• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:50
CET 21:50
KST 05:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BSL Season 223Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza2Weekly Cups (Feb 16-22): MaxPax doubles0
StarCraft 2
General
GSL CK - new tournament Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1852 users

ZvZ Transition Sheet

Forum Index > StarCraft 2 Strategy
Post a Reply
Big J
Profile Joined March 2011
Austria16289 Posts
June 16 2013 17:51 GMT
#1
Good luck, have fun!
+ Show Spoiler +
So, we all know that
ZvZ is meh

because it is usually
just mass roach gesturing.

Sometimes we see
Swarmhosts vs swarmhosts.
And they said hellbats were bad.

And it gets worse the longer the game goes on:
tempest vs tempest is blord vs blord zvz

There is probably only one solution to improve ZvZ.
ZvZ needs hellbats



thanks @Dreamhack Livereport threads for the awesome quotes.



ZvZ has been in a wild state since the Spore Crawler buff. Many compositions and transitions seem viable. Therefore I tried to compile all my knowledge about the most prominent ZvZ styles and transitions into one graphic to get a better overview.
[image loading]
(this is by no means a complete information about everything that can be done, and there are surely situations in which a violation on the chart's guidelines can be worthwhile)

How to interprete the graphic:
orange means ranged tech
green means melee tech
blue is everything else
Consistent arrow means that this transition is always viable at some point of the game.
The doted arrow means that this transition is restricted by your opponents choices.
hearters
Profile Joined May 2013
Singapore224 Posts
June 17 2013 05:50 GMT
#2
Nice!

Just wondering, is ultralisk really viable vs hydra -> swarmhost -> broodlord? Have any replays of that?
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 17 2013 06:07 GMT
#3
I really, really like this idea. There's only one thing left to do, hit the ladder with this chart in head. See what happens. If win% goes up, probably means you're right.

What league/rank are you?
maru lover forever
Decendos
Profile Joined August 2011
Germany1341 Posts
June 17 2013 06:08 GMT
#4
nice overview!

On June 17 2013 14:50 hearters wrote:
Nice!

Just wondering, is ultralisk really viable vs hydra -> swarmhost -> broodlord? Have any replays of that?


it depends on the map. on big maps it is viable since you are able to counter attack although vs really big spine walls you need either SH/BLs yourself or drop him if he has few AA.also banes kill locusts insanely fast so if you are able to kill all locusts instantly with some banes you will then be able to roll over roach hydra and the locustless SHs since his infestor and viper (which he shouldnt get vs ultraplay) wont do anything.
Big J
Profile Joined March 2011
Austria16289 Posts
June 17 2013 14:16 GMT
#5
On June 17 2013 15:07 Incognoto wrote:
I really, really like this idea. There's only one thing left to do, hit the ladder with this chart in head. See what happens. If win% goes up, probably means you're right.

What league/rank are you?



I have been long time master, but only played unranked since the start of HotS (against masters).
Then I started playing ranked during the lock of the last season, so I was only diamond at the end of the season (and was soon playing only masters/high masters who wondered why they had to play a diamond ).
So as a conclusion I'd say I'm probably a midmaster player.
http://eu.battle.net/sc2/en/profile/987923/1/Jay/

On June 17 2013 14:50 hearters wrote:
Nice!

Just wondering, is ultralisk really viable vs hydra -> swarmhost -> broodlord? Have any replays of that?



The point is that I don't think you can go into a (roach-)hydra-swarmhosts-broodlord army against either of the ultralisk transitions.
Like, if you follow the chart, the ways to go ultalisks are:
  • you go fast melee upgrade ling/bling/infestor against melee upgrades or mutalisks.
  • you open mutalisks and then play mutawars until infestors shut them down and then you go into ultralisks.

In neither of those scenarios he should transition into swarmhosts as he gets
  • either overrun/outexpanded by superior ling/bling numbers
  • or overrun/outexpanded by mutalisk/ling/bling with his main antiair being inferior mutalisk numbers.

So if he gets up to swarm hosts and you are on melee/mutalisks, it means that you went down a wrong road or didn't emphasize on a transition mistake from him.

Regardless, it may sometimes happen anyways. I believe ultralisk/baneling/infestor/queen support can compete with roach-hydra-swarmhost-infestor in direct engagements prebroodlord and broodlords are actually quite bad if you add vipers/hydras and just pull them into your antiair. However as neither I myself have ever really played/played against the endgame of an ultralisk style, nor seen a such, most of this is guesswork (which is why I didn't put any transition from ultralisks into the sheet). Usually you can end the game with ultralisks if you reach them from the melee style.
+ Show Spoiler +

generally:
Ultralisks stomp any zerg ground composition - including swarm hosts and at least one wave of their locusts - in an amove battle.
Infestors as support should make sure to force a such.
Banelings work great against hydralisks, locusts and swarmhosts and help you close the distance.

The questions with those compositions are:
How many spines are you engaging into?
Can you get the fungals off?
How much have you lost before engaging, due to constant streams of locusts, vipers (pulling ultras) and enemy fungals (on banelings).

I'd say the situation is not favoring any side generally, but it's much easier for the ultraliskplayer to fuck up.


