• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:37
CET 17:37
KST 01:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 2025 - Full Overview and Conclusion Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2603 users

Quake3 playstyle analyzation

Blogs > suxN
Post a Reply
suxN
Profile Blog Joined March 2004
Finland1167 Posts
Last Edited: 2009-12-03 10:41:24
December 03 2009 05:33 GMT
#1
q3 playstyles:
Prelogue
I have been playing quake3, q3_cpm and quakelive. During all this time people have said stuff about playstyles,
but i havent been really able to understand it. I have watched tons of demos and interviews and i decided to write this little article to share some light on the object.

First of all, one cant do everything at the same time, so they need to cut something off, there comes tactics and playstyle.

Example:
Map is DM6, you are at draw 1-1 points with 7minutes to go, red armor will spawn in 10 and mega will spawn in 25 secs.
You are at middle platform and see your low hp opponent isjumping to yellow armor.
Your smart options are:

1-Rocketjump yourself up there and kill your opponent, you will lose red armor, you may gain frag.
(you will lose some item control by missing the red armor and losing something at rocketjump, but you get better position for mega since you have more weapons and top position)
(This definately isnt a cautious way to do it, opponent knows you will be coming and you will get some damage, possibly even get killed)
(This is a very agressive move at this early game, there is simply no defensiveness in this move)

2-Try to rail your opponent once he makes the jump out from there, then proceed to pick red armor.
(This one is pretty balanced between position and item control, you will gain the red armour with ease, and fight at mega should be fair, and heavily in your favour if you actually hitted the rail)
(This is very cautious, opponent will not be ever able to hear you, so even his timings might go a bit off if you can delay red armor)
(Its quite defensive move, you wont get frag and opponent wont lose much of his stack, since there is yellow armor and 3 small health bubbles for him to recover even if you hit the rail)

3-Rocketjump up to rocketlauncher and lay a trap there, wait with rocketlauncher until opponent comes jumping for the RA
(This is heavily a position move, if the trap fails opponent will gain every item on the map, however if it succeeds, you will have the best possible weapon when fight starts, and you get the first shot doing 40-100 damage and sending opponent on air, even worse position)
(This is a good mix between cautious and fast, first you need to make that rocketjump but after it its all about stalking)
(Its very bold and agressive move, if it fails you lose it all, if it succeeds you get frag and every item.. an all-in trap)
Note that it is possible that opponent doesnt come from that route, then the situation ends slightly in his favour.

The opposites
where there is simply hard or impossible to gain both

Position vs item control
The america(position) vs item control(europe).. Quake live seems to support the control style a bit more, since the weapons do less damage, healthy stacks are more important than better shooting position.

caution vs speed
People who constantly walk and avoid picking items cant really get much of a stack, but they will gain surprise factors. Meanwhile those strafejumping dudes can get either the items or some nice positions, but their opponents tend to know where they are and what to predict.

defensive vs agressive
This one is all about how much adventage do you need before you can comfortably challenge your opponent, people with good rails can be quite agressive even with lower stack. So even defensive players will chase you to death if they are 200/200, though super defensive guys may still want to wait for you to get into trap or otherwise bad position.

Here are some pro player mixes:
Griffin/jibo, these guys are called rats. They trust in position, defense and caution. It can be very frustrating to keep on running to their grenade/rocket traps or spam time after time. However its very hard for them to get a solid lead, and its hard for them to play if they lose first frags.

Fox, another defensive player, but he tends to favor items over position. He isnt that sneaky, his traps tend to come wit hit&run rails.

HELL, you cant get faster or more agressive than this guy, he will come at you with anything, even mg.. dont let this guy get the first kill. He even skips picking items in order to gain better position to charge at you

Cooller/rapha, these guys have it all, they can change their playstyles according to the situation

Spart1e/stermy, Item control, balanced between fast and cautious, dont really build too many traps but they tend to get in time for the items. Both go happily after kills.

Cypher, Alot like spartie and stermy, except he can skip items for better position.

Strenx, item control, speed and agression, this guy just loves to rape his enemies in fair fights with his superior LG aim.


