• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:04
CEST 07:04
KST 14:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13894 users

ZvZ Transition Sheet

Forum Index > StarCraft 2 Strategy
Post a Reply
Big J
Profile Joined March 2011
Austria16289 Posts
June 16 2013 17:51 GMT
#1
Good luck, have fun!
+ Show Spoiler +
So, we all know that
ZvZ is meh

because it is usually
just mass roach gesturing.

Sometimes we see
Swarmhosts vs swarmhosts.
And they said hellbats were bad.

And it gets worse the longer the game goes on:
tempest vs tempest is blord vs blord zvz

There is probably only one solution to improve ZvZ.
ZvZ needs hellbats



thanks @Dreamhack Livereport threads for the awesome quotes.



ZvZ has been in a wild state since the Spore Crawler buff. Many compositions and transitions seem viable. Therefore I tried to compile all my knowledge about the most prominent ZvZ styles and transitions into one graphic to get a better overview.
[image loading]
(this is by no means a complete information about everything that can be done, and there are surely situations in which a violation on the chart's guidelines can be worthwhile)

How to interprete the graphic:
orange means ranged tech
green means melee tech
blue is everything else
Consistent arrow means that this transition is always viable at some point of the game.
The doted arrow means that this transition is restricted by your opponents choices.
hearters
Profile Joined May 2013
Singapore224 Posts
June 17 2013 05:50 GMT
#2
Nice!

Just wondering, is ultralisk really viable vs hydra -> swarmhost -> broodlord? Have any replays of that?
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 17 2013 06:07 GMT
#3
I really, really like this idea. There's only one thing left to do, hit the ladder with this chart in head. See what happens. If win% goes up, probably means you're right.

What league/rank are you?
maru lover forever
Decendos
Profile Joined August 2011
Germany1341 Posts
June 17 2013 06:08 GMT
#4
nice overview!

On June 17 2013 14:50 hearters wrote:
Nice!

Just wondering, is ultralisk really viable vs hydra -> swarmhost -> broodlord? Have any replays of that?


it depends on the map. on big maps it is viable since you are able to counter attack although vs really big spine walls you need either SH/BLs yourself or drop him if he has few AA.also banes kill locusts insanely fast so if you are able to kill all locusts instantly with some banes you will then be able to roll over roach hydra and the locustless SHs since his infestor and viper (which he shouldnt get vs ultraplay) wont do anything.
Big J
Profile Joined March 2011
Austria16289 Posts
June 17 2013 14:16 GMT
#5
On June 17 2013 15:07 Incognoto wrote:
I really, really like this idea. There's only one thing left to do, hit the ladder with this chart in head. See what happens. If win% goes up, probably means you're right.

What league/rank are you?



I have been long time master, but only played unranked since the start of HotS (against masters).
Then I started playing ranked during the lock of the last season, so I was only diamond at the end of the season (and was soon playing only masters/high masters who wondered why they had to play a diamond ).
So as a conclusion I'd say I'm probably a midmaster player.
http://eu.battle.net/sc2/en/profile/987923/1/Jay/

On June 17 2013 14:50 hearters wrote:
Nice!

Just wondering, is ultralisk really viable vs hydra -> swarmhost -> broodlord? Have any replays of that?



The point is that I don't think you can go into a (roach-)hydra-swarmhosts-broodlord army against either of the ultralisk transitions.
Like, if you follow the chart, the ways to go ultalisks are:
  • you go fast melee upgrade ling/bling/infestor against melee upgrades or mutalisks.
  • you open mutalisks and then play mutawars until infestors shut them down and then you go into ultralisks.

In neither of those scenarios he should transition into swarmhosts as he gets
  • either overrun/outexpanded by superior ling/bling numbers
  • or overrun/outexpanded by mutalisk/ling/bling with his main antiair being inferior mutalisk numbers.

So if he gets up to swarm hosts and you are on melee/mutalisks, it means that you went down a wrong road or didn't emphasize on a transition mistake from him.

Regardless, it may sometimes happen anyways. I believe ultralisk/baneling/infestor/queen support can compete with roach-hydra-swarmhost-infestor in direct engagements prebroodlord and broodlords are actually quite bad if you add vipers/hydras and just pull them into your antiair. However as neither I myself have ever really played/played against the endgame of an ultralisk style, nor seen a such, most of this is guesswork (which is why I didn't put any transition from ultralisks into the sheet). Usually you can end the game with ultralisks if you reach them from the melee style.
+ Show Spoiler +

generally:
Ultralisks stomp any zerg ground composition - including swarm hosts and at least one wave of their locusts - in an amove battle.
Infestors as support should make sure to force a such.
Banelings work great against hydralisks, locusts and swarmhosts and help you close the distance.

The questions with those compositions are:
How many spines are you engaging into?
Can you get the fungals off?
How much have you lost before engaging, due to constant streams of locusts, vipers (pulling ultras) and enemy fungals (on banelings).

I'd say the situation is not favoring any side generally, but it's much easier for the ultraliskplayer to fuck up.


