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[idea]Gauging map balance

Blogs > niteReloaded
Post a Reply
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2009-11-03 14:10:10
November 03 2009 13:11 GMT
#1
A thread called "Too much ZvZ in proleague!!" from a few days ago got me the idea that observing the amount of mirrors played on a certain map can be a nice indicator of the map balance.

Now, I'm basing this on the assumption that pro teams send their players out without knowing what the other team sends. Basically like throwing 2 pokemon balls at the same time.(I have no idea if this is true, or if there's a more complicated system)

So, instead of relying on statistics which could say:
- on this map, protoss has won 5 PvTs, and lost 2

I think a better way to look at it would be this way:
- In proleague, 1 TvT was played, 6 ZvZs, and 3 PvPs

I'm including only Proleague, because it's the only competition you get games without having to actually win any official matches beforehand.

So, in the case of 6 ZvZs, 3 PvPs and 1 TvT, it would be logical to conclude that terran is weak on this map.
Why do I say it's weak?
Because the coaching staff of pro teams decided that it's not wise to send terrans out on that map.

A better indicator would be to add up all the terran games, but that would require basic math, which I don't want to do.


Now I'd like to see some specific examples.

I watch games casually so I don't know which map is considered imbalanced.

So, if there are some maps that the community agrees clearly favors one race, please post it so we can test it out.

--
(p.s. somehow I think I'm pretty bad at forming my ideas into nice looking threads. I just want to post it but I don't care enough to actually try hard. eh.....)

Anyway, here are some map stats:
Battle Royal: [image loading]0[image loading] | [image loading]37[image loading] | [image loading]0[image loading] -> Zerg fest

Raid Assault 2: [image loading]1[image loading] | [image loading]27[image loading] | [image loading]0[image loading] -> Zerg fest

hi hi hi

Let's see statistics of some notable maps:
Python: [image loading]57[image loading] | [image loading]16[image loading] | [image loading]10[image loading] -> Terran map?

Outsider: [image loading]19[image loading] | [image loading]31[image loading] | [image loading]4[image loading] -> sucks for Protoss, best for Zerg

Destination: [image loading]71[image loading] | [image loading]50[image loading] | [image loading]47[image loading] -> balanced, considering that there are most terran players in general

Tau Cross: [image loading]26[image loading] | [image loading]23[image loading] | [image loading]14[image loading] -> pretty good

Monty Hall: [image loading]23[image loading] | [image loading]4[image loading] | [image loading]27[image loading] -> tough for Zerg

Monty Hall SE: [image loading]23[image loading] | [image loading]1[image loading] | [image loading]6[image loading] - Zerg still sucks, protoss sucks more than in first edition

*
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
November 03 2009 13:27 GMT
#2
Yeah I also think it would be nice if someone else did all the hard work so I didn't have to.
No I'm never serious.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
November 03 2009 13:28 GMT
#3
few maps come into mind

battle royal
dmz
raid assault
POGGERS
520
Profile Blog Joined April 2009
United States2822 Posts
November 03 2009 13:37 GMT
#4
Real men play Pokemon Set.
Writer
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
November 03 2009 13:48 GMT
#5
Battle Royal:
0 TvT | 37 ZvZ | 0 PvP

Raid Assault 2:
1 TvT | 27 ZvZ | 0 PvP

hi hi hi

Let's see statistics of some notable maps:
Python:
57 TvT | 16 ZvZ | 10 PvP

Outsider:
19 TvT | 31 ZvZ | 4 PvP

Destination:
71 TvT | 50 ZvZ | 47 PvP (balanced, considering that there are most terran players in general)

Tau Cross:
26 TvT | 23 ZvZ | 14 PvP

Monty Hall:
23 TvT | 4 ZvZ | 27 PvP

Monty Hall SE:
23 TvT | 1 ZvZ | 6 PvP (Zerg still sucks, protoss sucks more than in first edition)

Including this to OP.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
November 03 2009 14:41 GMT
#6
i would like to see a pvp in battle royal
4v4 is a battle of who has the better computer.
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
November 03 2009 14:55 GMT
#7
Python? Terran map? I thought Protoss had it easy PvT in that map o,o
citi.zen
Profile Joined April 2009
2509 Posts
November 03 2009 15:10 GMT
#8
I like the idea but it seems you should somehow control for the number of S level players for each race. Some teams just don't have any decent P in the lineup, right?
Aut viam inveniam, aut faciam.
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2009-11-03 16:02:10
November 03 2009 16:02 GMT
#9
On November 03 2009 23:55 EsX_Raptor wrote:
Python? Terran map? I thought Protoss had it easy PvT in that map o,o


Unless you got cross positions, playing pvt is really hard on python.
Brokenlamp
Profile Joined June 2009
United States39 Posts
November 03 2009 16:31 GMT
#10
This is my favorite method, but its not foolproof. For example, Outsider during the WCG was completely balanced, and I predict Outsider SE to have similar results (with it perhaps even becoming a Protoss map).

Whats interesting though is the number of PvPs played on Heartbreak Ridge. Most people acknowledge that Zerg kills Toss usually on that map, and yet teams still regularly send their tosses out on it. Of course, when the map first came out, Zerg couldnt beat Toss...so maybe they are trying to reclaim the map. Or perhaps they do really well in practice and then get outplayed in the matches? I mean, they should know by now that they arent going to get matched up against a Terran, ever.
Ver
Profile Joined October 2008
United States2186 Posts
November 03 2009 17:30 GMT
#11
Seems nice but it only holds true partially. Sometimes players get sent out just because they have to (i,e khan will send out in form stork/jangbi regardless of maps). Other times teams don't understand the balance quite well at first. I,e look at HBR last season and look at it now. Tons of Terrans sent out before, almost none now. This is a combination of last season's maps being atrocious for Terran whereas now they have a few to work with and people not understanding just how awful it was for Terran.

A few notable exceptions that come to mind of mirror imbalance but not matchup imbalance:

Python (Not an amazing T map)
Wuthering Heights (Not a T map)
Outsider (P is great there)
Neo Harmony (Zerg land)
Blue Storm (Z map)
Colosseum I (T map)
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