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Thanks, Probulous and kitaman! The library should be correctly updated now.
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Hi chaoser, how is your day...
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Godfather Mafia + Show Spoiler +- Links to the OP/Day/Night:
+ Show Spoiler +
- Results:
+ Show Spoiler +Town Wins by Concession: 7-1
- Summary:
+ Show Spoiler +
- Role List:
+ Show Spoiler +Chezinu - Dream Catcher → Mad Hatter zeks - Free Mason AcrossFiveJulys - Mad Hatter/Free Mason Abenson - Townie/Lover Divinek - Coroner/Lover lakrismamma - Coroner Bill Murray - Jailkeeper youngminii - Detective Korynne/Ace - Roleblocker
citi.zen - Godfather L - Traitor → Night 0 Mafia Thegilaboy/BloodyC0bbler - Townie → Night 2 Mafia
Townies BrownBear YellowInk DCLXVI Hesmyrr bumatlarge ElyAs rastaban BrowneY
Thegilaboy/BloodyC0bbler
- Action List:
+ Show Spoiler +Night 0: citi.zen recruits L (Traitor).
--Town lynches Elyas--
Night 1: Korynne roleblocks YellowInk. Bill Murray jails Hesmyrr. AcrossFiveJulys puts a bomb on citi.zen. citi.zen recruits Hesmyrr. (Failure) Mafia hit lakrismamma. Chezinu becomes a Mad Hatter.
BrowneY modkilled.
--Town lynches bumatlarge-- L modkilled.
Night 2: Ace roleblocks DCLXVI. Bill Murray jails Hesmyrr. youngminii checks citi.zen. (Result: Godfather) AcrossFiveJulys puts a bomb on BrownBear. Chezinu puts a bomb on citi.zen. Divinek activates his Coroner ability. citi.zen recruits BloodyC0bbler. (Success) Mafia hit Ace. (I let L have a "dying" shot because of the modkill)
--Town lynches citi.zen--
Night 3: Bill Murray jails youngminii. youngminii checks Bill Murray. (Result: Jailkeeper) Chezinu puts a bomb on zeks. Mafia hit Abenson. (Divinek also dies)
--Town lynches YellowInk-- AcrossFiveJulys modkilled. BrownBear dies from a bomb.
Night 4: Bill Murray jails Chezinu. youngminii checks Bloody C0bbler. (Result: Mafia) Chezinu switches zeks's bomb to rastaban. Mafia hit Chezinu. (Failure)
--Mafia concede. Town wins.--
- Analysis:
+ Show Spoiler +
Summary not yet added, don't think I will have willpower to add them for more than one week so anyone feel free to contribute and save ol' lazy me
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Thank you! It has been added. I categorized it as a Themed Game because of the Godfather's special recruiting ability, which I thought was pretty unusual and not often used. Let me know if you think it should be listed as a Normal Game.
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Going to do write-ups on the games that I've played. That would be:
Mr. Wiggle's Mini Mafia I TL Mafia L Normal Mini Mafia I Surprisingly Normal Mini Mafia VII (when it's done)
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Hello, I am wondering if it would be good idea to create separate category for newbie games with their recent explosion? At least it has better justification behind its existence than Caller games... I think.
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This has been completed.
It was a weird game and really hard to analyse. This isn't the best entry so if anyone else wants to play around be my guest. If not it should be sufficient to go into the library. Thanks again Dreamflower
Werewolves Invade Teamliquid II + Show Spoiler +- Links to the OP/Day/Night:
+ Show Spoiler +
- Results:
+ Show Spoiler +Mafia - Elephant Hunters Pack Win!
- Summary:
+ Show Spoiler +This was a crazy setup with two mafia packs and a godfather who was part of neither. There was also a concurrent day and night phase where actions had to be sent in by the time of the lynch. The game started with a night phase in which Blazinghand and layabout were shot. This made it was crucial for town to find mafia on their first day.
Instead the majority lynch setup was used to coordinate a double lynch on Spiritclown and sinani206. Kenpachi and Mattchew were hunted. This put town at a distinct disadvantage going into Day 2. Probulous lead a lynch on [UoN]Sentinel whilst Palmar lead a lynch on nisani201 which shows how much influence the actual townies had.
