• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:37
CET 20:37
KST 04:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1703 users

"imba" in a non pvp environment

Blogs > Milkis
Post a Reply
Milkis
Profile Blog Joined January 2010
5003 Posts
May 03 2010 05:46 GMT
#1
Not pvp as in protoss vs protoss, but pvp as in player vs player. Just clearing up that first! Furthermore, this blog post will be very disorganized, since it's late and I can't really spend that much time re-organizing this after I write it. I'll basically be asking a lot of questions that I want to study in the future, so it'll be a reminder post for myself.

Basically, I'm doing some thinking at the moment regarding player interactions in MMORPGs. I basically remembered why I enjoyed playing certain MMORPGs playing so much. To explain why, let's talk about why I enjoy features like New Game + first.

New Game+ is now a standard feature in every series available. While I believe its original intent was to allow for players to play through the game faster the second time around so they can unlock different kinds of endings or play through the alternative scenarios(sup Chrono Trigger), I'm wondering how many of us are actually "addicted" to these kinds of imbalances that lets us sadistically crush, torture, enemies.

The game I've admittedly had the most fun with this feature is Super Robot Wars OG2, where I could simply send in one unit with full upgrades, best weapons, and equipment, 999 PP on the pilot going into maxing all of the super cool abilities, and simply crushing the computer AI as you play through. In the same vein, I enjoyed games like Disgaea and Phantom Brave, where you could simply power up forever and ever and try to deal as much damage as possible. Power up forever and ever, and just crush everything that gets in your way.

Now, the question is, how many people play MMORPGs because of this? If so, should such a "imba" ness be a feature?

There's at least one MMORPG that believes that this should be a feature. I'm sure many of you guys watching the progamer streams noticed the advertisement for IRIS online, where they have claymotion like swordsman and elf mage take on some boss monsters, interrupted by korean phrases. The Korean phrases actually say the following

"THE TIME FOR DIFFICULT RPGS ARE OVER"
"EASIER"
"FASTER"
"STRONGER"

Basically, the game advertises itself on the fact that the PvM is ridiculously broken (I haven't played the game, so I don't quite know). Meaning that, they're advertising themselves to the players who want to join a game and be ridiculously powerful beating up monsters, and get the sense of "growth" really quickly.

Does this kind of game appeal to you? It's quite an extreme example, but how much appeal do you think these "imba" feature has in games, and how many people actually replay the games for these features? Or even better, how many people play MMORPGs simply because they like beating shit up, even if they don't care for MMO?

Furthermore, will this "imba" appeal if everyone could beat up on those powerful monsters, or does the effect only come from a relative view point? Will that "imba" pleasure still be there? (ie, does your pleasure in beating shit up in NewGame+ without breaking a sweat come from the fact that you have played through it before and know how difficult it is, or is it simply because you enjoy doing large amounts of damage?)

Note that this effect doesn't even have to be a game! It could simply be an economic thing, where people enjoy getting "rich" relatively faster than everyone else. Is there a "pleasure" in this, or are people simply doing certain tasks because they want to be well off, or because "they're getting more money than everyone else"?

What would happen in the ideal environment where all the rewards from differing actions are equal? What would happen then?

Any opinions and answers would be appreciated! More questions would also be appreciated!




***
Shrine
Profile Blog Joined April 2010
Australia107 Posts
May 03 2010 05:52 GMT
#2
Slower is better.

I'll use wow the one i have spent the most time on.

As it is now its to fast to get to 80 that you don't even need to explore every zone so why are they even there?

I played ( play, on and off all the time ) for like 5-6 years now and have multiple 80's so the whole boring thing isn't right, but then i am a perfectionist and i like stuff like quests done chronologically and in the fastest way possible, hmm nvm just blabbering now, gonna go cry bbs.
Hell is empty, All the devils are here.
Ikiron
Profile Blog Joined April 2010
United States88 Posts
May 03 2010 05:54 GMT
#3
I don't think I ever heard Korean Game and Easy in the same sentence ever. Things are using imba when people find out ways to take it down easier sometimes in ways the developers didn't intend. Some games can be way to easy like WoW its no longer a difficult game. If all things were equal I would see that people would tend to take the easiest short cut in and already easy road. It honestly doesn't isn't that appealing you really get no sense of accomplishment and you only get instant gratification which in the end doesn't feel as good as if you took the time.
Why be the best when you can die like the rest.
motbob
Profile Blog Joined July 2008
United States12546 Posts
May 03 2010 06:00 GMT
#4
It seems like an MMO that had a short road to power wouldn't make very much money. An MMO ideally should always have a goal towards which the players can strive, because that goal is what keeps the players subscribing to the service.

