• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:47
CEST 21:47
KST 04:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2422 users

SCU:Starcraft Unraveled

Forum Index > BW General
Post a Reply
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-01-07 01:46:22
January 07 2007 01:42 GMT
#1
SCU - Starcraft Unraveled

The Project is called Starcraft Unraveled or SCU. One word: Awsome. It should be mainly for people interested in modding and people interested on how StarCraft works and is designed. If this is not you cup of tea, make a mental note of it just in case you ever do meet someone interested in it, and of course /skip the following.

You can find it here.
http://scu.logicalknot.org/index.php?title=Table_of_Contents

From their F&A Section (copy/paste)
_____________________________________________________________________________________

What is SCU? What is its purpose?
SCU stands for StarCraft: Unraveled. This name well explains the essence of the whole project. Our goal is to 'unravel' StarCraft -- to explore all of the various files within it and to discover all of the tricks, secrets, and other things that we can about it. When complete, SCU will be the only resource a person will need for in-depth customization (or "modding") of the award-winning Blizzard strategy game.

What SCU is not?
Perhaps your first thought, upon seeing the SCU site, was that it's a set of tutorials for everything you could possibly want to do with StarCraft. Nothing could be farther from accurate. Such a resource would only serve to help you learn exactly how to accomplish specific tasks. That form of learning is limited in benefit for the StarCraft modding enthusiast.

Instead, our goal is to provide a complete resource of information that will show you how StarCraft works. We want to teach you what data files have which data in them, and so forth. This way, you'll be able to come up with solutions to your StarCraft modding dilemmas on your own, using data in SCU as a reference, instead of as a How To book.
_____________________________________________________________________________________
Form their Welcome Page (copy/paste)

+ Show Spoiler +
Welcome!
From StarCraft Unraveled


Well, somehow you, of all people, made it here, to this page, and are reading this sentence. If you have any questions concerning the SCU project itself, visit the FAQ first. You are about to make your first step into the world of Starcraft customization, revealed to you in SCU. A few starting notes are needed however, so that you're not surprised by what you see in-here.

SCU is thought to be addressed to everyone. And here, "everyone" means just that. The reader may be a complete newcomer to Starcraft customization searching for some certain knowledge, but also an old "guru" looking for an explanation of a single opcode, or even a Battle.net player wanting to develop his abilities after playing some "special" maps. As the matter of fact, any former experience with Starcraft would be very helpful in cruising through SCU, however, it is not obligatory in order to understand what is written in it. We wrote it in the manner so it's (hopefully) comprehensible even for someone touching the game customization world for the first time. Sure, some of the game concepts can be harder than others, but we really did our best to present them so the reader has the least problems with them.

SCU is thought as a highly accessible resource. That means you don't have to read it all along to find whatever you might be looking for. The purpose of organizing it into chapters and sub-sections is, from one hand to organize the material, but also to facilitate your possible searches for answers. For example, if you search the explanation of how "explosion type" value does work, you just look at the Contents page, you find the "Arsenal III's Weapons Editor" reference being a sub-section to the Weapons Control part and voila - you got what you wanted. Besides, if you want to know how it actually "works", then you'd consider to take the main, "theoretical" section under your attention.

The probably most significant property of SCU is the big amount of content. Clearly, this is an effect of the extensiveness of the subjects we cover in it. It is very important that you realize that SCU is not an easy lecture - in certain parts it becomes really advanced and without the willingness to read and absorb new information without question, you won't make it very far.

OK then, let us start the story...8)

The primal goal for people who make some modifications to a game is to understand how the game engine reads and uses its external structured data. For example, say you have the math function + (addition). Suppose that is our "engine". If you give your engine two numbers, say 1 and 2, it will give you an output, say 3. (That's 1 + 2 = 3 for all you non-math whiz's) If you give it a different input, it will give you a different output. 1 + 3 = 4, 2 + 3 = 5, 1 + 1 = 2. Now, you really don't need to have any idea how + actually "works" but you get a sense that its operation is logical and that no matter what numbers you have it as it's data input, it will produce a logical output. Always. The same basic idea is behind a game engine. You do not need to understand how the actual program is processing and transferring the data, you just have to see the patterns in the input data vs output results.


