after we invented the double proxytress, we got tired of winning so easily: time for another 2v2 build: the too too rush
![[image loading]](http://j.imagehost.org/0022/Screenshot070.jpg)
after alot of winning and testing, we found out that going with five workers each immediately works best, unless its TF. opting to take out/crippling one of our opponents, preferably the zerg (which we dont have a clue where is :D).
![[image loading]](http://j.imagehost.org/0166/Screenshot092.jpg)
mannering up
![[image loading]](http://j.imagehost.org/0232/Screenshot093.jpg)
too too
![[image loading]](http://j.imagehost.org/0383/Screenshot094.jpg)
![[image loading]](http://j.imagehost.org/0733/Screenshot097.jpg)
collecting some gold for later :D
![[image loading]](http://j.imagehost.org/0107/Screenshot100.jpg)
you can all come :D
![[image loading]](http://j.imagehost.org/0784/Screenshot102.jpg)
lings take out the crippled one
![[image loading]](http://j.imagehost.org/0564/Screenshot109.jpg)
:D
![[image loading]](http://j.imagehost.org/0349/Screenshot114.jpg)
the truth is that this build works almost too good in the lower leagues. we made a bronze 2v2 team to test it out, little did we know that ~20-0 later with only this build, we got promoted to platinum.. and its still kicking ass, people break if they dont know what to do.
after you take out/cripple one guy, the possibilities are infinite. you can lift to gold and make a shitload of rines, take the island, rush with workers and a few units, proxytress the other guy - etc. you know.
small replay pack if you dont believe me, there is plenty more:
http://www.mediafire.com/?1yah1ygtejz




