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On April 09 2006 16:14 Mr.Testie wrote: Here. Risky build overall, but has it's uses and is good from time to time. You can make it a fairly safe / solid build. But there's better things to do.
Use this vs 3 hatchers on r-point. If they go lurker, you may get fucked. If they go muta, well, you'll win if they don't build enough sunks or you know, enough shit to kill you. normal build, no SCV cancellations.
2 rax, 1 rine, gas, engine bay, 84 gas, send scv's back to minerals 1 at a time as the last gas mines. 100 gas - armor upgrade.
marines / academy etc keep building.. get a 3rd rax when $ comes. If you queu 1 more than 1 unit you're a tit and the build won't work. Marine range first etc... range / +1 should come at nearly the same time, then as you walk to his base, stim & go.
Either you win, or you lose. And if you still have a chance to win well... keep up the micro and enjoy. =]
Tehehe I've beaten so many players with that build on R-Point ( players who would have probably raped me if I played standard FE ), it's really cool ^_^
Btw I have that vod where sync explains that build and his bo is a bit different. He doesn't seem to be pulling scvs off gaz and he upgrades attack first. But maybe your variant roxx too
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The most beautifull sunken devastation imo was during the game between July and ChoJJa where July was forced to random T and destroyed about 12(?) sunken. Who got this Vod? ^^
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On April 10 2006 01:05 gulii wrote:Show nested quote +On April 09 2006 20:46 tenbagger wrote: I remember watching sync vs jinnam on HOV back during coca cola. I was like wtf is he doing building only infantry, it's an island map. He proceeded to fight mass hydra lurks with pure marine medics. I never even knew that was possible at the time.
Nowadays, nada and oov control multiple groups of infantry just as well if not better. But sync was the original.
btw, anyone have access to that vod? I would like to see how it compares to today's SK terran. Wasnt the SK-Terran style invented by the one that was named SK-Terran? (or something)
Yeah it's named after Kim Seul Ki... but SK terran differs from Sync's spark terran.. Sync's bionic units consist of more firebats than usual sk terrans especially during the early stage of the game..
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On April 10 2006 01:50 zergc1 wrote: The most beautifull sunken devastation imo was during the game between July and ChoJJa where July was forced to random T and destroyed about 12(?) sunken. Who got this Vod? ^^
1: Thanks Live2Win! 2: What is this guy talking about? - July forced to random? :S
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Sweden33719 Posts
Slayer, about your signature; Early stargates are not bad as long as you a) Tech quickly (ie, if you make a stargate after a failed dedicated 2 gate rush, that will suck horribly bad) b) did a lot of damage when/if you rushed.
So basically, 1 gate -> sair -> dt is a perfectly fine PvZ build ;o
As for your question, I think there was some strange rule about how many players of 1 race could play in one spot .. or something. -_- Maybe to discourage mirror matchups, I dunno, don't remember it well.
And thx live2win :D
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On April 10 2006 02:35 Slayer91 wrote:Show nested quote +On April 10 2006 01:50 zergc1 wrote: The most beautifull sunken devastation imo was during the game between July and ChoJJa where July was forced to random T and destroyed about 12(?) sunken. Who got this Vod? ^^ 1: Thanks Live2Win! 2: What is this guy talking about? - July forced to random? :S
Yes and im sure Live2Win or someone else will confirm what i said
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I thought "SK Terran" was invented by SoulKey?
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On April 10 2006 03:17 superjoppe wrote: I thought "SK Terran" was invented by SoulKey?
Maybe he just posted his real name..I recognize SoulKey too..SK= SoulKey. (?)
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On April 10 2006 03:17 superjoppe wrote: I thought "SK Terran" was invented by SoulKey?
Yeah thought so too, like agesss ago
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Yes, Kim Seul Ki invented the SK Terran style
It's SK because his ID was SoulKey which sounded like his real given name which was Seul Ki
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Thats just very wierd. But imo JJu could have made a nice line instead.
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On April 10 2006 02:42 FrozenArbiter wrote: Slayer, about your signature; Early stargates are not bad as long as you a) Tech quickly (ie, if you make a stargate after a failed dedicated 2 gate rush, that will suck horribly bad) b) did a lot of damage when/if you rushed.
So basically, 1 gate -> sair -> dt is a perfectly fine PvZ build ;o
yeah. <3 early stargate
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On April 09 2006 16:14 Mr.Testie wrote: 2 rax, 1 rine, gas, engine bay, 84 gas, send scv's back to minerals 1 at a time as the last gas mines. 100 gas - armor upgrade.
marines / academy etc keep building.. get a 3rd rax when $ comes. If you queu 1 more than 1 unit you're a tit and the build won't work. Marine range first etc... range / +1 should come at nearly the same time, then as you walk to his base, stim & go.
Why range first?
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On April 10 2006 06:54 exalted wrote:Show nested quote +On April 09 2006 16:14 Mr.Testie wrote: 2 rax, 1 rine, gas, engine bay, 84 gas, send scv's back to minerals 1 at a time as the last gas mines. 100 gas - armor upgrade.
marines / academy etc keep building.. get a 3rd rax when $ comes. If you queu 1 more than 1 unit you're a tit and the build won't work. Marine range first etc... range / +1 should come at nearly the same time, then as you walk to his base, stim & go. Why range first?
yeah, i want to know too
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thanks intothewow. no bittorrent
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If you're just holding your ramp, range first is okay, but I think Testie just wasn't clear - you do obviously get stim before you hit the sunkens.
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