The Starcraft engine starts with a set of initial data that was given to it by Blizzard. That's the same as, say, + starting out with the numbers 1 and 2. Whenever the engine runs with that data as input, it will always produce the same output. 1 + 2 will always be equal 3 (Yes, really ALWAYS . When you run Starcraft with its initial data, a Zergling will always look like a Zergling (and not like Elmo, a hamburger, or a Starwars pirate . But let's say you wanted to receive a different output from the engine, say 4 instead of 3, and Elmo instead of a Zergling. In the case of +, you know you can just give a different set of input data like 2 and 2 or 1 and 3. For the Starcraft engine special case, you may know that if you input a different GRP file (Starcraft graphics file) you can get your 'ling looking like Elmo.


Once we see the patterns in data input and output, we can begin to manipulate it in an orderly fashion to produce the outputs we want. And that is, basically, it. Except that Starcraft engine is much more complex than a math operation such as addition. It requires a large, structured set of data to run properly - from graphics to sounds to statistics and more. Thankfully, Blizzard provided a full initial set to begin with. (duh, otherwise the game wouldn't run) So, your task is, when making a mod, to decide which pieces of initial data you want to change in order to get the game to perform in the way you would like it to.
_____________________________________________________________________________________
I have noted the AI (Artificial Intelligence) Scripting Section is empty (the red sections). I will make sure the BW AI Project will be filling up that section soon. Really nice effort on their part. Awesome wiki.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
to miss the mark
Profile Joined November 2005
Bosnia-Herzegovina1381 Posts
January 07 2007 01:47 GMT
#2
Wasn't SCU an old BW site about basic build orders and stuff?

Starcraft University?
Act happy, feel happy, be happy, without a reason in the world. Then you can love, and do what you will.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-01-08 00:03:44
January 07 2007 01:49 GMT
#3
Nope, this is different thing alltogether from the old StarCraft University, that still exists and is not quite dead, but they have gone multigaming [ : ( ]

Anyway it is unrelated to this project. Check and you will see.
Note the title StarCraft Unraveled. Acronyms can be tricky I guess!
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
-_-
Profile Blog Joined November 2003
United States7081 Posts
January 07 2007 01:52 GMT
#4
On January 07 2007 10:49 Physician wrote:
Nope this is a little more than the old StarCraft university, that still exists, but they have gone multigaming. Anyway it is unrelated to this project.


Starcraft university is still all about SC, at least in the sense TL is all about SC.

SCU 4 Life!!!
Please log in or register to reply.
Live Events Refresh
Next event in 4h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 157
UpATreeSC 150
BRAT_OK 71
Railgan 70
JuggernautJason49
StarCraft: Brood War
Mini 541
ggaemo 247
Rush 174
Dewaltoss 138
ZerO 119
Hyun 28
910 18
Shine 6
Dota 2
capcasts90
League of Legends
Doublelift1574
Counter-Strike
fl0m4512
Pyrionflax125
Super Smash Bros
Mew2King46
Heroes of the Storm
Liquid`Hasu2225
MindelVK13
Other Games
Grubby5578
B2W.Neo436
C9.Mang0238
Sick180
KnowMe141
elazer108
ArmadaUGS104
QueenE88
Trikslyr43
ZerO(Twitch)18
ZombieGrub16
Organizations
Other Games
BasetradeTV191
Dota 2
PGL Dota 2 - Main Stream69
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Reevou 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 24
• 80smullet 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1397
• Shiphtur265
Upcoming Events
Replay Cast
4h 13m
GSL
13h 43m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
14h 13m
Big Gabe
16h 13m
Replay Cast
1d 4h
Replay Cast
1d 13h
Escore
1d 14h
OSC
1d 17h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.