• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:14
CEST 17:14
KST 00:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 222ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker Serral wins Maestros of the Game 2 StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf Farewell Beloved Starcraft (Youtube Videos)
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3122 users

SCU:Starcraft Unraveled

Forum Index > BW General
Post a Reply
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-01-07 01:46:22
January 07 2007 01:42 GMT
#1
SCU - Starcraft Unraveled

The Project is called Starcraft Unraveled or SCU. One word: Awsome. It should be mainly for people interested in modding and people interested on how StarCraft works and is designed. If this is not you cup of tea, make a mental note of it just in case you ever do meet someone interested in it, and of course /skip the following.

You can find it here.
http://scu.logicalknot.org/index.php?title=Table_of_Contents

From their F&A Section (copy/paste)
_____________________________________________________________________________________

What is SCU? What is its purpose?
SCU stands for StarCraft: Unraveled. This name well explains the essence of the whole project. Our goal is to 'unravel' StarCraft -- to explore all of the various files within it and to discover all of the tricks, secrets, and other things that we can about it. When complete, SCU will be the only resource a person will need for in-depth customization (or "modding") of the award-winning Blizzard strategy game.

What SCU is not?
Perhaps your first thought, upon seeing the SCU site, was that it's a set of tutorials for everything you could possibly want to do with StarCraft. Nothing could be farther from accurate. Such a resource would only serve to help you learn exactly how to accomplish specific tasks. That form of learning is limited in benefit for the StarCraft modding enthusiast.

Instead, our goal is to provide a complete resource of information that will show you how StarCraft works. We want to teach you what data files have which data in them, and so forth. This way, you'll be able to come up with solutions to your StarCraft modding dilemmas on your own, using data in SCU as a reference, instead of as a How To book.
_____________________________________________________________________________________
Form their Welcome Page (copy/paste)

+ Show Spoiler +
Welcome!
From StarCraft Unraveled


Well, somehow you, of all people, made it here, to this page, and are reading this sentence. If you have any questions concerning the SCU project itself, visit the FAQ first. You are about to make your first step into the world of Starcraft customization, revealed to you in SCU. A few starting notes are needed however, so that you're not surprised by what you see in-here.

SCU is thought to be addressed to everyone. And here, "everyone" means just that. The reader may be a complete newcomer to Starcraft customization searching for some certain knowledge, but also an old "guru" looking for an explanation of a single opcode, or even a Battle.net player wanting to develop his abilities after playing some "special" maps. As the matter of fact, any former experience with Starcraft would be very helpful in cruising through SCU, however, it is not obligatory in order to understand what is written in it. We wrote it in the manner so it's (hopefully) comprehensible even for someone touching the game customization world for the first time. Sure, some of the game concepts can be harder than others, but we really did our best to present them so the reader has the least problems with them.

SCU is thought as a highly accessible resource. That means you don't have to read it all along to find whatever you might be looking for. The purpose of organizing it into chapters and sub-sections is, from one hand to organize the material, but also to facilitate your possible searches for answers. For example, if you search the explanation of how "explosion type" value does work, you just look at the Contents page, you find the "Arsenal III's Weapons Editor" reference being a sub-section to the Weapons Control part and voila - you got what you wanted. Besides, if you want to know how it actually "works", then you'd consider to take the main, "theoretical" section under your attention.

The probably most significant property of SCU is the big amount of content. Clearly, this is an effect of the extensiveness of the subjects we cover in it. It is very important that you realize that SCU is not an easy lecture - in certain parts it becomes really advanced and without the willingness to read and absorb new information without question, you won't make it very far.

OK then, let us start the story...8)

The primal goal for people who make some modifications to a game is to understand how the game engine reads and uses its external structured data. For example, say you have the math function + (addition). Suppose that is our "engine". If you give your engine two numbers, say 1 and 2, it will give you an output, say 3. (That's 1 + 2 = 3 for all you non-math whiz's) If you give it a different input, it will give you a different output. 1 + 3 = 4, 2 + 3 = 5, 1 + 1 = 2. Now, you really don't need to have any idea how + actually "works" but you get a sense that its operation is logical and that no matter what numbers you have it as it's data input, it will produce a logical output. Always. The same basic idea is behind a game engine. You do not need to understand how the actual program is processing and transferring the data, you just have to see the patterns in the input data vs output results.


