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New 3v3 BGH Ladder (and more) on ShieldBattery!

Forum Index > BW General
46 CommentsPost a Reply
1 2 3 Next All
2Pacalypse-
Profile Joined October 2006
Croatia9555 Posts
Last Edited: 2026-08-28 13:03:41
August 24 2026 12:45 GMT
#1
[image loading]


Hey everyone, we just released a new update to ShieldBattery, our biggest one yet! There's a lot of stuff that we added since our last update, most notably 3v3 matchmaking (and other matchmaking modes) along with multi-queue.

Full list of matchmaking modes we currently support (you can queue any number of them at the same time):
- 1v1 Standard
- 1v1 Fastest
- 2v2 Standard
- 2v2 BGH
- 2v2 Hunters
- 2v2 Fastest
- 3v3 BGH
- 3v3 Hunters
- 3v3 Fastest

Some of the other features we also added:
- New matchmaker
- Revamped netcode
- Player reporting
- Customizing in-game colors, along with the colorblind mode (this one's for you Ret :d)
- New replays library
- Custom user avatars
- Twitch integration
- And much more!

Read the full changelog here: https://shieldbattery.net/news/AaAybD7mcR-vVcKtx62zJw/version-110-is-live
Facebook Twitter Reddit
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Duplicity85
Profile Joined July 2026
15 Posts
August 24 2026 13:45 GMT
#2
Shield Battery has come a long way. I remember trying it during the 2.0 days, glad to see it is still kickin.
kAra
Profile Joined September 2004
Germany1453 Posts
Last Edited: 2026-08-26 14:57:34
August 24 2026 13:48 GMT
#3
Thanks for posting, this looks pretty nifty.
mada mada dane
2Pacalypse-
Profile Joined October 2006
Croatia9555 Posts
August 24 2026 13:54 GMT
#4
On August 24 2026 22:48 kAra wrote:
oh, this looks great. so thats what uve been doing last months?

Yes
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
fLyiNgDroNe
Profile Joined September 2005
Belgium4115 Posts
August 24 2026 14:06 GMT
#5
mate this is insta love. you guys are heroes
Drone is a way of living
Peeano
Profile Blog Joined March 2009
Netherlands5844 Posts
August 24 2026 14:32 GMT
#6
I was going to comment on the colors at first glance, but you're saying they are fully customizable. You guys r gods.
FBH #1!
c3rberUs
Profile Blog Joined December 2010
Japan11681 Posts
August 24 2026 14:59 GMT
#7
I remember being invited to try the beta years ago.
I didn't know SB is alive all this time
WriterMovie, 진영화 : "StarCraft will never die".
TT1
Profile Blog Joined December 2008
Canada10063 Posts
August 24 2026 15:32 GMT
#8
also for SC2 guys, the center mouse button scroll speed bug got fixed as well :D
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2026-08-24 17:28:32
August 24 2026 17:25 GMT
#9
Awesome job as always! You guys are way underappreciated.

We would just* need to lure the players over to SB, and we could have a second Canaan.

(* +first class Linux support)
https://repmastered.icza.net
TT1
Profile Blog Joined December 2008
Canada10063 Posts
Last Edited: 2026-08-24 21:49:31
August 24 2026 18:06 GMT
#10
few pics of some of the new settings

new middle mouse button drag speed option
[image loading]


new color options under gameplay:
[image loading]


[image loading]


theres some preset options or u can set ur own custom colors (or use old legacy bw colors)
[image loading]
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
August 24 2026 18:12 GMT
#11
On August 24 2026 23:32 Peeano wrote:
I was going to comment on the colors at first glance, but you're saying they are fully customizable. You guys r gods.


There are always those who don't like change We got you.
Moderator
Peeano
Profile Blog Joined March 2009
Netherlands5844 Posts
August 24 2026 19:11 GMT
#12
I can see custom colors causing communication issues actually. How did you guys decide the default colors? All players can use default colors via shift-tab?
FBH #1!
TT1
Profile Blog Joined December 2008
Canada10063 Posts
Last Edited: 2026-08-24 21:52:31
August 24 2026 21:13 GMT
#13
ppl communicate via pings + clock in BW, not colors (go 12, go 3, go 5 etc.)

for colors u can keep the default BW colors (shift+tab = all oppos are red), lotsa ppl are used to shift tabbing to change colors (on classic BW) thats why players dont communicate via colors much, some shift+tab and others dont etc.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Peeano
Profile Blog Joined March 2009
Netherlands5844 Posts
Last Edited: 2026-08-24 22:02:37
August 24 2026 21:56 GMT
#14
I've used colors to communicate something almost every team game I've played (until Remastered came with 50 shades of green/yellow) I don't hink I'm an outlier in that regard. Depending on the situation it can be easier to mention the color, also useful when playing with casuals imo. If you're playing with Koreans then no.

