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RTS best served in 2d? - Page 2

Blogs > hifriend
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freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 11 2010 20:00 GMT
#21
On March 11 2010 09:23 Jonoman92 wrote:
Despite the fact that 3D is new technology or w/e it does seem to be inferior so far in terms of one's ability to see what exactly is going on.

It's too bad that newer is equated with better. But I guess some noobs who aren't hardcore sc1 fans would be put off by reviews that blizz is using "old" 2d graphics.


you dont know much about game development do you?

developing a 3d game, modelling 3d figures are much more flexible then drawing sprites.

You would need high resolution sprites which look good on high resolution screens [this is not 640 480 anymore], making those is years' work. If you want to modify something on a character, you have to change that on every directional sprite [omfg thats disgusting to even think about] but if you use 3d models this is a simple job.

Thats why even fighting game developers slowly crawl toward 3D.
And all is illuminated.
mykyoyo
Profile Joined July 2009
United States33 Posts
March 11 2010 21:24 GMT
#22
On March 12 2010 05:00 freelander wrote:
You would need high resolution sprites which look good on high resolution screens [this is not 640 480 anymore], making those is years' work. If you want to modify something on a character, you have to change that on every directional sprite [omfg thats disgusting to even think about] but if you use 3d models this is a simple job.

Thats why even fighting game developers slowly crawl toward 3D.


I doubt you'd edit individual sprites. You would change the 3d model and then render the directions/actions again.

SC units are surprisingly high in detail. I would expect that they used pretty nice models to create them.
hifriend
Profile Blog Joined June 2009
China7935 Posts
March 11 2010 21:27 GMT
#23
On March 12 2010 03:23 JohannesH wrote:
Show nested quote +
On March 11 2010 09:14 hifriend wrote:I'm really starting to think I just don't enjoy modern 3d RTS's as much as the older 2d ones. Wc2, SC, AoE, C&C etc. I also had tons of fun with Total Annahilation, but got disappointed by supreme commander because it just didn't have the same feel to it. Movement and commands just feel kind of clumsy.

Total Annihilation is 3D though :D

No it isn't. :p
JohannesH
Profile Joined September 2009
Finland1364 Posts
March 11 2010 21:54 GMT
#24
Camera angle is fixed, but terrain and models are 3d.
If you have to ask, you don't know.
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2010-03-11 22:06:22
March 11 2010 22:05 GMT
#25
On March 12 2010 06:54 JohannesH wrote:
Camera angle is fixed, but terrain and models are 3d.

"The terrain is strictly 2D but contains height values which allow it to act as a 3D surface."

I guess it's something inbetween, neither strictly 3d nor 2d, but with 3d units.

Whereas sc is 2d presented as "3d".
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
Last Edited: 2010-03-12 01:09:36
March 12 2010 00:56 GMT
#26
Try Company of Heroes. its AWESOME, and you really need it to be 3D, so you actually USE it.
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