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The RPG Experience - Page 3

Blogs > sharkeyanti
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Manit0u
Profile Blog Joined August 2004
Poland17314 Posts
December 20 2009 22:06 GMT
#41
On December 21 2009 05:31 sharkeyanti wrote:
The reason I had less than a total experience with FF7 was because I was like 7 years old, coupled with the fact that I split time with my cousin. I wrote a fair number of words, if I had written about all the other great RPGs out there this blog would have been insanely long. You are allowed to write an article about a topic and not include EVERYTHING about it. I used the few games I did as examples in my changing RPG experience. Yes, I did use two extremes, I felt they suited the experience of a gamer playing RPGs that are on the popular side of the spectrum. This is why I enjoy polish in a game so much because I expect it from games put out by major houses.

I did not write this to say, "Hey look, I know absolutely everything about RPGs that there is to know." I ask those who read to think about how their experiences with these games have changed since they were younger.


I do understand you. The problem is, however, that you wrote about 2 extremes and for the most part chosen games most people do not associate with RPG in a strict sense. I don't think many people who saw the thread title were thinking about FF and, in fact, most of them automatically thought about BG etc. and turned out disappointed after reading your lengthy post.
What you did was not catering to the target audience in a right way. Similar to writing about RTS experience on this forums and including only WC3 and Age of Empires, nerdrage assured.
Time is precious. Waste it wisely.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-12-20 23:04:03
December 20 2009 22:44 GMT
#42
On December 21 2009 07:06 Manit0u wrote:
I do understand you. The problem is, however, that you wrote about 2 extremes and for the most part chosen games most people do not associate with RPG in a strict sense. I don't think many people who saw the thread title were thinking about FF and, in fact, most of them automatically thought about BG etc. and turned out disappointed after reading your lengthy post.
What you did was not catering to the target audience in a right way. Similar to writing about RTS experience on this forums and including only WC3 and Age of Empires, nerdrage assured.

Exactly. As I said on the first page, neither of the games you presented characterize a good bulk of the opinion on RPGs (I'd say there's about a 50/50 split between people calling JRPGs "real" RPGs, and I think the fraction of people who would think Oblivion is a good exemplar of CRPGs is much smaller than that).

All of these subgenres provide a very *different* experience because they focus on developing different aspects of the experience. And depending on which subgenre you look at, you get very different views on the RPG experience. JRPGs, for example, are driven almost solely by the story. The characters aren't shaped by the character's own choices. Guess what? As you get older, you get exposed to better writing and literature. Naturally, what seemed like a good story and good writing when you were 7-8 doesn't feel so good when you're in your late teens-early twenties. Similarly, while Oblivion might appeal to the short attention-span of a younger gamer and make the options available seem unlimited and deep, the flimsy imitation falls apart when you realize that most of the dialogue is poorly written, individual quests, while numerous, are still fairly linear, and in general, the way the world works has some glaring holes.

The traditional western CRPG provides a happy medium. Despite what the OP has said to the contrary, it is possible to create a mature, intelligent, artistic, and philosopical experience within the medium of an RPG (this blog post is one of my favorites to link to those who haven't played the original Fallout games, and I find it strangely appropriate here). The traditional CRPG provides the best means to do this--giving the player enough control to really shape the events in the world (and thereby taking advantage of the interactivity of the medium instead of just being a movie with combat between scenes), without providing too daunting a task for the developer--only Tarn Adams, the creater of Dwarf Fortress, has the apparent dedication to creating a true open world. To your credit, market saturation has hurt them just as much as every other subgenre, but at the same time, it has enough independent support to keep itself alive even if it's all but dead in the mainstream.
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Manit0u
Profile Blog Joined August 2004
Poland17314 Posts
December 21 2009 03:13 GMT
#43
On December 21 2009 07:44 TheYango wrote:
The traditional western CRPG provides a happy medium. Despite what the OP has said to the contrary, it is possible to create a mature, intelligent, artistic, and philosopical experience within the medium of an RPG (this blog post is one of my favorites to link to those who haven't played the original Fallout games, and I find it strangely appropriate here).


Thanks for sharing. Not only this blog post but also the replies to it and links within it made for a really good read.
Time is precious. Waste it wisely.
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