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6 Things about games that aren't true

Blogs > ilistis
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ilistis
Profile Blog Joined October 2008
United States828 Posts
Last Edited: 2009-10-07 03:00:36
October 07 2009 02:59 GMT
#1
I found this while browsing digg.The sixth one is the most interesting.Article is in spoiler but without images so please go to the link.
link


+ Show Spoiler +
Anything new and relatively untested will be subject to more misconceptions than facts. Ridiculous and sensational news reports about the seedy underbelly of Animal Crossing and batshit-insane lawyers like Jack Thompson have diluted the truth about gaming. Combine their ignorance with our own misconceptions as gamers, and there’s a lot of nonsense to sort out. We can’t sort it all out, but we can at least hit some of the bigger points of confusion with our hammer of truth and brief internet research.

1. Pong is the first graphical videogame

Several graphics-based games existed before Pong. Tennis for Two (right) is among the first videogames ever, and used an oscilloscope to display a bouncing ball. This was in 1958! Later in 1972, the first game “console” was premiered: The Magnavox Odyssey. Its games had ultra-exciting one-word titles like “Hockey” and “Invasion,” and vector graphics that were totally rad…or swell…or whatever people said in 1972.


Above: The Magnavox Odyssey in all its analog-ey glory (photo courtesy of the Electronic Entertainment Museum)

Magnavox actually sued Nolan Bushnell, founder of Atari and creator of Pong, on the grounds that Pong was too similar to the Odyssey’s Tennis game. So not only was Pong not the first graphical game to be released (it was also released in 1972, but the Odyssey was being prototyped as early as 1966), it was accused of patent infringement (the case was settled out of court).


Above: Just look how far we’ve come…for one thing, we no longer put wood paneling on absolutely every flat surface

And pushing aside the graphical aspect for a moment, who could forget Hunt the Wumpus? This landmark text-based BASIC game was created by Gregory Yob, and is among the very first computer games ever made. It is also the only game credited to Yob, whose head is now in neurosuspension at the Alcor Life Extension Foundation. Not making this up, his brain is frozen.



But we digress - the game was created in around 1972 (what a year for games, right?), and took the mainframes by storm. There are twenty rooms in the game, one Wumpus (the Wumpus is bad), super bats which drop the player into random rooms, and bottomless pits. The goal is to fire an arrow into the room which contains the Wumpus without entering that room, which leads to death (because the Wumpus is bad). Oh, bottomless pits are bad too.

Okay, so it wasn’t much of a game compared to modern standards, but it was more complex than anything which existed at the time, and it influenced an entire genre of adventure games, both text-based and graphical. Those super bats even reappeared in the almighty Zork. To reduce the origins of gaming to Pong alone is a drastic oversimplification, especially when the real history of games involves people being frozen in cryonics labs.

2. Hard scientific evidence proves that violent games increase violent behavior

There have been many studies on the effects of violent videogames on the psyche, but none of them have produced concrete results. Those who damn games just love to show us “brain scans” which (they say) indicate an increase in aggression when playing violent games. It’s sensational, for sure, but their conclusions are not unquestionable, and MRI studies in general are questionable, as brilliantly illustrated by this UC Santa Barbara study, in which a dead salmon was scanned to point out the necessity for some serious chance correction. The dead fish registered apparent brain activity when shown pictures of humans interacting.


Above: Love researchers with senses of humor

And for every study which reports that violence in videogames leads to self-reported aggression or scary-looking brain scans, another study is done which concludes that there is no direct link between videogame violence and real violence. “The school shooting/violent video game link: Causal relationship or moral panic?” by researcher Christopher J. Ferguson, for example, concluded that no connection between violent videogames and school shootings has been established scientifically. And that’s just one of many.


Above: We’re going to go rent some attack helicopters later so we can mimic GTA like good products of sensational media

Jeffrey Goldstein, Ph.D., has brilliantly (well, he is a doctor and all) outlined the major criticisms of those studies which claim to have found a link between violence and videogames. For example, how does one measure aggression? Not very well at all. From Goldstein’s essay:

It is not possible to observe real aggression in the laboratory, so researchers must improvise indirect measures and indicators of potential aggression. Here are some of the dependent variables used in video game research:

• Hitting a bobo doll (Schutte, Malouff, Post-Gordon & Rodasta, 1988)
• Coding children’s interpretations of ambiguous stories (for example, a child is hit in the back with a ball). Responses were coded for the amount of "negative and violent content" (Kirsh, 1998)
• Listing aggressive thoughts and feelings (Calvert & Tan, 1994)
• Administering blasts of white noise to an unseen person, in the ‘teacher-learner’ paradigm, in which errors on a ‘learning task’ are ‘punished.’ (Anderson & Dill, 2000; Wiegman, van Schie & Modde, 1997).
• Withholding money from another. Winkel, Novak & Hopson (1987) tested 8th grade students in a situation in which they played teacher and were to deduct money for errors made by another student. This served as a measure of aggression.
• ‘Killing’ characters in a video game (Anderson & Morrow, 1995; Ask, 1999; Ask, Autoustinos, & Winefield, 2000).
• Time elapsed to recognize aggressive words. In their experiment, Anderson and Dill (2000) required university students to play a violent video game for 15 minutes on 3 separate occasions, preceded and followed by cognitive (word recognition test), affective, or behavioral (white noise) measures of aggression. The only significant findings among these many dependent measures were with the word recognition test, which they take to represent "aggressive thinking." The speed with which aggression-related words are identified is said to reflect this. The validity of this measure of cognitive schemas is dubious. Word recognition is typically used to reflect perceptual or semantic salience (Grainger & Dijkstra, 1996), a phenomena that has no necessary connection to aggressive behavior.

Wow, sounds like really conclusive stuff: kids who play violent games kill more characters in violent games!

We’re not saying that there is proof either way - no real conclusions about games and their connection or non-connection to real violence have been drawn yet. Just don’t let anyone bully you into believing that “science has proven” that your hobby is dangerous, because it isn’t true.

3. Game publishers often influence reviewers with shady practices

Defensive scoff! Sure, sometimes we’re pampered. Semi-extravagant trips to far-off business hotels, free booze, and meaningless plastic novelty gifts do happen, but it’s the same in any industry, and actual, proper corruption is very rarely observed. A couple of shady cases have unfairly cast a shadow over the entire game review sector.


Above: This novelty straightjacket did not influence our review of Batman: Arkham Asylum, but it did make for a stupid picture

PR swag is so common and disposable that few think twice before shoving it in a drawer or giving it away in a contest. In general, reviewers have the integrity to give their honest opinions, regardless of how many free key chains they tossed in the trash last week. What’s more important, being a respected writer or making some PR guy happy?


Above: We prefer to let alcohol influence our opinions

And as for the rest of the accusations, they’re mostly ridiculous. Actual bribing? As rare as it is anywhere. Advertiser pressure? They might pull ads now and then, but it’s their loss. Exclusive reviews? Scoring an exclusive doesn’t preempt giving an honest opinion. It’s just not as shady and exciting as some would like to believe.

And this doesn’t just apply to us – we certainly don’t mean to imply that we have a monopoly on integrity. Every publication works roughly the same way, and there’s a miniscule amount of actual corruption anywhere in the industry.

4. Gamers are socially impaired slobs

This is as much our fault as it is the general public’s. We tend to encourage the propagation of this misconception more than break it down, mostly because it’s funny. We like a little self-deprecation, and it’s amusing to imagine stereotypical gaggles of socially impaired dimwits draped in Naruto tees (owned by multiple members of this staff) and Cheeto dust. But that’s just a joke, we all know that gamers come in all types.


Above: Okay, so we’re part of the problem

There are the super-cool ones, like us, who are only shut-ins when we’re nursing the aftermaths of the previous night’s booze-fueled parade. And there are the pretentious assholes who just think they’re super-cool and brag about their nightly exploits on Twitter. (See, self-deprecating.) And there’s the rest of the millions of diverse people who enjoy gaming. Sure, some of the categorically insane stereotypes do exist, and beg to be ridiculed, but for the most part, gamers are as diverse as, say, people who like books.


Above: Nothing slobbish here


5. All casual games are bad; All Wii games are for babies

Most casual games are bad, and most Wii games are for babies. But not all. The “casual” genre is just a type of game, and it shouldn’t be assumed that every game in the category is poorly made. PopCap has designed a multitude of brilliantly accessible, well-designed, and beautiful games despite the stigma of being a “casual game” developer.


Above: Who knew yard work could be so great?

The same goes for the Wii. Many games on the Wii do involve washing horses, but the recently released Dead Space: Extraction, for example, was called a “7-hour interactive horror movie.” By us. But the point remains – the Wii can be a platform for serious games, even if it isn’t always well-utilized.


Above: Not for babies


6. All Koreans are good at StarCraft


Above: Just kidding, this one’s true (Photo by Kim Pierro)


Also, if you willing to discuss some points the article brings up, be my guest. I've always found gamers at my school to be one of the most funniest people.