That night Probulous and prplhz were shot. Day 3 rose bright and bloody with another double lynch of rgTheShworz and mderg. The night kills were Grackaroni and Lanaia.
This left town in a delicate position which was made a little better when they lynched ghost_403, unfrotunately for them the night kills were Paperscraps and froggynoddy. This left town at LYLO and when Palmar tricked Bluelightz to vote for phagga he clinched the win.
Overall this game was lead by scum from the very beginning and town had little to no chance to recover. Once Palmar was granted confirmed status (why, we are still not sure) he could lead town on wild goose chases killing prominent townies and opposing scum.
- Role List:
+ Show Spoiler [Roles] +Player List:
1. Bluelightz the former Apprentice now Journalist 2. Palmar from the Elphant Hunters Pack 3. Mattchew the Corrupted from the Elephant Hunters Pack 4. Spiritclown the Vanilla Townie 5. Hufy the Cursed 3rd in Command Townie 6. prplhz the Spying Townie with a Rival 7. rgTheSchworz the Vanilla Townie 8. Paperscraps the Detective 9. Grackaroni the Vanilla Townie 10. Probulous the Second in Command Godfather 11. ghost_403 the Attuned Corrupted of the Pony Stalkers Pack 12. Blazinghand the Doctor 13. zeurg Nisani201 the Vanilla Townie 14. sinani206 the Vanilla Townie 15. froggynoddy from the Pony Stalkers Pack 16. phagga the Journalist 17. mderg the Brutal Leader Townie 18. layabout the Spying Townie 19. [UoN]Sentinel from the Pony Stalkers Pack 20. Kenpachi the Vanilla Townie 21. Lanaia the Attuned Scum from the Elephant Hunters Pack + Show Spoiler [Actions] +- N0
DT check: Blazinghand (Townie) Journ Check: prplhz (Townie) Doc Save: Kenpachi GF check: Mattchew (Townie [Corrupted not Scum]) Elephant Hunt: Blazinghand, Backup prplhz Pony Hunt: layabout
- N1
DT check: NONE Journ Check: [UoN]Sentinel (Townie?) GF check: Palmar (SCUM!) Elephant Hunt: Mattchew Pony Hunt: Kenpachi Spycheck: Mattchew
- N2
DT check: nisani (Dead, no backup) Journ Check: Lanaia (Townie?! also attuned) GF check: Lanaia (Scum! [also ATTUNED]) Elephant Hunt: Probulous Pony Hunt: prplhz Spycheck: Palmar
- N3
DT check: ghost_403 (Townie?! [DERP]) Journ Check: froggynoddy (Townie?!) Elephant Hunt: Grackaroni Pony Hunt: Lanaia
- N4
Journ Check: Bluelightz Elephant Hunt: froggynoddy Pony Hunt: Paperscraps
- N5
Elephant Hunt: Bluelightz
- Analysis:
+ Show Spoiler +There has not been much analysis completed on this game despite my requests. Here is what is available. - prplhz - 1
- Probulous - 1
- phagga - 1, 2
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Resistance 2 - Tunnel Rats + Show Spoiler +- Links to important posts:
+ Show Spoiler +
- Results:
+ Show Spoiler +
- Summary:
+ Show Spoiler +Day 1 started with Palmar suggesting a team of 3 town players. When all of them voted in favor and they were supported by a 4th townie, spies had to vocally argue against the team which made it hard for them to hide. This was a big factor in the problem spies had later in the game. Day 1 dragged on for a long time, with town accurately identifying and opposing teams with spies, and spies (and a few unsure townies) opposing all-town teams. One team with a spy almost managed to get sent, but Kitaman nay-voted because he thought it wouldn´t be accepted, and because yay-voting taht team would make him look very bad. Attempts from scum to create WIFOM based on votepatterns, and general scummyness among townies, managed to keep the stalemate for a long time, but didn´t convince enough townies to send a spyteam. After the seventh failed team, the hosts put up a limit on how many votes were allowed before they would end the game in a draw, and so Blazinghand submitted an all town team, which was accepted by all.
Day 2 spies had to get a spy on the team as 4th. Town avoided this by adding Palmar to the successfull team. Spies did their best to prevent this team, their last chance to turn the game around, but failed because of the success of the first mission, and a general idea that town might as well risk sending Palmar and see what happened. Town voted through the all-town team, only spies nay-voted.