An example for a swarmhost vs ultra game would be Roro(SH) vs Dimaga(Ultra) from the WCS finals. In which Dimaga lost way too much stuff to locusts over and over again and allowed Roro to go Swarmhosts despite him opening mutalisks. Mainly because he only made 3mutalisks, which basically turned out in him wasting 500/500 to kill 2 ovelords.
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 17 2013 16:08 GMT
#6
damn, I guess I need to start watching zvz some more, I've still been trying to finish the game on muta vs muta.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
JohnJohnson
Profile Joined April 2008
United States49 Posts
June 17 2013 17:56 GMT
#7
I think this is really cool.

I somewhat disagree with the no melee upgrades vs roach.

Quite often I beat out roach with upgraded lings, and later even add infestor in, which makes it even easier. You just have to choose where to fight properly so you can surround, and obviously have enough lings.
Big J
Profile Joined March 2011
Austria16289 Posts
June 17 2013 17:59 GMT
#8
On June 18 2013 02:56 JohnJohnson wrote:
I think this is really cool.

I somewhat disagree with the no melee upgrades vs roach.

Quite often I beat out roach with upgraded lings, and later even add infestor in, which makes it even easier. You just have to choose where to fight properly so you can surround, and obviously have enough lings.


It's true it is not impossibleif you get it off the ground. But roach and roach/baneling pushes in the early midgame/midgame are close to unstoppable. At least, from my experience and from what I have heard the pros say (that ZvZ meta episode for example). I think that's the reason why people stopped doing this back in Wings.
JohnJohnson
Profile Joined April 2008
United States49 Posts
June 17 2013 18:38 GMT
#9
On June 18 2013 02:59 Big J wrote:
Show nested quote +
On June 18 2013 02:56 JohnJohnson wrote:
I think this is really cool.

I somewhat disagree with the no melee upgrades vs roach.

Quite often I beat out roach with upgraded lings, and later even add infestor in, which makes it even easier. You just have to choose where to fight properly so you can surround, and obviously have enough lings.


It's true it is not impossibleif you get it off the ground. But roach and roach/baneling pushes in the early midgame/midgame are close to unstoppable. At least, from my experience and from what I have heard the pros say (that ZvZ meta episode for example). I think that's the reason why people stopped doing this back in Wings.


yeah if they definitely start incorporating the banes in the pushes vs 1-1/2-2 ling, you HAVE to have fungals by that time or you're screwed.
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-06-17 19:08:09
June 17 2013 19:07 GMT
#10
I would never want to go infestor -> viper -> brood lord but I could imagine going infestor -> brood lord -> viper. Fungal and blinding cloud seem to synergize if you get attacked at the transition point infestor -> viper but your army should significantly weaker than your opponent and the opponent could probably power through. So going brood lord first would be safer, imo.
Big J
Profile Joined March 2011
Austria16289 Posts
June 17 2013 21:34 GMT
#11
On June 18 2013 04:07 Elldar wrote:
I would never want to go infestor -> viper -> brood lord but I could imagine going infestor -> brood lord -> viper. Fungal and blinding cloud seem to synergize if you get attacked at the transition point infestor -> viper but your army should significantly weaker than your opponent and the opponent could probably power through. So going brood lord first would be safer, imo.


Of course you are allowed to disagree with me on this. And especially towards the lategame with the roach route a lot of transitions become possible.
But the reason why I think you should build vipers first is that they don't have any techcosts and there is hardly any reason to not have a Viper around against any composition, even if it is just a single one. Abduct is simply too good against any hightier unit: infestors, broodlords, ultralisks, swarm hosts, vipers... Just having 1-2 vipers with full energy around can put on a lot of pressure on any enemy composition. And of course blinding clouds are nice tool that can win a mirror engagement or force a disengage as well as the said fungal synergy.

On Broodlords. I'm not too sure about broodlords in ZvZ currently. They are really vulnerable too vipers and can be completely shut down by locust rally.
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 19 2013 22:24 GMT
#12
does anyone have any good reps or VODs of a muta player successfully transitioning out against someone who manages to get a third base up?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
June 19 2013 23:32 GMT
#13
I'd love to see flowcharts like this for ZvT and ZvP, they are so visual to learn from.

Great job.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
Vestige
Profile Joined November 2009
United States303 Posts
June 21 2013 12:52 GMT
#14
in my experience getting infestors before hydras turns out better for me in the roach wars.
"You'd wish it were hell"
Please log in or register to reply.
Live Events Refresh
Next event in 4h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft462
NeuroSwarm 216
RuFF_SC2 211
ProTech118
Ketroc 54
UpATreeSC 33
StarCraft: Brood War
GuemChi 5720
BeSt 1308
scan(afreeca) 427
ggaemo 134
Nal_rA 109
Pusan 87
Shinee 46
Bale 16
Noble 13
Icarus 8
Dota 2
monkeys_forever639
League of Legends
JimRising 922
Counter-Strike
m0e_tv529
Heroes of the Storm
Khaldor133
Other Games
summit1g15928
C9.Mang0191
Nina38
Organizations
Other Games
gamesdonequick724
BasetradeTV122
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH321
• Light_VIP 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1175
• Rush877
• Stunt355
Upcoming Events
Afreeca Starleague
4h 56m
Wardi Open
4h 56m
Replay Cast
18h 56m
Sparkling Tuna Cup
1d 4h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.