• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:43
CEST 17:43
KST 00:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread The Big Programming Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1629 users

[G] HTOMario's Mech TvZ [Updated]

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
HTOMario
Profile Blog Joined March 2012
United States439 Posts
Last Edited: 2013-04-16 13:08:07
December 15 2012 09:14 GMT
#1
Hey everyone, I decided to try a video tutorial instead of a typed out one. This allows me to go into further depth and really explain positioning / battles. If you however don't like the video example please provide feed back and I will type out the guide as well. This video guide is approximately 1 hour 20 minutes long.





The information below was made during heart of the swarm beta, 90% of this guide still works at high levels and therefore I decided to put it in a spoiler instead of scrap it.

+ Show Spoiler +
>.> I put this in the wrong section! It's 2 am I'm sorry is there a way to delete this or move it down to the heart of the swarm section? Completely my mistake!

What is this guide for?
+ Show Spoiler +
This guide shows a few ways to proper utilize the widow mine and mech control against zerg in heart of the swarm. It shows a very aggressive play style that focuses heavily on positioning. You do not need a lot of APM to do this strategy. After playing 5-7 hours a day every day since the beta came out I have been trying to find mech work really well. We went through some changes through a few patches however over the last 2-3 weeks this has been my most effective strategy against zerg. It works even if they know the strategy is coming and it's pretty solid all around.


Introduction: + Show Spoiler +
I am HTOMario, I play a lot of heart of the swarm after a long break from WOL and wanted to share with you all what I enjoyed as a Terran player strategy wise against zerg. I know bio works really well however I have always loved the positional fights that come with mech. In this guide I use a lot of widow mines, turrets and siege tanks for control of ground and sky. I'll try to help you learn how to control it, when to control it and where to control it.



References:+ Show Spoiler +
I have starcraft experience since 1998-2000 area, I was at a C To B level on ICCUP later on in the years. ON WOL beta I was top 84 as Dragonfury and managed 2 seasons as grandmaster when it was released. After I joined HTO I paid for a name change and lost the record to show it and HTO died so I decided to take a break. Now I'm Grandmaster in HOTS every re set so far and face a lot of high end people like Dragon, TSLHyun and so forth.


General build order (2 variations depending on your style, both have near same timings however 1 allows more macro and safe play while the other is more aggressive.)

Safe opening:+ Show Spoiler +

9 Supply depot
12 barracks
15-16 1 marine, Orbital command
17-18 Expand
17-18 Supply depo
19-20 2 Refineries
24 bunker
26 Factory / tech lab on barracks
27 factory / Reactor on barracks
29 3rd refinery
Begin producing 1 siege tank, 2 widow mines and marines.
First extra 100 gas get siege mode.


[image loading]

At 8:00 You should push out with 2 widow mines, 4 marines 1 scv 1 siege tank with siege mode on the way. Rally units to the attack and pressure the enemy with a small contain. The build deviates from here.
The only thing that stays universal is that I drop an engineering bay at the 8:30-9:00 minute mark and start producing 1 missile turret at a time incase of mutalisk play or future drops.



Aggressive opening:
+ Show Spoiler +
9 Supply depot
12 barracks
13 refinery
15-16 Orbital command, tech lab.
17 supply depo
start producing reapers you want a maximum of 2-3 total into marines. Feel free to use your scouting scv to drop a bunker to get him to pull drones early or have a haven for your reapers. Usually I put this in the front, occasionally in the back. It helps prevent creep if you keep them in the front.
20 supply depo / second refinery
21 Command center
23 Factory
24 bunker
27 second factory

[image loading]

Notice that the aggressive opening actually pushes out 20 seconds later because of the reaper harass, don't use this opening if you are not comfortable or confident in your reaper abilities.

