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q3 playstyles: Prelogue I have been playing quake3, q3_cpm and quakelive. During all this time people have said stuff about playstyles, but i havent been really able to understand it. I have watched tons of demos and interviews and i decided to write this little article to share some light on the object.
First of all, one cant do everything at the same time, so they need to cut something off, there comes tactics and playstyle.
Example: Map is DM6, you are at draw 1-1 points with 7minutes to go, red armor will spawn in 10 and mega will spawn in 25 secs. You are at middle platform and see your low hp opponent isjumping to yellow armor. Your smart options are:
1-Rocketjump yourself up there and kill your opponent, you will lose red armor, you may gain frag. (you will lose some item control by missing the red armor and losing something at rocketjump, but you get better position for mega since you have more weapons and top position) (This definately isnt a cautious way to do it, opponent knows you will be coming and you will get some damage, possibly even get killed) (This is a very agressive move at this early game, there is simply no defensiveness in this move)
2-Try to rail your opponent once he makes the jump out from there, then proceed to pick red armor. (This one is pretty balanced between position and item control, you will gain the red armour with ease, and fight at mega should be fair, and heavily in your favour if you actually hitted the rail) (This is very cautious, opponent will not be ever able to hear you, so even his timings might go a bit off if you can delay red armor) (Its quite defensive move, you wont get frag and opponent wont lose much of his stack, since there is yellow armor and 3 small health bubbles for him to recover even if you hit the rail)
3-Rocketjump up to rocketlauncher and lay a trap there, wait with rocketlauncher until opponent comes jumping for the RA (This is heavily a position move, if the trap fails opponent will gain every item on the map, however if it succeeds, you will have the best possible weapon when fight starts, and you get the first shot doing 40-100 damage and sending opponent on air, even worse position) (This is a good mix between cautious and fast, first you need to make that rocketjump but after it its all about stalking) (Its very bold and agressive move, if it fails you lose it all, if it succeeds you get frag and every item.. an all-in trap) Note that it is possible that opponent doesnt come from that route, then the situation ends slightly in his favour.
The opposites where there is simply hard or impossible to gain both
Position vs item control The america(position) vs item control(europe).. Quake live seems to support the control style a bit more, since the weapons do less damage, healthy stacks are more important than better shooting position.
caution vs speed People who constantly walk and avoid picking items cant really get much of a stack, but they will gain surprise factors. Meanwhile those strafejumping dudes can get either the items or some nice positions, but their opponents tend to know where they are and what to predict.
defensive vs agressive This one is all about how much adventage do you need before you can comfortably challenge your opponent, people with good rails can be quite agressive even with lower stack. So even defensive players will chase you to death if they are 200/200, though super defensive guys may still want to wait for you to get into trap or otherwise bad position.
Here are some pro player mixes: Griffin/jibo, these guys are called rats. They trust in position, defense and caution. It can be very frustrating to keep on running to their grenade/rocket traps or spam time after time. However its very hard for them to get a solid lead, and its hard for them to play if they lose first frags.
Fox, another defensive player, but he tends to favor items over position. He isnt that sneaky, his traps tend to come wit hit&run rails.
HELL, you cant get faster or more agressive than this guy, he will come at you with anything, even mg.. dont let this guy get the first kill. He even skips picking items in order to gain better position to charge at you
Cooller/rapha, these guys have it all, they can change their playstyles according to the situation
Spart1e/stermy, Item control, balanced between fast and cautious, dont really build too many traps but they tend to get in time for the items. Both go happily after kills.
Cypher, Alot like spartie and stermy, except he can skip items for better position.
Strenx, item control, speed and agression, this guy just loves to rape his enemies in fair fights with his superior LG aim.
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At first I was thinking that you were spending way too much time analyzing in detail an old video game.
Then I remembered what site I was on.
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I play Quake 3, mostly rail though. We should play together.
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Quake "styles" of play are either aim-based, or timing-based. All high level Quake play is based on position, regardless of your style.
cooller/rapha should fall into category with Jibo.
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Cool, I only really played those games for the thrill of the movement. Hence I don't like quake-live or vanilla quake so much compared to cpm which I can move much better. I used to do 5 minutes worth of map running every day before I left uni, that was how much I loved the movement.
Don't get me wrong, I love speccing vanilla quakers, holy fuck they perfected the shit out of the game.
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At first I was thinking that you were spending way too much time analyzing in detail an old video game.
Then I remembered what site I was on. Quakelive isnt an old video game, it hasnt been avaivable for even a year yet, still in beta.
I play Quake 3, mostly rail though. We should play together. Sorry, im from europe, too laggy.
