On March 17 2010 05:39 Irrelevant wrote:
going to assume you're trolling hard here, or you're just terrible...
going to assume you're trolling hard here, or you're just terrible...
eepy.bendez
check out my stats then.
Forum Index > SC2 General |
bendez
Canada283 Posts
On March 17 2010 05:39 Irrelevant wrote: Show nested quote + On March 17 2010 05:37 bendez wrote: I've played over 350 games in the beta as a zerg, and Protoss is op. Our ONLY option is to mass muta, anything else does not work. That is if the Protoss does not do a timing push with immortals to destroy the base in 5 sec. Roaches/Hydra/Infestors USED to work somewhat, but now infestors can't mind control collossus without getting killed instantly. going to assume you're trolling hard here, or you're just terrible... eepy.bendez check out my stats then. | ||
TheAntZ
Israel6248 Posts
On March 17 2010 05:41 bendez wrote: Show nested quote + On March 17 2010 05:39 Irrelevant wrote: On March 17 2010 05:37 bendez wrote: I've played over 350 games in the beta as a zerg, and Protoss is op. Our ONLY option is to mass muta, anything else does not work. That is if the Protoss does not do a timing push with immortals to destroy the base in 5 sec. Roaches/Hydra/Infestors USED to work somewhat, but now infestors can't mind control collossus without getting killed instantly. going to assume you're trolling hard here, or you're just terrible... eepy.bendez check out my stats then. or you could have just posted your stats instead of being a douche | ||
Tray
United States122 Posts
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bendez
Canada283 Posts
On March 17 2010 05:46 TheAntZ wrote: Show nested quote + On March 17 2010 05:41 bendez wrote: On March 17 2010 05:39 Irrelevant wrote: On March 17 2010 05:37 bendez wrote: I've played over 350 games in the beta as a zerg, and Protoss is op. Our ONLY option is to mass muta, anything else does not work. That is if the Protoss does not do a timing push with immortals to destroy the base in 5 sec. Roaches/Hydra/Infestors USED to work somewhat, but now infestors can't mind control collossus without getting killed instantly. going to assume you're trolling hard here, or you're just terrible... eepy.bendez check out my stats then. or you could have just posted your stats instead of being a douche the guy called me a troll, so I gave him my ID so that he can check my stats for credibility. I'm a douche because you don't have a beta? you know what? i'll just quote that guy. "i'm going to assume you're trolling hard here". | ||
starcraft911
Korea (South)1263 Posts
If Zerg players are claiming that Protoss is imba, and that Protoss players are saying the contrary, it means that the game is not too far from being well balanced. It's when x players are claiming that y is imbalanced, and that y players simply deny it that something is most likely fucked up. i play zerg.. zerg poops on protoss in sc2. I can expand when I want and they can't do shit to stop it. If they try to expand i'll take a 3rd. zerg can out supply and out expo a protoss in sc2 thanks to queens. | ||
StorrZerg
United States13908 Posts
On March 17 2010 05:37 bendez wrote: I've played over 350 games in the beta as a zerg, and Protoss is op. Our ONLY option is to mass muta, anything else does not work. That is if the Protoss does not do a timing push with immortals to destroy the base in 5 sec. Roaches/Hydra/Infestors USED to work somewhat, but now infestors can't mind control collossus without getting killed instantly. what about mass speedlings i hear thats pretty damn hard to stop... specially on maps with very wide ramps | ||
Kare
Norway786 Posts
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semantics
10040 Posts
On March 17 2010 05:56 StorrZerg wrote: Show nested quote + On March 17 2010 05:37 bendez wrote: I've played over 350 games in the beta as a zerg, and Protoss is op. Our ONLY option is to mass muta, anything else does not work. That is if the Protoss does not do a timing push with immortals to destroy the base in 5 sec. Roaches/Hydra/Infestors USED to work somewhat, but now infestors can't mind control collossus without getting killed instantly. what about mass speedlings i hear thats pretty damn hard to stop... specially on maps with very wide ramps not just wide ramps Mass speedlings is always hard to stop i've won tons of game as zerg taking expos and just out macro and rolling people, i sacrifice overlords to scout tech and army composition keep taking expos and use mass speed lings to contain. zvp and zvt Speed lings and upgrades is all i go if terran has a planetary defense or goes air i get corrupter kill the air and then corrupt the planetary fortress and kill that sucker. The only prob with lings is that they start off pretty dam good early and mid game but by late game when they catch up in upgrades and mass units they just get rolled so hard. Ionno what they need to do but they need to nerf mid ish game zerg and buff late game zerg if that's possible | ||
Ballistixz
United States1269 Posts
