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New 3v3 BGH Ladder (and more) on ShieldBattery! - Page 3

Forum Index > BW General
46 CommentsPost a Reply
Prev 1 2 3 All
jimmyhons
Profile Joined September 2026
1 Post
September 02 2026 07:40 GMT
#41
--- Nuked ---
kAra
Profile Joined September 2004
Germany1453 Posts
September 06 2026 08:02 GMT
#42
this is a lot better then expected, just need a few more players. latency is really good even with eu/us mixed teams
mada mada dane
JonttuTonttu
Profile Blog Joined November 2018
82 Posts
September 06 2026 23:19 GMT
#43
Awesome stuff you guys are making. I just have one little suggestion if you're open to the idea. Have you considered darkening the blue color of minerals and geysers, that stand on unexplored terrain, on the minimap to a darker shade? I think that would look good because I feel like I would otherwise unconsciously associate the brighter color with important information on par with assets that require my immediate attention. Just a thought.
iopq
Profile Blog Joined March 2009
United States1166 Posts
September 07 2026 05:19 GMT
#44
On September 02 2026 11:13 tec27 wrote:
Listen, if you guys actually want to bring a community over to play, we can add queues for you, but you need to demonstrate that will happen before we do so. We already have largely dead Fastest queues because their community told us they wanted them and then did not actually use them. We can support more queues now thanks to multi-queue, but having 400 different queues that are mostly empty is not a good experience


if I convince the Chinese community to try SB will you implement fakeTCP?
tec27
Profile Blog Joined June 2004
United States3710 Posts
September 07 2026 09:11 GMT
#45
On September 07 2026 14:19 iopq wrote:
Show nested quote +
On September 02 2026 11:13 tec27 wrote:
Listen, if you guys actually want to bring a community over to play, we can add queues for you, but you need to demonstrate that will happen before we do so. We already have largely dead Fastest queues because their community told us they wanted them and then did not actually use them. We can support more queues now thanks to multi-queue, but having 400 different queues that are mostly empty is not a good experience


if I convince the Chinese community to try SB will you implement fakeTCP?

Having done more research into this, it seems like FakeTCP would likely make the networking situation in China worse, not better. Alongside being very restrictive in how we deploy things (it simply will not work with how we deploy our relay servers today), and with no workable solution on Windows that doesn't involve distributing WinDivert (which registers as malware under many scanners). So no, I don't think FakeTCP is likely something we will implement, I think there are some other potential improvements we might be able to make with regard to China but I'd have to look into them more.
Can you jam with the console cowboys in cyberspace?
iopq
Profile Blog Joined March 2009
United States1166 Posts
Last Edited: 2026-09-07 10:34:14
September 07 2026 10:28 GMT
#46
On September 07 2026 18:11 tec27 wrote:
Show nested quote +
On September 07 2026 14:19 iopq wrote:
On September 02 2026 11:13 tec27 wrote:
Listen, if you guys actually want to bring a community over to play, we can add queues for you, but you need to demonstrate that will happen before we do so. We already have largely dead Fastest queues because their community told us they wanted them and then did not actually use them. We can support more queues now thanks to multi-queue, but having 400 different queues that are mostly empty is not a good experience


if I convince the Chinese community to try SB will you implement fakeTCP?

Having done more research into this, it seems like FakeTCP would likely make the networking situation in China worse, not better. Alongside being very restrictive in how we deploy things (it simply will not work with how we deploy our relay servers today), and with no workable solution on Windows that doesn't involve distributing WinDivert (which registers as malware under many scanners). So no, I don't think FakeTCP is likely something we will implement, I think there are some other potential improvements we might be able to make with regard to China but I'd have to look into them more.


The problem is my ISP simply starts dropping the UDP packets. After a few get through it just starts blocking the port. When I tried changing the port every minute, it blocked every port after 1 hour.

Currently I use a proxy server with Fake ICMP, it would be actually suspicious if anyone cared enough to block it, but the traffic is very little so it works fine.

But having to go through Korea, sometimes it's not very fast to play Chinese players who are also going through Korea. This is a ridiculous situation that everyone is using a proxy through Korea to play people from the same country because of UDP QoS

I use this software:

https://github.com/wangyu-/udp2raw-multiplatform
tec27
Profile Blog Joined June 2004
United States3710 Posts
September 07 2026 19:50 GMT
#47
On September 07 2026 19:28 iopq wrote:
Show nested quote +
On September 07 2026 18:11 tec27 wrote:
On September 07 2026 14:19 iopq wrote:
On September 02 2026 11:13 tec27 wrote:
Listen, if you guys actually want to bring a community over to play, we can add queues for you, but you need to demonstrate that will happen before we do so. We already have largely dead Fastest queues because their community told us they wanted them and then did not actually use them. We can support more queues now thanks to multi-queue, but having 400 different queues that are mostly empty is not a good experience


if I convince the Chinese community to try SB will you implement fakeTCP?

Having done more research into this, it seems like FakeTCP would likely make the networking situation in China worse, not better. Alongside being very restrictive in how we deploy things (it simply will not work with how we deploy our relay servers today), and with no workable solution on Windows that doesn't involve distributing WinDivert (which registers as malware under many scanners). So no, I don't think FakeTCP is likely something we will implement, I think there are some other potential improvements we might be able to make with regard to China but I'd have to look into them more.


The problem is my ISP simply starts dropping the UDP packets. After a few get through it just starts blocking the port. When I tried changing the port every minute, it blocked every port after 1 hour.

Currently I use a proxy server with Fake ICMP, it would be actually suspicious if anyone cared enough to block it, but the traffic is very little so it works fine.

But having to go through Korea, sometimes it's not very fast to play Chinese players who are also going through Korea. This is a ridiculous situation that everyone is using a proxy through Korea to play people from the same country because of UDP QoS

I use this software:

https://github.com/wangyu-/udp2raw-multiplatform

Yes, I think there are probably some other things we can do, but I don't think faking TCP is the right path
Can you jam with the console cowboys in cyberspace?
Prev 1 2 3 All
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