Quake "styles" of play are either aim-based, or timing-based. All high level Quake play is based on position, regardless of your style.
cooller/rapha should fall into category with Jibo. No, i think its absolutely the other way around, there is no reason why you couldnt have both good timings and good aim. Meanwhile its often impossible to get the better position if you decide to get stacked. As well as its impossible to be both cautious and move at fast speed.
And i cant imagine cooller&rapha with jibo, both cooller and rapha are easily agressive, adjusting to the opponent. Meanwhile jibo is playing rat no matter what
Cool, I only really played those games for the thrill of the movement. Hence I don't like quake-live or vanilla quake so much compared to cpm which I can move much better. I used to do 5 minutes worth of map running every day before I left uni, that was how much I loved the movement.
Don't get me wrong, I love speccing vanilla quakers, holy fuck they perfected the shit out of the game. Well, there is always defragging for you if you love jumping around personally i dont move that much when im playing, im kinda campy so qLive is fine for me :p
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On December 03 2009 19:35 suxN wrote:Show nested quote +At first I was thinking that you were spending way too much time analyzing in detail an old video game.
Then I remembered what site I was on. Quakelive isnt an old video game, it hasnt been avaivable for even a year yet, still in beta. Sorry, im from europe, too laggy. Show nested quote +Quake "styles" of play are either aim-based, or timing-based. All high level Quake play is based on position, regardless of your style.
cooller/rapha should fall into category with Jibo. No, i think its absolutely the other way around, there is no reason why you couldnt have both good timings and good aim. Meanwhile its often impossible to get the better position if you decide to get stacked. As well as its impossible to be both cautious and move at fast speed. And i cant imagine cooller&rapha with jibo, both cooller and rapha are easily agressive, adjusting to the opponent. Meanwhile jibo is playing rat no matter what Show nested quote +Cool, I only really played those games for the thrill of the movement. Hence I don't like quake-live or vanilla quake so much compared to cpm which I can move much better. I used to do 5 minutes worth of map running every day before I left uni, that was how much I loved the movement.
Don't get me wrong, I love speccing vanilla quakers, holy fuck they perfected the shit out of the game. Well, there is always defragging for you if you love jumping around personally i dont move that much when im playing, im kinda campy so qLive is fine for me :p
you're right about position vs. aim/timing. and that's why i can't stand playing quakelive sometimes. position is almost always better because to win with aim/timing you have to be superior to your opponent, not equal. and i can't stand that passive style of play. it's so annoying.
and it is one of the reasons i have "run 'n rail, run 'n rail" hotkeyed. if you want to call it a "strat," well, 95% of the people on quakelive use it.
rail needs to be dropped another 20 dmg imo. when i was a noob it's almost all i did. i railed the crap out of people because i could. and i was good at it too. my rail pct was very high. beat lots of people that were better than me that way. and now that i'm half decent - i can negotiate the map, use other weapons, dogfight, etc, i realize that to win i need to go back to railing almost exclusively.
let me know what you think about this. if you've found the complete opposite i'd like to hear it.
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you're right about position vs. aim/timing. and that's why i can't stand playing quakelive sometimes. position is almost always better because to win with aim/timing you have to be superior to your opponent, not equal. and i can't stand that passive style of play. it's so annoying.
and it is one of the reasons i have "run 'n rail, run 'n rail" hotkeyed. if you want to call it a "strat," well, 95% of the people on quakelive use it.
rail needs to be dropped another 20 dmg imo. when i was a noob it's almost all i did. i railed the crap out of people because i could. and i was good at it too. my rail pct was very high. beat lots of people that were better than me that way. and now that i'm half decent - i can negotiate the map, use other weapons, dogfight, etc, i realize that to win i need to go back to railing almost exclusively.
let me know what you think about this. if you've found the complete opposite i'd like to hear it. Im not exactly sure what youre asking.. you want to reduce your rail usage, or opponents rail usage? You want to keep moving fast?
Introduce traps to your playstyle and you use pretty much rockets/shotgun only, and lg if opponent flies to open zone. But these traps seem to be the passive thing that you want to avoid, therefore i suggest you to interrupt your opponent when he is going for items (for example in dm6,shoot grenades on one door and drop yourself down to the other doorway near mega, instead of directly on mega, if you know which side your opponent is, you force him into a dogfight, and you can always return back to the mega if everything goes wrong)
Here in europe people tend to use rail+run only if opponent has total map control, since it is pretty much the only thing you can do to get yourself back in game.. Id say i face maybd 1/5 opponents who are railwhores like me, and back down all the time just keeping control with least risk possible
edit* You can also blind your opponents by using plasma, even pro gamers usually have less than 20% accuracy against players who dodge and spam plasma at you. So spam that plasma at him and run towards. Opponent has to either face you or run away, if he chooses the later try to interrupt him with grenades+surprise jump.
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