[MSL] GOMTV S4 Ro32 Group F - Page 10
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TheFoReveRwaR
United States10657 Posts
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Live2Win
United States6657 Posts
Losers: GoRush vs Ra. Ok I gotta go to sleep so I'll see the results tomorrow. | ||
GTR
51138 Posts
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suprabum3
United States373 Posts
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TheFoReveRwaR
United States10657 Posts
On January 17 2008 18:03 Live2Win wrote: So now winners: Light vs Shine (yawn) Losers: GoRush vs Ra. Ok I gotta go to sleep so I'll see the results tomorrow. Not Me, I'm watching both groups! Woo. | ||
TheFoReveRwaR
United States10657 Posts
On January 17 2008 18:04 suprabum3 wrote: same as always in TvZ.. let terrans mass science vessels zerg players normally in dire straits Wait, werent you the one that said the game was already over and that gorush won??? | ||
Day[9]
United States7366 Posts
gorush had an excellent opening build in mind but... everything just seemed behind.... he got a hive really fast and then like did nothing with it. i think the transition to hydra/lurker is great! as long as he gets defilers + lurkers first, then backtechs to hydra speed/range and the like. that sort of smooth transition allows him to have been really aggressive w/ his mutas in the midgame and delayed light's 2nd expansion for a while while securing 4 gas. again this is totally fine. yet somehow, gorush just seemed to have a hive and like... did nothing with it for quite some time. afterwards, gorush's play just seemed exhausted. he just had no units and no organization. pobre gorush :[ | ||
suprabum3
United States373 Posts
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Adamthegreat
Sweden1179 Posts
He had hive for several minutes before even starting to build any hive structure buildings.. And once he did get those defilers up he should have resarched plague to get rid of all those sci-vessels... Damn it Gorush, I wanted you to win | ||
LosingID8
CA10824 Posts
but seriously though, very good dropship timing + placement. i really liked that sick marine stim into bunkers right before the drop. very nice reaction/multitasking. | ||
suprabum3
United States373 Posts
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anch
United States5457 Posts
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noojOh
United States755 Posts
nalra had a great opening too but then lost it all... | ||
TheFoReveRwaR
United States10657 Posts
On January 17 2008 18:06 Day[9] wrote: god gorush's play just seemed so TIRED gorush had an excellent opening build in mind but... everything just seemed behind.... he got a hive really fast and then like did nothing with it. i think the transition to hydra/lurker is great! as long as he gets defilers + lurkers first, then backtechs to hydra speed/range and the like. that sort of smooth transition allows him to have been really aggressive w/ his mutas in the midgame and delayed light's 2nd expansion for a while while securing 4 gas. again this is totally fine. yet somehow, gorush just seemed to have a hive and like... did nothing with it for quite some time. afterwards, gorush's play just seemed exhausted. he just had no units and no organization. pobre gorush :[ Completely agreed. Also I wouldve liked to see some early scourge with his mutas. He couldve sacked a muta or 2 or hell even 3 to scourge a vessel or 2. Would've been huge. He had hive for a full minute before actually getting any hive tech. Lights Multitask was much much better than gorush's this game. | ||
TheFoReveRwaR
United States10657 Posts
On January 17 2008 18:08 LosingID8 wrote: gj light, way to play like the "super terran" nickname they gave you lol but seriously though, very good dropship timing + placement. i really liked that sick marine stim into bunkers right before the drop. very nice reaction/multitasking. Ya not to mention the foresight to have the buildings there in the first place. Nice scan use and reading. | ||
suprabum3
United States373 Posts
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TheFoReveRwaR
United States10657 Posts
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suprabum3
United States373 Posts
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TheFoReveRwaR
United States10657 Posts
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One Page Memory
Bulgaria2145 Posts
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