• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:49
CEST 02:49
KST 09:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League2Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ VPN experiences 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1253 users

SC2, first impressions

Blogs > stenole
Post a Reply
stenole
Profile Blog Joined April 2004
Norway869 Posts
March 18 2010 12:43 GMT
#1
Having recently been playing on a friend's account as terran and seeing him play as protoss, I can finally make some comments of my first impressions about SC2. With only an evening's experience I can only comment so much, but it definitely is another experience than watching the streams and FPVODs.

The user interface feels completely different. It may be the 3D-ness or maybe the sounds. It felt very odd to select things and to use the hot keys. There was as if there was some sort of response missing. Maybe it's that "boing" sound that you hear for every action you make in BW that isn't there. I would probably get used to the unit response sounds after a while. Another thing is that I accidentally added units to building groups and then when I tried to use the hot keys to control the buildings I would instead be controlling the units. So my scouting SCV would end up going back home because I wanted to change my rally point. It might just be that the ctrl key + # has some more functionality. Or maybe it was just a strange side effect of having all commands be in the QWEASDZCX region of the keyboard so I wanted everything to be hot keyed at 12345 as opposed to using 67890 as well.

The game feels very fast and very slow at the same time. Slow because the map is huge. It feels like you're miles away from your opponent. Research, building and training times seem very long, but the buildings themselves die very fast when under attack. Unit and building animations are fast and twitchy. I won't say anything about response time. I'm guessing it's close to normal BNet latency but it's very hard to tell with the units moving like they do.

There was something incredibly weird about your income as terran. The MULE really makes a huge impact where you feel like you get too much minerals and not enough gas. The rememedy for this seems to be to take gas earlier than what seems right unless you were going marine heavy early. It was really easy to get into the groove and to guess what you could afford after a few games so you kept your minerals down. As such I feel the game is a success. It allows you to play freestyle without feeling like your play is too suboptimal.

Some units are really tiny, some units are gigantic. This is visually pleasing I guess, but it causes some minor problems when trying to select a small unit hiding beind a thor. The units themselves behave very oddly. They are like magnetized balls moving in a clump if you don't put any effort into them. So I didn't feel like I was in full control the whole time.

Units feel like they really counter each other completely. I'm not sure if that is just a balancing issue or if it's designed to be that way. Certain units will feel useless against certain others (I mean it's as if they weren't even there). Some units seem to be fairly good at everything. Some units feel bad at everything. It makes me remember my early Starcraft days when I thought vultures were crap. Maybe the stalker will eventually find its place in the world. I felt like I was mostly being rewarded for having the right units, not so much what I did with them. So that tells me that scouting and build order will be paramount and the micro part of the game is less critical. Of course, build orders are all about cutting corners where you can so perhaps the micro part is more important when you get to the higher ranks.

The game is very dominated by the main armies. If you devote too much resources to anything besides your main army (expanding, teching, harassment forces) you are in a position where you die if your opponent attacks you. So a lot of the time you are in this awkward place where you just sit in your base massing up and spying on your opponent to make sure he does the same. You feel like you want everything in one lump so that if his lump comes at you your lump will survive the battle. Once his lump is gone you automatically crush him if you reinforce properly.

Terran has changed a lot. Air power has greatly increased. Banshees are so good that I feel bad for my opponent when flying around with them. It also feels like to succeed you need to integrate all the different unit groups instead of either choosing all out mech or all out bio. Mech and bio are more similar to each other than what they were. All in all, I don't mind the change as long as the race stays distinctly different from the others. I can't really comment on if it is because I only played terran.

Altogether it was a very fun experience. I got to try out a lot of cool ideas. Surprisingly a lot of them worked out well. Probably it was as much because of chance as because they were actually good ideas. Me and my friend ended up winning about twice as many games as we lost at gold league level. I feel like the auto-matchmaking system did a good job giving us a suitable challenge. I can't say much about balance or how good of a competitive game it is, but it definitely has the right feel to it. I just hope as many different strats and tactics work at the higher levels as they did when I played.

*****
Manit0u
Profile Blog Joined August 2004
Poland17750 Posts
Last Edited: 2010-03-18 14:14:46
March 18 2010 14:14 GMT
#2
Hah, guess your AoX experience kicks in
Really nice write-up Stenole. You raise some interesting points.
Time is precious. Waste it wisely.
stenole
Profile Blog Joined April 2004
Norway869 Posts
March 18 2010 14:29 GMT
#3
Actually the metagame of SC2 seems to resemble AoX a lot more than it does BW. You may have noticed this yourself too.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
March 18 2010 14:42 GMT
#4
What is AoX?
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
stenole
Profile Blog Joined April 2004
Norway869 Posts
March 18 2010 14:49 GMT
#5
Armies of Exigo. It's Starcraft in a fantasy setting with a warcraft-3-like user interface..It wasn't a commercial success but got some attention on TL.net because some notable BW players were playing it for a while. The lack of a large community and the developers giving up on it means that it was never perfectly balanced. But it is still a decent game that rewards the most skilled player.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 18 2010 15:40 GMT
#6
Hey Stenole it isn't really that much better than Aox, right?

at least that was my impression when I started
And all is illuminated.
stenole
Profile Blog Joined April 2004
Norway869 Posts
Last Edited: 2010-03-18 17:19:52
March 18 2010 17:18 GMT
#7
Actually I thought it was a lot more polished than AoX. The units are better suited for hit and run micro. Harassment plays a bigger part than in AoX. I also like the way you have to press a key per unit you want to make instead of pressing S and getting one swordsman out of every barracks. This makes it easier to maintain a mixed army. Gameplay-wise I think SC2 has more options for how you want to play. In AoX I felt you were forced into a very specific opening with specific opening tactics just to get into the midgame. That is from an Empire player point of view though. The Fallen race had more options open to them. All in all I feel SC2 wins in every respect, and that's pretty sad considering it's still in beta. On the other hand, Blizzard has probably put more resources into play testing at this point than AoX has during its whole lifetime. Like I said earlier, this is all based on about 10 games, so take everything I say with a grain of salt.
Manit0u
Profile Blog Joined August 2004
Poland17750 Posts
March 18 2010 20:44 GMT
#8
Of course it has to be more polished than AoX. Blizzard not only has way more resources, time and experience at their disposal (you must remember that AoX was made by amateurs for the most part, a fan-made project really). They also had a lot of time to study all of the modern RTS's (AoX included) and learn from that.
Time is precious. Waste it wisely.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
KungFu Cup 2026 Week 8
CranKy Ducklings71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 411
PiGStarcraft365
ProTech69
StarCraft: Brood War
GuemChi 5519
Artosis 630
Movie 85
NaDa 23
Dota 2
monkeys_forever425
NeuroSwarm140
Counter-Strike
Doublelift3962
taco 161
minikerr14
Other Games
shahzam739
C9.Mang0454
uThermal321
Maynarde124
Trikslyr60
JuggernautJason34
Organizations
Counter-Strike
PGL355
Other Games
BasetradeTV37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• davetesta85
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21471
Other Games
• Scarra1287
Upcoming Events
Kung Fu Cup
10h 11m
GSL
1d 8h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 14h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
2 days
Maestros of the Game
3 days
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.