An example for a swarmhost vs ultra game would be Roro(SH) vs Dimaga(Ultra) from the WCS finals. In which Dimaga lost way too much stuff to locusts over and over again and allowed Roro to go Swarmhosts despite him opening mutalisks. Mainly because he only made 3mutalisks, which basically turned out in him wasting 500/500 to kill 2 ovelords.
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 17 2013 16:08 GMT
#6
damn, I guess I need to start watching zvz some more, I've still been trying to finish the game on muta vs muta.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
JohnJohnson
Profile Joined April 2008
United States49 Posts
June 17 2013 17:56 GMT
#7
I think this is really cool.

I somewhat disagree with the no melee upgrades vs roach.

Quite often I beat out roach with upgraded lings, and later even add infestor in, which makes it even easier. You just have to choose where to fight properly so you can surround, and obviously have enough lings.
Big J
Profile Joined March 2011
Austria16289 Posts
June 17 2013 17:59 GMT
#8
On June 18 2013 02:56 JohnJohnson wrote:
I think this is really cool.

I somewhat disagree with the no melee upgrades vs roach.

Quite often I beat out roach with upgraded lings, and later even add infestor in, which makes it even easier. You just have to choose where to fight properly so you can surround, and obviously have enough lings.


It's true it is not impossibleif you get it off the ground. But roach and roach/baneling pushes in the early midgame/midgame are close to unstoppable. At least, from my experience and from what I have heard the pros say (that ZvZ meta episode for example). I think that's the reason why people stopped doing this back in Wings.
JohnJohnson
Profile Joined April 2008
United States49 Posts
June 17 2013 18:38 GMT
#9
On June 18 2013 02:59 Big J wrote:
Show nested quote +
On June 18 2013 02:56 JohnJohnson wrote:
I think this is really cool.

I somewhat disagree with the no melee upgrades vs roach.

Quite often I beat out roach with upgraded lings, and later even add infestor in, which makes it even easier. You just have to choose where to fight properly so you can surround, and obviously have enough lings.


It's true it is not impossibleif you get it off the ground. But roach and roach/baneling pushes in the early midgame/midgame are close to unstoppable. At least, from my experience and from what I have heard the pros say (that ZvZ meta episode for example). I think that's the reason why people stopped doing this back in Wings.


yeah if they definitely start incorporating the banes in the pushes vs 1-1/2-2 ling, you HAVE to have fungals by that time or you're screwed.
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-06-17 19:08:09
June 17 2013 19:07 GMT
#10
I would never want to go infestor -> viper -> brood lord but I could imagine going infestor -> brood lord -> viper. Fungal and blinding cloud seem to synergize if you get attacked at the transition point infestor -> viper but your army should significantly weaker than your opponent and the opponent could probably power through. So going brood lord first would be safer, imo.
Big J
Profile Joined March 2011
Austria16289 Posts
June 17 2013 21:34 GMT
#11
On June 18 2013 04:07 Elldar wrote:
I would never want to go infestor -> viper -> brood lord but I could imagine going infestor -> brood lord -> viper. Fungal and blinding cloud seem to synergize if you get attacked at the transition point infestor -> viper but your army should significantly weaker than your opponent and the opponent could probably power through. So going brood lord first would be safer, imo.


Of course you are allowed to disagree with me on this. And especially towards the lategame with the roach route a lot of transitions become possible.
But the reason why I think you should build vipers first is that they don't have any techcosts and there is hardly any reason to not have a Viper around against any composition, even if it is just a single one. Abduct is simply too good against any hightier unit: infestors, broodlords, ultralisks, swarm hosts, vipers... Just having 1-2 vipers with full energy around can put on a lot of pressure on any enemy composition. And of course blinding clouds are nice tool that can win a mirror engagement or force a disengage as well as the said fungal synergy.

On Broodlords. I'm not too sure about broodlords in ZvZ currently. They are really vulnerable too vipers and can be completely shut down by locust rally.
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 19 2013 22:24 GMT
#12
does anyone have any good reps or VODs of a muta player successfully transitioning out against someone who manages to get a third base up?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
June 19 2013 23:32 GMT
#13
I'd love to see flowcharts like this for ZvT and ZvP, they are so visual to learn from.

Great job.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
Vestige
Profile Joined November 2009
United States303 Posts
June 21 2013 12:52 GMT
#14
in my experience getting infestors before hydras turns out better for me in the roach wars.
"You'd wish it were hell"
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#43
TKL 537
SteadfastSC452
IndyStarCraft 213
BRAT_OK 103
EnkiAlexander 33
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 537
SteadfastSC 452
IndyStarCraft 213
UpATreeSC 164
BRAT_OK 103
elazer 103
JuggernautJason91
SpeCial 70
ProTech58
StarCraft: Brood War
ggaemo 70
Dota 2
Gorgc5090
monkeys_forever168
Counter-Strike
byalli655
Heroes of the Storm
Liquid`Hasu449
Other Games
gofns51685
tarik_tv19126
Grubby3322
FrodaN1439
mouzStarbuck298
ArmadaUGS163
C9.Mang0112
Trikslyr55
ZombieGrub41
Organizations
Dota 2
PGL Dota 2 - Main Stream11233
Other Games
gamesdonequick2070
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 158
• Hupsaiya 47
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1099
Other Games
• imaqtpie1247
• Shiphtur220
Upcoming Events
OSC
3h 10m
Wardi Open
15h 10m
PiGosaur Monday
1d 3h
WardiTV Team League
1d 15h
Replay Cast
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.