• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:11
CET 05:11
KST 13:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book6Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Safe termination pills Johannesburg+27 63 034 8600
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1395 users

SCU:Starcraft Unraveled

Forum Index > BW General
Post a Reply
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-01-07 01:46:22
January 07 2007 01:42 GMT
#1
SCU - Starcraft Unraveled

The Project is called Starcraft Unraveled or SCU. One word: Awsome. It should be mainly for people interested in modding and people interested on how StarCraft works and is designed. If this is not you cup of tea, make a mental note of it just in case you ever do meet someone interested in it, and of course /skip the following.

You can find it here.
http://scu.logicalknot.org/index.php?title=Table_of_Contents

From their F&A Section (copy/paste)
_____________________________________________________________________________________

What is SCU? What is its purpose?
SCU stands for StarCraft: Unraveled. This name well explains the essence of the whole project. Our goal is to 'unravel' StarCraft -- to explore all of the various files within it and to discover all of the tricks, secrets, and other things that we can about it. When complete, SCU will be the only resource a person will need for in-depth customization (or "modding") of the award-winning Blizzard strategy game.

What SCU is not?
Perhaps your first thought, upon seeing the SCU site, was that it's a set of tutorials for everything you could possibly want to do with StarCraft. Nothing could be farther from accurate. Such a resource would only serve to help you learn exactly how to accomplish specific tasks. That form of learning is limited in benefit for the StarCraft modding enthusiast.

Instead, our goal is to provide a complete resource of information that will show you how StarCraft works. We want to teach you what data files have which data in them, and so forth. This way, you'll be able to come up with solutions to your StarCraft modding dilemmas on your own, using data in SCU as a reference, instead of as a How To book.
_____________________________________________________________________________________
Form their Welcome Page (copy/paste)

+ Show Spoiler +
Welcome!
From StarCraft Unraveled


Well, somehow you, of all people, made it here, to this page, and are reading this sentence. If you have any questions concerning the SCU project itself, visit the FAQ first. You are about to make your first step into the world of Starcraft customization, revealed to you in SCU. A few starting notes are needed however, so that you're not surprised by what you see in-here.

SCU is thought to be addressed to everyone. And here, "everyone" means just that. The reader may be a complete newcomer to Starcraft customization searching for some certain knowledge, but also an old "guru" looking for an explanation of a single opcode, or even a Battle.net player wanting to develop his abilities after playing some "special" maps. As the matter of fact, any former experience with Starcraft would be very helpful in cruising through SCU, however, it is not obligatory in order to understand what is written in it. We wrote it in the manner so it's (hopefully) comprehensible even for someone touching the game customization world for the first time. Sure, some of the game concepts can be harder than others, but we really did our best to present them so the reader has the least problems with them.

SCU is thought as a highly accessible resource. That means you don't have to read it all along to find whatever you might be looking for. The purpose of organizing it into chapters and sub-sections is, from one hand to organize the material, but also to facilitate your possible searches for answers. For example, if you search the explanation of how "explosion type" value does work, you just look at the Contents page, you find the "Arsenal III's Weapons Editor" reference being a sub-section to the Weapons Control part and voila - you got what you wanted. Besides, if you want to know how it actually "works", then you'd consider to take the main, "theoretical" section under your attention.

The probably most significant property of SCU is the big amount of content. Clearly, this is an effect of the extensiveness of the subjects we cover in it. It is very important that you realize that SCU is not an easy lecture - in certain parts it becomes really advanced and without the willingness to read and absorb new information without question, you won't make it very far.

OK then, let us start the story...8)

The primal goal for people who make some modifications to a game is to understand how the game engine reads and uses its external structured data. For example, say you have the math function + (addition). Suppose that is our "engine". If you give your engine two numbers, say 1 and 2, it will give you an output, say 3. (That's 1 + 2 = 3 for all you non-math whiz's) If you give it a different input, it will give you a different output. 1 + 3 = 4, 2 + 3 = 5, 1 + 1 = 2. Now, you really don't need to have any idea how + actually "works" but you get a sense that its operation is logical and that no matter what numbers you have it as it's data input, it will produce a logical output. Always. The same basic idea is behind a game engine. You do not need to understand how the actual program is processing and transferring the data, you just have to see the patterns in the input data vs output results.


