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[PCTF] Nostalgia Tournament

Forum Index > Brood War Tournaments
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1 2 Next All
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
Last Edited: 2012-11-03 05:25:06
October 21 2012 03:28 GMT
#1
[image loading][image loading][image loading][image loading]
Pucca here with a tournament for you all. PCTF is the Pucca Capture the Flag Starleague. I've run a tournament back on Teamliquid about a month ago here is the Liquiipedia post of my last tournament.

Replays and Cast
Replay Pack released: http://www.mediafire.com/?botbzgik46d24m5
Replay pack is spoiler free
Tomorrow, November 3rd, 2012 @ 6PM EDT I will be casting the ro6, tiebreak matches and finals
When
This tournament is happening Saturday October 27th, 2012 3PM EDT in OP PCTF.

Prize
The winner of this tournament will win 20USD from my pocket via Paypal.

How does this tour function / work?
Well it is simple. Depending on the amount of players that sign up, sign ups don't happen in till the tournament day because of no shows. You will be either placed into a match with 1, 2 or 3 people in a capture the flag game type mode. Yea, that game type that no one ever touches under game types ya its toward the bottom.

Because it is a nostalgia tour we will be using some old school map:
• Neo Hall of Valhalla
[image loading]
• Neo Legacy of Char
[image loading]
• Ragnarok
[image loading]
• Neo Jungle Story
[image loading]

FOR THOSE WHO DO NOT KNOW WHAT CAPTURE THE FLAG IS READ HERE!!!!
The CTF game mode uses different victory conditions for the players. Each players spawned with a beacon that could be re-placed somewhere on the map during the first ten minutes. After this, any player could steal an opponent's flag with a worker. When an enemy flag was transported onto the own beacon the enemy was destroyed. As a result CTF games support different strategies, similar to a Free For All mode.

1. At the start of the game a beacon spawns near your town hall.
2. Before the 10 minute mark you can move your beacon ONCE, anywhere on the map. (There's a button when you select it.)
3. The flag spawns on your beacon at the 10 minute mark. (There's a countdown timer on the top of the screen.)
4. You can't take your own flag with your worker.
5. You can take an opponent's flag with your worker. (Everyone sees a message: "XXX's flag was stolen.")
6. If you bring an opponent's flag to your beacon the opponent is eliminated (all buildings and units destroyed). (Everyone sees the message: "XXX's flag has been captured." and "XXX has been eliminated.")
7. There's no command to drop the flag from a worker carrying the flag.
8. If the worker carrying the flag is destroyed, the flag drops on the floor.
9. If the flag is on the floor for 2 minutes (1:30?), it automatically returns to the owner's beacon. (There's no timer. After the 2 minutes everyone sees the message: "XXX's flag has been returned.")
10. You can load the worker with the flag in a transport and the flag stays on the worker.
11. If you burrow the drone with the flag, the flag drops on the floor.
12. You have vision of your flag and beacon, even if the opponent is carrying it with his worker or if it's on a worker in a shuttle.
13. If a player loses ALL of his or her buildings AND units before their flag is taken they are eliminated.
14. Can you recall the worker with the flag? (Yes)
15. If you stasis, mind control or maelstrom the worker with the flag, does the flag drop or stay on the worker? (Drops, stays and stays)
16. Can you move the beacon to the discovered part of the map that you don't have vision right now? (Yes)
17. Can you mine or build with the worker that has the flag? (No)
18. Can you eliminate someone by taking their flag to some other player's beacon? (Unknown)
19. What happens if worker carrying a flag is in shutter, dropship or overlord and it dies? (Wherever the worker loaded up into the dropship it will the flag will respawn there)
Master Chief
WandS
Profile Joined June 2005
Canada86 Posts
October 21 2012 17:39 GMT
#2
Awesome Pucca CTF is back! I will be there!
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 27 2012 17:05 GMT
#3
We will be running the tour in 2 hours!
Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 27 2012 18:24 GMT
#4
I'm hopeing people will come to this tournament signup begin in OP Pucca on iCCup
Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 27 2012 18:30 GMT
#5
I'm hopeing people will come to this tournament signup begin in OP Pucca on iCCup. Maps are available here: http://www.mediafire.com/?zjrzq3w7ed29h64

