[A] Star Battle - Page 12
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pompey606
United Kingdom98 Posts
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JodoYodo
Canada1772 Posts
On December 07 2010 05:08 pompey606 wrote: I have been really enjoying this game mode. Only thing I dont like is the exp system. One person can just grind up their stats but not help the team. I think all exp should be pooled between the team so that everyone has the same, this way someone who is off on their own killing planes isnt a selfish little ******** That's sorta how DotA is though. One player is expected to farm up and carry the team through late game. | ||
Ryalnos
United States1946 Posts
On December 07 2010 05:49 JodoYodo wrote: That's sorta how DotA is though. One player is expected to farm up and carry the team through late game. Yeah. When I farm, I'm playing for the late game (which is more interesting than having a few idiots run off and die in the early game and ending things early). If someone gets into trouble I'm the first to warp in to back them up - I've died a few too many times doing that only to be abandoned by the rest of the team. | ||
baconbits
United States419 Posts
but in non noob filled games you need atleast some of your guys to farm early and get fast ups. | ||
Ryalnos
United States1946 Posts
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buffdoggy
2 Posts
Thats all I have to say, Otherwise this is a great game, and keep it up. | ||
DiracMonopole
United States1555 Posts
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CellTech
Canada396 Posts
Celltech.997 | ||
thegamer
47 Posts
On December 07 2010 06:20 Ryalnos wrote The farmers better know how to do so safely, however. The idiots who camp in front of the enemy base and get inevitably picked off are just a waste of space. Haha gotta agree, also gotta hate it when some noobs overcommit into chasing down a low health enemy, and end up being killed after they walk straight into the enemy base without even killing the enemy. | ||
TibblesEvilCat
United Kingdom766 Posts
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koreasilver
9109 Posts
On December 07 2010 09:31 thegamer wrote: Haha gotta agree, also gotta hate it when some noobs overcommit into chasing down a low health enemy, and end up being killed after they walk straight into the enemy base without even killing the enemy. This is the worst thing to watch ever. | ||
Fir3fly
Australia251 Posts
i want to play this so much but i can never find it in the Asian/Australian servers. and i cant find the file to upload it or something, i really want to play this game. | ||
DarthXX
Australia998 Posts
On December 07 2010 11:24 Fir3fly wrote: OH MAN.. i want to play this so much but i can never find it in the Asian/Australian servers. and i cant find the file to upload it or something, i really want to play this game. Play on US, that what I do at least, ladder on SEA and customs on US since it has all the good custom games (and people that play them) | ||
Sufficiency
Canada23833 Posts
On December 07 2010 08:58 DiracMonopole wrote: How many reactor upgrades does it take to maintain cloak indefinitely? Good question lol. Probably takes forever? | ||
Blurb
Denmark55 Posts
On December 07 2010 23:28 Sufficiency wrote: Good question lol. Probably takes forever? Probably far too many for it to pay off. A single Battlecruiser with a semi-intelligent captain will EMP you, leaving you wide open for the Carriers and Destroyers to keep your energy on zero. | ||
Lucius2
Germany548 Posts
and further: are the interceptors actually viable? like upgrading them or even getting thisupgrade for the carrier. too me they feel to random to do efficient dmg any advice? | ||
baconbits
United States419 Posts
On December 08 2010 01:07 Lucius2 wrote: how exactly do these interceptors take off and what do they attack? sometimes i saw ppl shooting them off while moving, but i couldnt reproduce that, tried the typical stop and go with hold posisition and attack-move. didnt work. and further: are the interceptors actually viable? like upgrading them or even getting thisupgrade for the carrier. too me they feel to random to do efficient dmg any advice? they shoot off via attack command, doesn't work when moving, does work when drifting (you can stop attack move, stop attack move and fire them off) but all they do basically is give your opponent free money killing them 99.9999% of the time also no more 4 ups for tentacles (closerange weap) for easy farming the whole game long, gotta keep upgrading them for 1 hit creep kills | ||
dukethegold
Canada5645 Posts
There are players out there with like 8 games, 24 wins or something like that. Just today, we tried to make a 3v3 game. The result is that all 6 players ended up on the same team, with no opposing team. Although the game ended after we killed the undefended mothership, my record shows 1 game, 0 win. | ||
Mataza
Germany5364 Posts
I mean the way it is Rockets pay never off, since you attack once every 4 seconds and unless you have leviathan lasers are just 1 range shorter. Also lasers are a must for frenzy leviathan or siege destroyer, since the damage is dependent on laser ups too. There is actually a lot of things a bit wrong to be competitive as a game. Destroyer 1000 points emergency shield with 3 minute cooldown which you cannot see is clearly the weakest ship in terms of selfhealing. And since you can´t teleport when you are in the red, the destroyer is the only one who will bleed to death. | ||
emc
United States3088 Posts
Dunno if he'll read this but feedback is the best spell, combine that with high mana regen and storm and your enemy can't ever get energy. Even if they increase their mana regen, they can just feedback you even more! I don't agree with that spell in this game, doesn't seem fair. | ||
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