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Active: 11722 users

Pick Your Game: TvZ #1

Blogs > Caller
Post a Reply
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 15 2009 17:19 GMT
#1
This is going to be an exercise in futility.

First, allow me to explain the rules. Assume you have B- micro/macro.
You have several factors that judge how your game works.

Income-Your Economic Strength, judged by worker count and number of expos. 10 is a fully operational base. Depending on your income, there will be effects on your unit count, production, and income.

Production-The buildings that you have for production. Based upon your income, and will effect your unit count.

Unit Count-The amount of units that you have. This is your combat strength and determines your ability to attack, harass, and defend.

Technology
-Dependent on income. Tech Level 1 is assumed to be Barracks/Academy, Hatchery Tech, and Cybercore. Tech Level 2 is assumed to be Factory/Starport, Lair Tech, and the first group of Protoss Advanced buildings (Robo+Support Bay+Observatory, Stargate, Citadel). Tech Level 3, of course, is everything else.

Map Control-Determines if you can expand, harass, attack, and defend. Determined by Technology, Attacking, and Unit Count. Judged by Low, Medium, and High. Low means you're in your base. Medium means you've split the map. High means you've contained them.

Example Situation: You have reached 140 supply in a TvP. Your +1 upgrade just finished. Do you...
A) Push out towards the Protoss 3rd
B) Push out and expand at your 3rd
C) Sit and do nothing in case of fast arbiters/Bulldog attack.

If you were to pick A, you would likely lose some Unit Count in exchange for map control. If you picked B, you would likely be able to increase your income and your map control slightly. If you do C, you will likely lose map control.

Now that we've gotten the ridiculous amount of Starcraft mechanics out of the way, it's time to start.

Situation #1
You are halfway done with your first Barracks and your scout has seen a 12hatch/11pool build. You are cross-distances (6 vs. 12) on Python. There is a scouting drone in your base. Zerg appears to be making primarily drones. Do you..

A) Throw down an expo at your nat.
B) Throw down a rax and a gas.
C) I've already thrown down a gas, and am about to build a factory.
D) Bunker Rush the noob.

Income: 8
Production: 1
Unit Count: 13/18
Tech Level: 1
Map Control: Low

[image loading]

Poll: What do you do?
(Vote): Throw down an expo at your nat.
(Vote): Throw down a rax and a gas.
(Vote): I've already thrown down a gas, and am about to build a factory.
(Vote): Bunker Rush the noob.



**
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
motbob
Profile Blog Joined July 2008
United States12546 Posts
September 15 2009 17:24 GMT
#2
This concept is amazing. I assume you were inspired by that Fakesteve thread that got bumped.
ModeratorGood content always wins.
Zinbiel
Profile Joined October 2008
Sweden878 Posts
September 15 2009 17:28 GMT
#3
I would totally bunker rush him, greedy zerg's should at least have to drone-micro their way to victory. On the other hand, my terran is D- so he would probably switch to lings and rape me.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2009-09-15 17:28:46
September 15 2009 17:28 GMT
#4
there was a fakesteve thread? O.O

Oh and

voting closes in 6 hours
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Mah Buckit!
Profile Joined April 2009
Finland474 Posts
September 15 2009 17:31 GMT
#5
Expo, sometimes bunker rush might work. If there wasn´t scouting drone I´d go 2nd rax.
Starcraft? Epic Grimness.
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
September 15 2009 17:47 GMT
#6
already built a gas, going for factory. hes probably doing a 3 hatch build so I would feel safe doing a fast tank + bunker + turret break on his nat
With a gust of wind, perhaps.
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
September 15 2009 18:19 GMT
#7
Cool concept, I voted or build a factory to abuse the wide chokes on python with vultures.
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
September 15 2009 18:19 GMT
#8
throw down an exp. and teach the noob who's the macro papa
OneOther
Profile Blog Joined August 2004
United States10774 Posts
September 15 2009 18:48 GMT
#9
build a factory and play fantasy/flash goliath+bio style

my favorite tvz
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
September 15 2009 19:00 GMT
#10
lol cool is this a collective choose ur own adventure game?
~\(。◕‿‿◕。)/~,,,,,,,,>
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
September 15 2009 19:14 GMT
#11
Voted for early expo. Is there gonna be more to this, I like the theory behind it
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 15 2009 19:42 GMT
#12
On September 16 2009 04:00 Railxp wrote:
lol cool is this a collective choose ur own adventure game?

think raithed minus the rape and badness
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
geegee1
Profile Blog Joined April 2009
United States618 Posts
September 15 2009 19:54 GMT
#13
build a expo zerg is too far apart and u cannot bunker rush since its far it also benefits you as you expo because of the distance.
pew pew
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