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Reapers are way to strong for their price They need s nerf on granade Spam atleast for sure but reason many terran use thid buolf is also because reaper kinda ignore queen as any other Build have troubles vs heavh queen play. Im not saying 3rax reaper isnt too strong it really is but in reallity if you dont open this ur other options simply arent as strong just wlsh they nerf reaper a little its not fun to play againts it neither as terran or zerg they scale out of control too easy
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Sorry for bad english currently on phone
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People are starting to rally behind making grenades tech lab research.
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On November 14 2016 14:04 Probe1 wrote: People are starting to rally behind making grenades tech lab research.
By the time you finish that research, the reapers are useless
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On November 15 2016 01:28 AzAlexZ wrote:Show nested quote +On November 14 2016 14:04 Probe1 wrote: People are starting to rally behind making grenades tech lab research.
By the time you finish that research, the reapers are useless
Yeah that change is the same as removing the grenades from the game. Which wouldn't be a bad thing tbh, but I think Blizzard (if/when they eventually change the reaper) will try to preserve some of the "cool factor" of reapers as David Kim would say.
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If only gameplay was what was important rather than 'cool factor'
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I propose giving reapers sunglasses and a leather jacket in order to maintain the cool factor after they nerf grenades
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Canada8780 Posts
What about an individual upgrade on the reaper for grenade, like ravager?
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On November 15 2016 03:48 Nakajin wrote: What about an individual upgrade on the reaper for grenade, like ravager?
I don't think that solves the underlying problem with the reaper unless the individual upgrade is so expensive that it equates to removing the grenade. An upgrade either kills the build or barely weakens it with no in between.
I think Blizzard will try to preserve the knockback, while nerfing either the cooldown or damage or both. And then allow the knockback to knock units up and down cliffs just to screw with us.
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The coolness is important though. The game has to be fun. I've recently switched from ling bane to roach ravager for ZvT. It isn't because it has a higher win rate or it's gosu uber powerful. It's because it doesn't make me want to kill myself when I play ZvT. Landing biles is SATISFYING. I'm sure my opponent thought it was garbage that I was landing biles on his tanks and mineral lines. But I was all smiles.
On November 15 2016 03:54 ZigguratOfUr wrote:Show nested quote +On November 15 2016 03:48 Nakajin wrote: What about an individual upgrade on the reaper for grenade, like ravager? I don't think that solves the underlying problem with the reaper unless the individual upgrade is so expensive that it equates to removing the grenade. An upgrade either kills the build or barely weakens it with no in between. I think Blizzard will try to preserve the knockback, while nerfing either the cooldown or damage or both. And then allow the knockback to knock units up and down cliffs just to screw with us.
Tech lab + upgrade time/cost is pretty significant even without the cost being expensive itself. If reapers could only do what they do now at 4:00 we'd have a different game.
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On November 15 2016 04:06 Probe1 wrote:The coolness is important though. The game has to be fun. I've recently switched from ling bane to roach ravager for ZvT. It isn't because it has a higher win rate or it's gosu uber powerful. It's because it doesn't make me want to kill myself when I play ZvT. Landing biles is SATISFYING. I'm sure my opponent thought it was garbage that I was landing biles on his tanks and mineral lines. But I was all smiles. Show nested quote +On November 15 2016 03:54 ZigguratOfUr wrote:On November 15 2016 03:48 Nakajin wrote: What about an individual upgrade on the reaper for grenade, like ravager? I don't think that solves the underlying problem with the reaper unless the individual upgrade is so expensive that it equates to removing the grenade. An upgrade either kills the build or barely weakens it with no in between. I think Blizzard will try to preserve the knockback, while nerfing either the cooldown or damage or both. And then allow the knockback to knock units up and down cliffs just to screw with us. Tech lab + upgrade time/cost is pretty significant even without the cost being expensive itself. If reapers could only do what they do now at 4:00 we'd have a different game.
If reapers could only do what they do now at 4:00 the terran player wouldn't build reapers.
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I'm talking about holding an all in, not the upgrade itself. And I'm not marrying any numbers I threw out without consideration.
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