Anyway, just sharing my thoughts. If everyone will customize than it's def better to adapt and forgo mentioning colors. I'm still curious how the colors were decided, since it had been one of my wishes and shared some input on it years ago.
FBH #1!
tec27
Profile Blog Joined June 2004
United States3710 Posts
August 25 2026 02:12 GMT
#15
On August 25 2026 04:11 Peeano wrote:
I can see custom colors causing communication issues actually. How did you guys decide the default colors? All players can use default colors via shift-tab?

The custom colors only show up if you use one of the color override modes (shift+tab ingame, which will toggle you through minimap-only or applying them to everything). So if you want to use these overrides, you can still shift+tab back to the original colors if need be.

Longer term (not *that* much longer now, I think) I'd also like to have a better ping system ingame so communicating basic things can be done in an easier way (that would automatically convert player colors + language to match what each user's preferences are)
Can you jam with the console cowboys in cyberspace?
tankgirl
Profile Blog Joined May 2016
Canada530 Posts
Last Edited: 2026-08-25 04:14:31
August 25 2026 04:12 GMT
#16
On August 25 2026 03:06 TT1 wrote:
few pics of some of the new settings ...


Thanks for sharing these pics, they really help elevate how awesome this release is

Any chance someone can share a screenshot of the new /netstat display ingame?

Revamped Netcode:
ShieldBattery now supports lower latency than Battle.net for matches that can handle it


Im curious about this. IIRC the game naturally always has a 2 turn buffer? If SB is able to lower this buffer to 1 turn (where possible), does this mean the SB netcode has an even shorter turn buffer than playing on LAN?

https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
TT1
Profile Blog Joined December 2008
Canada10063 Posts
Last Edited: 2026-08-25 05:35:43
August 25 2026 05:11 GMT
#17
tbh fixing the middle mouse scroll wheel bug in BW is a big QoL boost to attract more ppl into the game, it's a very common mechanic that a lot of high level players use in SC2 for example or even other games

problem is in BW.. the ppl who are still playing this game are people who played back in the 2000s, there was no mouse wheel so its not a mechanic that anyone even bothers thinking about, probably why it's never talked about in the BW scene xd, no one uses it

but anyways tec27 was able to fix the issue and even add speed adjustments too, btw this middle mouse wheel was already in the game when SCR was released, it was just bugged for some reason, if u try it ingame on bnet ull see that when u hold ur mouse button wheel down and move ur mouse it'll move super fast, thats a bug

also i played a game vs pc and the lat was:
[image loading]


62 ms, the fastest i saw before on SB was 104 ms, i thought 104 ms = tr24?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
GTR
Profile Blog Joined September 2004
51691 Posts
August 25 2026 07:04 GMT
#18
hopefully we'll see an uptick in server usage with the 3v3 bgh matchmaking
Commentator
Puosu
Profile Blog Joined April 2007
7058 Posts
Last Edited: 2026-08-25 08:55:32
August 25 2026 08:53 GMT
#19
On August 25 2026 13:12 tankgirl wrote:
Show nested quote +
On August 25 2026 03:06 TT1 wrote:
few pics of some of the new settings ...


Thanks for sharing these pics, they really help elevate how awesome this release is

Any chance someone can share a screenshot of the new /netstat display ingame?

Show nested quote +
Revamped Netcode:
ShieldBattery now supports lower latency than Battle.net for matches that can handle it


Im curious about this. IIRC the game naturally always has a 2 turn buffer? If SB is able to lower this buffer to 1 turn (where possible), does this mean the SB netcode has an even shorter turn buffer than playing on LAN?


Hopefully this lower latency does not become standard, or the foreigner population will get even more separated from Koreans ...

I am sure its an impressive technical feat either way.
Polsdad
Profile Joined August 2026
1 Post
August 25 2026 13:09 GMT
#20
--- Nuked ---
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