*****
I dont want to be totally out :3
Ellis
Profile Blog Joined December 2008
247 Posts
December 03 2009 06:23 GMT
#2
At first I was thinking that you were spending way too much time analyzing in detail an old video game.

Then I remembered what site I was on.
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
December 03 2009 06:32 GMT
#3
I play Quake 3, mostly rail though. We should play together.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Vedic
Profile Joined March 2008
United States582 Posts
December 03 2009 06:32 GMT
#4
Quake "styles" of play are either aim-based, or timing-based. All high level Quake play is based on position, regardless of your style.

cooller/rapha should fall into category with Jibo.
I tried to commit seppuku, but I accidentally committed bukkake.
liosama
Profile Blog Joined October 2007
Australia843 Posts
December 03 2009 09:47 GMT
#5
Cool, I only really played those games for the thrill of the movement. Hence I don't like quake-live or vanilla quake so much compared to cpm which I can move much better. I used to do 5 minutes worth of map running every day before I left uni, that was how much I loved the movement.

Don't get me wrong, I love speccing vanilla quakers, holy fuck they perfected the shit out of the game.
Free Palestine
suxN
Profile Blog Joined March 2004
Finland1167 Posts
Last Edited: 2009-12-03 10:40:48
December 03 2009 10:35 GMT
#6
At first I was thinking that you were spending way too much time analyzing in detail an old video game.

Then I remembered what site I was on.

Quakelive isnt an old video game, it hasnt been avaivable for even a year yet, still in beta.

I play Quake 3, mostly rail though. We should play together.

Sorry, im from europe, too laggy.

Quake "styles" of play are either aim-based, or timing-based. All high level Quake play is based on position, regardless of your style.

cooller/rapha should fall into category with Jibo.
No, i think its absolutely the other way around, there is no reason why you couldnt have both good timings and good aim.
Meanwhile its often impossible to get the better position if you decide to get stacked. As well as its impossible to be both cautious and move at fast speed.

And i cant imagine cooller&rapha with jibo, both cooller and rapha are easily agressive, adjusting to the opponent. Meanwhile jibo is playing rat no matter what

Cool, I only really played those games for the thrill of the movement. Hence I don't like quake-live or vanilla quake so much compared to cpm which I can move much better. I used to do 5 minutes worth of map running every day before I left uni, that was how much I loved the movement.

Don't get me wrong, I love speccing vanilla quakers, holy fuck they perfected the shit out of the game.
Well, there is always defragging for you if you love jumping around personally i dont move that much when im playing, im kinda campy so qLive is fine for me :p
I dont want to be totally out :3
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
December 03 2009 11:35 GMT
#7
On December 03 2009 19:35 suxN wrote:
Show nested quote +
At first I was thinking that you were spending way too much time analyzing in detail an old video game.

Then I remembered what site I was on.

Quakelive isnt an old video game, it hasnt been avaivable for even a year yet, still in beta.

Show nested quote +
I play Quake 3, mostly rail though. We should play together.

Sorry, im from europe, too laggy.

Show nested quote +
Quake "styles" of play are either aim-based, or timing-based. All high level Quake play is based on position, regardless of your style.

cooller/rapha should fall into category with Jibo.
No, i think its absolutely the other way around, there is no reason why you couldnt have both good timings and good aim.
Meanwhile its often impossible to get the better position if you decide to get stacked. As well as its impossible to be both cautious and move at fast speed.

And i cant imagine cooller&rapha with jibo, both cooller and rapha are easily agressive, adjusting to the opponent. Meanwhile jibo is playing rat no matter what

Show nested quote +
Cool, I only really played those games for the thrill of the movement. Hence I don't like quake-live or vanilla quake so much compared to cpm which I can move much better. I used to do 5 minutes worth of map running every day before I left uni, that was how much I loved the movement.

