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If someone can give me one reason these units expand the micro depth in SC and are balanced compared to there counterparts i will give them a cookie. Seriously why are these stupid OP units are in the game when all the micro they have to use is A move. And that marauders SLOW as well is ridicolous. Marauders counter pretty much 90% of the units in the game AT tier 1.5??? How is that fair? Marauders counter pretty much every Prottoss unit (cannot compare them at all to immortals since you can make so much more marauders then immortals) They also ruin mech for terran as well (lol lets make tanks more powerful in there standard tank form but still cant beat marauders...
Not even gonna get into Roaches since they are stupid and everybody knows it. Ruins 1 MU makes the other 2 stupider.... Also if blizzard wanted to maximize unit diversify why put these units in the game??? What were they trying to acclompish by adding a move cheap spammable units? Again can anyone give me TWO reasons that they add any depth in this game? Discuss.
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young skywalker... you will die... you will die
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Nothing wrong with roaches, especially after they have been nerfed 10910 times now. Marauders may need some nerfing though.
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why cant you micro these units exactly? whats stopping you from doing that?
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Ok that's fine and dandy you think that they are overpowered and out of place, but just continuously calling them stupid and OP does not an argument make.
I think that Marauders in particular have a bit too much depth (you can basically make them the entire game regardless of your enemy's unit composition), but not OP by a longshot. I play P and 3-4 immortals along with some chargelots absolutely decimates most marauder forces.
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They are both dramatically more effective against melee units when microed. That said I do think we will see some tweak to marauders sooner or later, they seem to be more of a core unit then marines right now in many matchups.
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On April 01 2010 06:48 zee wrote: why cant you micro these units exactly? whats stopping you from doing that? They dont take micro is the point? Any stupid person could kite with marauders (LOL 50% SLOW FOR FREE) Roaches are just a wc3 unit really....
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It might do to move the Marauder slow to an upgrade or make them 8 + 12a, but I guess we'll see where Blizzard goes with it
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They are ranged anti ground only units, of course when massed they will annihilate all other ground units that are not even more specialized at mass vs mass combat like siege tanks and colossi. Also protoss got their own variant with the immortal, it beats both roaches and marauders cost wise so it isn't bad.
Note however that in Starcraft this kind of unit didn't exist so with your Starcraft 1 eyes they seem imbalanced. But they can't shoot air and are weaker than melee units unless massed so they are not really imbalanced, they just add another unit type.
On April 01 2010 06:51 OHtRUe wrote:Show nested quote +On April 01 2010 06:48 zee wrote: why cant you micro these units exactly? whats stopping you from doing that? They dont take micro is the point? Any stupid person could kite with marauders (LOL 50% SLOW FOR FREE) Roaches are just a wc3 unit really.... If the roach was a wc3 unit it would have 550 health, please don't be ridiculous. The battlecruiser in sc1 is the only starcraft unit even close to wc3 standards.
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Yeah you can't have your cake and eat it too with the definition of micro. Either kiting is micro or it isn't. Not-micro is literally a-moving and not issuing any more orders. Kiting is micro. If you want to say that the micro is too easy then sure, fine, but it's micro.
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On April 01 2010 06:51 theqat wrote: It might do to move the Marauder slow to an upgrade
I think this is a very good idea, Marines and Reapers both have a upgrade that improves them in the techlab marauders could have one too.
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in previous builds concussion grenades were researched. For some reason they buffed the marauders...
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Yeah, nerf marauders imo.
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cause they use beer bottles while wearing panda bear straw-hats to balance the game...
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On April 01 2010 06:54 theqat wrote: Yeah you can't have your cake and eat it too with the definition of micro. Either kiting is micro or it isn't. Not-micro is literally a-moving and not issuing any more orders. Kiting is micro. If you want to say that the micro is too easy then sure, fine, but it's micro. OK. SO for maruaders you have to kite against Zealots..... HUGE MICRO
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Marauders are Roaches can obviously be microed, in fact it's another thing they have over tier 1 units. I have been doing a lot of early barracks builds and the lag is so horrible with marines, if a zealot gets in range to hit a marine once it gets off 2 shots because your until will not move before 2 attacks. It's terrible
Meanwhile marauders are these cost effective behemoths who slow things and have crazy range, even awful players can micro these things effectively.
I really do think marauders and roaches make the game worse, but the game is so balanced around them at this point, I don't know what to suggest.
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Thank god Teamliquids ProMod is coming out this month. It will definatly purge these stupid WC3 units.
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On April 01 2010 07:04 Archerofaiur wrote: Thank god Teamliquids ProMod is coming out this month. It will definatly purge these stupid WC3 units. I dont get why people think this is a good thread to troll, since these units are actually the core problems with the game??? Seriously queen larvae, marauders, roaches, the game just screams A move
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I'm not sure I agree with them being imbalanced, at least not significantly, but the problem is vs ground where you can pretty much spam them vs anything in all matchups, which makes things a bit boring.
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I think the units need a little tweaking, but with every patch we are getting there.
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