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Fusion Esports League presents ScienceCraft - The first tournament in Poland to combine top-level StarCraft 2 competition with professional scientific research.Join us on October 24–25 at H40S in Warsaw as eight of top StarCraft 2 players face off in a groundbreaking event co-organized with AWF Warsaw. Witness peak performance, both in-game and scientifically proven! Participants:Invited Players (6): Gerald, Krystianer, Elazer, MaNa, Rodzyn, Spirit Qualifier (2): TBD Open Qualifier Informations:Qualifier is open to everyone. PLEASE PARTICIPATE IN THIS ONLY IF YOU'RE ABLE TRAVEL TO POLAND. TRAVEL/HOTEL IS NOT PAID BY ORGANIZERS.Qualifier - Saturday, Oct 03 4:00pm GMT (GMT+00:00) sign up here. Top2 qualify Main Event:October 24-25 2026 Group Stage FormatTBA Playoffs Format Single-elimination bracket with 3rd Place Match. All matches are Bo5. Partners:AWF Warszawa H40S HealthyGG Web - https://www.fusionesportsleague.com/events/details/sciencecraftTwitter/X - https://x.com/FusionEsportsPLLiquipedia: - ScienceCraftFollow for more informations! Streams:Indy Community Streams are welcome! If interested, and available to cast send me DM here.
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I have a question, how can I buy tickets online? At h40s they say that there is no possbility to buy online. h40s says organiser, so Fusion if I'm not mistaken, sels tickets. Thanks for help.
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ScienceCraft – Esports under the scientists' microscope. Poland's first StarCraft II research tournament will take place in Warsaw
Traditional sports strain the body in an obvious way – physically. How does hours-long competition in esports affect a professional player's body? How do heart rate, vision parameters, and breathing change during key moments of a match? On October 24 and 25 in Warsaw, ScienceCraft will take place – the first StarCraft II tournament in Poland to combine competition between top players with real-time scientific research as an integral part of the broadcast.
Organized by Fusion Esports League in cooperation with AWF Warsaw, ScienceCraft combines esports, science, and new technologies. The initiator of the tournament is Andrzej “Kaszanas” Białecki, a researcher with over a decade of experience in esports across various roles. His goal is to develop player support technology, including the use of AI tools. His efforts continuously aim at popularizing scientific research on gamers and esports athletes. Every match will be subjected to measurements using proprietary technologies that allow for the synchronization of signals from multiple sources alongside their recording for analysis.
What happens to an esports athlete during a match?
ScienceCraft is a unique show combining tournament, research, and media aspects. Esports will be presented from an unprecedented perspective. What will be measured? What body reactions will accompany players during the matches? During the event, researchers will analyze parameters such as heart rate, ECG, and inertial movement parameters, eye movements via eye tracking, exhaled air composition. The study will include measurements taken outside of gameplay, including resting and exercise tests.
One element of the project will be observing how a player's body reacts to prolonged competition and mounting fatigue. Throughout the tournament, individual players will undergo continuous measurements, allowing for a comparison of match progression with body reactions. The tournament will not only provide research data, but also demonstrate whether measurement methods used in traditional sports can be easily adapted to esports.
Research results as part of the broadcast
ScienceCraft will also be an experiment in live esports show production. A selection of signals measured during gameplay will be presented to viewers during the broadcast, enabling them to observe not only the in-game situation but also the players' bodily reactions at key match moments. The technology utilized during the tournament will simultaneously display selected data on the stream and record it for subsequent scientific analysis. In this way, ScienceCraft brings together three domains: professional esports competition, scientific research, and technology that enhances the broadcast with an additional layer of data. According to the organizers, this is the first initiative of its kind in Poland and one of the few worldwide where a professional esports tournament simultaneously serves as a research environment and a platform for popularizing science.
Tune in Saturday, Oct 24 9:00am GMT (GMT+00:00) and Sunday, Oct 25 10:00am GMT (GMT+00:00)
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