• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:12
CET 10:12
KST 18:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool39Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro24 Group A [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3992 users

"imba" in a non pvp environment

Blogs > Milkis
Post a Reply
Milkis
Profile Blog Joined January 2010
5003 Posts
May 03 2010 05:46 GMT
#1
Not pvp as in protoss vs protoss, but pvp as in player vs player. Just clearing up that first! Furthermore, this blog post will be very disorganized, since it's late and I can't really spend that much time re-organizing this after I write it. I'll basically be asking a lot of questions that I want to study in the future, so it'll be a reminder post for myself.

Basically, I'm doing some thinking at the moment regarding player interactions in MMORPGs. I basically remembered why I enjoyed playing certain MMORPGs playing so much. To explain why, let's talk about why I enjoy features like New Game + first.

New Game+ is now a standard feature in every series available. While I believe its original intent was to allow for players to play through the game faster the second time around so they can unlock different kinds of endings or play through the alternative scenarios(sup Chrono Trigger), I'm wondering how many of us are actually "addicted" to these kinds of imbalances that lets us sadistically crush, torture, enemies.

The game I've admittedly had the most fun with this feature is Super Robot Wars OG2, where I could simply send in one unit with full upgrades, best weapons, and equipment, 999 PP on the pilot going into maxing all of the super cool abilities, and simply crushing the computer AI as you play through. In the same vein, I enjoyed games like Disgaea and Phantom Brave, where you could simply power up forever and ever and try to deal as much damage as possible. Power up forever and ever, and just crush everything that gets in your way.

Now, the question is, how many people play MMORPGs because of this? If so, should such a "imba" ness be a feature?

There's at least one MMORPG that believes that this should be a feature. I'm sure many of you guys watching the progamer streams noticed the advertisement for IRIS online, where they have claymotion like swordsman and elf mage take on some boss monsters, interrupted by korean phrases. The Korean phrases actually say the following

"THE TIME FOR DIFFICULT RPGS ARE OVER"
"EASIER"
"FASTER"
"STRONGER"

Basically, the game advertises itself on the fact that the PvM is ridiculously broken (I haven't played the game, so I don't quite know). Meaning that, they're advertising themselves to the players who want to join a game and be ridiculously powerful beating up monsters, and get the sense of "growth" really quickly.

Does this kind of game appeal to you? It's quite an extreme example, but how much appeal do you think these "imba" feature has in games, and how many people actually replay the games for these features? Or even better, how many people play MMORPGs simply because they like beating shit up, even if they don't care for MMO?

Furthermore, will this "imba" appeal if everyone could beat up on those powerful monsters, or does the effect only come from a relative view point? Will that "imba" pleasure still be there? (ie, does your pleasure in beating shit up in NewGame+ without breaking a sweat come from the fact that you have played through it before and know how difficult it is, or is it simply because you enjoy doing large amounts of damage?)

Note that this effect doesn't even have to be a game! It could simply be an economic thing, where people enjoy getting "rich" relatively faster than everyone else. Is there a "pleasure" in this, or are people simply doing certain tasks because they want to be well off, or because "they're getting more money than everyone else"?

What would happen in the ideal environment where all the rewards from differing actions are equal? What would happen then?

Any opinions and answers would be appreciated! More questions would also be appreciated!




***
Shrine
Profile Blog Joined April 2010
Australia107 Posts
May 03 2010 05:52 GMT
#2
Slower is better.

I'll use wow the one i have spent the most time on.

As it is now its to fast to get to 80 that you don't even need to explore every zone so why are they even there?