Produce widow mines / marines / siege tanks until your push at 8:20 where you should have 2 siege tanks 1 widow mine 4 marines 1 scv. After you push start a reactor on the barracks so you can swap them out later. Rally units to the attack and pressure the enemy with a small contain. The build deviates from here.
Some things to note. If you go for the safe opening you can get your armory later on for the drilling claws upgrade as you will have more widow mines to spread out. When you go the aggressive opening you want to get the armory faster so you can re position easier.

Universal Rules:
+ Show Spoiler +
+During the push you want to expand to get the extra 2 gas. I usually secure the third with 2 widow mines a siege tank and a 1-3 missile turrets depending on the need for it.

+Your third and fourth base SHOULD be a planetary fortress as it makes it easier to keep them. Minerals really isn't the issue the gas is the hardest part.

+I also add in 2 factories after I have started a third base.

+After 4 factories you should get at minimum 1 starport to start producing vikings to kill overseers.

+On 4 bases you want 6-8 factories with an even number of reactors / tech labs.

+Once you smell broodlords or you scan near the 16 minute mark you should be working towards 3 starports with reactor.

+When I start +3 attack I add in a second armory to throw in vehicle weapons and air attack.


Follow ups, What do I scout for?

+ Show Spoiler +
In your push you want to see what the zerg player is going for, you will nearly always find out what is going on with the push above because he has to use those units to defend. If you don't and for some reason your army gets crushed immediately scan the main as you have probably scouted out most of the natural in your aggression. You're looking for tech structures, not how much gas he has but tech structures as you want to know if it's going to be a ground or air fight.


It's a ground fight what now?

+ Show Spoiler +
Positioning positioning! Control the map and defend like a mad man. How do you position properly you may ask? I'll show you. Start producing widow mines / siege tanks and vikings. You want your engineering bay at the 9 minute mark and position your tanks properly with missile turrets and widow mines near them. This helps keep zerg at max range when any engagement is going. Your aim here is to control space and make sure you can take a 4th base as you really need the gass for it.


[image loading]

From here on you want to still take your expansion and place 1 siege tank and 2 widow mines near your third to help hold aggression. It's best to place it near a turret or an access point so you can see the attack coming early on. I went for the access point on this map.

[image loading]

These types of controls help stop overseers and vipers from coming in, combine this with +1 range on missile turrets a few siege tanks and widow mines and suddenly you are looking very very contained. If you look at the map you can see I'm attacking his third while holding the entire middle with 5-6 turrets, 5 siege tanks 12 widow mines. If he moves I won't only know, I'll have some form of a resistance.

[image loading]

An important thing to note is that you can't just have your whole army controlling the map, you need a squad that can not only push sections but help defend others. You have to decide where it's best used.

[image loading]

Rally units coming out of the factory together and near the contains however not too far from your base so you can defend in many situations. The farther you are from your reinforcements the easier it is to break you, however the closer you are the more you have to struggle to recover ground as he just pushed past your reinforcements. Keep an even distance between you are containing, your factories and where your units are sent to.

[image loading]

Using your barracks to make tech labs at any place you aren't planning on expanding is great to see if the zerg does. It's also great to use it on the zergs expansions so you can see the timings.

[image loading]

A great example of map control, widow mine on expansions, randomly placed around map to provide vision and block access paths, missile turrets with tanks mines and 2 watch towers in middle, vikings accompanying and expanding in opposite directions to force the zerg to choose a side to attack while the other prospers.


Specific things to remember against specific compositions.

Hydra / Roach / Viper

+ Show Spoiler +
Be sure to always make sure your units are spread as far as they can with missile turret fillers. This helps the zerg take the most amount of damage for the fewest resource cost to you. It also helps prevent vipers from gassing your tanks constantly. I like to space widow mines here in between siege tanks and a turrets near as many mines as I can. Throwing in a random PDD (point defense drone, raven unit) helps massively against hydralisks.