Link to Tournament Google Doc that is live updated throughout the tournament: http://tinyurl.com/9ccthzc
Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 27 2012 20:03 GMT
#6
WandS Vs. Julia
+ Show Spoiler +
Julia wins 2-1

Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 27 2012 20:07 GMT
#7
Saint_Morgan Vs. BSt.Kvazar
+ Show Spoiler +
Saint_Morgan will advance as a w/o
Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
Last Edited: 2012-10-27 21:17:48
October 27 2012 21:16 GMT
#8
Player Roster

[SWE-1]vOddy / Vs.
WandS
Yoka
BSt.Kvazar
Pucca
mgn.bl
S.A.-Yeti
TechnicS
Julia
PsyStorm.eu
Julia
Saint_Morgan
Jim(OD)
Jonoman92

Ro14 Matches
vOddy Vs. Yoka
+ Show Spoiler +
vOddy wins 2-1

WandS Vs. Julia
+ Show Spoiler +
Julia wins 2-1

Pucca Vs. Jim(OD)
+ Show Spoiler +
Jim wins 2-0

TechnicS Vs. PsyStorm.eu
+ Show Spoiler +
Technics 2-0

Saint_Morgan Vs. BSt.Kvazar
+ Show Spoiler +
Saint_Morgan wins as a w/o

Yeti Vs. Jonoman92
+ Show Spoiler +
Yeti wins 2-0

Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 27 2012 21:46 GMT
#9
Roound of 7
Julia Vs. vOddy
+ Show Spoiler +
vOddy wins 2-1

TechnicS Vs. Saint_Morgan
+ Show Spoiler +
Technics 2-0

Yoka Vs. Jim(OD)
+ Show Spoiler +
Jim(OD) wins 2-0




Tiebreak Matches
[spoiler]
Game 1 ~ Technics Vs. Jim(OD)
+ Show Spoiler +
Technics

Game 2 ~ vOddy Vs. Jim(OD)
+ Show Spoiler +
vOddy

Game 3 ~ Technics Vs. vOddy
+ Show Spoiler +
Was not played. This game would have been worthless to the players and tournaments. Jim already was down 2 games. It didn't matter who won because they would still play each other in the finals.
Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 27 2012 21:46 GMT
#10
The cast will start directly after my cast for the YSL 3rd place matches
Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 28 2012 01:27 GMT
#11
casting live @ twitch.tv/puccasc
Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 29 2012 01:11 GMT
#12
http://www.twitch.tv/zanderfever2 casting
Master Chief
AoN.DimSum
Profile Blog Joined September 2008
United States2983 Posts
October 29 2012 01:21 GMT
#13
watching! thanks for streaming
by my idol krokkis : "U better hope Finland wont have WCG next year and that I wont gain shitloads of skill, cause then I will wash ur mouth with soap, little man."
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 29 2012 03:55 GMT
#14
Ro12 is finished working on the write up for the matches now. The VODs I have realized have some audio issue, you only hear me through the right speakers sadly ;(
Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 29 2012 04:43 GMT
#15
PCTF Ro12 Write-up

The matches:


vOddy Vs. Yoka
WandS Vs.Julia
Pucca Vs. Jim(OD)
TechnicS Vs. PsyStorm.eu
Saint_Morgan Vs. Kvzar
Yeti Vs. Jonoman


vOddy Vs. Yoka
+ Show Spoiler +
vOddy <Neo Legacy of Char>Yoka
vOddy <Ragnarok> Yoka
vOddy <Neo Jungle Story>Yoka

Prediction
My money is for vOddy on this series. vOddy has been around the scene for a very long time and is currently at B-. I have no prior knowledge of Yoka so it could be interesting on how Yoka will perform. My prediction 2-1 for vOddy because Neo Legacy of Char is a heavily zerg favored map. If Zerg opens with mutalisks no matter which spawn location your opponent is in makes it nearly impossible to hold off. I think game 1 will go to Yoka and the remaining to games on maps to be decided because loser pics vOddy will take.