***
"The man who removes a mountain begins by carrying away small stones."-William Faulkner *_*_*_Kolll FAN_*_*_*
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
October 07 2009 03:01 GMT
#2
lol number 6 is true durrr
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
October 07 2009 03:04 GMT
#3
Lol @ the last one.

I also find gamer's/internet types at my school the funniest, but I might be biased because I find a lot of internet humor the funniest in general.
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
October 07 2009 03:22 GMT
#4
Hahaaha omg that was classic
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Probe.
Profile Joined May 2009
United States877 Posts
October 07 2009 03:29 GMT
#5
LOL. Everyone knows koreans are born good at starcraft.
meow
MooCow
Profile Joined September 2008
1434 Posts
October 07 2009 04:04 GMT
#6
Lol @ the last one
The #2 one annoys me when people always assume that
Making history not reliving it.
meegrean
Profile Joined May 2008
Thailand7699 Posts
October 07 2009 04:33 GMT
#7
I strongly agree with number 6. A genetic gift is just hard to fight against.
Brood War loyalist
PH
Profile Blog Joined June 2008
United States6173 Posts
October 07 2009 04:48 GMT
#8
hehe #6...if only...if only...):
Hello
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
October 07 2009 05:22 GMT
#9
Ahh #6, always gets ya.
Learned something with #1 though, cool stuff.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 07 2009 05:27 GMT
#10
LOL #6 hahaha.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
October 07 2009 07:02 GMT
#11
Pong is uniquely interesting because it was never meant to be released as a game, Nolan Bushnell asked Al Alcorn to do it solely to train him for the circuit board work that was involved with arcade games.

Ralph Baer later said he made a mistake by settling for so little, because he had no idea the industry would become so big (I don't think anyone did).
@RealHeyoka | ESL / DreamHack StarCraft Lead
BookTwo
Profile Blog Joined May 2009
1985 Posts
October 07 2009 09:58 GMT
#12
hahaha, so true.
Neivler
Profile Blog Joined November 2008
Norway911 Posts
October 07 2009 09:59 GMT
#13
I pwn Koreans. That means I am super über pr0!
I pwn noobs
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
Last Edited: 2009-10-07 10:01:56
October 07 2009 10:00 GMT
#14
Umm about violence and video games, there will NEVER be hard evidence just because you can't really link violence 100% to video games because of the vast array of variables involved besides video games. Besides one person might react in one way and another person in another way, maybe because of whatever they've gone through in life.

So just because "science" can't link video games to violence, does that mean it's not true? Nope. There has been studies that definately implicate increased violent behavior in kids playing violent video games. Other studies show that violent games do not increase violent behavior. Like I said, hard natural science isn't really suitable for these kind of studies, because violence and video games go more into social sciences/psychology and maybe they should use case methods and other qualitative research methods in order to get better answers.

Besides, saying it's "not true" that video games might make people violent is almost a lie too. Personally I definately think especially younger people are impressionable when it comes to violence in video games. I'm talking hardcore FPS games now with alot of blood and shit
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
October 07 2009 11:00 GMT
#15
the best thing from that article
[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
October 07 2009 13:54 GMT
#16
i sorta new the court battle going on with 1. 2 was nice as well. and 6 is so true lol
Hwaseung Oz fan for life. Swing out, always swing out.
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
October 07 2009 14:05 GMT
#17
3 is totally true, and the author is a moron if he thinks it isn't.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 07 2009 14:19 GMT
#18
omfg #6 totally caught me off guard >.<
hahahaahahaha
cool article either way
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
Last Edited: 2009-10-07 14:29:11
October 07 2009 14:28 GMT
#19
#3 is total nonsense as one poster said.

actual, proper corruption is very rarely observed.

And as for the rest of the accusations, they’re mostly ridiculous. Actual bribing? As rare as it is anywhere. Advertiser pressure? They might pull ads now and then, but it’s their loss. Exclusive reviews? Scoring an exclusive doesn’t preempt giving an honest opinion. It’s just not as shady and exciting as some would like to believe.

And this doesn’t just apply to us – we certainly don’t mean to imply that we have a monopoly on integrity. Every publication works roughly the same way, and there’s a miniscule amount of actual corruption anywhere in the industry.


Those accusations ae true. That's why, his continual emphasis on actual corruption.
HS: cascades#1595 || LoL: stoppin
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-10-07 21:43:57
October 07 2009 21:40 GMT
#20
Lol @3

Fucking sellout.


Also 5 is usually wrong. Most of the games for casual players are garbage.
fuck all those elitists brb watching streams of elite players.
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