Baneling / zergling / Roach

+ Show Spoiler +
You also need to be spread out here however instead of all missile turrets you can throw in a command center that you are going to use later or supply depo's to help create a barrier between you and the zerglings. Splitting up widow mines is more important then siege tanks here so they don't all fire on a pack of zerglings that's going to die in 1 hit anyway.


Swarm host + Anything

+ Show Spoiler +
At an early stage of swarm host a small amount of units can easily hold them with a bunker repair. However once there are a critical mass of them you MUST have siege tanks to hold them off cost efficiently. And do not engage swarm hosts if you aren't making progress towards them. A great to do is flank them AFTER they have spawned their locusts in a different direction. This allows you to drop widow mines fast on them with a scan on the swarm hosts and nuke them all to death. Banshee's are a great throw in here too!


Ultralisk + Anything

+ Show Spoiler +
Make sure to favor more thors depending on how many ultralisks he has. If he goes Ultralisk / Zergling go hellbat / thor / widow mine. If he goes ultralisk / roach go Thor / Siege tank / Widow mine. The roach or ling question is a huge factor on if you go more hellbats or siege tanks to help hold off the utralisks.


Hydralisk heavy

+ Show Spoiler +
The more hydralisks you see the more you want to invest in ravens for point defense drones. Doing this will not only allow you to be more cost efficient but it will allow you to build a raven count to help stop corrupters shots and blow up ultralisks or broodlords.


Oh no an air fight what do I do?!

[image loading]

Make sure to have proper turret / widow mine placement this is very very important against mutalisk play. For defensive purposes I would go with something like this. 2 in your mineral line and 1 near the farthest gas. This gives your gas some protection and allows your scvs to easily repair the missile turrets so you can mine for longer.

[image loading]

You can see that I have the edges protected, a few missile turrets and 1 in my factory line just in case he decides to run through. Your production facilities are the most important thing.

[image loading]
[image loading]
[image loading]

Throw around some random widow mines just in case he accidentally flies over them, if he does awesome! If he doesn't well you know where he isn't.

[image loading]

Finally for your defense you want to make sure you make your 4th command center safe so keep it near your middle base. You're usually there so you can go west or east depending on where he attacks. Make sure you have at least 1 thor to accompany the mines and draw fire and make sure the mines are ready to move out!

Air specific compositions

heavy mutalisk play

+ Show Spoiler +
Here you want 3-4 siege tanks at most, get lots of thors and nearly double the amount of widow mines if you can. This will heavily stop any type of zerglings / mutalisk / baneling play. It's actually I think a soft counter if you can survive the aggression.


Heavy broodlord play

+ Show Spoiler +
Make sure you pump out a lot of viking thor widow mine. Your viking and thor can draw great fire while your widow mine now gets auto targetted less by blizzards ui can just run under the broodlords or corruptors and plant. This gives you massive AOE damage if positioned / scouted right.


Replays:

+ Show Spoiler +
VS Muta
http://drop.sc/284525

VS Roach / Ling / Baneling
http://drop.sc/284526

VS Heavy swarm host
http://drop.sc/284527


Additional replays.
http://drop.sc/285093
http://drop.sc/285094
http://drop.sc/285095

VOD:
+ Show Spoiler +
http://www.twitch.tv/htomario/b/348077797

4:29:00 The first zerg game starts.
GM Mech T
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-12-15 09:22:17
December 15 2012 09:21 GMT
#2
interesting guide, but yeah, this should've probably be put in the hots forum...

Twitter: @zhurai | Site: http://zhurai.com
HTOMario
Profile Blog Joined March 2012
United States439 Posts
December 15 2012 09:23 GMT
#3
Yes I have this at the top.

>.> I put this in the wrong section! It's 2 am I'm sorry is there a way to delete this or move it down to the heart of the swarm section? Completely my mistake!

I didn't mean to and I'm not sure if I should re post it there and wait for this to be deleted or if it will be moved. I'm going to wait until they take action. If they delete it i'll re post it there, however I hope they just move it.
GM Mech T
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
December 15 2012 09:42 GMT
#4
This is very interesting, I haven't seen such heavy widow mine usage yet.

