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Active: 8375 users

My hots melee map, Acid Bath.

Forum Index > SC2 Maps & Custom Games
Post a Reply
Dellron
Profile Joined October 2012
United States69 Posts
Last Edited: 2012-12-03 01:05:18
December 02 2012 00:28 GMT
#1
Hello all, i have created a melee 1v1/2v2 map named Acid Bath. its in hots and if any of you want to try it out i would appreciate it. its a large map that uses a lot of the new textures. anyways here is a screenshot.
+ Show Spoiler +
[image loading]


also here is a bigger screenshot that wouldn't fit on the page
http://i.imgur.com/DxFg8.jpg

this is a fairly large map, with it i wanted to create a map that was different than most ladder maps. the third is a good distance away by ground but with the compact bridge and collapsible rock tower it should be easier to defend with less forces. taking a fourth base will be hard on this map with them being so far away from the others. in the center there is a gold expansion with 8 rich minerals and 2 rich geysers, holding the nearby watch towers will be a necessity for anyone that wants the rich expansion. air play is best on this map with all the dead space and with it being so large a slow force is not recommended.

EDIT: here is a picture of version 1.2
http://i.imgur.com/Yr3EF.jpg
"too much freedom is bad" -day9 the dictator
Callynn
Profile Joined December 2010
Netherlands917 Posts
December 02 2012 00:40 GMT
#2
Although it seems to look quite nice, you should put a little bit more effort into presenting the map, such as your ideas behind the decisions you made in its creation and general information.

I believe there is a decent template for this on this very forum which I used, but I can't seem to find it now. Regardless you can use other mapmaker's presentations as inspiration. If you put little effort into presenting the map, it's also hard to put constructive effort into the feedback.

Example: http://www.teamliquid.net/forum/viewmessage.php?topic_id=383708
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-12-02 04:10:07
December 02 2012 04:09 GMT
#3
On December 02 2012 09:40 Callynn wrote:
Although it seems to look quite nice, you should put a little bit more effort into presenting the map, such as your ideas behind the decisions you made in its creation and general information.

I believe there is a decent template for this on this very forum which I used, but I can't seem to find it now. Regardless you can use other mapmaker's presentations as inspiration. If you put little effort into presenting the map, it's also hard to put constructive effort into the feedback.

Example: http://www.teamliquid.net/forum/viewmessage.php?topic_id=383708
Nahh, Korean mappers do it like this all the time man. "Hi, I'm eastwindy, here's 3 screenshots.'

Op: On that note, you might want to post a bigger screenshot.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dellron
Profile Joined October 2012
United States69 Posts
December 02 2012 04:47 GMT
#4
ok thanks for your feedback, i added more to the description but im not that good of a writer. i had a bigger screenshot but it didn't fit on the page so i just put a link to it.
"too much freedom is bad" -day9 the dictator
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 02 2012 17:33 GMT
#5
Is those giant doodads in the middle of the map? that has to get in the way of the player camera
~ ~ <°)))><~ ~ ~
Monochromatic
Profile Blog Joined March 2012
United States999 Posts
December 02 2012 18:06 GMT
#6
On December 03 2012 02:33 TheFish7 wrote:
Is those giant doodads in the middle of the map? that has to get in the way of the player camera


Doodads fade out and turn transparent when units are under them, I believe. I know for a fact that the least the arches do.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
lorestarcraft
Profile Joined April 2011
United States1049 Posts
December 02 2012 20:44 GMT
#7
every ramp is a cardinal ramp.
SC2 Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 02 2012 21:13 GMT
#8
On December 03 2012 05:44 lorestarcraft wrote:
every ramp is a cardinal ramp.

And this is bad because it makes walling/positioning awkward quite often.
ModeratorI am still alive, somehow
TL+ Member
Dellron
Profile Joined October 2012
United States69 Posts
December 03 2012 01:04 GMT
#9
ok i fixed the cardinal ramps thanks for pointing this out this is my first map, and thefish the doodads are really high up so you can really only see the part where it enters the acid.
"too much freedom is bad" -day9 the dictator
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