The Starcraft engine starts with a set of initial data that was given to it by Blizzard. That's the same as, say, + starting out with the numbers 1 and 2. Whenever the engine runs with that data as input, it will always produce the same output. 1 + 2 will always be equal 3 (Yes, really ALWAYS . When you run Starcraft with its initial data, a Zergling will always look like a Zergling (and not like Elmo, a hamburger, or a Starwars pirate . But let's say you wanted to receive a different output from the engine, say 4 instead of 3, and Elmo instead of a Zergling. In the case of +, you know you can just give a different set of input data like 2 and 2 or 1 and 3. For the Starcraft engine special case, you may know that if you input a different GRP file (Starcraft graphics file) you can get your 'ling looking like Elmo.


Once we see the patterns in data input and output, we can begin to manipulate it in an orderly fashion to produce the outputs we want. And that is, basically, it. Except that Starcraft engine is much more complex than a math operation such as addition. It requires a large, structured set of data to run properly - from graphics to sounds to statistics and more. Thankfully, Blizzard provided a full initial set to begin with. (duh, otherwise the game wouldn't run) So, your task is, when making a mod, to decide which pieces of initial data you want to change in order to get the game to perform in the way you would like it to.
_____________________________________________________________________________________
I have noted the AI (Artificial Intelligence) Scripting Section is empty (the red sections). I will make sure the BW AI Project will be filling up that section soon. Really nice effort on their part. Awesome wiki.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
to miss the mark
Profile Joined November 2005
Bosnia-Herzegovina1381 Posts
January 07 2007 01:47 GMT
#2
Wasn't SCU an old BW site about basic build orders and stuff?

Starcraft University?
Act happy, feel happy, be happy, without a reason in the world. Then you can love, and do what you will.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-01-08 00:03:44
January 07 2007 01:49 GMT
#3
Nope, this is different thing alltogether from the old StarCraft University, that still exists and is not quite dead, but they have gone multigaming [ : ( ]

Anyway it is unrelated to this project. Check and you will see.
Note the title StarCraft Unraveled. Acronyms can be tricky I guess!
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
-_-
Profile Blog Joined November 2003
United States7081 Posts
January 07 2007 01:52 GMT
#4
On January 07 2007 10:49 Physician wrote:
Nope this is a little more than the old StarCraft university, that still exists, but they have gone multigaming. Anyway it is unrelated to this project.


Starcraft university is still all about SC, at least in the sense TL is all about SC.

SCU 4 Life!!!
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Thunderfire All-Star Day 2
CranKy Ducklings171
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 173
WinterStarcraft136
ProTech97
StarCraft: Brood War
Sea 6605
Leta 173
Shuttle 55
Sea.KH 12
Icarus 9
Dota 2
monkeys_forever553
NeuroSwarm129
League of Legends
JimRising 854
C9.Mang0335
Super Smash Bros
Mew2King185
hungrybox171
Heroes of the Storm
Khaldor168
Other Games
summit1g9064
Maynarde117
ViBE101
KnowMe70
ToD60
Temp018
Organizations
Other Games
gamesdonequick2319
BasetradeTV165
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH272
• davetesta35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5219
• Lourlo631
Other Games
• Scarra1685
Upcoming Events
uThermal 2v2 Circuit
7h 49m
WardiTV Winter Champion…
10h 49m
OSC
19h 49m
Replay Cast
1d 4h
Wardi Open
1d 7h
Monday Night Weeklies
1d 12h
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
3 days
Clem vs Rogue
SHIN vs Cyan
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
5 days
LiuLi Cup
5 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.