Battle Report
Game 1 starts off on Neo Legacy of Char on cross positions; vOddy spawns at the 1 o'clock while Yoka spawns at the 8 o'clock. vOddy opens with forge FE despite the maps HUGE choke point to the natural. Yoka decides to go for a massive ling bust, it fails. Despite Yoka losing 20+ lings for a single cannon Yoka rebounds with a muta-scourge follow up. Due to the short air distance between bases Yoka reinforcements was too much for vOddy to handle. GG.

Game 2 was played on Ragnarok; vOddy spawns at the 1 o'clock once again while Yoka spawns at the 4 o'clock. Yoka opens with a 12 hatch. vOddy stays off of one base pushes with 3 zealots attempts a block of the main ramp of Yoka restricting the ability for Yoka to defend his "natural". Yoka places a sunk to remove the zealots, goes for a counter push but get thwarted at the ramp of vOddy. On the retreat of the lings, vOddy feigns a push a group of zealots and dragoons to distract Yoka of the speed shuttle with a reaver and a probe in its cargo hold. While Yoka was distracted dealing with the fake push coming out of vOddy he drops the reaver into the natural to further distract Yoda of the real issue: The probe. The speed shuttle carriering the hero probe gets into the main of Yoka. vOddy goes on the hot pursuit out of the main of Yoka sends all of his hydras to try to intercept the shuttle on its way out of the natural. Alas only 1 hydralisk spine connect with the the speed shuttle forces a GG out of Yoda leaving this series at 1-1.

Game 3 was played on Neo Jungle Story; vOddy decides to change his race from to for this match for some reason spawning at the 8 o'clock while Yoka decides to do the reverse; he changed his race from to spawning at the 2 o'clock making this cross position.. vOddy opens with a 9 pool w/ speed. Yoka decides to 1-base w/ corsairs without walling off on this map to stop ling run-by's. vOddy sends his initial lings into the base of Yoka and picks up two free zealot kills and takes his natural mineral only expansion. Cointuing to rally and pressure Yoka's base vOddy forces a cancel on the stargate that Yoka is desperately trying to get up at this time. Yoka for sometime very nicely held off the constant aggression of vOddy only off one 1 gateway but even with a corsair starting to harass the overlords of vOddy it was no enough to stop the never ending swarm of lings running into the main of Yoka. /vOddy wins 2-1.
Master Chief
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-10-29 07:39:44
October 29 2012 07:39 GMT
#16
I'm actually a Zerg player, but I used to play Protoss so I just counterpick as Protoss vs other Zergs a lot, because ZvZ is annoying.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
thezanursic
Profile Blog Joined July 2011
5500 Posts
October 29 2012 13:26 GMT
#17
Interesting. I have never played this UMS actually
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 29 2012 15:43 GMT
#18
On October 29 2012 22:26 thezanursic wrote:
Interesting. I have never played this UMS actually

It is not UMS it is just a mode type called capture the flag xD
Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 01 2012 13:46 GMT
#19
I apologize for the lack of updates, been without power for the past four days and I still don't even have internet back at my house. A person raised a interesting question of how the organization went. There was 12 people that signed up and then we ended with a round of 6 how is that possible? Well Yeti due to his extremely high latency could not join any game without super lag. Julia left after the ro12 leaving only six people left. Odd tournament structure I know.
Master Chief
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 03 2012 04:50 GMT
#20
working on rounding up all the VOD's together and replays proberley finish the ro6 and finals cast tommorrow and then work on the LP page.
Master Chief
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