• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:36
CEST 16:36
KST 23:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week5[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL70
StarCraft 2
General
RSL Revival patreon money discussion thread TL Team Map Contest #4: Winners Esports World Cup 2025 - Final Player Roster Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
A cwal.gg Extension - Easily keep track of anyone BW General Discussion Script to open stream directly using middle click ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource! [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 609 users

SCU:Starcraft Unraveled

Forum Index > BW General
Post a Reply
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-01-07 01:46:22
January 07 2007 01:42 GMT
#1
SCU - Starcraft Unraveled

The Project is called Starcraft Unraveled or SCU. One word: Awsome. It should be mainly for people interested in modding and people interested on how StarCraft works and is designed. If this is not you cup of tea, make a mental note of it just in case you ever do meet someone interested in it, and of course /skip the following.

You can find it here.
http://scu.logicalknot.org/index.php?title=Table_of_Contents

From their F&A Section (copy/paste)
_____________________________________________________________________________________

What is SCU? What is its purpose?
SCU stands for StarCraft: Unraveled. This name well explains the essence of the whole project. Our goal is to 'unravel' StarCraft -- to explore all of the various files within it and to discover all of the tricks, secrets, and other things that we can about it. When complete, SCU will be the only resource a person will need for in-depth customization (or "modding") of the award-winning Blizzard strategy game.

What SCU is not?
Perhaps your first thought, upon seeing the SCU site, was that it's a set of tutorials for everything you could possibly want to do with StarCraft. Nothing could be farther from accurate. Such a resource would only serve to help you learn exactly how to accomplish specific tasks. That form of learning is limited in benefit for the StarCraft modding enthusiast.

Instead, our goal is to provide a complete resource of information that will show you how StarCraft works. We want to teach you what data files have which data in them, and so forth. This way, you'll be able to come up with solutions to your StarCraft modding dilemmas on your own, using data in SCU as a reference, instead of as a How To book.
_____________________________________________________________________________________
Form their Welcome Page (copy/paste)

+ Show Spoiler +
Welcome!
From StarCraft Unraveled


Well, somehow you, of all people, made it here, to this page, and are reading this sentence. If you have any questions concerning the SCU project itself, visit the FAQ first. You are about to make your first step into the world of Starcraft customization, revealed to you in SCU. A few starting notes are needed however, so that you're not surprised by what you see in-here.

SCU is thought to be addressed to everyone. And here, "everyone" means just that. The reader may be a complete newcomer to Starcraft customization searching for some certain knowledge, but also an old "guru" looking for an explanation of a single opcode, or even a Battle.net player wanting to develop his abilities after playing some "special" maps. As the matter of fact, any former experience with Starcraft would be very helpful in cruising through SCU, however, it is not obligatory in order to understand what is written in it. We wrote it in the manner so it's (hopefully) comprehensible even for someone touching the game customization world for the first time. Sure, some of the game concepts can be harder than others, but we really did our best to present them so the reader has the least problems with them.

SCU is thought as a highly accessible resource. That means you don't have to read it all along to find whatever you might be looking for. The purpose of organizing it into chapters and sub-sections is, from one hand to organize the material, but also to facilitate your possible searches for answers. For example, if you search the explanation of how "explosion type" value does work, you just look at the Contents page, you find the "Arsenal III's Weapons Editor" reference being a sub-section to the Weapons Control part and voila - you got what you wanted. Besides, if you want to know how it actually "works", then you'd consider to take the main, "theoretical" section under your attention.

The probably most significant property of SCU is the big amount of content. Clearly, this is an effect of the extensiveness of the subjects we cover in it. It is very important that you realize that SCU is not an easy lecture - in certain parts it becomes really advanced and without the willingness to read and absorb new information without question, you won't make it very far.

OK then, let us start the story...8)

The primal goal for people who make some modifications to a game is to understand how the game engine reads and uses its external structured data. For example, say you have the math function + (addition). Suppose that is our "engine". If you give your engine two numbers, say 1 and 2, it will give you an output, say 3. (That's 1 + 2 = 3 for all you non-math whiz's) If you give it a different input, it will give you a different output. 1 + 3 = 4, 2 + 3 = 5, 1 + 1 = 2. Now, you really don't need to have any idea how + actually "works" but you get a sense that its operation is logical and that no matter what numbers you have it as it's data input, it will produce a logical output. Always. The same basic idea is behind a game engine. You do not need to understand how the actual program is processing and transferring the data, you just have to see the patterns in the input data vs output results.