Day 3 the game was pretty much over and consisted mostly of people joking around. The day2 team was easily passed again ensuring a flawless town victory.
- Role List:
+ Show Spoiler +Spies: kitaman27 Blazinghand
chaos13 EchelonTee
Town: Dirkzor Navillus VisceraEyes [UoN]Sentinel prplhz Palmar
- Analysis:
+ Show Spoiler +After a solid spy victory in Resistance: London Calling this game showed a solid town victory. The early all-town team resulted in a 4 people town circle which forced scum to expose themselves to stop an initial successfull mission. Spies could not split up the towncircle and had to work together to prevent town sending an all-town team, making them easier to identify as spies. The early town circle was enabled by great reads, solid behavioral analysis and solid vote analysis. After the first vote the game was an uphill battle for spies while the circle slowly but surely won over a crucial 5th townie. On March 07 2012 18:51 Palmar wrote: Scum faced multiple problems this game. I'm not completely certain on how they could've tackled them better. But I think playing more for the long term would've worked better. Blazinghand was already a consideration for a team and due to his high activity he was at least managing to throw dust in my eyes. There's very little scum can do about me figuring out two townies and suggesting them with me, they have to rely on townies being wrong in that situation.
The correct play would've been for kita or chaos to oppose my team, and for blazinghand to align himself with us. Even at the cost of the team succeeding. By this point prplhz was still being lazy, and even though he later became the most obvious townie in the history of obvious townies, he was certainly not an auto-addition even if he supported this team. Getting Blazinghand on and sabotaging day 2 would've at least given scum a fighting chance.
I am not certain, but it might have been a good strategy for scum to start discrediting me hard right from the get-go, put me on the defensive. If you wait until I have shown that my reads are good, you're always going to be fighting from the back-foot. In a setup where no one is ever going to flip, tunneling the most likely townie to cause you trouble is not a bad idea. Once I established my reads and suggested my team, Blazinghand's attempt at discrediting me had no chance of succeeding except maybe convincing the two townies who weren't reading the thread properly.
By the time they allowed us to thoroughly establish the voting blocks by repeatedly suggesting new teams the scum just dug themselves a bigger hole. Kita's posting was uncharacteristically blatant. chaos13 rode the muddy waters along with the scum-aligned-townies, but as soon as VE's sense snapped in it was game over for scum. I think it's an absolutely terrifying position for scum to be in to have aligned themselves all against a strong town voting block. They need to make sure that they're on both sides of the argument.
Talking about town play. It was very rewarding to play in such a good town atmosphere. 4 out of the 6 townies quickly realized what was going on in the thread and continued to vote as a strong block until the game ended. I am no longer impressed by prplhz's strong analytical town play, he's quickly proving to be one of the best town players on TL in my opinion, so I've come to expect great things from him. More pleasantly surprising was Dirkzor's and Navillus's performance this game, they quickly established their innocence and the aligned themselves with the correct faction. Navillus needs to post more to be helpful, but the first step toward being a great townie is to know when to listen and what side to take. You don't have to be right, you just have to agree with the people who are right.
The two townies who didn't manage to figure out the game as fast as the other four might have been at a slight disadvantage from the beginning. Especially comparing a new player like Sentinel to other players like Dirk and Nav is maybe a bit unfair because it's easier for Dirk and Nav to know I'm right since they only have to agree with two reads, while Sentinel would have to accept three reads. That's just a harder thing to do.
VE is probably the most swingy player on TL, at his best he can smash down scum teams, bomb godfathers and has the invaluable ability to look ridiculously town when he is, and at his worst he ignores blatant information in the thread and aligns himself with scum. The latter is the VE that we saw this game. In the opening stages of the game he yayvoted two mafia infested teams, while shooting down two complete townie teams. If VE had shown up in good shape, scum would've been smashed ages ago, and I say this because I know he is capable of better performance than this.
VE's understanding later in the game was the nail in mafia's coffin. And despite him being as completely wrong as he was, he still maintained that ability to look very towny, and thus in a way contributed greatly to our victory.
Overall I'm very pleased with this game. This game is in many ways more rewarding to play than mafia, for both factions. I had a lot of fun and I'm sorry for once again calling everyone dumb, except of course when they were.
