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Chill (1:38 July 05 KST): Discussing the cracked Bnet2 is acceptable in this thread.
DO NOT post any links to websites explaining how to install / use the crack. DO NOT explain in your post how to install / use the crack.
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On July 05 2011 13:10 mmdmmd wrote:Show nested quote +On July 05 2011 12:51 Plexa wrote:On July 05 2011 12:30 RoieTRS wrote:On July 05 2011 11:32 Plexa wrote:On July 05 2011 07:57 a_flayer wrote: And hey, since we're all buds now, why not release something official? It's already out there, might as well make it official and maybe Blizzard can get some more control/money back in their hands -that- way. Since that's what they're after. Just release a limited version of THEIR bnetd for a reasonable price to LANs so that they can host their own servers in a totally legit way. Please. Every tournament in the world would happily pay for a server license or equivalent. That's a pretty ridiculous claim. Okay let me rephrase, every tournament with any sense of legitimacy will pay for a server license. Unfortunately, Blizz is the one who decide who is legit, who is not. All tournaments need their "blessing". Which is why I hope this crack can be our saviOr
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On July 05 2011 13:11 Ryder. wrote: Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious.
You are missing the point of this hack. It's not trying to give you a clean/hackfree sc2 experience. It gives you ultra low laterncy game play instead.
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I have a friend that works for blizzard and the plan after SC2 and both expansions are out, the game will have a LAN feature in it a year or so later when the sales of the games are super low. But thats not for a long time.
I dont see how Blizzard can stop this Chinese made server being that it is in China and can be relocated anywhere then reopen again for all the download.
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On July 05 2011 13:13 mmdmmd wrote:Show nested quote +On July 05 2011 13:11 Ryder. wrote: Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious. You are missing the point of this hack. It's not trying to give you a clean/hackfree sc2 experience. It gives you ultra low laterncy game play instead. No, I'm not. There are plenty of people in this very thread complaining about the problems with Bnet 2.0, saying that they would be fixed by 3rd party servers. If you want me to look through this thread and spoon feed them to you I will.
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On July 05 2011 13:17 Ryder. wrote:Show nested quote +On July 05 2011 13:13 mmdmmd wrote:On July 05 2011 13:11 Ryder. wrote: Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious. You are missing the point of this hack. It's not trying to give you a clean/hackfree sc2 experience. It gives you ultra low laterncy game play instead. No, I'm not. There are plenty of people in this very thread complaining about the problems with Bnet 2.0, saying that they would be fixed by 3rd party servers. If you want me to look through this thread and spoon feed them to you I will.
You are not seeing the true potential of this hack. Just go back and read the posts that's by mod/admin/contributors. If you want me to look through this thread and spoon feed them to you I will.
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On July 05 2011 13:16 HitStarcraft wrote: I have a friend that works for blizzard and the plan after SC2 and both expansions are out, the game will have a LAN feature in it a year or so later when the sales of the games are super low. But thats not for a long time.
I dont see how Blizzard can stop this Chinese made server being that it is in China and can be relocated anywhere then reopen again for all the download.
That would be great. Hehe =) Anyway I'm not sure if this will really take off unless a huge number of people switch over. The whole point of ladder is to have a lot of people playing at the same time.
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isnt it possible that some country's such as china could tell blizzard fuck you and do what they want with a hacked lan mode? i mean what is blizzard really going to do?, go over to their country and arrest them? Just saying
its like america trying to shut down piratebay, its not gonna happen....
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Exactly how I called it. Cloning bnet2 and running it locally
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On July 05 2011 13:13 mmdmmd wrote:Show nested quote +On July 05 2011 13:11 Ryder. wrote: Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious. You are missing the point of this hack. It's not trying to give you a clean/hackfree sc2 experience. It gives you ultra low laterncy game play instead. It can also deal w/ hacks better. Users can be IP banned for offenses by server admins, and bans would happen much faster compared to the current bnet ladder (seriously, gm hackers on guest accounts...)
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On July 05 2011 13:22 mmdmmd wrote:Show nested quote +On July 05 2011 13:17 Ryder. wrote:On July 05 2011 13:13 mmdmmd wrote:On July 05 2011 13:11 Ryder. wrote: Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious. You are missing the point of this hack. It's not trying to give you a clean/hackfree sc2 experience. It gives you ultra low laterncy game play instead. No, I'm not. There are plenty of people in this very thread complaining about the problems with Bnet 2.0, saying that they would be fixed by 3rd party servers. If you want me to look through this thread and spoon feed them to you I will. You are not seeing the true potential of this hack. Just go back and read the posts that's by mod/admin/contributors. If you want me to look through this thread and spoon feed them to you I will. Your attempts to be witty seems to result in you completely ignoring what I said in the first place. I wasn't even referring to the 'true potential' of this hack, it had nothing to do what I was talking about... I asked a specific question and you decided to answer it with something completely unrelated, so thanks!
Edit: The bloke above me actually decided to help answer my question, so props to him
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On July 05 2011 13:11 Ryder. wrote: Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious?