Thanks so much for the guide!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
pOriishan
Profile Joined December 2012
45 Posts
December 15 2012 09:48 GMT
#5
sick guide and very interesting. Thanks for the guilde gonna check it right now
Carrier has arrived
monk
Profile Blog Joined May 2009
United States8476 Posts
December 15 2012 10:01 GMT
#6
moved!
Moderator
Sissors
Profile Joined March 2012
1395 Posts
December 15 2012 10:20 GMT
#7
Nice guide. This is actually something similar to what I was trying against zerg, I do however generally more a mix between widow mines and battle hellions. Especially in the beginning I like them to hold off lings, with your initial army you need to really watch out you dont get caught out of position. Later on hellbats are a very nice meatshield for siege tanks. Granted sufficient siege tanks do the same. And your strat is a lot more complete/thought out than what I use

Something I ran into that was kinda scary are nydus worms. Positional play becomes a whole lot less positional when he nydusses past you. Luckily my opponent insisted on doing it into my main/natural/third, where I could keep killing his nydusses with SCVs/few units, but if he just would have been happy with going past my blockades I couldn't have stopped the worms.
nucleo
Profile Joined February 2011
292 Posts
December 15 2012 11:27 GMT
#8
Watched your stream a little.
Very few Terran streams are up for HOtS and yours is very nice (:

seems interesting. gonna try it out (:
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 15 2012 14:15 GMT
#9
The best counter for heavy widow mine usage like this early on is probably overlord speed.

Overlords can survive a hit of a widow mine, so a group of 6 or so speed overlords flying over a mech army protected by widow mines can disable the mines quite well before the rest moves in.

Muta play feels rediculously easy to stop with mech, the minor muta buffs are a joke compared to how much weaker muta/ling is overall. Hellbats stomp lings REDICULOUSLY hard making them pretty much useless against mech, ie zerg has to go roach making it harder to mass muta's. Widow mines, especially with new burrow time, are just rediculously good defense against muta's, hell even vikings with your free armor upgrades aren't too bad.

Zerg's best chance against mech right now is probably roach with a few infestor into viper/ultra. Spire play feels dodgy since muta's delay your hive so damn much and are really crap against the mech army eventually (everything having armor upgrades almost completely negates the bounce). Broodlords even feel worse than ultra/viper as the final anti-mech composition because of the new thor, new seeker missile and easily upgraded vikings that can deal with it fairly well.
HTOMario
Profile Blog Joined March 2012
United States439 Posts
December 15 2012 16:31 GMT
#10
On December 15 2012 19:20 Sissors wrote:
Nice guide. This is actually something similar to what I was trying against zerg, I do however generally more a mix between widow mines and battle hellions. Especially in the beginning I like them to hold off lings, with your initial army you need to really watch out you dont get caught out of position. Later on hellbats are a very nice meatshield for siege tanks. Granted sufficient siege tanks do the same. And your strat is a lot more complete/thought out than what I use

Something I ran into that was kinda scary are nydus worms. Positional play becomes a whole lot less positional when he nydusses past you. Luckily my opponent insisted on doing it into my main/natural/third, where I could keep killing his nydusses with SCVs/few units, but if he just would have been happy with going past my blockades I couldn't have stopped the worms.


With the position I have I can see nearly every corner of my base, I play watching the minimap a lot and I haven't had a nydus worm in my base in months. It's true that it can do damage however I always have some force that isn't holding ground that is gaining or defending it. This allows for heavy pressure to where he can't nydus me or heavy defense as to where it's not cost efficient. I do like hellbats it's just that I haven't needed them with this strategy yet.
GM Mech T
DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
December 15 2012 17:18 GMT
#11
This could be awesome, I can't wait to get home and try it out! Positional Mech play hasn't really looked viable yet so this should hopefully fix that.