I am for the most part happy about my own performance this game. I did get a town team figured out very fast and I pushed it hard, revealing one scum to me in form of BH's ridiculous defense. When I started adding people to my list of townies I was never wrong, ending up with the 5 player block of prplhz, VE, Dirk and Nav.
I am slightly annoyed I didn't manage to convince town more easily. This game is a perfect example of a game where scum screws up a bit, but yet manages to confuse town for a long while because the leaders of town aren't doing a good enough job of convincing people, and part of town is not reading or understanding the thread properly.
Most importantly through, I thoroughly enjoy playing with everyone that played in this game. It made this game one of the more fun experiences I've had in mafia, believe it or not. chaos13 going afk was unfortunate but the game was figured out by then anyway.
Thanks for a good game.
Thanks to prplhz for the drafts of the summary and analysis, and Palmar for his analysis.
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On March 06 2012 14:08 Hesmyrr wrote: Hello, I am wondering if it would be good idea to create separate category for newbie games with their recent explosion? At least it has better justification behind its existence than Caller games... I think.
This is an excellent idea and has been implemented in the game records section. Thank you for the suggestion! Resistance 2 - Tunnel Rats has also been added.
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Added extensive analysis from Palmar for the Resistance 2 game. Could you add in the edited post in the OP?
Thanks!
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Palmar's analysis has been added. Thanks for the good work, guys!
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On March 08 2012 06:03 dreamflower wrote: Palmar's analysis has been added. Thanks for the good work, guys! The same to you.
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Storm Mafia + Show Spoiler +- Links to the OP/Day/Night:
+ Show Spoiler +
- Results:
+ Show Spoiler +
- Summary:
+ Show Spoiler +A normal game with some unique roles and mechanics, giving everyone involved minimal information. The game was played for the most part at mid-tier level, clearly better than bad games, but not reaching the heights of really good games. For the most part everyone seemed to have a lot of fun playing it. The spirit of this game is probably best highlighted in this awesome summary by Foolishness: Clicky for lulz!
- Role List:
+ Show Spoiler +Roles and Actionslayabout Bonebreaker Wherebugsgo Doctor RebirthOfLeGenD Poisoner BloodyC0bbler Janitor Toadesstern Avenger Cwave Roleblocker syllogism Alchemist redFF Tracker DoctorHelvetica Forensics Expert Dirkzor Suicide Bomber Tyrran Operator Kitaman27 Coward Blazinghand Floridian Jackal58 Vanilla Town Kurumi Vanilla Town Jitsu Vanilla Town prplhz Vanilla Town VisceraEyes Khorne Bloodthirster
- Analysis:
+ Show Spoiler +Short summary 1. The redFF lynch was pretty bad all around, the only reason he barely got lynched is the fact that mafia all ganged up on him with the help a few complacent townies. Syllo and VisceraEyes both identified BC right on day 1, but it is often quite hard to lynch someone like that early. That's no excuse for not recognizing the difference between the genuine frustration and desparation by redFF. 2. VisceraEyes did in THIS post point out 3/4 scum members back on day one. This, along with the post where he threatened to shoot the fourth mafia (lol) here, led to VE basically being autoblocked by scum for a while. This turned out to be a good thing though, and led to a decisive victory by him. 3. The decision to Jan redFF was a weird one, but given how many townies failed to realize what was going on it may have worked in scum's favor. I did not understand why they hid that flip. Syllo put it best in this post. Clicky! I sometimes wish people would more often go back and read the shit said by flipped and known to be solid townies. 4. Bugs and Syllo were in a QT during day 2. Mafia had attempted to shoot Kita, but he survived due to hiding. However, syllo also gave Kita a healing potion which Kita discarded. Bugs won the trust of syllo, but this ended up shooting mafia in the foot because syllo claimed and said he gave the pot to kita. This obviously meant that the scum assumed kita had survived because of the pot, and tried to poison him (and missed) the next night. Normally when a townie doesn't die, you either go for someone else, or you roleblock and shoot him the next night (assuming a veteran), however, syllo gave bugs the healing potion on night 2, so scum knew the medic wasn't going to be on kita "again". 