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On April 29 2008 14:45 Ancestral wrote: I don't understand how Boxer can always have so few units when he plays TvP. In the last several games vs P he's just been steamrolled by a much huger army. His army was really small compared to much. But then, much's reavers couldve been the cause of that rite?
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On April 29 2008 14:45 Ancestral wrote: I don't understand how Boxer can always have so few units when he plays TvP. In the last several games vs P he's just been steamrolled by a much huger army.
This definitely wasn't decided by unit count, Boxer robbed himself of any chance to win the fightby taking Much's army on low ground vs high ground, with his tanks clumped together, half of them not sieged and no mines layed anywhere. Doesn't take a genius to figure out why that would go wrong.
His problem was more decision-making. He pushed out on low ground with ALL his army, leaving no defense whatsoever behind, then scouted Much's army on high ground, chickened out and headed back. He should either have left his base with some defense, T's defensive capabilities are amazing even with few units or tried to force his way up the ramp from the start with better unit positioning, trying to gain access to that all-important high ground.
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Its still sooo damn depressive to see sAviOr in the 2vs2 booth... He looks so out of place, and he looks like he's rather be in fucking hell than play 2vs2 games.
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Clon/Rage vs sAviOr/nbs just started.
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Addendum: At least that's the way I read it, first game I've seen on that map.
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United States20661 Posts
Agreed with Orome. Also, nice to see you around here more.
sAviOr is originally a 2v2 card. I don't see what's so weird about him playing teamplay.
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Yeah, he was out of position, and yes Much had reavers. But Boxer still had a greatly lower supply count, even though he had pretty fast expansions and his hidden third was up quickly. Although perhaps as you a say a more in form T (or one who has good TvP skills) would have probably faired better, even given the army sizes. Perhaps they could have held off long enough to get in position / create that invincible Terran "fortress."
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ACE orange/teal CJ purple/white
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Wonder what those signs said.
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On April 29 2008 15:02 Last Romantic wrote: Agreed with Orome. Also, nice to see you around here more.
sAviOr is originally a 2v2 card. I don't see what's so weird about him playing teamplay. Nothing wrong with seeing him on the 2v2 spot imo. jut depressing to see him missing in the 1v1 games
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savior sneaks in some lings slows down green zerg has to pull away all the drones
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Clon with 2 drones left and 2 untouched sunkens.
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Rage running around the map with sairs, nbs trying to protect sAviOr's overlords with goons. Spire ready for sAviOr, who has a sunken and a spore next to his lair. DTs out for Rage.
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Nice cannon placement from nbs prevents a DT from sneaking into his main. He's massed goons in front of Clon's ramp. sAviOr making muta, Clon making sunkens, Rage making yet more sairs, Daum buffering.
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saviors mutas just killed all drones
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Rofl, Clon lost all his drones again to mutas, Rage's reaction time was nothing short of hilarious. Drones running away, sairs chilling. Drones dying, sairs chilling. Morphing spore dying, sairs trying to go around goons. Goon/muta > sairs. Clon out.
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nooooooo
come on ace you need to get it to ace
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That was some nice muta separation by Savior to take out the corsairs.
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