On December 02 2010 23:12 JodoYodo wrote:
The missile launcher has a cooldown and fires automatically.
The missile launcher has a cooldown and fires automatically.
No, he's right, if you stay still your missiles occasionally stop firing.
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Vandal_heart
United Kingdom88 Posts
On December 02 2010 23:12 JodoYodo wrote: Show nested quote + On December 02 2010 17:07 FinestHour wrote: Hey guys, got tired of playing ladder juggling around 2300 points and started trying this out. Got a small question. Sometimes when I engage an enemy capital ship I won't use the main gun (i.e. the backlash missles for destroyer) and will only use the small faster shooting gun. I always try to get within what I think is 7 range and sometimes it just won't shoot the missles and only use the rapid fire gun. I tried just right clicking the target ship and moving close and it doesn't work. Any tips on how I can use the bigger gun more often instead of the smaller gun? The missile launcher has a cooldown and fires automatically. No, he's right, if you stay still your missiles occasionally stop firing. | ||
JodoYodo
Canada1772 Posts
On December 02 2010 23:24 Vandal_heart wrote: Show nested quote + On December 02 2010 23:12 JodoYodo wrote: On December 02 2010 17:07 FinestHour wrote: Hey guys, got tired of playing ladder juggling around 2300 points and started trying this out. Got a small question. Sometimes when I engage an enemy capital ship I won't use the main gun (i.e. the backlash missles for destroyer) and will only use the small faster shooting gun. I always try to get within what I think is 7 range and sometimes it just won't shoot the missles and only use the rapid fire gun. I tried just right clicking the target ship and moving close and it doesn't work. Any tips on how I can use the bigger gun more often instead of the smaller gun? The missile launcher has a cooldown and fires automatically. No, he's right, if you stay still your missiles occasionally stop firing. Really? My bad, lol. I guess a good solution is to never stop. The acceleration is so brutal in this game that spamming move should be the standard | ||
Vandal_heart
United Kingdom88 Posts
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photohunts
United States26 Posts
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Blurb
Denmark55 Posts
On December 02 2010 23:24 Vandal_heart wrote: Show nested quote + On December 02 2010 23:12 JodoYodo wrote: On December 02 2010 17:07 FinestHour wrote: Hey guys, got tired of playing ladder juggling around 2300 points and started trying this out. Got a small question. Sometimes when I engage an enemy capital ship I won't use the main gun (i.e. the backlash missles for destroyer) and will only use the small faster shooting gun. I always try to get within what I think is 7 range and sometimes it just won't shoot the missles and only use the rapid fire gun. I tried just right clicking the target ship and moving close and it doesn't work. Any tips on how I can use the bigger gun more often instead of the smaller gun? The missile launcher has a cooldown and fires automatically. No, he's right, if you stay still your missiles occasionally stop firing. Missiles will also stop firing if your target is too close to you. If any other suitable targets are nearby, they will go for one of those instead. This can be used when on the run, by moving closer to your enemy. By the way, does anyone know how the increased firing speeds work? Since day one I've been seeing people who randomly get increased firing speed, most of the time everyone has them. My own guess is that they're related to fighter kills and works like veterancy. | ||
Mandius
Canada3 Posts
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blackodd
Sweden451 Posts
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rkffhk
474 Posts
Here are two of probably the closest thing to pro replays of star battle atm (NA): game 1: http://www.sendspace.com/file/jxb4ow game 2: http://www.sendspace.com/file/7sak37 I'm the light green player in the first one and purple in the second one These were both very good games of star battle and had a bit of that back and forth, which we love so much. We met in a random pub lobby thing in the first game by chance and in the second game, we ended up getting groups together and letting pubbers fill the empty spaces. It was basically a 3v4 in game 1 and then a 4v4 in game 2. hope you enjoy~ | ||
Oglokoog
Czech Republic35 Posts
On December 03 2010 01:33 ayadew wrote: Battlecruiser + nuke = win (unless you get feedbacked ) So many ways to avoid that... | ||
