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[DISCOVERY] 2x high templar feedback - older dies

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 8 9 10 Next All
Yegwen
Profile Joined September 2011
Poland80 Posts
Last Edited: 2012-07-25 20:08:23
July 25 2012 20:07 GMT
#1
Hi guys, something quite interesting we have discovered today. We were running a polish version of Mythbusters show regarding Starcraft 2. And someone from the audience suggested to test two High Templars feedbacking themselves at the same time (queueed from a distance) - after a long while of testing and scratching our heads about a visible pattern we have found out that the one that has been produced earlier always dies (the older one).

Our viewers report this also works for other units - marines, zerglings, zealots...

Here is a english video of us reproducing the experiment:


Replay file:
http://drop.sc/227661
We don't grow old, we get old by not growing
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-07-25 20:12:30
July 25 2012 20:08 GMT
#2
[retracted]
Twitter: @zhurai | Site: http://zhurai.com
myroon
Profile Joined June 2012
Poland1 Post
July 25 2012 20:08 GMT
#3
I saw it live. I wonder how this knowledge will affect the game.
Great, good job guys.
"When your opponent attacks, defend. If he defends, expand. If he expands, attack." -Artosis-
catplanetcatplanet
Profile Blog Joined March 2012
3837 Posts
July 25 2012 20:08 GMT
#4
Hmm, interesting.
I think it's finally time to admit it might not be the year of Pet
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 25 2012 20:09 GMT
#5
Wow, i thought it was random :O


you can link the video without the codes, just the link.
watchingn now.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Gorilla23
Profile Joined March 2012
United States339 Posts
Last Edited: 2012-07-25 20:10:06
July 25 2012 20:09 GMT
#6
On July 26 2012 05:08 zhurai wrote:
Show nested quote +
On July 26 2012 05:07 Yegwen wrote:
Hi guys, something quite interesting we have discovered today. We were running a polish version of Mythbusters show regarding Starcraft 2. And someone from the audience suggested to test two High Templars feedbacking themselves at the same time (queueed from a distance) - after a long while of testing and scratching our heads about a visible pattern we have found out that the one that has been produced earlier always dies (the older one).

Our viewers report this also works for other units - marines, zerglings, zealots...

Here is a english video of us reproducing the experiment:
<iframe width="420" height="315" src="http://www.youtube.com/embed/zvIo9ahpAvM" frameborder="0" allowfullscreen></iframe>


Replay file:
http://drop.sc/227661

... the older high templar has more energy because he's been around more.....

so?


I haven't watched the video, but I'm assuming both HTs had full energy at the time of this test.

EDIT: I now have, and my assumption was correct.
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2012-07-25 20:11:58
July 25 2012 20:09 GMT
#7
Sweet find!

I was originally born in Poland and can still speak it fluently, would you be able to share a link to this Polish SC2 'Mythbusters' show?
Be bold and mighty forces will come to your aid!
Toastie.NL
Profile Joined July 2012
Netherlands232 Posts
July 25 2012 20:09 GMT
#8
So that is the explanation of the randomness? Works for scoutworkers too? This might be a breakthrough in scouting patterns!
EU Random Player - Contact me for anything :-)!
Tosster
Profile Joined August 2011
Poland299 Posts
July 25 2012 20:10 GMT
#9
I saw it live too, mindfucking o0
Mestru
Profile Joined July 2011
Poland10 Posts
July 25 2012 20:11 GMT
#10
On July 26 2012 05:09 willoc wrote:
Sweet find!

I was originally born in Poland and can still speak it fluently, would you be able to share a link to this Polish SC2 'Mythbusters' show?

Edit: You beat my request!


This will later appear on the same youtube channel as english version.
eNtitY~
Profile Joined January 2007
United States1293 Posts
July 25 2012 20:11 GMT
#11
This is pretty crazy, if it works on workers too hmm..
http://www.starcraftdream.com
LittLeD
Profile Joined May 2010
Sweden7973 Posts
July 25 2012 20:11 GMT
#12
Rather intriguing I must say. Good find.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Bomal
Profile Joined March 2012
Poland1 Post
July 25 2012 20:11 GMT
#13
gm wait for me if i know this ^^
Szuta
Profile Joined July 2012
Poland1 Post
July 25 2012 20:11 GMT
#14
I saw it! My dear creators from Yegalisk Show are the best! Good job!
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
July 25 2012 20:11 GMT
#15
On July 26 2012 05:08 zhurai wrote:
Show nested quote +
On July 26 2012 05:07 Yegwen wrote:
Hi guys, something quite interesting we have discovered today. We were running a polish version of Mythbusters show regarding Starcraft 2. And someone from the audience suggested to test two High Templars feedbacking themselves at the same time (queueed from a distance) - after a long while of testing and scratching our heads about a visible pattern we have found out that the one that has been produced earlier always dies (the older one).

Our viewers report this also works for other units - marines, zerglings, zealots...

Here is a english video of us reproducing the experiment:
<iframe width="420" height="315" src="http://www.youtube.com/embed/zvIo9ahpAvM" frameborder="0" allowfullscreen></iframe>


Replay file:
http://drop.sc/227661

... the older high templar has more energy because he's been around more.....

so?


I take it you like to comment without watching the video?
Yargh
zhurai
Profile Blog Joined September 2010
United States5660 Posts
July 25 2012 20:12 GMT
#16
On July 26 2012 05:09 Gorilla23 wrote:
Show nested quote +
On July 26 2012 05:08 zhurai wrote:
On July 26 2012 05:07 Yegwen wrote:
Hi guys, something quite interesting we have discovered today. We were running a polish version of Mythbusters show regarding Starcraft 2. And someone from the audience suggested to test two High Templars feedbacking themselves at the same time (queueed from a distance) - after a long while of testing and scratching our heads about a visible pattern we have found out that the one that has been produced earlier always dies (the older one).

Our viewers report this also works for other units - marines, zerglings, zealots...

Here is a english video of us reproducing the experiment:
<iframe width="420" height="315" src="http://www.youtube.com/embed/zvIo9ahpAvM" frameborder="0" allowfullscreen></iframe>


Replay file:
http://drop.sc/227661

... the older high templar has more energy because he's been around more.....

so?


I haven't watched the video, but I'm assuming both HTs had full energy at the time of this test.

EDIT: I now have, and my assumption was correct.

Ah ok, then that's... interesting o___O huh...
Twitter: @zhurai | Site: http://zhurai.com
Yegwen
Profile Joined September 2011
Poland80 Posts
July 25 2012 20:12 GMT
#17
http://www.twitch.tv/yegwen We are live and testing this for all other units now if you are as intrigued as we are!
We don't grow old, we get old by not growing
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-07-25 20:22:48
July 25 2012 20:15 GMT
#18
If you want to investigate something else, can you discover if there is a pattern as to which of the starting workers would count as 'older'? It would be funny if it would become correct play to keep an eye on your 'oldest' worker and use that one to scout. After all, if you're playing a mirror and you're attack-moving your worker and your opponent isn't aware of this trick, you are ensured a worker kill if he engages you like this.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Fugson
Profile Joined July 2012
Poland1 Post
July 25 2012 20:16 GMT
#19
Nice job and forever young!
szopenos
Profile Joined July 2012
1 Post
July 25 2012 20:16 GMT
#20
Wow! Subscribe him:D He is pro:D

Ahh anyway:D Very good my padawan's
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