Do you defend until 4 base before building a Thor/Raven kind of composition? Do you start sacrificing mines as well? In effect it feels like you sacrifice mid game tanks for widow mines.
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
Hider
Profile Blog Joined May 2010
Denmark9396 Posts
December 15 2012 17:34 GMT
#12
Wow this looks awesome. First time I read a guide and immediately knew that I had to try that style.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 15 2012 17:46 GMT
#13
I love mine position shots. Much like the guides on how to sim-city an FFE, I think these sorts of things are super helpful for specific maps. I cannot wait until people start timing out builds with widow mines and tanks saying "You can hold x-position until the x minute mark and after that your opponent will have gotten y-upgrade, but it doesn't matter because you secured your expansion".
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 15 2012 21:28 GMT
#14
Really interesting OP, I'm definitely going to be trying this style out on the ladder for the next few days. After watching your replay I wanted to ask you a few questions though:

1) About your opening push, do you worry about it being countered by Zerg's if they expect it? Or do you feel it's generally solid? I saw in your game where the Zerg went for an eco-roach/bane bust, you scanned his natural shortly before pushing. Is there something specifically you are looking for to tell you you cannot push? Roach Warren perhaps (he did end up beating your push cost efficiently with Roaches, your push was 20 seconds late though so maybe you can chalk it up to that)?

2) Is there a reason all your replays and your VOD is on that same map? Is it just because you feel it best showcases your style with it's openness but also many chokes? Any maps you feel like this style wouldn't work?

3) Any particular reason you use this opening? Do you feel standard Hellion/Banshee or even BFH opening could work as well? Did you try these and decide you didn't like them for some reason?

Thanks for the really interesting guide!
HTOMario
Profile Blog Joined March 2012
United States439 Posts
December 15 2012 21:33 GMT
#15
On December 16 2012 06:28 ZjiublingZ wrote:
Really interesting OP, I'm definitely going to be trying this style out on the ladder for the next few days. After watching your replay I wanted to ask you a few questions though:

1) About your opening push, do you worry about it being countered by Zerg's if they expect it? Or do you feel it's generally solid? I saw in your game where the Zerg went for an eco-roach/bane bust, you scanned his natural shortly before pushing. Is there something specifically you are looking for to tell you you cannot push? Roach Warren perhaps (he did end up beating your push cost efficiently with Roaches, your push was 20 seconds late though so maybe you can chalk it up to that)?

2) Is there a reason all your replays and your VOD is on that same map? Is it just because you feel it best showcases your style with it's openness but also many chokes? Any maps you feel like this style wouldn't work?

3) Any particular reason you use this opening? Do you feel standard Hellion/Banshee or even BFH opening could work as well? Did you try these and decide you didn't like them for some reason?

Thanks for the really interesting guide!


1) I do not think that this push can be so easily stopped at the start unless they cut heavy resources. I scan ahead looking for drone count / what type of structures or if I am lucky to see unit counter. However the reaper opening gives me a good assessment of that. I wasn't too worried on his roaches stopping it because I am able to easily defend any counter aggression with siege tank widow mine if positioned properly.

2) It just so happened that way, no particular reason it's just that for some reason that map comes up 4/5 games for me. I can't think of a map where this wouldn't work.

3) I use the widow mine opening because it forces overseers and spore crawlers. They are also ok against roaches and queens they are more well rounded. I use hellions more for drone harass and hellbats more for mass ling. However this push forces the enemy to stop droning and make units while I establish a third.
GM Mech T
sevia
Profile Joined May 2010
United States954 Posts
December 15 2012 22:20 GMT
#16
I think I played you on Antiga yesterday (name on HotS is Tycho). I went mutas into swarm hosts, you made tons of widow mines and ghosts. My mutas did absolutely nothing (you built like 20+ turrets on 3 bases haha), but in the end I think I just battering ram'd with around 30 swarm hosts until the game ended.