5. It is still amazing how easily mafia can just take out key players, and there are no repercussions. It's so weird how no one went truly back and re-read syllo's posts once he flipped town. The prplhz lynch was just... seriously wtf. First, it's obviously incredibly dumb to rely on someone getting modkilled in a game with no activity requirements. While I don't condone the tactics, it's perfectly valid and I'm to be fair more pissed at the townies who actually believed that gamble. The problem for scum was that they went way too far in with that play. 6. Scum in a 12v4 game with 2kp (vanilla) need 4 mislynches to win. The same thing came up this game, and sadly for them, they were unable to ever pull out a fourth mislynch. In hindsight I wonder if it had worked better for them if layabout or BC had aligned themselves against the scum faction, or if they should've just outright bussed RoL who was on the chopping block for a long time. It's hard to say what would've worked, but they needed that 4th mislynch to secure their win, and they never managed to pick it up. 7. The replacements had a very hard time getting into the game and both ended up being fairly detrimental to their faction. Cwave's roleblocks were very wild, and Kurumi shat up the thread with speculation about things like redFF's alignment. It's very hard replacing into games, especially in the later days, so I guess there's not much to do about it really. 8. Kita's claim was very interesting, he flat out lied about having an innocent check on Toad at some point, and he just said whatever he felt like. After a rocky start he was the one hope for town to rally and bring it down, but he failed to convince Cwave in the late-game, at which point his wild claim came back to haunt him, as Cwave was unwilling to think outside the box and stuck to the basics, something I can very much relate to (see closed casket mafia when I was a noob). 9. Just a short note, on day 4 the game could've ended. Scum roleblocked VE for the third night in a row, but had they randomly decided not to, VE would've shot Cwave and killed Kita in the process, and then if Dirk bombed DrH, it'd have ended in a 4v4 scenario with a scum victory. 10. Another note, Kitaman27 had a hidden mechanic where if he hides behind the SK (Bloodthirster) he is recruited and they become a faction. Kita becomes vanilla, but shares a win condition with the SK. So if Kita had randomly decided to hide behind VE on the last day, they would've shared the win.
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Oh God, just read the Foolishness post. That is hilarious.
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Added Storm Mafia and am now wishing I had made separate posts for each type of Mafia game to make adding new records easier, though I'm sure that would have come with its own problems and difficulties.
And agreed, Foolishness' post was great.
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Surprisingly Normal Mini Mafia IX + Show Spoiler +- Links to the OP/Day/Night:
+ Show Spoiler +
- Results:
+ Show Spoiler +
- Summary:
+ Show Spoiler +The mafia played to maximize confusion in this game. On day 1 there were enough town mistakes that the mafia were allowed to establish themselves without drawing much suspicion. After that, the mafia did an excellent job of distancing themselves from one another while maintaining 3 very different styles. This made it so that even after Michaelthe was correctly lynched, the other two mafia were not incriminated by association. Artanis[Xp] put the town in dire straights when he missed his vig shot, wasting the town's only power role. Mementoss was town MVP, displaying a few good cases and good instincts with his reads. However, he failed to rally the town to his read on Nova_Terra, and he second guessed himself. It was a clear Mafia Victory.
- Role List:
+ Show Spoiler +1.) Mementoss- a Vanilla Townie 2.) Seviro - a Vanilla Townie 3.) sc2system - a Vanilla Townie 4.) Rise Of Fenix - a Vanilla Townie 5.) Gossemerr - a Vanilla Townie 6.) BlueyD- a Vanilla Townie 7.) froggynoddy - a Vanilla Townie 8.) virtu - a Miller 9.) Artanis[Xp]- a Vigilante 10.) Nova_Terra - a Mafia Godfather 11.) michaelthe - a Mafia Goon 12.) Ninja4ever. replaced by Janaan - a Mafia Goon
- Analysis:
+ Show Spoiler +
Edit: It is now complete with analysis.
