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Blizzard's Potential Balance Test Map Changes

Forum Index > SC2 General
1113 CommentsPost a Reply
1 2 3 4 5 54 55 56 Next
juicyjames *
Profile Joined August 2011
United States3815 Posts
April 23 2013 00:29 GMT
#1
http://us.battle.net/sc2/en/forum/topic/8704740456

Hello everyone~

We're currently thinking of trying out a couple changes just on a balance test map in a couple weeks or so. We're not looking to do any major changes because the game is in a fairly solid state but just wanted to give a heads up on our current thinking in order to get your feedback.

Main thing we're hoping to address soon is the ling/muta strategy in ZvZ. We heard your feedback on changes such as Hydralisk AA damage increase, but we'd like to go smaller in changes if possible. For example, if we increase the +bio damage on Spore Crawlers, it would only affect the ZvZ matchup which is a very small change even if we go big on the +bio damage value.

The hope here is to have more Infestors come into play in the mass Muta on Muta battles and/or bring the fight more so to the ground because it'll be more easily possible to stay on the ground due to less resources on defense needed to fend off Mutalisk attacks.

Of course ZvZ or any other matchup can change completely in the next weeks, but as of now we think this is the biggest issue in HotS.

A few other things we're thinking on but are really not even close to final on are:
1. Oracle movement speed increase
To really reward high skilled usage of Oracles. Even when air units are in play, it could be possible for the highest end players to perfectly use Oracles without losing them.

2. Burrow cost and/or research time down
Towards the beginning of HotS, early burrow attacks showed some decent potential but we never see it anymore. We thought this variety in opening especially on the Zerg that usually play a defensive early game was cool. So we're wondering how early game Zerg can evolve if we made early game attacks using burrow more effective.

As always, nothing is final at this point, but just wanted to give an update on our current thoughts. Please let us know what you think and as always in a live game, we will definitely take our time to evaluate everything before making any moves.

-David Kim


Poll: First impressions of ZvZ Changes?

Thumbs up (1723)
 
75%

Thumbs down (375)
 
16%

No thumbs (197)
 
9%

2295 total votes

Your vote: First impressions of ZvZ Changes?

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs



Poll: First impressions of Oracle Changes?

Thumbs down (1574)
 
53%

Thumbs up (1111)
 
38%

No thumbs (263)
 
9%

2948 total votes

Your vote: First impressions of Oracle Changes?

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs



Poll: First impressions of Burrow Changes?

Thumbs up (1580)
 
67%

Thumbs down (576)
 
24%

No thumbs (210)
 
9%

2366 total votes

Your vote: First impressions of Burrow Changes?

(Vote): Thumbs up
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This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
April 23 2013 00:31 GMT
#2
Ugh
AdministratorLaws change depending on who's making them, but justice is justice
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2013-04-23 00:53:08
April 23 2013 00:31 GMT
#3
Blizzard is doing quite well. Rather reasonable I suppose.

A buff to burrow could be problematic though especially because they don't have a concrete reason for doing so.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
April 23 2013 00:32 GMT
#4
Interesting, but not the changes I would have guessed. I like they are moving slow but the oracle change was highly unexpected, at least in my opinion.
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
April 23 2013 00:32 GMT
#5
ZvZ needs a fix because the muta wars are very strange and unpredictable. Going from something as volatile as ling/bling into muta races just doesn't seem like a good match up.

Oracle speed increase seems a little extreme. They're already pretty fast and can do a lot of damage. Making them a bit more useful in an army composition could be interesting and make them more than just a mineral harassment gimmick.

I like the idea of making burrow more accessible. Obviously mines will get fixed.
Vlare
Profile Blog Joined March 2010
748 Posts
April 23 2013 00:33 GMT
#6
Oh god... All this wait for a patch and we get this. Disappointed doesn't even begin to describe my feelings. Hope they fix Protoss while they fix zerg.
Mass zerglings doesnt fail
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 23 2013 00:35 GMT
#7
Make oracles faster? Raises an eyebrow. Then my fists. Then falls to my knees and prays to the gods this never, ever happens.
Sup
Ireniicas
Profile Joined April 2013
66 Posts
April 23 2013 00:36 GMT
#8
Hellbats need some adjusting if 90% of Pro gamer feedback is anything to go by
( bush
Profile Joined April 2011
321 Posts
April 23 2013 00:36 GMT
#9
On April 23 2013 09:33 Vlare wrote:
Oh god... All this wait for a patch and we get this. Disappointed doesn't even begin to describe my feelings. Hope they fix Protoss while they fix zerg.


I dont get it. Jesus, first month of HotS has been more balanced than the entire last year of WoL.
oo
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 23 2013 00:37 GMT
#10
blizzard on weed @oracle
invisible tetris level master
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
April 23 2013 00:39 GMT
#11
On April 23 2013 09:33 Vlare wrote:
Oh god... All this wait for a patch and we get this. Disappointed doesn't even begin to describe my feelings. Hope they fix Protoss while they fix zerg.

huh? Balance is fairly good right now.
Moderatorlickypiddy
Noro
Profile Joined March 2011
Canada991 Posts
April 23 2013 00:39 GMT
#12
Really surprised at no Hellbat nerf... And confused at the Oracle buff. Happy about the ZvZ changes though, that match up is so painful to watch right now.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
April 23 2013 00:41 GMT
#13
Zoom zoom oracle sounds pretty fun!
FOR GREAT JUSTICE! Bans for the ban gods!
Tuczniak
Profile Joined September 2010
1561 Posts
April 23 2013 00:42 GMT
#14
Good changes. But we have waited quite long and other things really need more attentions. Disappointment on that part.
TimENT
Profile Joined November 2012
United States1425 Posts
April 23 2013 00:42 GMT
#15
lol damn blizz wut no t nerf? niiiice
Barcelona / Arsenal Fan!
archonOOid
Profile Blog Joined March 2011
1983 Posts
April 23 2013 00:43 GMT
#16
If we for one moment put unsolicited fixes to the right and warranted fixes to the left. I would really suggest blizzard to start at the left lifting those cards labeled hellbats.
I'm Quotable (IQ)
Archas
Profile Blog Joined July 2010
United States6531 Posts
April 23 2013 00:45 GMT
#17
On April 23 2013 09:42 Tuczniak wrote:
Good changes. But we have waited quite long and other things really need more attentions. Disappointment on that part.

Like what? I'm not as informed as I'd like to be on the state of balance... what exactly needs to be looked at?
The room is ripe with the stench of bitches!
StarcraftGuy4U
Profile Joined May 2010
United States74 Posts
April 23 2013 00:45 GMT
#18
WCS needs to have a ro64 with all Terran before they will get nerfed.
bobsire
Profile Joined December 2011
Canada296 Posts
April 23 2013 00:46 GMT
#19
Long as there no nerf to Terran, its good in my books. Cheers, keep up the good work
Yorke
Profile Joined November 2010
England881 Posts
April 23 2013 00:46 GMT
#20
On April 23 2013 09:31 KadaverBB wrote:
Ugh

Elaborate?
@YorkeSC - RIP MIT Police Officer Sean Collier, BW fan
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