Don't get me wrong, I love speccing vanilla quakers, holy fuck they perfected the shit out of the game.
Well, there is always defragging for you if you love jumping around personally i dont move that much when im playing, im kinda campy so qLive is fine for me :p



you're right about position vs. aim/timing. and that's why i can't stand playing quakelive sometimes. position is almost always better because to win with aim/timing you have to be superior to your opponent, not equal. and i can't stand that passive style of play. it's so annoying.

and it is one of the reasons i have "run 'n rail, run 'n rail" hotkeyed. if you want to call it a "strat," well, 95% of the people on quakelive use it.

rail needs to be dropped another 20 dmg imo. when i was a noob it's almost all i did. i railed the crap out of people because i could. and i was good at it too. my rail pct was very high. beat lots of people that were better than me that way. and now that i'm half decent - i can negotiate the map, use other weapons, dogfight, etc, i realize that to win i need to go back to railing almost exclusively.

let me know what you think about this. if you've found the complete opposite i'd like to hear it.

"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
suxN
Profile Blog Joined March 2004
Finland1167 Posts
Last Edited: 2009-12-03 12:11:40
December 03 2009 12:01 GMT
#8
you're right about position vs. aim/timing. and that's why i can't stand playing quakelive sometimes. position is almost always better because to win with aim/timing you have to be superior to your opponent, not equal. and i can't stand that passive style of play. it's so annoying.

and it is one of the reasons i have "run 'n rail, run 'n rail" hotkeyed. if you want to call it a "strat," well, 95% of the people on quakelive use it.

rail needs to be dropped another 20 dmg imo. when i was a noob it's almost all i did. i railed the crap out of people because i could. and i was good at it too. my rail pct was very high. beat lots of people that were better than me that way. and now that i'm half decent - i can negotiate the map, use other weapons, dogfight, etc, i realize that to win i need to go back to railing almost exclusively.

let me know what you think about this. if you've found the complete opposite i'd like to hear it.

Im not exactly sure what youre asking.. you want to reduce your rail usage, or opponents rail usage? You want to keep moving fast?

Introduce traps to your playstyle and you use pretty much rockets/shotgun only, and lg if opponent flies to open zone.
But these traps seem to be the passive thing that you want to avoid, therefore i suggest you to interrupt your opponent when he is going for items (for example in dm6,shoot grenades on one door and drop yourself down to the other doorway near mega, instead of directly on mega, if you know which side your opponent is, you force him into a dogfight, and you can always return back to the mega if everything goes wrong)

Here in europe people tend to use rail+run only if opponent has total map control, since it is pretty much the only thing you can do to get yourself back in game.. Id say i face maybd 1/5 opponents who are railwhores like me, and back down all the time just keeping control with least risk possible

edit* You can also blind your opponents by using plasma, even pro gamers usually have less than 20% accuracy against players who dodge and spam plasma at you. So spam that plasma at him and run towards. Opponent has to either face you or run away, if he chooses the later try to interrupt him with grenades+surprise jump.
I dont want to be totally out :3
Please log in or register to reply.
Live Events Refresh
Next event in 3h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 595
IndyStarCraft 86
Vindicta 17
MindelVK 7
StarCraft: Brood War
Calm 4961
Shuttle 1603
Soma 798
Larva 704
EffOrt 648
Stork 598
Light 361
BeSt 319
ggaemo 319
Rush 173
[ Show more ]
Mini 143
NaDa 127
Sharp 107
Shine 79
JulyZerg 56
Aegong 55
Movie 55
Hyun 52
Nal_rA 48
910 26
GoRush 24
Sexy 22
Sacsri 10
HiyA 10
SilentControl 7
ivOry 5
Dota 2
Gorgc10837
singsing3121
qojqva1992
syndereN426
LuMiX0
Counter-Strike
fl0m1610
byalli1540
Heroes of the Storm
Khaldor440
Other Games
Grubby2617
Liquid`RaSZi2066
crisheroes421
B2W.Neo408
Hui .347
DeMusliM224
Harstem169
KnowMe161
ArmadaUGS94
XaKoH 67
Mew2King25
Organizations
Other Games
gamesdonequick2447
StarCraft 2
ComeBackTV 1769
Other Games
EGCTV949
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HappyZerGling 114
• StrangeGG 84
• naamasc217
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Michael_bg 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3434
League of Legends
• Jankos3072
• TFBlade1063
Upcoming Events
BSL 21
3h 23m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
3h 23m
Dewalt vs Sziky
Replay Cast
16h 23m
Wardi Open
19h 23m
Monday Night Weeklies
1d
The PondCast
2 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.