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awesome, thanks!
you'll have to excuse me if i never play PvZ on judgement day though.
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Firefox is blocking this, can someone mirror it?
Thanks btw
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On January 25 2010 02:55 Ikonn wrote: Firefox is blocking this, can someone mirror it?
click 'ignore this warning' at the bottom right of the warning to dl them
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On January 25 2010 02:37 majesty.k)seRapH wrote: awesome, thanks!
you'll have to excuse me if i never play PvZ on judgement day though.
sair/reaver. take your 3rd gas at 6 or 12, wall in with forge, cannons and reaver. Go carriers, you can abuse them like hell on that map
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Indeed, while maybe not as good as Andromeda, Judgement day looks like an awesome map for sair/reaver to carriers
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devouerer/muta counter viable?
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tankable nat makes me a sad panda
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On January 25 2010 03:57 Grobyc wrote: tankable nat makes me a sad panda
have scourge patrolling to take out dropships?
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On January 25 2010 03:57 Grobyc wrote: tankable nat makes me a sad panda
scourge + mutas if you're zerg
shuttles if you're P, outsider has a nat that can be cliffdropped, no problem with that map
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konadora
Singapore66063 Posts
I'll reupload to TL, hang on.
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konadora
Singapore66063 Posts
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Thanks a ton. Can't wait to try these out ;o
Especially Judgment Day. It's a very interesting map.
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On January 25 2010 04:34 Catch]22 wrote:scourge + mutas if you're zerg shuttles if you're P, outsider has a nat that can be cliffdropped, no problem with that map Yeah, I'm P. I'm not saying it's imba or anything, It just annoys me that I have to always be wary of it with a shuttle ready.
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I just played around with Judgement Day a little. Zerg can never 12 hatch against Protoss, because a pylon between the main and natural blocks drones. The terrain for PvT makes me cry, though. Tanks in the 12 and 6 expos can reach to the edge of the unbuildable terrain outside the natural, and the expo can have a Zealot-proof wall built with just a rax and depot. The other combinations of start locations seem more normal, but horizontal adjacency looks brutal for Protoss. I'd expect to see a lot of 10/15 gate into further 1-base aggression on this map when Protoss scouts those positions.
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