On March 17 2010 05:51 bendez wrote: Show nested quote + On March 17 2010 05:46 TheAntZ wrote: On March 17 2010 05:41 bendez wrote: On March 17 2010 05:39 Irrelevant wrote: On March 17 2010 05:37 bendez wrote: I've played over 350 games in the beta as a zerg, and Protoss is op. Our ONLY option is to mass muta, anything else does not work. That is if the Protoss does not do a timing push with immortals to destroy the base in 5 sec. Roaches/Hydra/Infestors USED to work somewhat, but now infestors can't mind control collossus without getting killed instantly. going to assume you're trolling hard here, or you're just terrible... eepy.bendez check out my stats then. or you could have just posted your stats instead of being a douche the guy called me a troll, so I gave him my ID so that he can check my stats for credibility. I'm a douche because you don't have a beta? you know what? i'll just quote that guy. "i'm going to assume you're trolling hard here". if your not trolling then its the latter of what he said about you being just terrible. mutas is not the ONLY way to go against toss like u said... l2p | ||
Sere
158 Posts
On March 17 2010 06:08 Virtue wrote: Show nested quote + On March 17 2010 05:56 StorrZerg wrote: On March 17 2010 05:37 bendez wrote: I've played over 350 games in the beta as a zerg, and Protoss is op. Our ONLY option is to mass muta, anything else does not work. That is if the Protoss does not do a timing push with immortals to destroy the base in 5 sec. Roaches/Hydra/Infestors USED to work somewhat, but now infestors can't mind control collossus without getting killed instantly. what about mass speedlings i hear thats pretty damn hard to stop... specially on maps with very wide ramps not just wide ramps Mass speedlings is always hard to stop i've won tons of game as zerg taking expos and just out macro and rolling people, i sacrifice overlords to scout tech and army composition keep taking expos and use mass speed lings to contain. zvp and zvt Speed lings and upgrades is all i go if terran has a planetary defense or goes air i get corrupter kill the air and then corrupt the planetary fortress and kill that sucker. The only prob with lings is that they start off pretty dam good early and mid game but by late game when they catch up in upgrades and mass units they just get rolled so hard. Ionno what they need to do but they need to nerf mid ish game zerg and buff late game zerg if that's possible *cough* Adrenal Glands that don't suck. That +20% just does not cut it for late game. | ||
Piste
6156 Posts
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semantics
10040 Posts
On March 17 2010 06:11 Sere wrote: Show nested quote + On March 17 2010 06:08 Virtue wrote: On March 17 2010 05:56 StorrZerg wrote: On March 17 2010 05:37 bendez wrote: I've played over 350 games in the beta as a zerg, and Protoss is op. Our ONLY option is to mass muta, anything else does not work. That is if the Protoss does not do a timing push with immortals to destroy the base in 5 sec. Roaches/Hydra/Infestors USED to work somewhat, but now infestors can't mind control collossus without getting killed instantly. what about mass speedlings i hear thats pretty damn hard to stop... specially on maps with very wide ramps not just wide ramps Mass speedlings is always hard to stop i've won tons of game as zerg taking expos and just out macro and rolling people, i sacrifice overlords to scout tech and army composition keep taking expos and use mass speed lings to contain. zvp and zvt Speed lings and upgrades is all i go if terran has a planetary defense or goes air i get corrupter kill the air and then corrupt the planetary fortress and kill that sucker. The only prob with lings is that they start off pretty dam good early and mid game but by late game when they catch up in upgrades and mass units they just get rolled so hard. Ionno what they need to do but they need to nerf mid ish game zerg and buff late game zerg if that's possible *cough* Adrenal Glands that don't suck. That +20% just does not cut it for late game. a few zealots and colossus = tons of dead lings maybe 1 2 dead protoss units, mnmnm ball upgraded again. It's not a damage thing so much as an hp thing, units do more damage in this game and zerglings hp hasn't changed sense bw they don't last that long late game when terran has a great healer that doesn't have to deal with shitty ai, better ai that clumps units together and toss has stronger splash units. I never said adrenal glands suck, i'm just saying lings need a small hp boost late game so that so many things late game when upgrades are done by both sides don't just melt them | ||
OreoBoi
Canada1639 Posts
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bendez
Canada283 Posts
On March 17 2010 06:10 Ballistixz wrote: Show nested quote + On March 17 2010 05:51 bendez wrote: On March 17 2010 05:46 TheAntZ wrote: On March 17 2010 05:41 bendez wrote: On March 17 2010 05:39 Irrelevant wrote: On March 17 2010 05:37 bendez wrote: I've played over 350 games in the beta as a zerg, and Protoss is op. Our ONLY option is to mass muta, anything else does not work. That is if the Protoss does not do a timing push with immortals to destroy the base in 5 sec. Roaches/Hydra/Infestors USED to work somewhat, but now infestors can't mind control collossus without getting killed instantly. going to assume you're trolling hard here, or you're just terrible... eepy.bendez check out my stats then. or you could have just posted your stats instead of being a douche the guy called me a troll, so I gave him my ID so that he can check my stats for credibility. I'm a douche because you don't have a beta? you know what? i'll just quote that guy. "i'm going to assume you're trolling hard here". if your not trolling then its the latter of what he said about you being just terrible. mutas is not the ONLY way to go against toss like u said... l2p i'm going to assume you're trolling hard here or you don't know anything about current state of the beta. see what i did there? | ||