I don't see ghosts included anywhere in the guide, were you just testing that idea? Were you preparing for swarm hosts specifically? Using snipe + nukes to zone them was a really novel idea.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
-TGO-
Profile Joined October 2012
United States156 Posts
December 16 2012 00:00 GMT
#17
Nice post, Mario.


I see you around my team's channel alot
i crash camel into bridg i no care i love it
HTOMario
Profile Blog Joined March 2012
United States439 Posts
December 16 2012 00:20 GMT
#18
On December 16 2012 07:20 sevia wrote:
I think I played you on Antiga yesterday (name on HotS is Tycho). I went mutas into swarm hosts, you made tons of widow mines and ghosts. My mutas did absolutely nothing (you built like 20+ turrets on 3 bases haha), but in the end I think I just battering ram'd with around 30 swarm hosts until the game ended.

I don't see ghosts included anywhere in the guide, were you just testing that idea? Were you preparing for swarm hosts specifically? Using snipe + nukes to zone them was a really novel idea.


This is a strategy i'm still working on yes! Inbetween sniping overseers to protect widow mines, sniping queens and laying nukes around is a style i'm currently developing. I'm still trying to find the proper opening for it and expansion timings.
GM Mech T
HTOMario
Profile Blog Joined March 2012
United States439 Posts
December 16 2012 00:21 GMT
#19
On December 16 2012 09:00 -TGO- wrote:
Nice post, Mario.


I see you around my team's channel alot


Thanks I hope you enjoy the strategy! Any feed back on it to help improve it is encouraged!
GM Mech T
Hider
Profile Blog Joined May 2010
Denmark9396 Posts
Last Edited: 2012-12-16 10:47:08
December 16 2012 10:46 GMT
#20
Been trying it a bit. I guess I need a lot of practice with it, but I doesn't really feel like mech is that good. I guess on small maps you can set up turret rings and spread out turrets to cover everything and that can work. BUt on large maps you can't really. And I feel like mech just sucks too badly vs vipers. Like if they get some vipers you just can't shoot them down with vikings fast enough. You need to be spread out well with turrets and mines to defend vs that. But that's just not always possible on large masp as you need to defend multiple locations at once.
Has anyone tried to use ravens to deal with vipers?
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
13:00
Playoffs - Round of 8
ShoWTimE vs herOLIVE!
TBD vs Serral
TBD vs Zoun
ComeBackTV 1523
RotterdaM992
WardiTV436
PiGStarcraft372
IndyStarCraft 339
SteadfastSC236
Rex182
CranKy Ducklings128
EnkiAlexander 67
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 992
PiGStarcraft372
IndyStarCraft 339
SteadfastSC 236
Rex 182
StarCraft: Brood War
ggaemo 136
sSak 84
Hyun 78
zelot 52
Sea.KH 48
yabsab 20
Shine 18
Terrorterran 15
Hm[arnc] 10
Noble 6
Dota 2
The International182611
Gorgc16732
Dendi1207
BananaSlamJamma155
PGG 47
LuMiX0
Counter-Strike
flusha169
Super Smash Bros
Mew2King66
Chillindude20
Heroes of the Storm
Khaldor107
Other Games
tarik_tv27450
gofns20011
B2W.Neo977
Mlord467
Hui .248
KnowMe168
mouzStarbuck149
ArmadaUGS62
ToD45
NeuroSwarm39
SortOf14
fpsfer 2
Trikslyr1
Organizations
Other Games
gamesdonequick584
EGCTV354
BasetradeTV4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 7
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler79
• Noizen58
League of Legends
• Jankos2061
Other Games
• Shiphtur176
Upcoming Events
BSL Team Wars
3h 17m
Afreeca Starleague
18h 17m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
19h 17m
OSC
1d 8h
Sparkling Tuna Cup
1d 18h
Afreeca Starleague
1d 18h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.