In a game like EVE, there is no endgame. There are only more and more goals. You feel terrible and small in the beginning, but as you get better and better at the game, you really feel the improvement. Players that have been playing since the game started still haven't reached the "final stage" of the endgame -- because there is none. That's the ideal model for encouraging loyalty and long-term subscriptions.

That said, the developers of IRIS online may be pursuing a different route towards $$$. They may be banking on the initial purchase of the game to create most of their profit. They may not care at all about loyalty.
ModeratorGood content always wins.
Spazer
Profile Blog Joined March 2009
Canada8032 Posts
May 03 2010 06:09 GMT
#5
The best part about games that feature New Game+ is the fact that enemies that once gave you a lot of trouble are now a walk in the park. It's like getting revenge on the computer for beating you to a pulp earlier. However, a game that begins as a cakewalk is not fun since part of the enjoyment I get from beating a game stems from its difficulty. For instance, some of the puzzles in Braid are pretty difficult to solve. Grinding through the level itself trying to find the solution isn't very fun, but when you finally solve it, you feel like a friggin' genius. In short, the "imba" feature is nice to have, but is only really acceptable as a reward for doing something hard such as completing the game.

I don't really think this theory translates well to real life. Given a choice, I think most people would take the easy path if the outcome is guaranteed to be the same regardless of their decision. When gaming, the aim is to be entertained, and while there is some fun in easily beating the crap out of every enemy you meet, it's going to get old really fast. In addition, this doesn't exactly inspire any sense of achievement in the player. Thus, most people will want some sort of difficulty in the long term.
Liquipedia
Ikiron
Profile Blog Joined April 2010
United States88 Posts
May 03 2010 06:10 GMT
#6
I agree motbob I found EVE to be quite fun but way to much time to invest for what I could do. Game had a lot of stuff to do with a small amount of time in the day to get it all done. It becomes quite a drag though when you have to spend weeks to learn one thing but so worth it in the end. I want to know why people want to follow WoW when it only brings down MMOs and not follow the way EVE does thing instead.
Why be the best when you can die like the rest.
Please log in or register to reply.
Live Events Refresh
IPSL
17:00
Ro8 Set 1
Dewalt vs ZZZero
Liquipedia
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs IC
Freeedom34
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 135
MindelVK 37
DisKSc2 1
StarCraft: Brood War
Calm 3444
EffOrt 648
firebathero 260
Bonyth 147
Rush 131
Dewaltoss 91
Rock 32
Dota 2
Gorgc5098
qojqva3981
Fuzer 416
420jenkins343
Counter-Strike
fl0m5769
zeus1236
chrisJcsgo41
Super Smash Bros
Mew2King103
Heroes of the Storm
Khaldor461
Liquid`Hasu452
Other Games
Grubby4946
Mlord726
RotterdaM440
Beastyqt377
DeMusliM182
KnowMe140
Hui .123
Trikslyr70
Livibee57
Organizations
Other Games
EGCTV1667
gamesdonequick655
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 43
• LUISG 37
• Reevou 3
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 6
• 80smullet 5
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3334
Other Games
• imaqtpie1445
• Shiphtur181
• tFFMrPink 17
Upcoming Events
BSL 21
23m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2h 23m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
14h 23m
WardiTV 2025
16h 23m
OSC
19h 23m
IPSL
21h 23m
Bonyth vs KameZerg
BSL 21
1d
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 13h
Wardi Open
1d 16h
StarCraft2.fi
1d 20h
[ Show More ]
Monday Night Weeklies
1d 21h
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.