I was saying. When I say the game is in beta, I am saying that to illustrate how young the game is, not that I think all the units or abilities will suddenly be changed. Brood war had years to undergo all kinds of experimentation, with people trying to streamline builds and come up with the best possible opening. There is a ton of variation between what people do right now, so until there are streamlined builds, winning games mostly just depends on knowledge.

Also, if I practiced 8 hours a day and you practiced 2 days a week, I am sure you would get absolutely killed every game in every area. You really think your macro is on par with top players right now?
crate
Profile Blog Joined May 2009
United States2474 Posts
May 09 2010 18:45 GMT
#17
The population playing on ICCUP is probably the top ~10% (maybe 20%) of all BW players. Of those, more than half are D level or lower.

The population playing on SC2 Bnet is 100% of all SC2 players. Even if platinum is the top 5%, anyone C-level on ICCUP should expect to be in platinum and doing well ... and I'm pretty sure platinum is more than the top 5%.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
May 09 2010 18:50 GMT
#18
C- is pretty good relative to most people that play BW.

In any game things will balance out. If one thing is too easy there will be more things to replace it that are hard. You can never be perfect so someone will always be better than you.
Science without religion is lame, Religion without science is blind
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-05-09 19:38:41
May 09 2010 19:34 GMT
#19
I feel exactly the same and i'm C- too :D

This game seems so easy especially as protoss. And even when you lose you never feel outmacroed or outmicroed.

Usually the other guy just had a better arc or a better unit composition lol.
fuck all those elitists brb watching streams of elite players.
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #143
CranKy Ducklings51
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech99
ByuN 35
BRAT_OK 33
MindelVK 17
StarCraft: Brood War
Calm 7768
Leta 5615
Shuttle 1647
Bisu 1583
Hyuk 991
Horang2 609
BeSt 492
Pusan 423
Mini 206
actioN 205
[ Show more ]
EffOrt 165
Stork 153
Zeus 149
Killer 108
Soulkey 90
PianO 82
Light 63
Last 61
Sharp 57
Mind 45
ZerO 33
Hm[arnc] 30
Bale 22
Aegong 21
Sacsri 14
Noble 14
IntoTheRainbow 13
SilentControl 10
sorry 9
Dota 2
The International161958
Gorgc10611
singsing3738
Counter-Strike
shoxiejesuss991
Super Smash Bros
Mew2King72
Other Games
Sick158
ZerO(Twitch)5
DeMusliM1
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 68
• LUISG 36
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV287
League of Legends
• Jankos1263
Upcoming Events
PiG Sty Festival
1h 34m
Solar vs Reynor
Serral vs Maru
OSC
5h 34m
Afreeca Starleague
23h 34m
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 5h
Afreeca Starleague
1d 23h
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
IntoTheTV X SOOP
5 days
GSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.