Also I never used ICCup, but how is their ranking system better than Bnet 2.0s? I'm sorry but any system that puts 95% of the player base in one group is NOT a good system, regardless of how much nostalgic tingling you get from thinking about BW.
First, on a private server like ICCup it's a lot easier to just not play against the drop hackers and whatnot. In the absence of automated matchmaking a lot of funny little things like this change. In a smaller player base (no matter how big a private server gets, it's not likely to get anywhere near as large as BNet) it's a lot easier to root out and keep out the bad seeds. Also, just compare how effective moderation is on the BNet forums compared to the moderation here on TL to see just how awesome a "bunch of volunteer mods" can be.
The ICCup ranking system was good because it really effectively and easily reflected gradations of skill at a (relatively) high level of play. Yes, a whole lot of people were at the D / D- level. But you could bet your ass that they were all worse than someone at the D+ / C- level. Same for every other rank as you climbed up the ladder. In SC2, how would the top 10 players in a Platinum division stack up against the bottom 50 players of a Diamond division (assuming all 100 players in each division are active)? It's nowhere near as clear-cut.
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On the one hand, I don't see the new Activision-Blizzard tolerating this, but on the other hand, I don't see what they can do. It would be fruitless to try to sue the hackers in the Chinese jurisdiction and even if they sued them in an American jurisdiction, it's not going to be enforced in China unless there's political pressure accompanying it.
Of course they may just sue any US users of the hacked infrastructure as a deterrence method.
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On July 05 2011 13:43 tyCe wrote: On the one hand, I don't see the new Activision-Blizzard tolerating this, but on the other hand, I don't see what they can do. It would be fruitless to try to sue the hackers in the Chinese jurisdiction and even if they sued them in an American jurisdiction, it's not going to be enforced in China unless there's political pressure accompanying it.
Of course they may just sue any US users of the hacked infrastructure as a deterrence method.
But then how would they know anyone would be using it if its not routing through Blizzards servers?
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On July 05 2011 13:49 iinsom wrote:Show nested quote +On July 05 2011 13:43 tyCe wrote: On the one hand, I don't see the new Activision-Blizzard tolerating this, but on the other hand, I don't see what they can do. It would be fruitless to try to sue the hackers in the Chinese jurisdiction and even if they sued them in an American jurisdiction, it's not going to be enforced in China unless there's political pressure accompanying it.
Of course they may just sue any US users of the hacked infrastructure as a deterrence method. But then how would they know anyone would be using it if its not routing through Blizzards servers? Probably won't matter for a bunch of friends laning in a basement
It applies more for, say, MLG to use a non-bnet server (especially when it is broadcasted)
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has anyone confirmed that this works?
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On July 05 2011 13:52 101toss wrote:Show nested quote +On July 05 2011 13:49 iinsom wrote:On July 05 2011 13:43 tyCe wrote: On the one hand, I don't see the new Activision-Blizzard tolerating this, but on the other hand, I don't see what they can do. It would be fruitless to try to sue the hackers in the Chinese jurisdiction and even if they sued them in an American jurisdiction, it's not going to be enforced in China unless there's political pressure accompanying it.
Of course they may just sue any US users of the hacked infrastructure as a deterrence method. But then how would they know anyone would be using it if its not routing through Blizzards servers? Probably won't matter for a bunch of friends laning in a basement It applies more for, say, MLG to use a non-bnet server (especially when it is broadcasted)
Yeah, fair enough. As stated by others though im sure the major tournies would never use this anyway.
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On July 05 2011 13:17 Ryder. wrote:Show nested quote +On July 05 2011 13:13 mmdmmd wrote:On July 05 2011 13:11 Ryder. wrote: Question, but everyone is complaining about the offical Bnet being overrun by hacks. What is to stop 3rd party services that could be created from getting hacked by drop hackers? If a multi national corporation with a dedicated tech support group can't stop some bums from hacking their Battlenet, how is a bunch of volunteer mods on a 3rd party server gonna stop it? Am I missing something completely obvious. You are missing the point of this hack. It's not trying to give you a clean/hackfree sc2 experience. It gives you ultra low laterncy game play instead. No, I'm not. There are plenty of people in this very thread complaining about the problems with Bnet 2.0, saying that they would be fixed by 3rd party servers. If you want me to look through this thread and spoon feed them to you I will. Small community based servers with well voulenteer mods tends to be efficient at providing good game environment. its the same with all blizz games, the case really presents itself, there is little to debate: d2, sc1, wow are all filled with hacks and spam in official blizz servers, yet private servers manage to offer clean vibrant hack free experience.
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This has been out for a long, long time. It's been out there and Chinese players have been using it for a while but it has not made it's away to the European and American seen, yet. I don't think it will to be honest as Blizzard will breathe down any Tournament's neck if they use this.
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Zurich15242 Posts
Anyone dreaming of a 3rd party BNet: So far this crack allows one game per host / BNet server. So the one running the server is the only one who can create a game and the ones connecting can join that one game, nothing else. It's a dirty hack and miles from an actual BNet server.
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Wow. Chinese people <3 1 step closer to LAN
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