I played ( play, on and off all the time ) for like 5-6 years now and have multiple 80's so the whole boring thing isn't right, but then i am a perfectionist and i like stuff like quests done chronologically and in the fastest way possible, hmm nvm just blabbering now, gonna go cry bbs.
Hell is empty, All the devils are here.
Ikiron
Profile Blog Joined April 2010
United States88 Posts
May 03 2010 05:54 GMT
#3
I don't think I ever heard Korean Game and Easy in the same sentence ever. Things are using imba when people find out ways to take it down easier sometimes in ways the developers didn't intend. Some games can be way to easy like WoW its no longer a difficult game. If all things were equal I would see that people would tend to take the easiest short cut in and already easy road. It honestly doesn't isn't that appealing you really get no sense of accomplishment and you only get instant gratification which in the end doesn't feel as good as if you took the time.
Why be the best when you can die like the rest.
motbob
Profile Blog Joined July 2008
United States12546 Posts
May 03 2010 06:00 GMT
#4
It seems like an MMO that had a short road to power wouldn't make very much money. An MMO ideally should always have a goal towards which the players can strive, because that goal is what keeps the players subscribing to the service.

In a game like EVE, there is no endgame. There are only more and more goals. You feel terrible and small in the beginning, but as you get better and better at the game, you really feel the improvement. Players that have been playing since the game started still haven't reached the "final stage" of the endgame -- because there is none. That's the ideal model for encouraging loyalty and long-term subscriptions.

That said, the developers of IRIS online may be pursuing a different route towards $$$. They may be banking on the initial purchase of the game to create most of their profit. They may not care at all about loyalty.
ModeratorGood content always wins.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
May 03 2010 06:09 GMT
#5
The best part about games that feature New Game+ is the fact that enemies that once gave you a lot of trouble are now a walk in the park. It's like getting revenge on the computer for beating you to a pulp earlier. However, a game that begins as a cakewalk is not fun since part of the enjoyment I get from beating a game stems from its difficulty. For instance, some of the puzzles in Braid are pretty difficult to solve. Grinding through the level itself trying to find the solution isn't very fun, but when you finally solve it, you feel like a friggin' genius. In short, the "imba" feature is nice to have, but is only really acceptable as a reward for doing something hard such as completing the game.

I don't really think this theory translates well to real life. Given a choice, I think most people would take the easy path if the outcome is guaranteed to be the same regardless of their decision. When gaming, the aim is to be entertained, and while there is some fun in easily beating the crap out of every enemy you meet, it's going to get old really fast. In addition, this doesn't exactly inspire any sense of achievement in the player. Thus, most people will want some sort of difficulty in the long term.
Liquipedia
Ikiron
Profile Blog Joined April 2010
United States88 Posts
May 03 2010 06:10 GMT
#6
I agree motbob I found EVE to be quite fun but way to much time to invest for what I could do. Game had a lot of stuff to do with a small amount of time in the day to get it all done. It becomes quite a drag though when you have to spend weeks to learn one thing but so worth it in the end. I want to know why people want to follow WoW when it only brings down MMOs and not follow the way EVE does thing instead.
Why be the best when you can die like the rest.
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #75
CranKy Ducklings27
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 132
ProTech126
StarCraft: Brood War
Larva 324
firebathero 286
Hyuk 259
NotJumperer 70
Shinee 69
Jaedong 50
ToSsGirL 49
Killer 44
Dewaltoss 38
Nal_rA 33
[ Show more ]
Leta 29
yabsab 29
ZergMaN 20
Terrorterran 17
Movie 15
Hm[arnc] 14
Bale 13
soO 11
GoRush 11
SilentControl 7
Dota 2
XcaliburYe99
canceldota61
League of Legends
Reynor82
Counter-Strike
Stewie2K1174
Other Games
ceh9522
Happy296
Fuzer 149
Sick89
crisheroes85
Mew2King65
olofmeister28
ViBE26
Organizations
Other Games
gamesdonequick574
Dota 2
PGL Dota 2 - Main Stream120
Other Games
BasetradeTV109
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 14
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling116
Upcoming Events
Afreeca Starleague
48m
Sharp vs Scan
Rain vs Mong
Wardi Open
2h 48m
Monday Night Weeklies
7h 48m
Sparkling Tuna Cup
1d
Afreeca Starleague
1d
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 23h
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
KCM Race Survival
2 days
[ Show More ]
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.