The Starcraft engine starts with a set of initial data that was given to it by Blizzard. That's the same as, say, + starting out with the numbers 1 and 2. Whenever the engine runs with that data as input, it will always produce the same output. 1 + 2 will always be equal 3 (Yes, really ALWAYS . When you run Starcraft with its initial data, a Zergling will always look like a Zergling (and not like Elmo, a hamburger, or a Starwars pirate . But let's say you wanted to receive a different output from the engine, say 4 instead of 3, and Elmo instead of a Zergling. In the case of +, you know you can just give a different set of input data like 2 and 2 or 1 and 3. For the Starcraft engine special case, you may know that if you input a different GRP file (Starcraft graphics file) you can get your 'ling looking like Elmo.


Once we see the patterns in data input and output, we can begin to manipulate it in an orderly fashion to produce the outputs we want. And that is, basically, it. Except that Starcraft engine is much more complex than a math operation such as addition. It requires a large, structured set of data to run properly - from graphics to sounds to statistics and more. Thankfully, Blizzard provided a full initial set to begin with. (duh, otherwise the game wouldn't run) So, your task is, when making a mod, to decide which pieces of initial data you want to change in order to get the game to perform in the way you would like it to.
_____________________________________________________________________________________
I have noted the AI (Artificial Intelligence) Scripting Section is empty (the red sections). I will make sure the BW AI Project will be filling up that section soon. Really nice effort on their part. Awesome wiki.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
to miss the mark
Profile Joined November 2005
Bosnia-Herzegovina1381 Posts
January 07 2007 01:47 GMT
#2
Wasn't SCU an old BW site about basic build orders and stuff?

Starcraft University?
Act happy, feel happy, be happy, without a reason in the world. Then you can love, and do what you will.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-01-08 00:03:44
January 07 2007 01:49 GMT
#3
Nope, this is different thing alltogether from the old StarCraft University, that still exists and is not quite dead, but they have gone multigaming [ : ( ]

Anyway it is unrelated to this project. Check and you will see.
Note the title StarCraft Unraveled. Acronyms can be tricky I guess!
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
-_-
Profile Blog Joined November 2003
United States7081 Posts
January 07 2007 01:52 GMT
#4
On January 07 2007 10:49 Physician wrote:
Nope this is a little more than the old StarCraft university, that still exists, but they have gone multigaming. Anyway it is unrelated to this project.


Starcraft university is still all about SC, at least in the sense TL is all about SC.

SCU 4 Life!!!
Please log in or register to reply.
Live Events Refresh
OSC
13:00
OSC Elite SC2 Cup #15
Liquipedia
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Clem vs LamboLIVE!
TaKeTV5292
ComeBackTV 1549
Ryung 993
TaKeSeN 533
IndyStarCraft 387
Rex161
3DClanTV 159
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 993
IndyStarCraft 387
Rex 168
BRAT_OK 11
StarCraft: Brood War
Britney 47525
Calm 4427
Shuttle 2274
EffOrt 735
Mini 620
Jaedong 566
Soulkey 500
Mong 493
Soma 492
Light 332
[ Show more ]
BeSt 317
actioN 311
Rush 238
ZerO 195
ZZZero.O 94
Zeus 91
Sharp 80
910 62
Hyun 62
soO 53
Sea.KH 45
Free 39
Sacsri 37
Movie 28
sorry 23
GoRush 20
HiyA 19
Rock 17
ajuk12(nOOB) 15
zelot 13
Yoon 12
Dota 2
qojqva3318
LuMiX0
Counter-Strike
byalli489
kRYSTAL_26
Heroes of the Storm
Khaldor424
Other Games
singsing2457
B2W.Neo1261
Hui .208
ArmadaUGS164
KnowMe145
ZerO(Twitch)17
QueenE0
Organizations
Dota 2
PGL Dota 2 - Main Stream121
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 5
• HerbMon 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV805
Upcoming Events
WardiTV Weekly
1d 19h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
[ Show More ]
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.