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SC2, first impressions

Blogs > stenole
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stenole
Profile Blog Joined April 2004
Norway869 Posts
March 18 2010 12:43 GMT
#1
Having recently been playing on a friend's account as terran and seeing him play as protoss, I can finally make some comments of my first impressions about SC2. With only an evening's experience I can only comment so much, but it definitely is another experience than watching the streams and FPVODs.

The user interface feels completely different. It may be the 3D-ness or maybe the sounds. It felt very odd to select things and to use the hot keys. There was as if there was some sort of response missing. Maybe it's that "boing" sound that you hear for every action you make in BW that isn't there. I would probably get used to the unit response sounds after a while. Another thing is that I accidentally added units to building groups and then when I tried to use the hot keys to control the buildings I would instead be controlling the units. So my scouting SCV would end up going back home because I wanted to change my rally point. It might just be that the ctrl key + # has some more functionality. Or maybe it was just a strange side effect of having all commands be in the QWEASDZCX region of the keyboard so I wanted everything to be hot keyed at 12345 as opposed to using 67890 as well.

The game feels very fast and very slow at the same time. Slow because the map is huge. It feels like you're miles away from your opponent. Research, building and training times seem very long, but the buildings themselves die very fast when under attack. Unit and building animations are fast and twitchy. I won't say anything about response time. I'm guessing it's close to normal BNet latency but it's very hard to tell with the units moving like they do.

There was something incredibly weird about your income as terran. The MULE really makes a huge impact where you feel like you get too much minerals and not enough gas. The rememedy for this seems to be to take gas earlier than what seems right unless you were going marine heavy early. It was really easy to get into the groove and to guess what you could afford after a few games so you kept your minerals down. As such I feel the game is a success. It allows you to play freestyle without feeling like your play is too suboptimal.

Some units are really tiny, some units are gigantic. This is visually pleasing I guess, but it causes some minor problems when trying to select a small unit hiding beind a thor. The units themselves behave very oddly. They are like magnetized balls moving in a clump if you don't put any effort into them. So I didn't feel like I was in full control the whole time.

Units feel like they really counter each other completely. I'm not sure if that is just a balancing issue or if it's designed to be that way. Certain units will feel useless against certain others (I mean it's as if they weren't even there). Some units seem to be fairly good at everything. Some units feel bad at everything. It makes me remember my early Starcraft days when I thought vultures were crap. Maybe the stalker will eventually find its place in the world. I felt like I was mostly being rewarded for having the right units, not so much what I did with them. So that tells me that scouting and build order will be paramount and the micro part of the game is less critical. Of course, build orders are all about cutting corners where you can so perhaps the micro part is more important when you get to the higher ranks.

The game is very dominated by the main armies. If you devote too much resources to anything besides your main army (expanding, teching, harassment forces) you are in a position where you die if your opponent attacks you. So a lot of the time you are in this awkward place where you just sit in your base massing up and spying on your opponent to make sure he does the same. You feel like you want everything in one lump so that if his lump comes at you your lump will survive the battle. Once his lump is gone you automatically crush him if you reinforce properly.

Terran has changed a lot. Air power has greatly increased. Banshees are so good that I feel bad for my opponent when flying around with them. It also feels like to succeed you need to integrate all the different unit groups instead of either choosing all out mech or all out bio. Mech and bio are more similar to each other than what they were. All in all, I don't mind the change as long as the race stays distinctly different from the others. I can't really comment on if it is because I only played terran.

Altogether it was a very fun experience. I got to try out a lot of cool ideas. Surprisingly a lot of them worked out well. Probably it was as much because of chance as because they were actually good ideas. Me and my friend ended up winning about twice as many games as we lost at gold league level. I feel like the auto-matchmaking system did a good job giving us a suitable challenge. I can't say much about balance or how good of a competitive game it is, but it definitely has the right feel to it. I just hope as many different strats and tactics work at the higher levels as they did when I played.

*****
Manit0u
Profile Blog Joined August 2004
Poland17546 Posts
Last Edited: 2010-03-18 14:14:46
March 18 2010 14:14 GMT
#2
Hah, guess your AoX experience kicks in
Really nice write-up Stenole. You raise some interesting points.
Time is precious. Waste it wisely.
stenole
Profile Blog Joined April 2004
Norway869 Posts
March 18 2010 14:29 GMT
#3
Actually the metagame of SC2 seems to resemble AoX a lot more than it does BW. You may have noticed this yourself too.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
March 18 2010 14:42 GMT
#4
What is AoX?
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
stenole
Profile Blog Joined April 2004
Norway869 Posts
March 18 2010 14:49 GMT
#5
Armies of Exigo. It's Starcraft in a fantasy setting with a warcraft-3-like user interface..It wasn't a commercial success but got some attention on TL.net because some notable BW players were playing it for a while. The lack of a large community and the developers giving up on it means that it was never perfectly balanced. But it is still a decent game that rewards the most skilled player.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 18 2010 15:40 GMT
#6
Hey Stenole it isn't really that much better than Aox, right?

at least that was my impression when I started
And all is illuminated.
stenole
Profile Blog Joined April 2004
Norway869 Posts
Last Edited: 2010-03-18 17:19:52
March 18 2010 17:18 GMT
#7
Actually I thought it was a lot more polished than AoX. The units are better suited for hit and run micro. Harassment plays a bigger part than in AoX. I also like the way you have to press a key per unit you want to make instead of pressing S and getting one swordsman out of every barracks. This makes it easier to maintain a mixed army. Gameplay-wise I think SC2 has more options for how you want to play. In AoX I felt you were forced into a very specific opening with specific opening tactics just to get into the midgame. That is from an Empire player point of view though. The Fallen race had more options open to them. All in all I feel SC2 wins in every respect, and that's pretty sad considering it's still in beta. On the other hand, Blizzard has probably put more resources into play testing at this point than AoX has during its whole lifetime. Like I said earlier, this is all based on about 10 games, so take everything I say with a grain of salt.
Manit0u
Profile Blog Joined August 2004
Poland17546 Posts
March 18 2010 20:44 GMT
#8
Of course it has to be more polished than AoX. Blizzard not only has way more resources, time and experience at their disposal (you must remember that AoX was made by amateurs for the most part, a fan-made project really). They also had a lot of time to study all of the modern RTS's (AoX included) and learn from that.
Time is precious. Waste it wisely.
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