SC2, 2v2, WC3, Macro, and Randomness
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Mikilatov
United States3897 Posts
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Hot_Bid
Braavos36362 Posts
We've since grinded back to 3rd, because we are "1337" I think overall we're 2-2 vs ViBe/Aelis, we have a winning record vs Frozne/Bubba (though we haven't played them recently so they could be way better now) and we just lost twice to Warlen/Memz (they go Roach/Marine rush where the Terran goes 3-4 rax with no gas, no mule, no addons, and just pumps marines... never seen that before. I think Dark/Nostalgia are TL too, because we chatted with them in game. Had some fun inner 2v2s with Orb/Haemonculus today too, if you and your partner want to play us in some custom games, that'd be great. Its hard to really experiment on the ladder. | ||
Mikilatov
United States3897 Posts
I believe we're... 1-1 against Frozne/Bubba, 2-1 against Dark/Nostalgia, 1-0 against ViBe/Aelis, 1-0 against Orb/Haemonculus, and 3-0 or 4-0 against Warlen/Memz. Funny story though, Warlen/Memz may have uhh... LEARNED a thing or two from us. =P They were like 16/12 or something awful after we played them, then they all the sudden started doing quite well after they BORROWED a thing or two from our play. They used it in the last two games we played with them, but we executed it a bit better. =P We've got some changes going on though, so we'll possibly get to try them out against you sometime! =) | ||
Hot_Bid
Braavos36362 Posts
thats what beta is for! | ||
Mikilatov
United States3897 Posts
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deL
Australia5540 Posts
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doktorLucifer
United States855 Posts
2:2 in Sc1 always needed a ZX team on most maps to have a shot at winning vs ZX, unless you were either chogosu, playing TP vs ZZ, or had shared bases. | ||
Hot_Bid
Braavos36362 Posts
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Heyoka
Katowice25012 Posts
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Mikilatov
United States3897 Posts
As far as racial imbalances, I feel STRONGLY that Zerg+X is the best at the moment. Roaches are just too strong right now, it seems. Plus I think like... 16 or 18 of the top 20 teams have a Z in them. At one point, I was only one of TWO terrans in the top ~15 teams. 2 T's out a 30 players is pretty rare. I'm guessing as Khaymus' and I's build catches on it will become quite a bit more common to see T's in there, though. | ||
Kaniol
Poland5551 Posts
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Mikilatov
United States3897 Posts
On February 20 2010 19:36 Kaniol wrote: Yessss i knew that it will be worth it to wait for Marauders, thanks for the info ) haha, yeah, I totally was sad about the firebats being gone, and actually didn't like the look of marauders. After about 3-4 games I was in love. The slowing attack is sooo good against protoss and bigger pound-for-pound units. Takes some micro but it's great. | ||
StalinRusH
United States734 Posts
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Hot_Bid
Braavos36362 Posts
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Mikilatov
United States3897 Posts
On February 21 2010 01:11 Hot_Bid wrote: lol on the shared base map, we tried out strat where one ally just makes nexus/probes and the other makes production buildings, then the first ally just sends all resources and uses the boost on his allys buildings. its probably not viable but its hilarious to see. Oh man, we ended up thumbs-downing that map. It's sooo strong to just hold your ramp with 2 players and 2-base, so we have to draw it out to a really long macro game each time. | ||
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