The Starcraft engine starts with a set of initial data that was given to it by Blizzard. That's the same as, say, + starting out with the numbers 1 and 2. Whenever the engine runs with that data as input, it will always produce the same output. 1 + 2 will always be equal 3 (Yes, really ALWAYS . When you run Starcraft with its initial data, a Zergling will always look like a Zergling (and not like Elmo, a hamburger, or a Starwars pirate . But let's say you wanted to receive a different output from the engine, say 4 instead of 3, and Elmo instead of a Zergling. In the case of +, you know you can just give a different set of input data like 2 and 2 or 1 and 3. For the Starcraft engine special case, you may know that if you input a different GRP file (Starcraft graphics file) you can get your 'ling looking like Elmo.


Once we see the patterns in data input and output, we can begin to manipulate it in an orderly fashion to produce the outputs we want. And that is, basically, it. Except that Starcraft engine is much more complex than a math operation such as addition. It requires a large, structured set of data to run properly - from graphics to sounds to statistics and more. Thankfully, Blizzard provided a full initial set to begin with. (duh, otherwise the game wouldn't run) So, your task is, when making a mod, to decide which pieces of initial data you want to change in order to get the game to perform in the way you would like it to.
_____________________________________________________________________________________
I have noted the AI (Artificial Intelligence) Scripting Section is empty (the red sections). I will make sure the BW AI Project will be filling up that section soon. Really nice effort on their part. Awesome wiki.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
to miss the mark
Profile Joined November 2005
Bosnia-Herzegovina1381 Posts
January 07 2007 01:47 GMT
#2
Wasn't SCU an old BW site about basic build orders and stuff?

Starcraft University?
Act happy, feel happy, be happy, without a reason in the world. Then you can love, and do what you will.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-01-08 00:03:44
January 07 2007 01:49 GMT
#3
Nope, this is different thing alltogether from the old StarCraft University, that still exists and is not quite dead, but they have gone multigaming [ : ( ]

Anyway it is unrelated to this project. Check and you will see.
Note the title StarCraft Unraveled. Acronyms can be tricky I guess!
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
-_-
Profile Blog Joined November 2003
United States7081 Posts
January 07 2007 01:52 GMT
#4
On January 07 2007 10:49 Physician wrote:
Nope this is a little more than the old StarCraft university, that still exists, but they have gone multigaming. Anyway it is unrelated to this project.


Starcraft university is still all about SC, at least in the sense TL is all about SC.

SCU 4 Life!!!
Please log in or register to reply.
Live Events Refresh
FEL
12:00
Cracov 2025: Qualifier #3
IndyStarCraft 478
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 478
Hui .204
StarCraft: Brood War
BeSt 2179
Jaedong 1141
Mini 943
EffOrt 842
Light 687
Stork 503
ToSsGirL 408
Larva 334
firebathero 307
PianO 235
[ Show more ]
GuemChi 179
Snow 151
Last 119
soO 97
Movie 76
Mind 65
JulyZerg 50
sorry 46
sas.Sziky 45
sSak 44
Shinee 42
Terrorterran 39
Barracks 38
zelot 27
Dewaltoss 24
yabsab 14
HiyA 12
Noble 12
Rock 10
Dota 2
Gorgc7998
qojqva2161
XcaliburYe238
LuMiX2
Counter-Strike
chrisJcsgo305
edward94
Heroes of the Storm
Khaldor449
Other Games
tarik_tv23221
gofns8988
FrodaN5684
singsing1806
B2W.Neo1753
DeMusliM493
crisheroes446
shahzam427
Lowko382
Fuzer 326
oskar288
KnowMe221
ArmadaUGS71
Trikslyr35
Organizations
Other Games
gamesdonequick39767
StarCraft: Brood War
UltimateBattle 3227
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HeavenSC 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5706
Upcoming Events
FEL
1h 25m
Gerald vs PAPI
Spirit vs ArT
CSO Cup
1h 25m
BSL20 Non-Korean Champi…
3h 25m
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
DaveTesta Events
3h 25m
Sparkling Tuna Cup
19h 25m
RSL Revival
19h 25m
Classic vs Clem
FEL
1d
BSL20 Non-Korean Champi…
1d 3h
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 20h
Replay Cast
2 days
[ Show More ]
WardiTV European League
3 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.