Ag_Ben
United States8 Posts
I will be playing at work, so sometimes I will have to AFK during daytime Eastern time zone hours. I play very seriously when this doesn't happen, though. It is winter and I sell recreational vehicles so my afk miles will vary. Add Ben.725 | ||
Ryalnos
United States1946 Posts
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Oglokoog
Czech Republic35 Posts
On December 03 2010 02:28 Ryalnos wrote: WTB chat channels for this kind of thing. Join #starbattle on irc.quakenet.org (don't be disappointed though - I just created the channel, so there's almost nobody there... but I think that if anyone wants to find a person to play with, it would be better to do that on the IRC rather than spam this thread with LFG requests) | ||
FinestHour
United States18466 Posts
On December 02 2010 18:00 elkram wrote: Love the map, but I don't know if I'm first to realize this, or no one has posted it yet, Bnet hates Star Battle. I don't know why, but it is becoming a trend: I join a game lobby and at least 1 person is "pending," then once you enter the game it tells you that 2/3 people have been dropped right off the bat, then, after all that, in the middle of the game, of the remaining 10 or so players, 1 or 2 get lagged like crazy and drop mid game. If you are lucky you get a 4v4, but it always turns out to be like 3v4, 2v5, or even 1v6. It makes the game no fun. Now, I'm not blaming this on you, but I just want to let you know that this is a common trend taking place in your game, not a one time event, it is a trend . I'd hate for your awesome game to fall victim to lag bug like it currently does--permanently--so if you could please do a bug fix patch or something I'd totally love the game even more (if that is even possible). Just for your reference, I'm on NA servers and the events I describe started to trend around 2:00 AM EST, 12/2/2010 (yeah I know, but I love this game). Just noticed this post today, and i agree! Every single game that I joined had at least one person drop. Every game. Did this happen to anyone else? | ||
Ag_Ben
United States8 Posts
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=170791#/replay_overview PLEASE critique, and feel free to watch at 4x speed etc (1.5 hour game). | ||
Chairman Ray
United States11903 Posts
Add me @ mordrid.181, I'll be up for a game anytime. | ||
JodoYodo
Canada1772 Posts
Lately I've been going Engine x3 1 each of lasers, missiles, range. Go farming, then get warp and another speed upgrade, then pump into lasers, missiles, and range if they have a lot of feedback. | ||
Oglokoog
Czech Republic35 Posts
(sometimes it doesn't work, of course ) | ||
Phelix
1931 Posts
Also, I have been testing with a mass armor build with the Battlecruiser, and relying on pure defense with PDD. It's been working decently against people who use a lot of normal attacks, but focused spell damage will always be a problem. | ||
Ag_Ben
United States8 Posts
On December 03 2010 05:34 Phelix wrote: For a pure farming build, get 4 upgrades of attack, 2 engine upgrades, and you can either go farm, or wait for 10-15 seconds at base for getting the warp-in upgrade. You need good teamwork because this build is fragile early game since you have zero offensive spells, but your farm will accelerate much faster than any other build. In DotA/HoN terms, this is basically a carry build. Also, I have been testing with a mass armor build with the Battlecruiser, and relying on pure defense with PDD. It's been working decently against people who use a lot of normal attacks, but focused spell damage will always be a problem. My farming build barely beats yours, take the aoe spell depending on your race, take 2 engines and one energy upgrade. As soon as any of the enemies start to stream out fighters OR when your team makes a little push to their science vessels, one use of your AOE will wipe out 10-15 creeps easily. You may also use all the aoe spells to "deny" an enemy from killing creeps, as in the situation of a massive number of allied interceptors/mutalisks/wraiths following a fleeing enemy - kill those and your enemy will not benefit from them. I also envision an entire team taking these spells to start and stagger killing their own creeps with it at the very start of the game to make the enemy team fight on your side closer to your science vessels. | ||
cAPS
United States153 Posts
I pumped range and gauss damage, then my team did a siege push on their defenses. Worked pretty well. | ||
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