Louder
United States2276 Posts
On March 17 2010 05:30 Insane wrote: Show nested quote + On March 17 2010 05:18 -orb- wrote: Lol what? Gonna have to agree with inc on this one... Early zealot builds lol that will get stomped on by zerg with the warp gate nerf More like with the Gateway build time nerf, Zealot shield nerf, and warp gate nerf Playing aggressively early on against Zerg now feels so hard compared to when SC2 first came out, and it was like impossible for Zerg to stop lol. I feel like Z is completely broken in general. Queens break the game. Zerg's responsiveness is too fast and too overwhelming. The extra larva make it impossible to punish zerg for early greed - they can drone away and then instantly make 30 lings when you leave your base with a fast zealot immortal attack, for example - while still rushing lair units, with an expansion up. I also have to complain about the fact that Z units are retardedly cost effective. Roach, Hydra, Muta - INSANELY cost efficient units in small numbers and very difficult to deal with if you aren't VERY well prepared. It's frustrating that Z can make endless ling/baneling swarms to complement small groups of Protoss-like cost effective units, when the other races have no such combinations, or production advantages. It's similarly difficult as Terran, since z can make enough lings that you just can't attack at all with barracks units, and hydra are the only ground unit that shit on banshees so rushing air isn't always good - plus you have to deal with banelings. We've been bitching about Z being broken as fuck for a while on vent. The infestor nerf helped, but it's not nearly enough - or rather, it doesn't address the right problem at all. | ||
bendez
Canada283 Posts
On March 17 2010 05:56 StorrZerg wrote: Show nested quote + On March 17 2010 05:37 bendez wrote: I've played over 350 games in the beta as a zerg, and Protoss is op. Our ONLY option is to mass muta, anything else does not work. That is if the Protoss does not do a timing push with immortals to destroy the base in 5 sec. Roaches/Hydra/Infestors USED to work somewhat, but now infestors can't mind control collossus without getting killed instantly. what about mass speedlings i hear thats pretty damn hard to stop... specially on maps with very wide ramps speedlings are a bit hit and miss. It is hard to pull off against zealots + sentries blocking the ramp. So what do you do when you can't do enough damage with speedlings? muta muta and more mutas. | ||
Floophead_III
United States1832 Posts
On March 17 2010 06:24 Louder wrote: Show nested quote + On March 17 2010 05:30 Insane wrote: On March 17 2010 05:18 -orb- wrote: Lol what? Gonna have to agree with inc on this one... Early zealot builds lol that will get stomped on by zerg with the warp gate nerf More like with the Gateway build time nerf, Zealot shield nerf, and warp gate nerf Playing aggressively early on against Zerg now feels so hard compared to when SC2 first came out, and it was like impossible for Zerg to stop lol. I feel like Z is completely broken in general. Queens break the game. Zerg's responsiveness is too fast and too overwhelming. The extra larva make it impossible to punish zerg for early greed - they can drone away and then instantly make 30 lings when you leave your base with a fast zealot immortal attack, for example - while still rushing lair units, with an expansion up. I also have to complain about the fact that Z units are retardedly cost effective. Roach, Hydra, Muta - INSANELY cost efficient units in small numbers and very difficult to deal with if you aren't VERY well prepared. It's frustrating that Z can make endless ling/baneling swarms to complement small groups of Protoss-like cost effective units, when the other races have no such combinations, or production advantages. It's similarly difficult as Terran, since z can make enough lings that you just can't attack at all with barracks units, and hydra are the only ground unit that shit on banshees so rushing air isn't always good - plus you have to deal with banelings. We've been bitching about Z being broken as fuck for a while on vent. The infestor nerf helped, but it's not nearly enough - or rather, it doesn't address the right problem at all. I know you were telling me this same stuff yesterday. I think this deserves its own thread at this point. It needs to be fixed. Zerg honestly should never lose past earlygame, and even then mass speedlings is completely broken because you can make so freaking many while teching, and with autosurround they are completely ridiculous. Zerg needs nerfs so badly. I can beat them with protoss, but that's only because of storm. Zergs that learn to use infestors/mutas to negate templar are going to be unstoppable ZvP. ZvT is completely broken. Terran can't answer all of zerg's possibilities with only mech or only bio, and going a mix means if they commit hard to one combo you can't stop it. | ||
Liquid`Nazgul
22427 Posts
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4Servy
Netherlands1542 Posts
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semantics
10040 Posts
On March 17 2010 07:12 Liquid`Nazgul wrote: german doobie Some reason i would think if i said yes i wanted one they would give me a german car that's tiny. | ||
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