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Radfield
Canada2720 Posts
Newbie Mini Mafia VI
- Links to the OP/Day/Night:
+ Show Spoiler +
- Results:
+ Show Spoiler +
- Summary:
+ Show Spoiler +This game started out with trouble for Town. Day 1 Kohbee, the cop, was up for lynch and was forced to claim his role. He narrowly escaped getting lynched, but did little to allay any suspicions that the rest of town had. Night one saw a mistake from KharadBanar, the jailkeeper, as he chose to protect Kohbee. However, now that Kohbee had claimed(and mafia KNEW he was telling the truth), he would certainly get roleblocked by mafia each night. Mafia had no reason to kill Kohbee, as town still felt he was quite suspicious. The Jailing was wasted. Day 2 dawned and Kohbee again was forced to defend himself. The other candidate was Solohan, who much of the town felt was mafia or like to be mafia. However it was Kohbee who was lynched, and with KharadBanar being shot overnight, town quickly found themselves in LYLO with no power roles remaining.
Will finish later
- Role List:
+ Show Spoiler +1.Solohan50, Mafia Roleblocker 2.Therapist., Vanilla Townie 3.HiroPro, Mafia Goon 4.omnomMuffins, Vanilla Townie 5.marvellosity, Vanilla Townie 6.strongandbig, Vanilla Townie 7.Kohbee, Sane Cop 8.FourFace,Vanilla Townie 9.KharadBanar, Jailkeeper
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Aperture Mafia
- Links to the OP/Day/Night:
+ Show Spoiler +
- Results:
+ Show Spoiler +
- Summary:
+ Show Spoiler +
- Role List:
+ Show Spoiler +1. ZephriddTest Subject Flux Guardian, was Drowned in a sea of madness Night 2!2. Mr. Wiggles Cell agent The Cell leader Was lynched Day 4!3. Vaderseven willz22912Test Subject the Grey Fox, Was Burned to Death Night 2!4. Velinath Test Subject Wolverine, Invincible Vigilante, Was sent to the Graveyard Night 3!5. Jayjay54 Test subject Time-Traveling Vigilante Was Scattergunned Day 8!6. Kitaman27 Test Subject Kanti, Lord of the Black Flames Was drowned in a sea of madness Night 4!7. Ghost_403Test Subject Time-Traveling Bus Driver was riddled with aperture science bullets Night 5!8. MidnightGladius Test Subject Pacifist Ocean Was Riddled with Aperture Science Bullets Night 4!9. Gonzaw was CAST SCREAMING INTO THE RIIIIIIIIIIIIIIIIIIIIIFT Night 1!10. Kenpachi Test Subject Lyncher: Moderators was escorted to the party by the Party Escort Bot (Victory) Day 6!11. Blazinghand was drowned in a sea of madness Night 1!12. Sinani206 Test Subject Chell was lynched Day 3!13. Lanaia(Replaced By mementoss) The Aperture Science Personality Construct was lynched Day 7!14. Paperscraps The Aperture Science Aperture Science Thermal Discouragement Beam Was Burned to Death Night 3!15. Bluelightz The Aperture Science Aperture Science Military Android was Lynched Day2!16. Nisani201 The Cell agent Inventor was Scattergunned Day8!17. Hassybaby Test Subject Yugi Moto, The King of Games, Was Discouraged Night 3!18. Drazerk The Balrog, Demon of Morgoth, Assassinating Survivor, Was Lynched Day 1!19. Adam4167Test Subject The God-damned Batman was tossed into the Aperture Science Emergency Intelligence Incinerator Night 5!20. GrackaroniTest Subject Cave Johnson, Was Discouraged Night 2!21. Cwave was burned to death Night 1!22. Cyber_Cheese was burned to death Night 1!23. RayzorFlash was burned to death Night 1!24. Zelblade Test Subject Link, The Hero of Time, Was Drowned in a Sea of Madness Night 3!25. Foolishness Was sent to android hell Night 1, Was Revived Day 3, and then launched into space Day 6!26. Sbrubbles Test Subject Mr. and Mrs. Wayne was sucked into the Aperture Science Rift Hole!27. VisceraEyes: Cell agent Melichor the Endesleid, the Shadowsinger, was consumed by Shadow and Flame day1!28. blubbdavid Cell agent Janitor was lynched Day 5!29. Phagga Test Subject Magikarp Survived To Endgame!30. Maverick32x Test Subject Cop Who Pretends to do his job Survived to Endgame!31. Dirk Hardpec The Aperture Science Time-Traveling Cthulhu Cultist was burned to death Night 5!
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Game records have been updated. Thanks, DoYouHas, Radfield, and GreyMist.
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