Today, I'm glad to introduce you to my new map, Hungry Hungry Arena!
Hungry Hungry Arena is the new map based on the popular WC3 mod, Hungry Hungry Felhound, which has been fully rebuilt in the SC2 engine. For those of you that don't know about Hungry Hungry Felhound (by TheZizz), it is also similar to the Hungry Hungry Ultralisk minigame in Raynor Party.
Here are the rules: - You must be the last player standing at the arena to win. - There is a ball. The player holding the ball attracts the Demon. - You pass the Ball to other players, aiming to kill them, so that you can be the last player standing - The game works on 2 win conditions, one based on lives, and the other on rounds: Lives: Players have a set amount of lives, be the last player with lives left to win the game. Rounds: There are rounds, which every player has one life in. Be the last player standing in each round to get a point. The player with the most points at the end of the rounds to win the game.
Here are some screenshots recorded from just one game:
The main focus of the game is skill, based on the concept of "Easy to learn, hard to Master". Once a player is good, they should be able to predict demon movements and plan complex strategies, while reacting quickly to dynamic situations.
Here are some of the advanced features:
* 9 classes with unique abilities (3 for each Race) + 2 secret classes!
* The Best interface in all of Battlenet! ^^
* 2 Win Conditions, and 3 gameplay modes!
* Customisable hotkeys!
* Complex algorithms to remove randomness from the game. For example: The game tracks how many passes each player receives and works to pass to the player who has received the ball the least.
* Stats system tracks your games/wins and your PvP stats vs every player. (up to 50 players) * A unique stats system that tracks almost everything, including Kills, Deaths and Wins. It even provides stats for PvP against specific players!
The map is currently fully playable on the EU server, although it is still in development. I am looking to upload it to other servers in the coming summer.
Here is a quick tutorial/trailer that I made for the map:
Hey guys im introducing a few patches (1.35-137b) of HHA
At first is mode picking rework: * Completely rewrited mode picking, as result - voting removed, now only topmost player in lobby will be able to pick mode. * Added "Host Pick" sticker to players who can't pick mode
And main changes in this patches are: * Added multimap support following with: * Terrain and lighting completely restructured * Added DMCLOUD map (older one is DMLAVA) * Added random map mode so currently is only 2 maps, but i have plans to add 3 more * Added mode button hightlighting based on results
Other patchnotes affects bugfixing and abilities reworking:
* Reduced maximum camera distance to 45
* SCV:latform now doesnt affects units under other effects (Lock, smoke, etc) * SCV::Wall-In pushing range nerfed to 1.5 (from 2.5) * Zealot::Willpower now turnable and have 8s duration and 16s cooldown * Zealot::Black Hole ability removed, added Mine and Explode abilities * Zealot::Fury now have dynamic power - closer you to zealot, farer you will be pushed, also it now Shocks (Demon can't move while shocked) * HT:si Storm now faster (less activation, less cooldown, less duration) and silences enemy * Roach::Silence replaced with Cloud, that disorients player movements * Hydralisk now can't hook Zealot with Willpower buff * Hydra::Spine cooldown lowered to 4s (from 5s) * Queen::Creep reworked, now its targeted spell which spread creep in a line * Queen:oison duration reduced but Demon spreads creep when poisoned * Queen::Broodlings bite now only prevents you from moving
* DT::Smoke range display fixed * HT::Temporal Rift now have blink behavior - (clicking out of range will teleport you to maximum range) * Same with SCV::Supply Depot * fixed bug with zealot mine display * fixed bug where platform causes broodling to spawn * fixed bug when broodlings couldnt attack units under DT::Smoke
and for:
On May 28 2013 03:11 RiceAgainst wrote: Looks awesome, can't wait for it to come to US!
Map uploaded to EU and NA servers and avaliavle to all WoL and HotS players
=== HHA 1.38 * Added DMLOST map * Changed DMCLOUD kill message to "lost in the mist"
* Implemented brand new physics system (codename: HHAP) "Hungry Hungry Arena Physics" new system can correctly launch anything over non-flat terrain and bounce them from cliff walls or terrain deformations * Demon now changes his movements after being in flight * Demon now can eat you in flight if you both have same height
* Most of abilities now can be casted in flight! * Marine::Bunker distance rebalanced, Marine slowed by 50% when dragged by bunker explosion, fixed graphics * Marine::Rocket rebalanced distance, now have 90° arc (easier to cast), adds fire to targets (gfx only), now can be stacked (eg. 3 rockets at once blow you away very far) * SCV::Wall bounce rebalanced, now its "softer", also now it has activation time (1.5 sec) when it pushes demon, but not people! * SCV::Supply Depot correcly launch you over different heights and AT different heights (exactly at point where u wanna go) * SCV:: Platform slows down (with no effect) flying units * Zealot::Fury rebalanced * Zealot::Mine explosion now affects units with low height (up to 1.5m) * Zealot::Explode now doesnt require placed mines => faster casting when first mine placed * Hydralisk in his Hook flight now can be killed by demon * Roach::Cloud now have better graphics, splash on the screen and AoE rebalanced (2m initial range and if you affected - you need to go 3m far from cloud. This reduces times you being "locked" at the edge of the cloud, due going out and in) * Queen::Broodlings now create broodlings even if unit is in flight, but they will attack queen itself x_x. Also now have 15 seconds duration back. * Changeling::Take DNA range increased to 7 (from 6) * Changeling now can continue moving while switching his forms * Changeling::Take DNA missile sped increased to 4m/s (from 2.5m/s)
* fixed bug with SCV flying strange on DMCLOUD * fixed DT::Smoke display on low effect settings * fixed Hydralisk::Time Warp tooltip (Time Warp slows hydralisk by 75%) * fixed where Hydralisk::Time Warp shows range * fixed bug where Roach was able to teleport to his Cloud * fixed bug where host wasn't able to pick 30 lives * fixed bug with Queen::Broodlings attack players at maximum attack speed possible
=== HHA 1.38a * fixed some HHAP constants * fixed players being able to control broodlings * changed Ball model * ball now accelerating: starting from 8m/s up to 25m/s with 10m/s2 speed. * Refined Demon collision